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Adventure Title
DDHC-TYP Against the Giants
DDHC-TYP Against the Giants
Session
10
10
Date Played
2022-08-02 19:00:00 UTC
2022-08-02 19:00:00 UTC
Levels Gained
1
1
GP +/-
712.5
712.5
Downtime +/-
10.0
10.0
Location Played
Online (Roll-20 + Discord)
Online (Roll-20 + Discord)
DM Name
Henning Eriksen
Henning Eriksen
DM DCI Number
NA
NA
Notes
**Level up:** Accepted **Hours Played:** 4 hours **Gold Earned:** 712,5 gp
**Level up:** Accepted **Hours Played:** 4 hours **Gold Earned:** 712,5 gp
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Wand of the War Mage +1 | Uncommon | true | |||
**Wand, uncommon (requires attunement by a Spellcaster)** While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. | |||||
Ring of Animal Influence | Rare | true | |||
**Ring, rare** This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: • Animal friendship (save DC 13) • Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower • Speak with animals | |||||
Necklace of Adaptation | Uncommon | true | |||
**Wondrous Item, uncommon (requires attunement)** While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons). | |||||
Ring of Mind Shielding | Uncommon | true | |||
**Ring, uncommon (requires attunement)** While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication. |