Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Helm of Brilliance
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare (requires attunement)
This dazzling helm is set with 1d10 (5) diamonds, 2d10 (11) rubies, 3d10 (16) fire opals, and 4d10 (22) opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic.
You gain the following benefits while wearing it:
• You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.
• As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage.
• As long as the helm has at least one ruby, you have resistance to fire damage.
• As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed.
Frost Brand Scimitar
very_rare
DDEP05-02 The Ark of the Mountains (Tier 3)
Show
Notes:
Weapon (any sword), very rare (requires attunement)
The Red Baron of Nelanther awarded these rime-coated scimitars to his most favored pirates.
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
Driftwood Staff (Staff of Healing)
rare
Trade Log
Show
Notes:
Staff, Rare, (Requires Attunement by a Bard, Cleric, or Druid)
This staff has 10 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC and Spellcasting ability modifier: Cure Wounds (1 charge per Spell Level, up to 4th), Lesser Restoration (2 charges), Mass Cure Wounds (5 charges).
The staff regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff vanishes in a flash of light, lost forever.
This Staff floats on water and other liquids. Its bearer has advantage on Strength (Athletic) checks to swim.
Dragonhide Belt +3
very_rare
FR-DC-CONMAR 04 Revelling Along the Shadows
Show
Notes:
Wondrous Item, very rare (requires attunement by a Monk)
This finely detailed belt is made of dragonhide. While wearing it, you gain a +3 bonus to the saving throw DCs of your ki features.
In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.
Language Minor Property: Netheresse
Deep’s Reach (Longbow +2)
rare
CCC-BMG-MOON12-2 A Gift from the Queen
Show
Notes:
Weapon, longbow, rare
The limbs of this longbow are made from hundreds of small octopus tentacles that chaotically twist and writhe when the mother of pearl grip is held.
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Cloak of the Manta Ray
uncommon
B
DM Quest: Bounty Hunter
Show
Notes:
Wondrous Item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action
Cloak Of Many Fashions
common
Service Reward: Tier 1 Adventure Reward
Show
Notes:
Wondrous Item, Common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Cloak of Many Fashions
common
Service Reward: Common or Uncommon
Show
Notes:
Wondrous Item, common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Having been pursued by royal guards and hags, the cloak has the Guardian minor property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Cast-Off Armor, Plate
common
Trade Log
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Notes:
Armor (plate), common
You can doff this armor as an action.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Bracers of Defence
rare
DDAL-DRWEP02 Wings of Death (Tier 3)
Show
Notes:
Wondrous item, rare (requires attunement)
These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental.
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Boots of False Tracks
common
DDAL10-00 Ice Road Trackers
Show
Notes:
Wondrous Item, common
These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Blessing of Understanding
very_rare
Downtime Activity: Fai Chen - Attend a Wedding
Show
Notes:
Supernatural gift | Blessing
Your Wisdom score increases by 2, up to a maximum of 22.
Blessing of Protection
very_rare
DDHC-TYP Tales from the Yawning Portal 4: White Plume Mountain
Show
Notes:
Supernatural Gift | Blessing
You gain a +1 bonus to AC and saving throws.
Blessing of Health
very_rare
Downtime Activity: Fai Chen - Attend A Funeral
Show
Notes:
Supernatural gift | Blessing
Your Constitution score increases by 2, up to a maximum of 22.
Bahamut's Blessing (Blessing of Magic Resistance)
common
Service Reward: Gain Reward as if you had been a Player
Show
Notes:
Supernatural Gift - Blessing
You have advantage on saving throws against spells and other magical effects.
Armor of Safeguarding, Plate
very_rare
Service Reward: Armor of Safeguarding
Show
Notes:
Armor (plate), very rare (requires attunement)
Set in the center of this armor’s chest is a citrine engraved with the shield rune.
While wearing this armor, your hit point maximum increases by an amount equal to 10 + your level.
Invoking the Rune. As an action, you can invoke the armor’s rune to cast the beacon of hope spell with it; the spell has a duration of 1 minute and doesn’t require concentration. Once the rune has been invoked, it can’t be invoked again until the next dawn.
Animated Shield
very_rare
DDEP05-02 The Ark of the Mountains (Tier 3)
Show
Notes:
Armor (shield), very rare (requires attunement)
The enormous shield is etched with images of Annam the All-Father holding court over the gods of the “lesser races”. While you’re attuned to the shield, you cannot tell lies.
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
Amulet of the Devout +3
very_rare
Service Reward: Very Rare
Show
Notes:
Wondrous Item, very rare (requires attunement by a cleric or paladin)
This amulet bears a single lapis lazuli star and is inlaid with turquoise and jade.
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
Amulet Of The Devout +2
rare
Service Reward: Tier 3 Adventure Reward
Show
Notes:
Wondrous Item, rare (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
Amulet Of The Devout +1
uncommon
Purchase Log
Show
Notes:
Wondrous Item, uncommon (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +1 bonus to spell attack rolls and the saving throw DCs of your spells.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
Name ▼ | Rarity | Location | Table | Result | Source | |
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Helm of Brilliance | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, very rare (requires attunement) You gain the following benefits while wearing it: • You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed. |
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Frost Brand Scimitar | very_rare | DDEP05-02 The Ark of the Mountains (Tier 3) | Show | |||
Notes:
Weapon (any sword), very rare (requires attunement) |
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Driftwood Staff (Staff of Healing) | rare | Trade Log | Show | |||
Notes:
Staff, Rare, (Requires Attunement by a Bard, Cleric, or Druid) This staff has 10 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC and Spellcasting ability modifier: Cure Wounds (1 charge per Spell Level, up to 4th), Lesser Restoration (2 charges), Mass Cure Wounds (5 charges). The staff regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff vanishes in a flash of light, lost forever. This Staff floats on water and other liquids. Its bearer has advantage on Strength (Athletic) checks to swim. |
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Dragonhide Belt +3 | very_rare | FR-DC-CONMAR 04 Revelling Along the Shadows | Show | |||
Notes:
Wondrous Item, very rare (requires attunement by a Monk) In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. Language Minor Property: Netheresse |
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Deep’s Reach (Longbow +2) | rare | CCC-BMG-MOON12-2 A Gift from the Queen | Show | |||
Notes:
Weapon, longbow, rare |
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Cloak of the Manta Ray | uncommon | B | DM Quest: Bounty Hunter | Show | ||
Notes:
Wondrous Item, uncommon |
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Cloak Of Many Fashions | common | Service Reward: Tier 1 Adventure Reward | Show | |||
Notes:
Wondrous Item, Common |
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Cloak of Many Fashions | common | Service Reward: Common or Uncommon | Show | |||
Notes:
Wondrous Item, common |
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Cast-Off Armor, Plate | common | Trade Log | Show | |||
Notes:
Armor (plate), common Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. |
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Bracers of Defence | rare | DDAL-DRWEP02 Wings of Death (Tier 3) | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
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Boots of False Tracks | common | DDAL10-00 Ice Road Trackers | Show | |||
Notes:
Wondrous Item, common |
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Blessing of Understanding | very_rare | Downtime Activity: Fai Chen - Attend a Wedding | Show | |||
Notes:
Supernatural gift | Blessing |
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Blessing of Protection | very_rare | DDHC-TYP Tales from the Yawning Portal 4: White Plume Mountain | Show | |||
Notes:
Supernatural Gift | Blessing |
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Blessing of Health | very_rare | Downtime Activity: Fai Chen - Attend A Funeral | Show | |||
Notes:
Supernatural gift | Blessing |
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Bahamut's Blessing (Blessing of Magic Resistance) | common | Service Reward: Gain Reward as if you had been a Player | Show | |||
Notes:
Supernatural Gift - Blessing |
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Armor of Safeguarding, Plate | very_rare | Service Reward: Armor of Safeguarding | Show | |||
Notes:
Armor (plate), very rare (requires attunement) While wearing this armor, your hit point maximum increases by an amount equal to 10 + your level. Invoking the Rune. As an action, you can invoke the armor’s rune to cast the beacon of hope spell with it; the spell has a duration of 1 minute and doesn’t require concentration. Once the rune has been invoked, it can’t be invoked again until the next dawn. |
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Animated Shield | very_rare | DDEP05-02 The Ark of the Mountains (Tier 3) | Show | |||
Notes:
Armor (shield), very rare (requires attunement) |
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Amulet of the Devout +3 | very_rare | Service Reward: Very Rare | Show | |||
Notes:
Wondrous Item, very rare (requires attunement by a cleric or paladin) While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. |
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Amulet Of The Devout +2 | rare | Service Reward: Tier 3 Adventure Reward | Show | |||
Notes:
Wondrous Item, rare (requires attunement by a cleric or paladin) While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. |
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Amulet Of The Devout +1 | uncommon | Purchase Log | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement by a cleric or paladin) While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. |