Kuma'tiki Character Sheet

Season:
S10
Race:
Goliath
Class:
Cleric (Twilight)
Background:
Folk Hero
Lifestyle:
Modest
Current Level:
14
XP Level:
4
Total XP:
6000
XP to Level:
500
XP for Next:
6500
ACP Level:
5
ACP to Level:
8.0
Milestone Level:
14
Total GP:
3377.17
Total Downtime:
340
Tag:
Support
Faction:
None
Faction Rank:
Seasoned (rank 3)
Renown Rank:
Novice (rank 1)
Total Renown:
0
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
6
Magic Item Limit:
6
Longsword +1,
Ring of Protection,
Amulet of Health,
Blessing of the Morninglord,
Ring of the Ram (Chardalyn),
Amulet of the Devout +1,
Staff of Frost,
Scroll of the Comet (Story Item?),
Mitilade’s Shield (+3)

Log Entries

Date Played Adventure Title Session Levels GP ▼ Downtime Magic Items
2021-04-27 20:39 CCCTHEN01-01 Beneath the Surface 1 300 10 Show DM Log
2021-04-28 20:38 CCC-THENT-01-02 Those That Dwell Beneath 300 15 Show DM Log
2021-04-28 20:00 DDAL05-7 Chelimber’s Descent 2 300 20 Show DM Log
2021-04-28 20:03 DDAL04-5 The Seer 300 10 Show DM Log
2021-04-27 18:37 CCC-THENT-01-01 Beneath the Surface 300 15 Show DM Log
2021-04-28 20:02 DDHC-CoS Curse of Strahd 250 10 Show DM Log
2021-09-29 20:02 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 200 10 Show

We find 7 magen guard the tower of Divination. Is not very long fight, but is frustrating because they are throwing lightnings and fireballs. They disappear soon.
Tower, He is closed and door is welded shut. He is looking more like something being kept in than kept out.
Doctor Zigmund, he shapes stone to make door. We find big blue frogman that doctor calls "s'laad." Is like no salad I have ever made!
Is green s'laad at top of tower, but we surprise it and it is dead before it can hurt anyone. Hunter finds spyglass at top of tower and we unscramble the broken pieces of third clue. Kuma'tiki, he takes rune for one word to keep anyone from figuring out clue after them.

Hunter's ne spyglass shows him a tower of dork stone collapsed not too far away. Is on cliffside and crawling with... well crawling claws. Ghost nearby tells us this is ruins of Tower on Necromancy and it uses claws to slowly dig out his corpse from much rubble of tower. Working at this thing for hundred years or more!
Kuma and others, we help and uncover body of former necromancer in two or three hours.
We give a good funeral and do not bother Ghost with fact that Mystryl is dead and Mystra is goddess of Weave now. His soul will be okay, I think.

2023-08-28 22:37 CCC-BMG-13 PHLAN1-1 Sepulture 1 166.67 10 Mitilade’s Shield (+3) Show

I am being asked to travel to big city on Moonsea. Their Doomguide Yorvir Glandon — this thing is name for high priest of Kelemvor— has risen from the dead and must be destroyed before he is making more vampire spawn. Why they did not kill Doomguide Yorvir Glandon immediately, I am not understanding. airsick lowlanders. This Doomguide has strange mist that makes sunlight dim. Now I am understanding why they ask for me to sail on boat from Icewind Dale for this trouble. They have heard bard tales of the Rime of Frostmaiden and how we broke it by breaking Frostmaiden's Avatar.

The Lord Sage of Phlan — this thing is name for man who keeps books and history of their many tribes — has many concerns relating to the politics and choosing new clan leader for this city, so he is paying for us to find undead Doomguide, destroy him, but also more for history proofs in helping one man become new leader in Phlan. He is also pushing substandard stew and ales to us.

I go with MC, cleric of Selune, and annoying lowlander adventurers to find three priests of Kelemvor that are willing to give their Doomguide rest. Is long walk in many tunnels until we find tomb of Salko, priest of Jergal. Inside is wizard trying to burn books because he is charmed by vampire Doomguide. I create water and no more fire. Ha!

Killing Doomguide is tough, but not so tough as killing avatar of Frostmaiden.

Story Award: Exposed. You have been previously exposed to Godstouched disease. In any adventure where you might contract this disease, increase your chance by 10%. *smelled

Gained *potion of healing (greater), **spell scroll of lesser restoration, spell scroll of wind wall. Spent 1,000gp on Heroes' Feast, gained 1,166.67gp as payment for services.*

2021-06-16 20:01 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 120 Hat of Disguise Show

Paladins, barbarians, and a monk trap in Barbed Devil. No escape in corner where Pekoe has trapped it. Fight is over before I make it down hallway. Is okay, killing fiends is more their job than mine anyway.

We destroy Sun Blight's forge, collapse tunnel to DarkUnderThing where darkdwarves live. Destroy idols of Depp Duerra, Demagorgon, and other strange gods I do not know.

We sleep deeply on that night, secure in the treasure room with lots of eyes for watching. No darkdwarfs remain to trouble us. On return back to Dougan's Hole, we find 4 frost giants that have killed Battlehammer dwarf search party. We kill giants without too many injuries, but the death on the air brings a pack of ghoulish wendigos. Again, Rahm Pibb's fireballs do so much work and rest of us are left to clean up the few that avoid worst of blast.

We return to Dougan's Hole. There Dahr of Elk Tribe reconnects with his Chief and war band again. He returns back to Rheghed. I will miss him. Pekoe sets off through Ten Towns to find good place for still.
Talltree returns to Thuunlakalaga goliath tribe to tell them of our success.

2021-05-05 20:34 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 120 Show

We rest, sleep in Leomund's huts after fight with dark dwarves. Next day we travel toward Sunblight, fortress on darkdwarf map. This place is good travel from us, but not so far.

Six (6) great winter wolves set on us. One, it spoke to me in the common language of the lowlanders. Having more intelligence did not help evil wolves too much. Tyr is with us and we killed all but one. That one the bard talks at until wolf is bored and runs away.

It is not easy for me to say, but if not for Torinn of Bahamut, I may have been wolf-supper. He pulled me from the wolf, healing me with holy dragonpaladin hands, and is putting Kuma back into the fight. I am keeping Torinn safe, he is killing things that want to eat Kuma. We are becoming better team, this paladin and myself.

After we rest—because who can say what is night and day with only the auroras to mark time—we continue travel to this darkdwarf stronghold. It is biggest place I have ever seen. Carved from almost a whole mountain! I was prepared to be sneaking into that place, but big, metal dragon flies out of darkdwarf place and we must travel without rest to nearest village of Ten-Towns: The shack camp of Dougan.

The metal dragon, it is huge. It kills militia and guardsmen with every movement. We see this from two bowshots away and we run through snow as fast as each can to defend the town. Tyr will need to be with us or this will not end in good stories for the bard.

2021-06-30 19:48 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 120 Show

A wizard named Vellynne Harpell met with the group, hiring us to help her find a lost city of ancient Netheril, frozen deep within a glacier. In order to find the city and access it, you need two items: Vellynne's professor orb, and the Codicil of White, a book bound in white fur and written by worshippers of Auril the Frost Maiden.
The book is said to contain a magical incantation that can split a glacier.
Both are to be found at your destination, the Isle of Solstice. However, this Isle is known to be Auril's abode since she came back to the material plane.

While underway, the lookout spotted the shipwreck of the Dark Duchess in the Sea of Moving Ice. Aboard we discovered the dead captain with a pile of treasure frozen into the cargo hold, but also some kobolds and an ice troll. These posed little danger, but not so the ancient white dragon Arveiaturace.

She breathed frost, nearly killing Rahm, but he was saved by Torrin. Rahm then negotiated with the dragon, and Torinn cured the cataracts in her eyes in exchange for free passage off the scuppered ship.

2021-06-02 22:21 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 120 Show

The battle continues. A score of dark dwarves die in fire and blades and to Tyr's mafa'liki. Four more quaggoth are put down. The Dark Dwarves, they put bar behind big stone gate thinking they will stop us.
I fly with Steps of Night, bringing Torinn and Dahr to the top of a tower. We take it and break the defenses. IS good choke point for killing guards and quaggoth who charge at us.

I am thinking, the darkdwarfs, they only know Deep Duerra. They do not know of the gifts Tyr gives his Twilight clerics.

Near this wall, we discover prison guarded by three dwarven hammer machines. They are not easy to strike with sword and axe. These dwarf-machines, they resist many spells. Are good gurads for many imprisoned dwarves of gold and shield tribes. Not good enough.
With these 10 dwarves are Kapunak Talltree, a goliath hunter of the Thuunlakalaga tribe, and Pekoe T. Quint, a human who claims to be a brewer's apprentice without home.

I listen to Pekoe. I am thinking I catch a few twists and bends in the apprentice's story. The human confesses that it is Doppelganger, paid to infiltrate Sunblight and kill Markoth. Seems okay fellow for all that he can change his face so easily.

Torinn of Bahamut, Dwarven paladin Menthana of Moradin, and myself, we work together to heal and encourage dwarven fighters, then equip them with the war picks of the darkdwarves and some of the blackmetal chain shirts. But only the ones that we only cut little holes in. The dwarves, they want to reclaim their weapons, shields, and armors without holes, so we make plan to push in direction of darkdwarf treasure vault.

2021-07-07 20:32 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 1 120 Professor Orb, Wand of Magic Missiles, Bracers of Defense Show

Vellyne ordered ship to pull anchor and began moving after dragon landed in ship we were searching. Is some mistake to leave without us and was taking us much effort to be catching her. Was only after we did that we noticed a small lifeboat dripping onto the deck. It then makes more sense that the wizard wanted to save this other boat and was not leaving us for dragon food. That would be without honor and would be an offense if that was what happened, so surely it is not.

The second lifeboat, it holds three dead men and one still alive. He is Sai, a half-elf, and he has escaped the Dark Duchess. Sai is seeking passage aboard our hired ship to escape the domain of the white dragon. I say Sai has proven his survival instincts and is good with bow. He must come. Kuma'tiki shows the wisdom of a third son in this decision.

On the Island of Solace, we discover ruins of frost giant city. Nothing lives but an Ice troll... until the artificer upsets the Frostmaiden and she calls an abominable yeti to hunt us. I try to banish itm but it is not from some other place. On snowblown cliff, we make a place of defense; killing Yeti and pack of wendigo with spells, bows, and one of the laser sticks, before they can come too much closer. There is still some good opportunity for Torinn and Egan to put swords into the yeti and for him to freeze the dragonborn. Second time Torinn is almost frozen by breath today. The pains he takes to prove himself to his dragon-god, Bahamut.

After yeti is dead, Vellyne, she recovers her professor orb. This orb, Professor Skant, he is very polite rock. Knows much. Ghost of Vellyne's rival tries to attack Torinn, but he smites it with single stroke. Professor Rock, as I have begun to call him, tells us the Codicil WhiteBook is in big fortress on the island. Was made by frost giants and called Grimskalle. It looks and sounds like castle from skald's tales of Prince Adam of Eternia. We must make haste to complete our raid before the Frostmaiden returns to this island.

2021-04-28 23:55 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 120 Longsword +1, Ring of Protection, Shield +1 Show

Kuma'tiki, third son of Unkalaki Goliath clan was cooking on the day berserkers fell from the sky. Careless half-orc pushed crazed zombie berserkers into our campsite from above. The cauldron, she needed much snow to clean after such a thing. Ruined stew.

I still do not understand how these airsick lowlanders convinced me to travel with them. Their ways are most strange. Half-orc with his not talking, dragonpaladin with his rules of Bahamut, monk-elf and his running everywhere as if life is better lived fast than slow. Then there is gnome who makes booms from broken things and a bard who talks but does not sing and cares for sled dogs like he is ranger and stops fights with kind words.

Our group, we discovered a band of darkdwarf slavers. Killing them was just. We rescue and release a prisoner: an Uthgardt Elk Tribe hunter; He is called Dahr. The dark dwarfs, they have much coin and a map. She was not a good drawing or even in our language, but it points to their fortress. Dahr is coming with us for justice on darkdwarfs. I have given him weapons.

2021-04-28 19:30 Purchase Log 85 Show Purchase

Starting Gold: 10g + 37g 5s (Sold Chainmail) + 37g 5s (This is your Life)

XGE's This is your life

45 parents known. 71 born in a field. 7 siblings, 2 older brothers, 4 younger brothers, 1 sister.
59 Raised by single mother after father, a second son, 4 disappeared on a hunt.
Because we had many sons in our family, we still managed a 69 modest lifestyle by the standards of our 38 mountain village. 9 Beyond my siblings, I had a few close friends.

My god gave me an unmistakable sign. I dropped everything to serve the divine. I left my village to follow a chief's son on a quest. He died, so I seek to finish his quest for his family and for Tyr.

Life Events (4)

  • 10 Suffered a tragedy when 6 War ravaged our home, reducing everything to rubble and ruin. In the aftermath, I help to rebuild our village, but I could not stand to continue living in her.
  • 77 On our first adventure, we found some treasure. I still have the last 9 (2d6) from my share of it.
  • 20 Gained a bit of good fortune, and found a riding horse. (Sold for37g 5s. Too much snow for me to ride this delicate thing. She is very pretty though.)
  • 91 Was accused of committing a crime. 1 Murder, but 3 I was innocent and exonerated after being accused.
2021-12-08 20:29 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 60.5 10 Show
2021-11-10 20:02 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden -100 10 Show

Has only been half a bell since we left the silk shop where we camped for rest. We are maybe 300 yards from his doors. Around us, we have 3 dead Tomb Tappers, the burnt husks of 3 dead nothics, the ashes of a night hag, and the bone dust of Iriolanthus, former high mage of Ythryn, who was some kind of only-floating-head lich I am told. No one has heard of such a thing in the Unkalaki mountains. But no one knows any stories of arcanoloths and that fox-headed fiend has come for us a third time and escaped, so who am I to say what is not known to the goliath tribes?

Only half a bell and already I am tired. But we have words from 8th tower and can now try to take down the fancy magic lights around center tower.
(Spent 100g on a Greater Restoration to remove petrification from a mage. It did not work. Stupid netherese magics. Do not follow any rules.)

2021-04-28 20:39 Purchase Log -1504 Show Purchase

Purchased plate armor (-1.5kg), Crampons (-2g), and Snow Shoes (-2g)

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2021-04-27 20:39 CCCTHEN01-01 Beneath the Surface 1 10 0 Show DM Log
2021-04-28 20:38 CCC-THENT-01-02 Those That Dwell Beneath 15 0 Show DM Log
2021-04-28 20:00 DDAL05-7 Chelimber’s Descent 2 20 0 Show DM Log
2021-04-28 20:03 DDAL04-5 The Seer 10 0 Show DM Log
2021-04-27 18:37 CCC-THENT-01-01 Beneath the Surface 15 0 Show DM Log
2021-04-28 20:02 DDHC-CoS Curse of Strahd 10 0 Show DM Log
2021-09-29 20:02 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show

We find 7 magen guard the tower of Divination. Is not very long fight, but is frustrating because they are throwing lightnings and fireballs. They disappear soon.
Tower, He is closed and door is welded shut. He is looking more like something being kept in than kept out.
Doctor Zigmund, he shapes stone to make door. We find big blue frogman that doctor calls "s'laad." Is like no salad I have ever made!
Is green s'laad at top of tower, but we surprise it and it is dead before it can hurt anyone. Hunter finds spyglass at top of tower and we unscramble the broken pieces of third clue. Kuma'tiki, he takes rune for one word to keep anyone from figuring out clue after them.

Hunter's ne spyglass shows him a tower of dork stone collapsed not too far away. Is on cliffside and crawling with... well crawling claws. Ghost nearby tells us this is ruins of Tower on Necromancy and it uses claws to slowly dig out his corpse from much rubble of tower. Working at this thing for hundred years or more!
Kuma and others, we help and uncover body of former necromancer in two or three hours.
We give a good funeral and do not bother Ghost with fact that Mystryl is dead and Mystra is goddess of Weave now. His soul will be okay, I think.

2023-08-28 22:37 CCC-BMG-13 PHLAN1-1 Sepulture 10 Show

I am being asked to travel to big city on Moonsea. Their Doomguide Yorvir Glandon — this thing is name for high priest of Kelemvor— has risen from the dead and must be destroyed before he is making more vampire spawn. Why they did not kill Doomguide Yorvir Glandon immediately, I am not understanding. airsick lowlanders. This Doomguide has strange mist that makes sunlight dim. Now I am understanding why they ask for me to sail on boat from Icewind Dale for this trouble. They have heard bard tales of the Rime of Frostmaiden and how we broke it by breaking Frostmaiden's Avatar.

The Lord Sage of Phlan — this thing is name for man who keeps books and history of their many tribes — has many concerns relating to the politics and choosing new clan leader for this city, so he is paying for us to find undead Doomguide, destroy him, but also more for history proofs in helping one man become new leader in Phlan. He is also pushing substandard stew and ales to us.

I go with MC, cleric of Selune, and annoying lowlander adventurers to find three priests of Kelemvor that are willing to give their Doomguide rest. Is long walk in many tunnels until we find tomb of Salko, priest of Jergal. Inside is wizard trying to burn books because he is charmed by vampire Doomguide. I create water and no more fire. Ha!

Killing Doomguide is tough, but not so tough as killing avatar of Frostmaiden.

Story Award: Exposed. You have been previously exposed to Godstouched disease. In any adventure where you might contract this disease, increase your chance by 10%. *smelled

Gained *potion of healing (greater), **spell scroll of lesser restoration, spell scroll of wind wall. Spent 1,000gp on Heroes' Feast, gained 1,166.67gp as payment for services.*

2021-06-16 20:01 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

Paladins, barbarians, and a monk trap in Barbed Devil. No escape in corner where Pekoe has trapped it. Fight is over before I make it down hallway. Is okay, killing fiends is more their job than mine anyway.

We destroy Sun Blight's forge, collapse tunnel to DarkUnderThing where darkdwarves live. Destroy idols of Depp Duerra, Demagorgon, and other strange gods I do not know.

We sleep deeply on that night, secure in the treasure room with lots of eyes for watching. No darkdwarfs remain to trouble us. On return back to Dougan's Hole, we find 4 frost giants that have killed Battlehammer dwarf search party. We kill giants without too many injuries, but the death on the air brings a pack of ghoulish wendigos. Again, Rahm Pibb's fireballs do so much work and rest of us are left to clean up the few that avoid worst of blast.

We return to Dougan's Hole. There Dahr of Elk Tribe reconnects with his Chief and war band again. He returns back to Rheghed. I will miss him. Pekoe sets off through Ten Towns to find good place for still.
Talltree returns to Thuunlakalaga goliath tribe to tell them of our success.

2021-05-05 20:34 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

We rest, sleep in Leomund's huts after fight with dark dwarves. Next day we travel toward Sunblight, fortress on darkdwarf map. This place is good travel from us, but not so far.

Six (6) great winter wolves set on us. One, it spoke to me in the common language of the lowlanders. Having more intelligence did not help evil wolves too much. Tyr is with us and we killed all but one. That one the bard talks at until wolf is bored and runs away.

It is not easy for me to say, but if not for Torinn of Bahamut, I may have been wolf-supper. He pulled me from the wolf, healing me with holy dragonpaladin hands, and is putting Kuma back into the fight. I am keeping Torinn safe, he is killing things that want to eat Kuma. We are becoming better team, this paladin and myself.

After we rest—because who can say what is night and day with only the auroras to mark time—we continue travel to this darkdwarf stronghold. It is biggest place I have ever seen. Carved from almost a whole mountain! I was prepared to be sneaking into that place, but big, metal dragon flies out of darkdwarf place and we must travel without rest to nearest village of Ten-Towns: The shack camp of Dougan.

The metal dragon, it is huge. It kills militia and guardsmen with every movement. We see this from two bowshots away and we run through snow as fast as each can to defend the town. Tyr will need to be with us or this will not end in good stories for the bard.

2021-06-30 19:48 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

A wizard named Vellynne Harpell met with the group, hiring us to help her find a lost city of ancient Netheril, frozen deep within a glacier. In order to find the city and access it, you need two items: Vellynne's professor orb, and the Codicil of White, a book bound in white fur and written by worshippers of Auril the Frost Maiden.
The book is said to contain a magical incantation that can split a glacier.
Both are to be found at your destination, the Isle of Solstice. However, this Isle is known to be Auril's abode since she came back to the material plane.

While underway, the lookout spotted the shipwreck of the Dark Duchess in the Sea of Moving Ice. Aboard we discovered the dead captain with a pile of treasure frozen into the cargo hold, but also some kobolds and an ice troll. These posed little danger, but not so the ancient white dragon Arveiaturace.

She breathed frost, nearly killing Rahm, but he was saved by Torrin. Rahm then negotiated with the dragon, and Torinn cured the cataracts in her eyes in exchange for free passage off the scuppered ship.

2021-06-02 22:21 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show

The battle continues. A score of dark dwarves die in fire and blades and to Tyr's mafa'liki. Four more quaggoth are put down. The Dark Dwarves, they put bar behind big stone gate thinking they will stop us.
I fly with Steps of Night, bringing Torinn and Dahr to the top of a tower. We take it and break the defenses. IS good choke point for killing guards and quaggoth who charge at us.

I am thinking, the darkdwarfs, they only know Deep Duerra. They do not know of the gifts Tyr gives his Twilight clerics.

Near this wall, we discover prison guarded by three dwarven hammer machines. They are not easy to strike with sword and axe. These dwarf-machines, they resist many spells. Are good gurads for many imprisoned dwarves of gold and shield tribes. Not good enough.
With these 10 dwarves are Kapunak Talltree, a goliath hunter of the Thuunlakalaga tribe, and Pekoe T. Quint, a human who claims to be a brewer's apprentice without home.

I listen to Pekoe. I am thinking I catch a few twists and bends in the apprentice's story. The human confesses that it is Doppelganger, paid to infiltrate Sunblight and kill Markoth. Seems okay fellow for all that he can change his face so easily.

Torinn of Bahamut, Dwarven paladin Menthana of Moradin, and myself, we work together to heal and encourage dwarven fighters, then equip them with the war picks of the darkdwarves and some of the blackmetal chain shirts. But only the ones that we only cut little holes in. The dwarves, they want to reclaim their weapons, shields, and armors without holes, so we make plan to push in direction of darkdwarf treasure vault.

2021-07-07 20:32 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show

Vellyne ordered ship to pull anchor and began moving after dragon landed in ship we were searching. Is some mistake to leave without us and was taking us much effort to be catching her. Was only after we did that we noticed a small lifeboat dripping onto the deck. It then makes more sense that the wizard wanted to save this other boat and was not leaving us for dragon food. That would be without honor and would be an offense if that was what happened, so surely it is not.

The second lifeboat, it holds three dead men and one still alive. He is Sai, a half-elf, and he has escaped the Dark Duchess. Sai is seeking passage aboard our hired ship to escape the domain of the white dragon. I say Sai has proven his survival instincts and is good with bow. He must come. Kuma'tiki shows the wisdom of a third son in this decision.

On the Island of Solace, we discover ruins of frost giant city. Nothing lives but an Ice troll... until the artificer upsets the Frostmaiden and she calls an abominable yeti to hunt us. I try to banish itm but it is not from some other place. On snowblown cliff, we make a place of defense; killing Yeti and pack of wendigo with spells, bows, and one of the laser sticks, before they can come too much closer. There is still some good opportunity for Torinn and Egan to put swords into the yeti and for him to freeze the dragonborn. Second time Torinn is almost frozen by breath today. The pains he takes to prove himself to his dragon-god, Bahamut.

After yeti is dead, Vellyne, she recovers her professor orb. This orb, Professor Skant, he is very polite rock. Knows much. Ghost of Vellyne's rival tries to attack Torinn, but he smites it with single stroke. Professor Rock, as I have begun to call him, tells us the Codicil WhiteBook is in big fortress on the island. Was made by frost giants and called Grimskalle. It looks and sounds like castle from skald's tales of Prince Adam of Eternia. We must make haste to complete our raid before the Frostmaiden returns to this island.

2021-04-28 23:55 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 Show

Kuma'tiki, third son of Unkalaki Goliath clan was cooking on the day berserkers fell from the sky. Careless half-orc pushed crazed zombie berserkers into our campsite from above. The cauldron, she needed much snow to clean after such a thing. Ruined stew.

I still do not understand how these airsick lowlanders convinced me to travel with them. Their ways are most strange. Half-orc with his not talking, dragonpaladin with his rules of Bahamut, monk-elf and his running everywhere as if life is better lived fast than slow. Then there is gnome who makes booms from broken things and a bard who talks but does not sing and cares for sled dogs like he is ranger and stops fights with kind words.

Our group, we discovered a band of darkdwarf slavers. Killing them was just. We rescue and release a prisoner: an Uthgardt Elk Tribe hunter; He is called Dahr. The dark dwarfs, they have much coin and a map. She was not a good drawing or even in our language, but it points to their fortress. Dahr is coming with us for justice on darkdwarfs. I have given him weapons.

2021-04-28 19:30 Purchase Log Show Purchase

Starting Gold: 10g + 37g 5s (Sold Chainmail) + 37g 5s (This is your Life)

XGE's This is your life

45 parents known. 71 born in a field. 7 siblings, 2 older brothers, 4 younger brothers, 1 sister.
59 Raised by single mother after father, a second son, 4 disappeared on a hunt.
Because we had many sons in our family, we still managed a 69 modest lifestyle by the standards of our 38 mountain village. 9 Beyond my siblings, I had a few close friends.

My god gave me an unmistakable sign. I dropped everything to serve the divine. I left my village to follow a chief's son on a quest. He died, so I seek to finish his quest for his family and for Tyr.

Life Events (4)

  • 10 Suffered a tragedy when 6 War ravaged our home, reducing everything to rubble and ruin. In the aftermath, I help to rebuild our village, but I could not stand to continue living in her.
  • 77 On our first adventure, we found some treasure. I still have the last 9 (2d6) from my share of it.
  • 20 Gained a bit of good fortune, and found a riding horse. (Sold for37g 5s. Too much snow for me to ride this delicate thing. She is very pretty though.)
  • 91 Was accused of committing a crime. 1 Murder, but 3 I was innocent and exonerated after being accused.
2021-12-08 20:29 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show
2021-11-10 20:02 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 Show

Has only been half a bell since we left the silk shop where we camped for rest. We are maybe 300 yards from his doors. Around us, we have 3 dead Tomb Tappers, the burnt husks of 3 dead nothics, the ashes of a night hag, and the bone dust of Iriolanthus, former high mage of Ythryn, who was some kind of only-floating-head lich I am told. No one has heard of such a thing in the Unkalaki mountains. But no one knows any stories of arcanoloths and that fox-headed fiend has come for us a third time and escaped, so who am I to say what is not known to the goliath tribes?

Only half a bell and already I am tired. But we have words from 8th tower and can now try to take down the fancy magic lights around center tower.
(Spent 100g on a Greater Restoration to remove petrification from a mage. It did not work. Stupid netherese magics. Do not follow any rules.)

2021-04-28 20:39 Purchase Log Show Purchase

Purchased plate armor (-1.5kg), Crampons (-2g), and Snow Shoes (-2g)

Date Played Adventure Title Session XP GP ▼ Downtime Renown Magic Items
2021-04-27 20:39 CCCTHEN01-01 Beneath the Surface 1 600 300 10 0 Show DM Log
2021-04-28 20:38 CCC-THENT-01-02 Those That Dwell Beneath 600 300 15 0 Show DM Log
2021-04-28 20:00 DDAL05-7 Chelimber’s Descent 2 600 300 20 0 Show DM Log
2021-04-28 20:03 DDAL04-5 The Seer 600 300 10 0 Show DM Log
2021-04-27 18:37 CCC-THENT-01-01 Beneath the Surface 600 300 15 0 Show DM Log
2021-04-28 20:02 DDHC-CoS Curse of Strahd 500 250 10 0 Show DM Log
2021-09-29 20:02 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 200 10 Show

We find 7 magen guard the tower of Divination. Is not very long fight, but is frustrating because they are throwing lightnings and fireballs. They disappear soon.
Tower, He is closed and door is welded shut. He is looking more like something being kept in than kept out.
Doctor Zigmund, he shapes stone to make door. We find big blue frogman that doctor calls "s'laad." Is like no salad I have ever made!
Is green s'laad at top of tower, but we surprise it and it is dead before it can hurt anyone. Hunter finds spyglass at top of tower and we unscramble the broken pieces of third clue. Kuma'tiki, he takes rune for one word to keep anyone from figuring out clue after them.

Hunter's ne spyglass shows him a tower of dork stone collapsed not too far away. Is on cliffside and crawling with... well crawling claws. Ghost nearby tells us this is ruins of Tower on Necromancy and it uses claws to slowly dig out his corpse from much rubble of tower. Working at this thing for hundred years or more!
Kuma and others, we help and uncover body of former necromancer in two or three hours.
We give a good funeral and do not bother Ghost with fact that Mystryl is dead and Mystra is goddess of Weave now. His soul will be okay, I think.

2023-08-28 22:37 CCC-BMG-13 PHLAN1-1 Sepulture 166.67 10 Mitilade’s Shield (+3) Show

I am being asked to travel to big city on Moonsea. Their Doomguide Yorvir Glandon — this thing is name for high priest of Kelemvor— has risen from the dead and must be destroyed before he is making more vampire spawn. Why they did not kill Doomguide Yorvir Glandon immediately, I am not understanding. airsick lowlanders. This Doomguide has strange mist that makes sunlight dim. Now I am understanding why they ask for me to sail on boat from Icewind Dale for this trouble. They have heard bard tales of the Rime of Frostmaiden and how we broke it by breaking Frostmaiden's Avatar.

The Lord Sage of Phlan — this thing is name for man who keeps books and history of their many tribes — has many concerns relating to the politics and choosing new clan leader for this city, so he is paying for us to find undead Doomguide, destroy him, but also more for history proofs in helping one man become new leader in Phlan. He is also pushing substandard stew and ales to us.

I go with MC, cleric of Selune, and annoying lowlander adventurers to find three priests of Kelemvor that are willing to give their Doomguide rest. Is long walk in many tunnels until we find tomb of Salko, priest of Jergal. Inside is wizard trying to burn books because he is charmed by vampire Doomguide. I create water and no more fire. Ha!

Killing Doomguide is tough, but not so tough as killing avatar of Frostmaiden.

Story Award: Exposed. You have been previously exposed to Godstouched disease. In any adventure where you might contract this disease, increase your chance by 10%. *smelled

Gained *potion of healing (greater), **spell scroll of lesser restoration, spell scroll of wind wall. Spent 1,000gp on Heroes' Feast, gained 1,166.67gp as payment for services.*

2021-06-16 20:01 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 120 Hat of Disguise Show

Paladins, barbarians, and a monk trap in Barbed Devil. No escape in corner where Pekoe has trapped it. Fight is over before I make it down hallway. Is okay, killing fiends is more their job than mine anyway.

We destroy Sun Blight's forge, collapse tunnel to DarkUnderThing where darkdwarves live. Destroy idols of Depp Duerra, Demagorgon, and other strange gods I do not know.

We sleep deeply on that night, secure in the treasure room with lots of eyes for watching. No darkdwarfs remain to trouble us. On return back to Dougan's Hole, we find 4 frost giants that have killed Battlehammer dwarf search party. We kill giants without too many injuries, but the death on the air brings a pack of ghoulish wendigos. Again, Rahm Pibb's fireballs do so much work and rest of us are left to clean up the few that avoid worst of blast.

We return to Dougan's Hole. There Dahr of Elk Tribe reconnects with his Chief and war band again. He returns back to Rheghed. I will miss him. Pekoe sets off through Ten Towns to find good place for still.
Talltree returns to Thuunlakalaga goliath tribe to tell them of our success.

2021-05-05 20:34 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 120 Show

We rest, sleep in Leomund's huts after fight with dark dwarves. Next day we travel toward Sunblight, fortress on darkdwarf map. This place is good travel from us, but not so far.

Six (6) great winter wolves set on us. One, it spoke to me in the common language of the lowlanders. Having more intelligence did not help evil wolves too much. Tyr is with us and we killed all but one. That one the bard talks at until wolf is bored and runs away.

It is not easy for me to say, but if not for Torinn of Bahamut, I may have been wolf-supper. He pulled me from the wolf, healing me with holy dragonpaladin hands, and is putting Kuma back into the fight. I am keeping Torinn safe, he is killing things that want to eat Kuma. We are becoming better team, this paladin and myself.

After we rest—because who can say what is night and day with only the auroras to mark time—we continue travel to this darkdwarf stronghold. It is biggest place I have ever seen. Carved from almost a whole mountain! I was prepared to be sneaking into that place, but big, metal dragon flies out of darkdwarf place and we must travel without rest to nearest village of Ten-Towns: The shack camp of Dougan.

The metal dragon, it is huge. It kills militia and guardsmen with every movement. We see this from two bowshots away and we run through snow as fast as each can to defend the town. Tyr will need to be with us or this will not end in good stories for the bard.

2021-06-30 19:48 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 120 Show

A wizard named Vellynne Harpell met with the group, hiring us to help her find a lost city of ancient Netheril, frozen deep within a glacier. In order to find the city and access it, you need two items: Vellynne's professor orb, and the Codicil of White, a book bound in white fur and written by worshippers of Auril the Frost Maiden.
The book is said to contain a magical incantation that can split a glacier.
Both are to be found at your destination, the Isle of Solstice. However, this Isle is known to be Auril's abode since she came back to the material plane.

While underway, the lookout spotted the shipwreck of the Dark Duchess in the Sea of Moving Ice. Aboard we discovered the dead captain with a pile of treasure frozen into the cargo hold, but also some kobolds and an ice troll. These posed little danger, but not so the ancient white dragon Arveiaturace.

She breathed frost, nearly killing Rahm, but he was saved by Torrin. Rahm then negotiated with the dragon, and Torinn cured the cataracts in her eyes in exchange for free passage off the scuppered ship.

2021-06-02 22:21 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 120 Show

The battle continues. A score of dark dwarves die in fire and blades and to Tyr's mafa'liki. Four more quaggoth are put down. The Dark Dwarves, they put bar behind big stone gate thinking they will stop us.
I fly with Steps of Night, bringing Torinn and Dahr to the top of a tower. We take it and break the defenses. IS good choke point for killing guards and quaggoth who charge at us.

I am thinking, the darkdwarfs, they only know Deep Duerra. They do not know of the gifts Tyr gives his Twilight clerics.

Near this wall, we discover prison guarded by three dwarven hammer machines. They are not easy to strike with sword and axe. These dwarf-machines, they resist many spells. Are good gurads for many imprisoned dwarves of gold and shield tribes. Not good enough.
With these 10 dwarves are Kapunak Talltree, a goliath hunter of the Thuunlakalaga tribe, and Pekoe T. Quint, a human who claims to be a brewer's apprentice without home.

I listen to Pekoe. I am thinking I catch a few twists and bends in the apprentice's story. The human confesses that it is Doppelganger, paid to infiltrate Sunblight and kill Markoth. Seems okay fellow for all that he can change his face so easily.

Torinn of Bahamut, Dwarven paladin Menthana of Moradin, and myself, we work together to heal and encourage dwarven fighters, then equip them with the war picks of the darkdwarves and some of the blackmetal chain shirts. But only the ones that we only cut little holes in. The dwarves, they want to reclaim their weapons, shields, and armors without holes, so we make plan to push in direction of darkdwarf treasure vault.

2021-07-07 20:32 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 10 120 Professor Orb, Wand of Magic Missiles, Bracers of Defense Show

Vellyne ordered ship to pull anchor and began moving after dragon landed in ship we were searching. Is some mistake to leave without us and was taking us much effort to be catching her. Was only after we did that we noticed a small lifeboat dripping onto the deck. It then makes more sense that the wizard wanted to save this other boat and was not leaving us for dragon food. That would be without honor and would be an offense if that was what happened, so surely it is not.

The second lifeboat, it holds three dead men and one still alive. He is Sai, a half-elf, and he has escaped the Dark Duchess. Sai is seeking passage aboard our hired ship to escape the domain of the white dragon. I say Sai has proven his survival instincts and is good with bow. He must come. Kuma'tiki shows the wisdom of a third son in this decision.

On the Island of Solace, we discover ruins of frost giant city. Nothing lives but an Ice troll... until the artificer upsets the Frostmaiden and she calls an abominable yeti to hunt us. I try to banish itm but it is not from some other place. On snowblown cliff, we make a place of defense; killing Yeti and pack of wendigo with spells, bows, and one of the laser sticks, before they can come too much closer. There is still some good opportunity for Torinn and Egan to put swords into the yeti and for him to freeze the dragonborn. Second time Torinn is almost frozen by breath today. The pains he takes to prove himself to his dragon-god, Bahamut.

After yeti is dead, Vellyne, she recovers her professor orb. This orb, Professor Skant, he is very polite rock. Knows much. Ghost of Vellyne's rival tries to attack Torinn, but he smites it with single stroke. Professor Rock, as I have begun to call him, tells us the Codicil WhiteBook is in big fortress on the island. Was made by frost giants and called Grimskalle. It looks and sounds like castle from skald's tales of Prince Adam of Eternia. We must make haste to complete our raid before the Frostmaiden returns to this island.

2021-04-28 23:55 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 1 120 Longsword +1, Ring of Protection, Shield +1 Show

Kuma'tiki, third son of Unkalaki Goliath clan was cooking on the day berserkers fell from the sky. Careless half-orc pushed crazed zombie berserkers into our campsite from above. The cauldron, she needed much snow to clean after such a thing. Ruined stew.

I still do not understand how these airsick lowlanders convinced me to travel with them. Their ways are most strange. Half-orc with his not talking, dragonpaladin with his rules of Bahamut, monk-elf and his running everywhere as if life is better lived fast than slow. Then there is gnome who makes booms from broken things and a bard who talks but does not sing and cares for sled dogs like he is ranger and stops fights with kind words.

Our group, we discovered a band of darkdwarf slavers. Killing them was just. We rescue and release a prisoner: an Uthgardt Elk Tribe hunter; He is called Dahr. The dark dwarfs, they have much coin and a map. She was not a good drawing or even in our language, but it points to their fortress. Dahr is coming with us for justice on darkdwarfs. I have given him weapons.

2021-04-28 19:30 Purchase Log 85 Show Purchase

Starting Gold: 10g + 37g 5s (Sold Chainmail) + 37g 5s (This is your Life)

XGE's This is your life

45 parents known. 71 born in a field. 7 siblings, 2 older brothers, 4 younger brothers, 1 sister.
59 Raised by single mother after father, a second son, 4 disappeared on a hunt.
Because we had many sons in our family, we still managed a 69 modest lifestyle by the standards of our 38 mountain village. 9 Beyond my siblings, I had a few close friends.

My god gave me an unmistakable sign. I dropped everything to serve the divine. I left my village to follow a chief's son on a quest. He died, so I seek to finish his quest for his family and for Tyr.

Life Events (4)

  • 10 Suffered a tragedy when 6 War ravaged our home, reducing everything to rubble and ruin. In the aftermath, I help to rebuild our village, but I could not stand to continue living in her.
  • 77 On our first adventure, we found some treasure. I still have the last 9 (2d6) from my share of it.
  • 20 Gained a bit of good fortune, and found a riding horse. (Sold for37g 5s. Too much snow for me to ride this delicate thing. She is very pretty though.)
  • 91 Was accused of committing a crime. 1 Murder, but 3 I was innocent and exonerated after being accused.
2021-12-08 20:29 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden 60.5 10 Show
2021-11-10 20:02 DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden -100 10 Show

Has only been half a bell since we left the silk shop where we camped for rest. We are maybe 300 yards from his doors. Around us, we have 3 dead Tomb Tappers, the burnt husks of 3 dead nothics, the ashes of a night hag, and the bone dust of Iriolanthus, former high mage of Ythryn, who was some kind of only-floating-head lich I am told. No one has heard of such a thing in the Unkalaki mountains. But no one knows any stories of arcanoloths and that fox-headed fiend has come for us a third time and escaped, so who am I to say what is not known to the goliath tribes?

Only half a bell and already I am tired. But we have words from 8th tower and can now try to take down the fancy magic lights around center tower.
(Spent 100g on a Greater Restoration to remove petrification from a mage. It did not work. Stupid netherese magics. Do not follow any rules.)

2021-04-28 20:39 Purchase Log -1504 Show Purchase

Purchased plate armor (-1.5kg), Crampons (-2g), and Snow Shoes (-2g)