Sorren Blackbanner Character Sheet

Season:
S5
Race:
Dwarf (Shield)
Class:
Paladin (Oath of Crown)
Background:
City Watch w/ Safe Haven
Lifestyle:
Comfortable
Current Level:
19
XP Level:
18
Total XP:
265021
XP to Level:
39979
XP for Next:
305000
ACP Level:
18
ACP to Level:
8.0
Milestone Level:
19
Total GP:
151746.4
Total Downtime:
690
Tag:
Sword&Board, Tank
Faction:
Order of the Gauntlet
Faction Rank:
Vindicator (rank 4)
Renown Rank:
Righteous Hand (rank 5)
Total Renown:
33
Secret Missions:
6
Treasure CPs:
0/0/0/0
Magic Item Count:
10
Magic Item Limit:
10
Sergei Zarovich's Plate (+2),
Tome of Leadership & Influence (used),
Skyfist (Dwarven Thrower),
Raptor (Dancing Sword (Rapier)),
Spear of Backbiting,
Rod of Absorption,
Shield +2,
Rod of Lordly Might,
Figurine Of Wondrous Power: Obsidian Steed,
Szass Tam’s Planar Essence,
Helm of the Scavenger

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2017-12-25 00:41 AL-MIDWINTER-2017 Midwinter Holiday 10 Show
2017-04-29 18:48 Catching Up -200 -100 Show
2017-04-29 18:33 Catching Up 0 -40 -20 Show
2018-08-24 12:13 CCC-APL-01-01 It's Not Easy Being Gene 600 30 Show DM Log
2018-08-24 12:14 CCC-APL-01-01 It’s Not Easy Being Gene 2 600 30 Show DM Log
2018-08-24 12:14 CCC-APL-01-01 It’s Not Easy Being Gene 1 600 30 Show DM Log
2018-08-24 12:13 CCC-THEN01-03 The Dreaming Relic 2 600 30 Show DM Log
2018-08-24 12:14 CCC-THENT-01-03 The Dreaming Relic 600 30 Show DM Log
2020-04-05 18:17 DDAL00-01 Window to the Past Adamantine Armor Show

Story Award: Ally of Thay.

You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.

Story Award: Favored of the Worm.

Any character that became worm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly.

2017-08-19 15:51 DDAL00-02 Lost Tales of Myth Drannor: Forgotten Foes (Pt. 5) 1250 5 Rod of Absorption Show

Oil of Sharpness, Scroll of Protection from Fey, Scroll of Ray of Enfeeblement

2017-09-23 17:04 DDAL05-15 Redemption 1250 10 Show

+1 Potion of Superior Healing

2017-05-11 00:42 DDAL05-8 Durlag’s Tower 2 1187.5 10 Show

Gain Potion of Invulnerability
Story Award: Favor of SEER - Scroll of Enlarge/Reduce

2017-04-29 22:59 DDAL05-9 Durlag’s Tomb 1 1250 10 Skeggöx Show

Gained potion of Superior Healing.

Story Award: Favor of Candlekeep

You surrender of the copper tablet to the acolytes of Oghma at Candlekeep has them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where the missing section is located.
The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage.

2020-04-09 00:25 DDAL06-03 Crypt of the Death Giants Belt of Storm Giant Strength Show

Story Award: DEATH'S END.

You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee (See the D&D Epic DDEP06-03 Hecatomb)

DOWNTIME ACTIVITIES (Hall of Mirth, Hall of Omens, Hall of Honor)

During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

HALL OF MIRTH.

Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

HALL OF OMENS.

Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

HALL OF HONOR.

Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2018-08-24 12:15 DDAL07-03 A Day at the Races 6 600 30 Show DM Log
2018-08-24 12:13 DDAL07-03 A Day at the Races 8 600 30 Show DM Log
2018-08-24 12:13 DDAL07-04 A Walk in the Park 600 30 Show DM Log
2018-01-06 10:01 DDAL07-10 Fire, Ash, & Ruin 2036.66 10 Show
2018-04-07 22:17 DDAL07-12 In Search of Secrets 2233 10 Show

Sorren's entire after-action report submitted to the Order was: "I detest Chult. Yuan-ti prophet Nohzi neutralized with undead Abomination guardian. Nozhi was a cat's paw and not the real threat."

Story Award: Nightmare Warrior

You dealt with your greatest fears and are now more confidant in dealing with them. Since you’ve dealt with your nightmares once you can show this award in to gain advantage on your next roll to deal with your nightmare. You can only do this once per session. Write what the nightmare you dealt with was just below this story award. It’s your DMs final approval if the award is applicable in any situation.

Sorren saw herself surrounded by fallen allies and unable to protect them.

2020-04-26 11:58 DDEP00-01 Red War (T4) 1 4500 Szass Tam’s Planar Essence Show

Bought 3 scrolls of Death Ward, used 2.

Story Award: Planes in Pockets in Planes.

The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award.

Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2017-12-25 00:41 AL-MIDWINTER-2017 Midwinter Holiday 10 Show
2017-04-29 18:48 Catching Up -100 Show
2017-04-29 18:33 Catching Up 0 -20 Show
2018-08-24 12:13 CCC-APL-01-01 It's Not Easy Being Gene 30 0 Show DM Log
2018-08-24 12:14 CCC-APL-01-01 It’s Not Easy Being Gene 2 30 0 Show DM Log
2018-08-24 12:14 CCC-APL-01-01 It’s Not Easy Being Gene 1 30 0 Show DM Log
2018-08-24 12:13 CCC-THEN01-03 The Dreaming Relic 2 30 0 Show DM Log
2018-08-24 12:14 CCC-THENT-01-03 The Dreaming Relic 30 0 Show DM Log
2020-04-05 18:17 DDAL00-01 Window to the Past Show

Story Award: Ally of Thay.

You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.

Story Award: Favored of the Worm.

Any character that became worm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly.

2017-08-19 15:51 DDAL00-02 Lost Tales of Myth Drannor: Forgotten Foes (Pt. 5) 5 1 Show

Oil of Sharpness, Scroll of Protection from Fey, Scroll of Ray of Enfeeblement

2017-09-23 17:04 DDAL05-15 Redemption 10 1 Show

+1 Potion of Superior Healing

2017-05-11 00:42 DDAL05-8 Durlag’s Tower 2 10 1 Show

Gain Potion of Invulnerability
Story Award: Favor of SEER - Scroll of Enlarge/Reduce

2017-04-29 22:59 DDAL05-9 Durlag’s Tomb 1 10 1 Show

Gained potion of Superior Healing.

Story Award: Favor of Candlekeep

You surrender of the copper tablet to the acolytes of Oghma at Candlekeep has them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where the missing section is located.
The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage.

2020-04-09 00:25 DDAL06-03 Crypt of the Death Giants Show

Story Award: DEATH'S END.

You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee (See the D&D Epic DDEP06-03 Hecatomb)

DOWNTIME ACTIVITIES (Hall of Mirth, Hall of Omens, Hall of Honor)

During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

HALL OF MIRTH.

Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

HALL OF OMENS.

Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

HALL OF HONOR.

Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2018-08-24 12:15 DDAL07-03 A Day at the Races 6 30 0 Show DM Log
2018-08-24 12:13 DDAL07-03 A Day at the Races 8 30 0 Show DM Log
2018-08-24 12:13 DDAL07-04 A Walk in the Park 30 0 Show DM Log
2018-01-06 10:01 DDAL07-10 Fire, Ash, & Ruin 10 2 Show
2018-04-07 22:17 DDAL07-12 In Search of Secrets 10 1 Show

Sorren's entire after-action report submitted to the Order was: "I detest Chult. Yuan-ti prophet Nohzi neutralized with undead Abomination guardian. Nozhi was a cat's paw and not the real threat."

Story Award: Nightmare Warrior

You dealt with your greatest fears and are now more confidant in dealing with them. Since you’ve dealt with your nightmares once you can show this award in to gain advantage on your next roll to deal with your nightmare. You can only do this once per session. Write what the nightmare you dealt with was just below this story award. It’s your DMs final approval if the award is applicable in any situation.

Sorren saw herself surrounded by fallen allies and unable to protect them.

2020-04-26 11:58 DDEP00-01 Red War (T4) Show

Bought 3 scrolls of Death Ward, used 2.

Story Award: Planes in Pockets in Planes.

The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award.

Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2017-12-25 00:41 AL-MIDWINTER-2017 Midwinter Holiday 10 Show
2017-04-29 18:48 Catching Up 20925 -200 -100 Show
2017-04-29 18:33 Catching Up 0 3800 -40 -20 Show
2018-08-24 12:13 CCC-APL-01-01 It's Not Easy Being Gene 1200 600 30 0 Show DM Log
2018-08-24 12:14 CCC-APL-01-01 It’s Not Easy Being Gene 2 1200 600 30 0 Show DM Log
2018-08-24 12:14 CCC-APL-01-01 It’s Not Easy Being Gene 1 1200 600 30 0 Show DM Log
2018-08-24 12:13 CCC-THEN01-03 The Dreaming Relic 2 1200 600 30 0 Show DM Log
2018-08-24 12:14 CCC-THENT-01-03 The Dreaming Relic 1200 600 30 0 Show DM Log
2020-04-05 18:17 DDAL00-01 Window to the Past Adamantine Armor Show

Story Award: Ally of Thay.

You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.

Story Award: Favored of the Worm.

Any character that became worm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly.

2017-08-19 15:51 DDAL00-02 Lost Tales of Myth Drannor: Forgotten Foes (Pt. 5) 6750 1250 5 1 Rod of Absorption Show

Oil of Sharpness, Scroll of Protection from Fey, Scroll of Ray of Enfeeblement

2017-09-23 17:04 DDAL05-15 Redemption 15000 1250 10 1 Show

+1 Potion of Superior Healing

2017-05-11 00:42 DDAL05-8 Durlag’s Tower 2 13800 1187.5 10 1 Show

Gain Potion of Invulnerability
Story Award: Favor of SEER - Scroll of Enlarge/Reduce

2017-04-29 22:59 DDAL05-9 Durlag’s Tomb 1 13290 1250 10 1 Skeggöx Show

Gained potion of Superior Healing.

Story Award: Favor of Candlekeep

You surrender of the copper tablet to the acolytes of Oghma at Candlekeep has them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where the missing section is located.
The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage.

2020-04-09 00:25 DDAL06-03 Crypt of the Death Giants Belt of Storm Giant Strength Show

Story Award: DEATH'S END.

You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee (See the D&D Epic DDEP06-03 Hecatomb)

DOWNTIME ACTIVITIES (Hall of Mirth, Hall of Omens, Hall of Honor)

During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

HALL OF MIRTH.

Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

HALL OF OMENS.

Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

HALL OF HONOR.

Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2018-08-24 12:15 DDAL07-03 A Day at the Races 6 1200 600 30 0 Show DM Log
2018-08-24 12:13 DDAL07-03 A Day at the Races 8 1200 600 30 0 Show DM Log
2018-08-24 12:13 DDAL07-04 A Walk in the Park 1200 600 30 0 Show DM Log
2018-01-06 10:01 DDAL07-10 Fire, Ash, & Ruin 13500 2036.66 10 2 Show
2018-04-07 22:17 DDAL07-12 In Search of Secrets 13500 2233 10 1 Show

Sorren's entire after-action report submitted to the Order was: "I detest Chult. Yuan-ti prophet Nohzi neutralized with undead Abomination guardian. Nozhi was a cat's paw and not the real threat."

Story Award: Nightmare Warrior

You dealt with your greatest fears and are now more confidant in dealing with them. Since you’ve dealt with your nightmares once you can show this award in to gain advantage on your next roll to deal with your nightmare. You can only do this once per session. Write what the nightmare you dealt with was just below this story award. It’s your DMs final approval if the award is applicable in any situation.

Sorren saw herself surrounded by fallen allies and unable to protect them.

2020-04-26 11:58 DDEP00-01 Red War (T4) 4500 Szass Tam’s Planar Essence Show

Bought 3 scrolls of Death Ward, used 2.

Story Award: Planes in Pockets in Planes.

The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award.