Adventure Logsheet
*** DM ENTRY ***
*** TRADE ENTRY ***
Starting wealth
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** TRADE ENTRY ***
Bought Plate & 20 health potions, sold chain mail & longsword
Gained potion of Superior Healing. Story Award: Favor of Candlekeep You surrender of the copper tablet to the acolytes of Oghma at Candlekeep has them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where the missing section is located. The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage.
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
Gain Potion of Invulnerability Story Award: Favor of SEER - Scroll of Enlarge/Reduce
*** DM ENTRY ***
*** DM ENTRY ***
Gained 6k Gold, spent to resurrect OG Faction Leader (-5K) & healing potions (-1.5k). Gained potion Cloud giant strength & greater healing potion Story Award: Faction Savior (Emerald Enclave) You were directly responsible for the safety of one or more faction leaders. They are incredibly thankful, and wish to reward you. If you share a faction with that faction master, you may receive a true resurrection for free (including downtime days). If you do not share faction membership with them, they will cover half of the gold piece fee of a true resurrection. You may only receive one free casting of the spell in this manner, but the discount applies for each faction master that you directly saved.
*** TRADE ENTRY ***
A cleric decided he could use my Lawful Good Candle of Invocation more than I needed it and gave me a good set of golden plate for it. Said if used to belong to the brother of a vampire darklord. Took it from a mausoleum under Castle Ravenloft in someplace called Barovia. Trade. Character: Andolin Ironfist. Player: Erik Zwack. DCI: 6317015779 Sold mundane plate armor (+750g)
*** DM ENTRY ***
*** TRADE ENTRY ***
Read Tome of Leadership & Influence… with only one eye.
Oil of Sharpness, Scroll of Protection from Fey, Scroll of Ray of Enfeeblement
*** DM ENTRY ***
+1 Potion of Superior Healing
*** DM ENTRY ***
Add a Potion of Vitality
*** TRADE ENTRY ***
Bought Scroll of Death Ward
Story Award: Hero of the Welcomers Working alongside the Welcomers - Phlan's thieves-turned-freedom-fighters - you rid the town of its evil dragon overlord. The Welcomers are forever in your debt. Inside Phlan, you enjoy a comfortable lifestyle without any expense.
*** TRADE ENTRY ***
Traded Skëggox to Kassie, a fellow paladin on the mission who was using a common battleaxe. She was a sweet child, but the Enclave had sent her woefully equipped for combatting devils.
Grumly leveled up.
*** TRADE ENTRY ***
Trade from Thia Liadon (Sam Phillben DCI 7115706146)
Sorren's entire after-action report submitted to the Order was: "I detest Chult. Yuan-ti prophet Nohzi neutralized with undead Abomination guardian. Nozhi was a cat's paw and not the real threat." Story Award: Nightmare Warrior You dealt with your greatest fears and are now more confidant in dealing with them. Since you’ve dealt with your nightmares once you can show this award in to gain advantage on your next roll to deal with your nightmare. You can only do this once per session. Write what the nightmare you dealt with was just below this story award. It’s your DMs final approval if the award is applicable in any situation. Sorren saw herself surrounded by fallen allies and unable to protect them.
*** DM ENTRY ***
Assigned to protect a Bjorna (a powerful Lord's Alliance wizard), Zane, (a tiefling bard), and Tiago (a Harper inquistive that specialized in dangerous ruins), Sorren survived a number of close calls and smashed the demi-lich Acererak's presence in an ancient tomb of sadistic design. She also collected 2 potions of Greater Healing, 2 potions of Healing, and 3 potions of Cloud Giant Strength.
Grumly Levelled to 11, and has left my mentorship behind...
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
*** DM ENTRY ***
Background Feature: City Watch -> Safe Haven as required by Season 8 Faction changes. Sorren returned home and reported for duty. Her excursions on behalf of the Order and the joint Faction strike forces had become more frequent, but were always done with the approval of the Axes of Mirabar as a signatory to the Lord's Alliance. Suddenly, she is persona non grata. They tried to take her badges of office. Wouldn't even give her the pension & retirement they'd offered repeatedly after she lost her eye. One good eye, maybe, but she saw the Thayan seal on the letter in that stack of parchment. The Captain didn't even try to hide it. Politics, phagh!
#problematic Waythe -> 24 treasure checkpoints
*** TRADE ENTRY ***
#problematic Waythe -> 24 treasure checkpoints (remove from system)
*** DM ENTRY ***
Catch up on unlogged Potions of Vitality x10
*** TRADE ENTRY ***
*** TRADE ENTRY ***
Traded with Eskane
*** PURCHASE ENTRY ***
*** TRADE ENTRY ***
traded a staff of the magi to Telemachus Sunwalker for a ROD OF LORDLY MIGHT Robert Rivera DCI: 8103675092
*** TRADE ENTRY ***
Traded with Collin Butcher, a celebrity from Port Nyanzaru
*** DM ENTRY ***
Story Award: Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. Story Award: Favored of the Worm. Any character that became worm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly.
*** TRADE ENTRY ***
Traded that suit of adamantine, along with its terrible memories, to a Knight of Kelemvor called Wil the Younger. Recieved a gift of a suit of utilitarian Mithril Plate in return.
*** TRADE ENTRY ***
Handed down the unneeded Mithril Plate to a young Friar, a very genuine young healer named Lightsong. He gave me some Gauntlets of Ogre Power that never dirtied. A kind gesture, but I dropped them in the equipment room at the Order of Gauntlet safehouse in case some other person had need of them.
Story Award: DEATH'S END. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee (See the D&D Epic DDEP06-03 Hecatomb) DOWNTIME ACTIVITIES (Hall of Mirth, Hall of Omens, Hall of Honor) During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities. HALL OF MIRTH. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. HALL OF OMENS. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. HALL OF HONOR. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days.
Bought 3 scrolls of Death Ward, used 2. Story Award: Planes in Pockets in Planes. The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award.
*** TRADE ENTRY ***
Trade with Danifae Melarn for a short while