Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Woe (Longsword +3) unique Xorvintroth DDAL-DRW-16 Uprising Show
Notes:

This blade, formed from Father Llymic’s urge to destroy, is made from a bizarre, icy crystal that appears to bend and twist when viewed peripherally. When Woe’s bearer is presented with an opportunity to act violently, Woe heightens its urge to do so.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
If a character wields Woe while wearing Discord (plate armor from DDAL-DRW-15 Frozen Whispers), they
are unharmed by temperatures as low as −60 degrees Fahrenheit. Additionally, until the character removes
Discord, they gain the flaw “Bright light enrages me.”

Ring of Evasion very_rare Xorvintroth DDAL-DRW-16 Uprising Show
Notes:

Crafted for the Red Wizards, this ring bears their symbol (eight orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword.

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving
throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

Ascendant Gem Dragon-touched Focus legendary Xorvintroth DDAL-DRW19 Show
Notes:

Due to the strange magic that trapped Amaranthraxine's spirit in the walls of Xorvintroth, this item cant increase or decrease in power.

Bracers of Defense rare Xorvindroth, Netherese ruin within Icewind Dale DDAL-DRW-14 The City That Should Not Be Show
Notes:

These steel bracers make a slight humming while worn.

Belt of Stone Giant Strength very_rare Xorvindroth, Netherese ruin within Icewind Dale DDAL-DRW-14 The City That Should Not Be Show
The Choralier’s Companion (Saddle of the Cavalier) uncommon Worn by Ger’tethjzan, a young Black Dragon in Mulmaster CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome Show
Notes:

While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage. Any mount that wears this saddle possesses a phenomenal gift for singing—the song selection, frequency, and volume depends on the temperament of the mount, but it’s beautiful and almost always entertaining. This effect does not grant any additional languages to the mount.
This item can be found in the Dungeon Master’s Guide.

Vorpal Scimitar legendary The Tomb Of The Fire King DDAL07-16 Pools of Cerulean Show
Thayvian Mantle of Spell Resistance rare The Thayan embassy in Mulmaster during the Red War CCC-ST2-1 Red War: Embassy of Evil Show
Notes:

You have advantage on saving throws while you wear this cloak.

This crimson cloak is embroidered with golden sigils of Thay. When the wearer of this cloak is presented with an opportunity to act in a selfish or malevolent way, this item heighten the wearer's urge to do so.

Earring of Message common The Mansion of Lord Potrick Huntcrown BMG-DRWEP-OD-01 The Enemy of My Enemy Show
Notes:

The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.

Kyrzin’s Ooze very_rare The Far Realm DDAL-DRW20 The Fall of Szass Tam Show
Notes:

This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar's interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.
Resistant. While attuned to Kyrzin's ooze, you have resistance to acid and poison damage, and you're immune to the poisoned condition.
Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an Ooze. For the next minute, you (along with any equipment you're wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can't be used again until the next dawn.
Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 8d8 acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can't be used again until the next dawn.
Symbiotic Nature. The ooze can't be removed from you while you're attuned to it, and you can't voluntarily end your attunement to it. If you're targeted by a spell that ends a curse, your attunement to the ooze ends as it seeps out of you.
If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding (see the Monster Manual allied with the Far Realm.

Discord (Plate +2) unique Ruins of Xorvintroth. Icewind Dale DDAL-DRW-15 Frozen Whispers Show
Notes:

Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames
within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond
their peripheral vision.
Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies.
While wearing this armor, you gain a +2 bonus to AC. In addition, you can use your reaction to see normally in
darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn.
Discord can’t be !used this way again until the next dawn.

Bowl of commanding water elementals rare Myth Nantar, under the Moonsea DDAL-DRW02 Blood in the Water Show
Notes:

While this bowl is fillled with water, yoi can use an action to speak the bowl's Command Word and summon a Water Elemental, as if you had cast the Conjure Elemental spell. The bowl can't be used this way again until the next dawn.
The bowl is about 1 foot in diameter and half as
deep. It weighs 3 pounds and holds about 3 gallons.

Adamantine Plate uncommon In the Glacier of the White Wyrm Trade Log Show
Notes:

Appearing almost decorative, this suit of highly polished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection.

Moon sickle +1 uncommon In the cabinet of the ship’s infirmary DDAL-DRW-10 Unsafe Harborage Show
Bloodfury Tattoo legendary Far Realm DDAL-DRW20 The Fall of Szass Tam Show
Notes:

When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of "ill nature and worse temperament." Produced by a special needle, this magic tattoo evokes fury in its form and colors.

Blessing of Health unique Fai Chen's Fantastical Faire Downtime Activity: Fai Chen - Funeral Show
Notes:

+2 to Constitution and max increases by 2

Reaper (Familiar) unique ExtraLife2018 ExtraLife 2018 Certificate Show
Ring of X-Ray Vision rare Dropped by Vothara, a spy for Tenebrous Creed and likely a warlock of the Great Old Ones DDAL-DRW10 Unsafe Harborage Show
Miirym's Wrath (Ascendant, Legacy) unique (Dragon's Wrath Weapon (Halberd, Legacy) Trade Log Show
Notes:

Miirym the Sentinel Wyrm is a spectral dragon and the guardian of Candlekeep's catacombs. Bound into service after trying to loot Candlekeep's riches, her enchantment remains even in death.
Wil assisted Miirym is breaking free of a freezing magic domination by the Elder Evil, Father Llymic, while they defended Candlekeep from assault by the Tenebrous Creed. Miirym is bound to Candlekeep and so has empowered this weapon so that Wil can find retribution against the Creed and Thay.

Legacy Item
Run all 19 Tomb of Annihilation DDAL adventures, the full Hardcover, & participate in both season 7 Epics as a DM or organizer.
When awarded, choose an uncommon Weapon or Armor to give to a 1st level character. As that character advances the item advances, turning into a tier appropriate item of the same magic item category and form when the character reaches a new tier, including Legendary rarity when the character levels to 17. Legacy items require attunement, have a rarity of Unique (untradeable), and cannot be sentient items.

Amulet of the Devout +2 uncommon Candlekeep DDAL-DRW-11 Shadows in the Stacks Show
Notes:

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells.

Unlocked Magic Items

Name Rarity Tier Location ▼ Table Result Source
Ioun Stone of Intellect very_rare The Supreme Forge of Xorvintroth DDAL-DRW17 – Expedition to the Supreme Forge Show
Notes:

This translucent green stone came from the Far Realm.
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.

Portable Hole rare The Supreme Forge of Xorvintroth DDAL-DRW17 – Expedition to the Supreme Forge Show
Notes:

The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open.

Rapier +1 uncommon 1 Evergreen list F Trade Log Show
Notes:

14 ELF The item is half the normal weight. It is adorned with symbols of nature: leaves, vines, stars, and the like.
7 Sinister. This rapier was used in the attempted assassination of a monastery leader, a deed of great evil. It might have a name or Anyone familiar with the item’s history is likely to treat it and its owner with suspicion.
11 Sentinel. This item glows faintly when lycanthropes are within 120 feet of it.
9 Slothful. The bearer of this item feels slothful and lethargic. While attuned to the item, the bearer requires 10 hours to finish a long rest

Ring of Mind Shielding uncommon 1 A cultist’s hand F DDEX2-6 Breath of the Yellow Rose Show
Notes:

This plain, silver ring is engraved with the holy symbol of Ilmater, a pair of hands bound cord. A description of this item can be found in the Dungeon Master’s Guide.

Helm of Telepathy uncommon 1 F CCC-AN-01 Halls of Golden Fire Show
Selfaril’s Soul Gem (Ruby of the War Mage) common CCC-GAD-01-01 Broken Blade Show
Sea Hag’s Cloak (Cloak Of The Manta Ray) uncommon 1 B CCC-GAD-01-01 Broken Blade Show
Notes:

Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This dark green cloak seems to be sewn together out of seaweed and kelp. Its wearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Syranna's Folly (Oathbow) very_rare 3 CCC-OCC-01 Red War: Housekeeping Show
Notes:

This elven bow has the soul of a Thayan rebel permanently and irreversibly entwined within it, her sigil defiled and etched into the grip. When attuned, the bearer can speak and understand Thayan, in addition to receiving the following Bond: “I will not be at peace until Szass Tam and his plots are erased from existence”.

Clockwork Amulet common 1 CCC-AN-01 Halls of Golden Fire Show