Season:
Forgotten Realms
Race:
Harengon
Class:
Warrior of the Elements Monk
Background:
Elemental Child
Lifestyle:
Modest
Current Level:
11
Total GP:
16636.22
Total Downtime:
55
Tag:
Luran (Karrakasz)🛡️20👁️17📜16/18
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
Stone of Good Luck,
Sun Blade,
Shield +2,
Insignia of Claws,
Eldritch Claw Tattoo,
Dragonhide Belt +3

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
Inventar Show

Equiped:

Magic Items:

Eldritch Claw Tattoo
Insignia of Claws
Dragonhide Belt +3
Wraps of Unarmed Power +2
Bracers of Defense
Bag of Holding

Common Magic Items

Pipe of Smoke Monsters
Staff of Adornment
Tankard of Sobriety

Consumables:

50x Pugilism
5x Heroism
10x Greater Healing
10x Darkvision Scroll

Stash:

Magic Items:

Sun Blade
Stone of Good Luck
Shield +2
Chain Mail+1
Driftglobe/u
Boots of Striding and Springing
Horn of Valhalla (silver)
Suit of mithral armor (chainmail)

Common Magic Items

Consumables:

13 Potion of Healing
1 Potion of Healing (Greater)
1 Pixie Dust
2 Alchemists Fire
1 Healers Kits
Spell Scroll of Magic Weapon

2025-07-25 15:20 DDHC-KftGV-Fire and Darkness 11056.06 10 Show

Loot

Magic Items
1x rope of entanglement
1x figurine of wondrous power (bronze griffon)
1x mace of terror
1x ring of telekinesis
1x brazier of commanding fire elementals
1x instrument of the bards (Cli lyre)

Consumables
1x potion of resistance (fire)

Golden Vault Reward (Choose One)
a blessing of understanding

2025-07-25 15:01 Trade Log Show Trade Log

Level 5 Reward Bag of Holding

2025-07-25 14:53 Trade Log -8000 Show Trade Log

Potion of Pugilism x50 5000GP
Scroll of Darkvision x10 2000GP
Potion of greater Healing x10 1000GP

2025-07-10 00:19 Trade Log -5 > Dragonhide Belt +3 Show Trade Log

Traded Silvered +3 Greatsword for Dragonhide Belt +3
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-07-07 19:00 DDHC-TfYP-06 WPM White Plume Mountain 1 11964.16 10 Show

Loot

Spell Scrolls:
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth
Potions:
Flying, Mind Reading

Boots of Striding and Springing

Plate of Vulnerability

Chain mail +1

Stone of Good Luck

Goggles of Night

Ring of Spell Storing

Ring of Protection

Blessing of Protection

Bracers of Defense

Level 17 Voucher for Black Razor, Whelm or Wave

5 Rare Consumables: Potions of Heroism

2025-07-07 17:51 Trade Log -800 Show Trade Log

Bought
Potion of Pugilism 3x -300
Potion of Greater Healing 5x -500

2025-07-07 17:50 Trade Log 20 Show Trade Log

Service Rewards

2025-07-07 17:49 Service Reward Uncommon Eldritch Claw Tattoo Show DM Log

Eldritch Claw Tattoo and 10 DT Days

2025-07-06 19:00 FR-DC-JIBEA-01 The Blood-Cursed Chosen 1000 10 Show

Loot

Spell Wrought Tattoos: Summon Undead, Life Transference

Veilbinds of the Forsaken

(+2 Wraps of Unarmed Power with Sentinel Property)
While wearing these wraps, you have a +2 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type.

Phantom Beacon. The wraps exude a wan, red, ghost-lit shimmer whenever restless spirits or other undead drift within 120 feet.

"These tattered wraps were once the burial linens of the Chosen of Kelemvor. Woven from consecrated silk and embroidered with funerary prayers, they were gently bound around her corpse with reverence, sealing her passage into the afterlife. Meant to honor her service and guide her soul in peace, they held the lingering essence of sanctity and rest.

But her rest was stolen.

When the mad necromancer violated her tomb and bound her soul to a ruined corpse, the sacred cloth was the first to blacken. As divine light recoiled from the act, the prayers embroidered into the wraps twisted—letters seared into cryptic sigils, their meanings inverted. The shrouds drank in the surge of failed resurrection magic, fusing with necrotic energy and hate-born defiance.

Now, these wraps serve as conduits of corrupted strength. When wound around a living bearer’s fists, they feel warm like flesh and pulse faintly, as though remembering the heartbeat of the corpse they once embraced. The force of each strike is not merely physical—it is spiritual, carrying the wrath of a soul denied peace."

Perfume of Bewitching

This tiny vial contains magic perfume, enough for one use. You can take a Magic action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have Advantage on all Charisma (Deception and Persuasion) checks made to influence a creature within 5 feet of yourself.

Doll of Lysandra (Talking Doll)

The puppet is a diminutive, porcelain-skinned replica of Lysandra—perfectly sculpted cheekbones, the same cascade of raven hair, but its beauty is forever frozen beneath a fine web of hairline cracks. Hollow glass eyes—one a shade too bright, the other ever so slightly askew—gleam with trapped candle-light, giving the unsettling impression that something inside is trying to peer out.

A tattered black wedding gown—stitched from funeral veils and midnight satin—clings to its frail wooden frame. Every hem is frayed as though moth-eaten by time, yet intricate silver embroidery still glitters like frost along the corset seams. Where a living bride would wear lace gloves, the puppet’s jointed fingers are bare maple, stained the color of old blood around the nails.

Most disturbing is the golden wedding band looped loosely around its right wrist—far too large to fit any finger, it slides and clinks with every jerky marionette twitch, an ironic mockery of vows never sworn. With each subtle movement, the dress sighs as if woven with whispers, and faint necromantic sigils pulse beneath the silk like bruises on pale skin. When the necromancer’s strings tug, the puppet’s cracked lips part in a silent laugh, and for an instant the bride of darkness seems poised to step out of her doll’s body and claim a life of her own.

Normal press (devoted yet unsettling)
“Wound me tighter, beloved master.”

Failsafe press (after the necromancer’s death – obsessive, ominous)
“Your heart has stopped; mine hunts. Death...won’t keep...us apart.”

Only the Necromancer can attune to this Item. Once he dies the failsafe activates and the message stays forever the same.

The Ring can be kept as a Trinket. Its inner is engraved with the following text: "LYSANDRA—MINE IN LIFE, MINE IN DEATH, MINE BEYOND THE LAST DAWN."

Story Award: tory Award: Whispers of Peace

Awarded for: Successfully freeing Lysandra’s soul and returning her to Kelemvor's embrace.

Effect: Word of the party’s deed spreads quietly among those who listen to the stillness between life and death. In sacred places, old priests and deathless spirits nod in passing silence. Ghosts part the way without hostility. The party has earned the silent respect of those who tend the threshold.

Narrative Benefit: In future adventures, agents of Kelemvor—mortals and immortals alike—may offer unexpected trust, guidance, or information. The players are not just adventurers—they are soulkeepers.

2025-07-06 17:10 Trade Log -500 Show Trade Log

Bought
Potion of Pugilism 5x -500GP

2025-07-03 21:05 Service Reward Uncomon Insignia of Claws Show DM Log

Insignia of Claws and 10 DT Days

2025-04-16 21:20 Trade Log -25 Show Trade Log

Bought: Trident x5 -25GP

2025-04-16 19:00 Dead in Thay 10 Show
2025-03-24 18:31 Trade Log -5 Staff of Swarming Insect > Sun Blade Show Trade Log

Traded Staff of Swarming Insect for Sun Blade
with Nemos Ladis

2025-03-11 21:00 DDHC-KGV-11 Affair on the Concordant Express 2 333 0 Shield +2 Show

Loot

+333 GP
+10 DT Days used for catching up
+1 level
+1 Potion of Healing (Greater)

Used

4 Potions of Healing

Magic Items

Horn of Valhalla (silver)

Wondrous Item, varies
You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can’t be used again until 7 days have passed.

Four types of Horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many spirits it summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly by rolling on the following table. If you blow the horn without meeting its requirement, the summoned spirits attack you.

If you meet the requirement, they are Friendly to you and your allies and follow your commands.

Suit of mithral armor (chainmail)

Armor (medium or heavy, but not hide), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.

If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Potion of healing (greater)

Silvered +3 greatsword that once belonged to a githyanki knight

Shield +2

Story Awards:

Trials and Tribulations

The characters might be forced to stand before a tribunal in Mechanus for aiding an interplanar fugitive or answer to a powerful Celestial for slaying an angel.

2025-03-10 23:18 DDEX3-03 The Occupation of Szith Morcane 2 333 Staff of Swarming Insect Show

# Loot

  • 333GP
  • 10 DT Days used for catching up
  • +1 Level
  • 1 Greater Healing Potion

Staff of Swarming Insect

Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard)
This staff has 10 charges.

Insect Cloud. While holding the staff , you can take a Magic action and expend 1 charge to cause a swarm of harmless flying insects to fill a 30-foot Emanation originating from you. The insects remain for 10 minutes, making the area Heavily Obscured for creatures other than you. A strong wind (like that created by Gust of Wind) disperses the swarm and ends the effect.

Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC and spell attack modifier. The table indicates how many charges you must expend to cast the spell.

Spell Charge Cost
Giant Insect 4
Insect Plague 5
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.

2025-03-09 13:57 Trade Log 23 Show Trade Log

Bought:
4 Javelins 2GP
Sold
1 Longbow 25GP

2025-03-09 11:15 Chatch Up 1 -10 Show

Chatching Up to Level 6

2025-02-26 00:42 Trade Log -5 > Chain Mail +1 Show Trade Log

Traded Vicious Halberd with Nemos Ladis for Chain Mail +1

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
Inventar Show

Equiped:

Magic Items:

Eldritch Claw Tattoo
Insignia of Claws
Dragonhide Belt +3
Wraps of Unarmed Power +2
Bracers of Defense
Bag of Holding

Common Magic Items

Pipe of Smoke Monsters
Staff of Adornment
Tankard of Sobriety

Consumables:

50x Pugilism
5x Heroism
10x Greater Healing
10x Darkvision Scroll

Stash:

Magic Items:

Sun Blade
Stone of Good Luck
Shield +2
Chain Mail+1
Driftglobe/u
Boots of Striding and Springing
Horn of Valhalla (silver)
Suit of mithral armor (chainmail)

Common Magic Items

Consumables:

13 Potion of Healing
1 Potion of Healing (Greater)
1 Pixie Dust
2 Alchemists Fire
1 Healers Kits
Spell Scroll of Magic Weapon

2025-07-25 15:20 DDHC-KftGV-Fire and Darkness 10 Show

Loot

Magic Items
1x rope of entanglement
1x figurine of wondrous power (bronze griffon)
1x mace of terror
1x ring of telekinesis
1x brazier of commanding fire elementals
1x instrument of the bards (Cli lyre)

Consumables
1x potion of resistance (fire)

Golden Vault Reward (Choose One)
a blessing of understanding

2025-07-25 15:01 Trade Log Show Trade Log

Level 5 Reward Bag of Holding

2025-07-25 14:53 Trade Log Show Trade Log

Potion of Pugilism x50 5000GP
Scroll of Darkvision x10 2000GP
Potion of greater Healing x10 1000GP

2025-07-10 00:19 Trade Log -5 Show Trade Log

Traded Silvered +3 Greatsword for Dragonhide Belt +3
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-07-07 19:00 DDHC-TfYP-06 WPM White Plume Mountain 10 Show

Loot

Spell Scrolls:
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth
Potions:
Flying, Mind Reading

Boots of Striding and Springing

Plate of Vulnerability

Chain mail +1

Stone of Good Luck

Goggles of Night

Ring of Spell Storing

Ring of Protection

Blessing of Protection

Bracers of Defense

Level 17 Voucher for Black Razor, Whelm or Wave

5 Rare Consumables: Potions of Heroism

2025-07-07 17:51 Trade Log Show Trade Log

Bought
Potion of Pugilism 3x -300
Potion of Greater Healing 5x -500

2025-07-07 17:50 Trade Log 20 Show Trade Log

Service Rewards

2025-07-07 17:49 Service Reward Uncommon Show DM Log

Eldritch Claw Tattoo and 10 DT Days

2025-07-06 19:00 FR-DC-JIBEA-01 The Blood-Cursed Chosen 10 Show

Loot

Spell Wrought Tattoos: Summon Undead, Life Transference

Veilbinds of the Forsaken

(+2 Wraps of Unarmed Power with Sentinel Property)
While wearing these wraps, you have a +2 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type.

Phantom Beacon. The wraps exude a wan, red, ghost-lit shimmer whenever restless spirits or other undead drift within 120 feet.

"These tattered wraps were once the burial linens of the Chosen of Kelemvor. Woven from consecrated silk and embroidered with funerary prayers, they were gently bound around her corpse with reverence, sealing her passage into the afterlife. Meant to honor her service and guide her soul in peace, they held the lingering essence of sanctity and rest.

But her rest was stolen.

When the mad necromancer violated her tomb and bound her soul to a ruined corpse, the sacred cloth was the first to blacken. As divine light recoiled from the act, the prayers embroidered into the wraps twisted—letters seared into cryptic sigils, their meanings inverted. The shrouds drank in the surge of failed resurrection magic, fusing with necrotic energy and hate-born defiance.

Now, these wraps serve as conduits of corrupted strength. When wound around a living bearer’s fists, they feel warm like flesh and pulse faintly, as though remembering the heartbeat of the corpse they once embraced. The force of each strike is not merely physical—it is spiritual, carrying the wrath of a soul denied peace."

Perfume of Bewitching

This tiny vial contains magic perfume, enough for one use. You can take a Magic action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have Advantage on all Charisma (Deception and Persuasion) checks made to influence a creature within 5 feet of yourself.

Doll of Lysandra (Talking Doll)

The puppet is a diminutive, porcelain-skinned replica of Lysandra—perfectly sculpted cheekbones, the same cascade of raven hair, but its beauty is forever frozen beneath a fine web of hairline cracks. Hollow glass eyes—one a shade too bright, the other ever so slightly askew—gleam with trapped candle-light, giving the unsettling impression that something inside is trying to peer out.

A tattered black wedding gown—stitched from funeral veils and midnight satin—clings to its frail wooden frame. Every hem is frayed as though moth-eaten by time, yet intricate silver embroidery still glitters like frost along the corset seams. Where a living bride would wear lace gloves, the puppet’s jointed fingers are bare maple, stained the color of old blood around the nails.

Most disturbing is the golden wedding band looped loosely around its right wrist—far too large to fit any finger, it slides and clinks with every jerky marionette twitch, an ironic mockery of vows never sworn. With each subtle movement, the dress sighs as if woven with whispers, and faint necromantic sigils pulse beneath the silk like bruises on pale skin. When the necromancer’s strings tug, the puppet’s cracked lips part in a silent laugh, and for an instant the bride of darkness seems poised to step out of her doll’s body and claim a life of her own.

Normal press (devoted yet unsettling)
“Wound me tighter, beloved master.”

Failsafe press (after the necromancer’s death – obsessive, ominous)
“Your heart has stopped; mine hunts. Death...won’t keep...us apart.”

Only the Necromancer can attune to this Item. Once he dies the failsafe activates and the message stays forever the same.

The Ring can be kept as a Trinket. Its inner is engraved with the following text: "LYSANDRA—MINE IN LIFE, MINE IN DEATH, MINE BEYOND THE LAST DAWN."

Story Award: tory Award: Whispers of Peace

Awarded for: Successfully freeing Lysandra’s soul and returning her to Kelemvor's embrace.

Effect: Word of the party’s deed spreads quietly among those who listen to the stillness between life and death. In sacred places, old priests and deathless spirits nod in passing silence. Ghosts part the way without hostility. The party has earned the silent respect of those who tend the threshold.

Narrative Benefit: In future adventures, agents of Kelemvor—mortals and immortals alike—may offer unexpected trust, guidance, or information. The players are not just adventurers—they are soulkeepers.

2025-07-06 17:10 Trade Log Show Trade Log

Bought
Potion of Pugilism 5x -500GP

2025-07-03 21:05 Service Reward Uncomon Show DM Log

Insignia of Claws and 10 DT Days

2025-04-16 21:20 Trade Log Show Trade Log

Bought: Trident x5 -25GP

2025-04-16 19:00 Dead in Thay 10 Show
2025-03-24 18:31 Trade Log -5 Show Trade Log

Traded Staff of Swarming Insect for Sun Blade
with Nemos Ladis

2025-03-11 21:00 DDHC-KGV-11 Affair on the Concordant Express 0 Show

Loot

+333 GP
+10 DT Days used for catching up
+1 level
+1 Potion of Healing (Greater)

Used

4 Potions of Healing

Magic Items

Horn of Valhalla (silver)

Wondrous Item, varies
You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can’t be used again until 7 days have passed.

Four types of Horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many spirits it summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly by rolling on the following table. If you blow the horn without meeting its requirement, the summoned spirits attack you.

If you meet the requirement, they are Friendly to you and your allies and follow your commands.

Suit of mithral armor (chainmail)

Armor (medium or heavy, but not hide), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.

If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Potion of healing (greater)

Silvered +3 greatsword that once belonged to a githyanki knight

Shield +2

Story Awards:

Trials and Tribulations

The characters might be forced to stand before a tribunal in Mechanus for aiding an interplanar fugitive or answer to a powerful Celestial for slaying an angel.

2025-03-10 23:18 DDEX3-03 The Occupation of Szith Morcane Show

# Loot

  • 333GP
  • 10 DT Days used for catching up
  • +1 Level
  • 1 Greater Healing Potion

Staff of Swarming Insect

Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard)
This staff has 10 charges.

Insect Cloud. While holding the staff , you can take a Magic action and expend 1 charge to cause a swarm of harmless flying insects to fill a 30-foot Emanation originating from you. The insects remain for 10 minutes, making the area Heavily Obscured for creatures other than you. A strong wind (like that created by Gust of Wind) disperses the swarm and ends the effect.

Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC and spell attack modifier. The table indicates how many charges you must expend to cast the spell.

Spell Charge Cost
Giant Insect 4
Insect Plague 5
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.

2025-03-09 13:57 Trade Log Show Trade Log

Bought:
4 Javelins 2GP
Sold
1 Longbow 25GP

2025-03-09 11:15 Chatch Up -10 Show

Chatching Up to Level 6

2025-02-26 00:42 Trade Log -5 Show Trade Log

Traded Vicious Halberd with Nemos Ladis for Chain Mail +1

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
Inventar Show

Equiped:

Magic Items:

Eldritch Claw Tattoo
Insignia of Claws
Dragonhide Belt +3
Wraps of Unarmed Power +2
Bracers of Defense
Bag of Holding

Common Magic Items

Pipe of Smoke Monsters
Staff of Adornment
Tankard of Sobriety

Consumables:

50x Pugilism
5x Heroism
10x Greater Healing
10x Darkvision Scroll

Stash:

Magic Items:

Sun Blade
Stone of Good Luck
Shield +2
Chain Mail+1
Driftglobe/u
Boots of Striding and Springing
Horn of Valhalla (silver)
Suit of mithral armor (chainmail)

Common Magic Items

Consumables:

13 Potion of Healing
1 Potion of Healing (Greater)
1 Pixie Dust
2 Alchemists Fire
1 Healers Kits
Spell Scroll of Magic Weapon

2025-07-25 15:20 DDHC-KftGV-Fire and Darkness 11056.06 10 Show

Loot

Magic Items
1x rope of entanglement
1x figurine of wondrous power (bronze griffon)
1x mace of terror
1x ring of telekinesis
1x brazier of commanding fire elementals
1x instrument of the bards (Cli lyre)

Consumables
1x potion of resistance (fire)

Golden Vault Reward (Choose One)
a blessing of understanding

2025-07-25 15:01 Trade Log Show Trade Log

Level 5 Reward Bag of Holding

2025-07-25 14:53 Trade Log -8000 Show Trade Log

Potion of Pugilism x50 5000GP
Scroll of Darkvision x10 2000GP
Potion of greater Healing x10 1000GP

2025-07-10 00:19 Trade Log -5 > Dragonhide Belt +3 Show Trade Log

Traded Silvered +3 Greatsword for Dragonhide Belt +3
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-07-07 19:00 DDHC-TfYP-06 WPM White Plume Mountain 11964.16 10 Show

Loot

Spell Scrolls:
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth
Potions:
Flying, Mind Reading

Boots of Striding and Springing

Plate of Vulnerability

Chain mail +1

Stone of Good Luck

Goggles of Night

Ring of Spell Storing

Ring of Protection

Blessing of Protection

Bracers of Defense

Level 17 Voucher for Black Razor, Whelm or Wave

5 Rare Consumables: Potions of Heroism

2025-07-07 17:51 Trade Log -800 Show Trade Log

Bought
Potion of Pugilism 3x -300
Potion of Greater Healing 5x -500

2025-07-07 17:50 Trade Log 20 Show Trade Log

Service Rewards

2025-07-07 17:49 Service Reward Uncommon Eldritch Claw Tattoo Show DM Log

Eldritch Claw Tattoo and 10 DT Days

2025-07-06 19:00 FR-DC-JIBEA-01 The Blood-Cursed Chosen 1000 10 Show

Loot

Spell Wrought Tattoos: Summon Undead, Life Transference

Veilbinds of the Forsaken

(+2 Wraps of Unarmed Power with Sentinel Property)
While wearing these wraps, you have a +2 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type.

Phantom Beacon. The wraps exude a wan, red, ghost-lit shimmer whenever restless spirits or other undead drift within 120 feet.

"These tattered wraps were once the burial linens of the Chosen of Kelemvor. Woven from consecrated silk and embroidered with funerary prayers, they were gently bound around her corpse with reverence, sealing her passage into the afterlife. Meant to honor her service and guide her soul in peace, they held the lingering essence of sanctity and rest.

But her rest was stolen.

When the mad necromancer violated her tomb and bound her soul to a ruined corpse, the sacred cloth was the first to blacken. As divine light recoiled from the act, the prayers embroidered into the wraps twisted—letters seared into cryptic sigils, their meanings inverted. The shrouds drank in the surge of failed resurrection magic, fusing with necrotic energy and hate-born defiance.

Now, these wraps serve as conduits of corrupted strength. When wound around a living bearer’s fists, they feel warm like flesh and pulse faintly, as though remembering the heartbeat of the corpse they once embraced. The force of each strike is not merely physical—it is spiritual, carrying the wrath of a soul denied peace."

Perfume of Bewitching

This tiny vial contains magic perfume, enough for one use. You can take a Magic action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have Advantage on all Charisma (Deception and Persuasion) checks made to influence a creature within 5 feet of yourself.

Doll of Lysandra (Talking Doll)

The puppet is a diminutive, porcelain-skinned replica of Lysandra—perfectly sculpted cheekbones, the same cascade of raven hair, but its beauty is forever frozen beneath a fine web of hairline cracks. Hollow glass eyes—one a shade too bright, the other ever so slightly askew—gleam with trapped candle-light, giving the unsettling impression that something inside is trying to peer out.

A tattered black wedding gown—stitched from funeral veils and midnight satin—clings to its frail wooden frame. Every hem is frayed as though moth-eaten by time, yet intricate silver embroidery still glitters like frost along the corset seams. Where a living bride would wear lace gloves, the puppet’s jointed fingers are bare maple, stained the color of old blood around the nails.

Most disturbing is the golden wedding band looped loosely around its right wrist—far too large to fit any finger, it slides and clinks with every jerky marionette twitch, an ironic mockery of vows never sworn. With each subtle movement, the dress sighs as if woven with whispers, and faint necromantic sigils pulse beneath the silk like bruises on pale skin. When the necromancer’s strings tug, the puppet’s cracked lips part in a silent laugh, and for an instant the bride of darkness seems poised to step out of her doll’s body and claim a life of her own.

Normal press (devoted yet unsettling)
“Wound me tighter, beloved master.”

Failsafe press (after the necromancer’s death – obsessive, ominous)
“Your heart has stopped; mine hunts. Death...won’t keep...us apart.”

Only the Necromancer can attune to this Item. Once he dies the failsafe activates and the message stays forever the same.

The Ring can be kept as a Trinket. Its inner is engraved with the following text: "LYSANDRA—MINE IN LIFE, MINE IN DEATH, MINE BEYOND THE LAST DAWN."

Story Award: tory Award: Whispers of Peace

Awarded for: Successfully freeing Lysandra’s soul and returning her to Kelemvor's embrace.

Effect: Word of the party’s deed spreads quietly among those who listen to the stillness between life and death. In sacred places, old priests and deathless spirits nod in passing silence. Ghosts part the way without hostility. The party has earned the silent respect of those who tend the threshold.

Narrative Benefit: In future adventures, agents of Kelemvor—mortals and immortals alike—may offer unexpected trust, guidance, or information. The players are not just adventurers—they are soulkeepers.

2025-07-06 17:10 Trade Log -500 Show Trade Log

Bought
Potion of Pugilism 5x -500GP

2025-07-03 21:05 Service Reward Uncomon Insignia of Claws Show DM Log

Insignia of Claws and 10 DT Days

2025-04-16 21:20 Trade Log -25 Show Trade Log

Bought: Trident x5 -25GP

2025-04-16 19:00 Dead in Thay 10 Show
2025-03-24 18:31 Trade Log -5 Staff of Swarming Insect > Sun Blade Show Trade Log

Traded Staff of Swarming Insect for Sun Blade
with Nemos Ladis

2025-03-11 21:00 DDHC-KGV-11 Affair on the Concordant Express 333 0 Shield +2 Show

Loot

+333 GP
+10 DT Days used for catching up
+1 level
+1 Potion of Healing (Greater)

Used

4 Potions of Healing

Magic Items

Horn of Valhalla (silver)

Wondrous Item, varies
You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can’t be used again until 7 days have passed.

Four types of Horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many spirits it summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly by rolling on the following table. If you blow the horn without meeting its requirement, the summoned spirits attack you.

If you meet the requirement, they are Friendly to you and your allies and follow your commands.

Suit of mithral armor (chainmail)

Armor (medium or heavy, but not hide), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.

If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Potion of healing (greater)

Silvered +3 greatsword that once belonged to a githyanki knight

Shield +2

Story Awards:

Trials and Tribulations

The characters might be forced to stand before a tribunal in Mechanus for aiding an interplanar fugitive or answer to a powerful Celestial for slaying an angel.

2025-03-10 23:18 DDEX3-03 The Occupation of Szith Morcane 333 Staff of Swarming Insect Show

# Loot

  • 333GP
  • 10 DT Days used for catching up
  • +1 Level
  • 1 Greater Healing Potion

Staff of Swarming Insect

Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard)
This staff has 10 charges.

Insect Cloud. While holding the staff , you can take a Magic action and expend 1 charge to cause a swarm of harmless flying insects to fill a 30-foot Emanation originating from you. The insects remain for 10 minutes, making the area Heavily Obscured for creatures other than you. A strong wind (like that created by Gust of Wind) disperses the swarm and ends the effect.

Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC and spell attack modifier. The table indicates how many charges you must expend to cast the spell.

Spell Charge Cost
Giant Insect 4
Insect Plague 5
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.

2025-03-09 13:57 Trade Log 23 Show Trade Log

Bought:
4 Javelins 2GP
Sold
1 Longbow 25GP

2025-03-09 11:15 Chatch Up -10 Show

Chatching Up to Level 6

2025-02-26 00:42 Trade Log -5 > Chain Mail +1 Show Trade Log

Traded Vicious Halberd with Nemos Ladis for Chain Mail +1