Maximilian Character Sheet
Manual of Quickness of Action,
Staff of Power,
Defender (Rapier),
Shield, +3,
Tome of Clear Thought,
Wave,
Belt of Storm Giant Strength,
Vorpal Scimitar,
Studded Leather, +2,
Efreeti Chain,
Blood Fury Tattoo,
Staff of the Magi,
Cap of Water Breathing
Log Entries
Date Played | Adventure Title | Session ▲ | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2024-07-10 18:30 | DDAL07-17 Cauldron of Sapphire | 1 | 1 | 5500 | 10 | Staff of the Magi, Cap of Water Breathing | Show | |
Staff of the Magi. Staff, legendary (requires attunement by a sorcerer, warlock, or wizard). Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power - and all it asks is that you honor Ubtao in the process. Cap of Water Breathing. Wondrous item, uncommon. While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater. Atropal in a Cage. You have a portion of an atropal safely stored in an opal amulet. Spell Scroll of Greater Restoration 12x +2 arrows |
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2019-09-26 18:00 | DDAL09-01 Escape from Elturgard | 1 | 1 | 20 | 10 | Show | ||
Part 1: The Smith |
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2019-09-26 19:00 | DDAL09-01 Escape from Elturgard | 1 | 20 | Show | ||||
Part 2: The Miller |
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2019-09-26 20:00 | DDAL09-01 Escape from Elturgard | 1 | 20 | Show | ||||
Part 3: The Innkeeper |
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2019-09-26 21:00 | DDAL09-01 Escape from Elturgard | 1 | 1 | 20 | 10 | Amulet of Proof against Detection and Location | Show | |
Part 4: The Liar |
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2019-12-07 19:00 | CCC-ROZK-0102 Zhentarim’s Lament | 1 | 1 | 800 | -10 | Tome of Leadership and Influence | Show | |
Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. (added an extra 20 DT from applying a DM reward) |
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2019-12-08 06:00 | DDAL06-03 Crypt of the Death Giants | 1 | 1 | 1500 | -180 | Belt of Storm Giant Strength | Show | |
Belt of Storm Giant Strength. Wondrous Item, Legendary. While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Death's End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb). |
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2019-12-10 12:00 | DDAL07-16 Pools of Cerulean | 1 | 1 | 3000 | 20 | Vorpal Scimitar | Show | |
Vorpal Sword. Weapon (scimitar), legendary (requires attunement). You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it’s immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit. This blade now hums and vibrates with great energy, and slices through obstacles with the greatest of ease. If the sword does not claim the life of a sentient creature each day, you find that are easily angered and become frustrated by even the smallest obstacles. This item can be found in the Dungeon Master’s Guide. The Opal Pendant. You captured part of the Soulmonger’s energy within a magical opal pendant taken from a Red Wizard of Thay. At some point in the future, you and your allies will need to deal with this nefarious device permanently. Perhaps this will aid you when you do. |
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2019-12-14 10:00 | DDAL05-18 The Mysterious Isle | 1 | 1 | 3000 | 20 | Studded Leather, +2 | Show | |
Studded Leather, +2. 1x Purple Gem. |
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2020-01-18 21:00 | DDAL00-01 Window to the Past | 1 | 1 | 3000 | 20 | Show | ||
2020-02-18 18:00 | DDAL07-18 Turn Back the Endless Night | 1 | 1 | 3000 | 20 | Scarab of Protection | Show | |
Scarab of Protection. Wondrous Item, legendary (requires attunement). If you hold this jaculi-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: • You have advantage on saving throws against spells. This pin is carved in the likeness of Moa the Jaculi, trickster god of Omu. While you wear this scarab, you are hidden from scrying while you sleep but if you ever tell a lie the scarab becomes unattuned. This item can be found in the Dungeon Master’s Guide. Friend of the Ageless. Through your efforts to thwart Dendar the Night Serpent, you inadvertently freed the lich Rhaugilath from his bondage to the archlich Larloch. While you have made one friend, another no doubt calls you an enemy. Sacrificed two Hit Dice to power the Icilmaex. |
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2021-06-09 19:00 | DDAL00-03 Those That Came Before | 1 | 0 | 3000 | Robe of the Archmagi (Gray) | Show | ||
Favor of Candlekeep. Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource. Robe of the Archmagi (Gray). Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide. Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide. |
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2021-10-15 13:00 | DDAL07-15 Streams of Crimson | 1 | 1 | 18666 | 10 | Efreeti Chain | Show | |
Efreeti Chain. Armor (chain mail), legendary (requires attunement). The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task. Potion of Flying. Potion, very rare. This item can be found in the Dungeon Master’s Guide. Scroll of Regenerate. Scroll, very rare. This item can be found in the Dungeon Master’s Guide. Scroll of Resurrection. Scroll, very rare. This item can be found in the Dungeon Master’s Guide. The Opal Pendant. You captured part of the Soulmonger’s energy within a magic opal pendant taken from a Thayan zulkir. At some point in the future, you and your allies will need to deal with this nefarious device permanently. Perhaps this will aid you when you do. |
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2019-12-07 16:06 | DDAL09-01 Escape from Elturgard | 1 | 1 | 1600 | Show DM Log | |||
Part 1: The Smith |
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2019-10-15 18:00 | CCC-WWC-02 Dark Waters of Hate | 1 | 1 | 60 | 10 | Trident of Fish Command | Show | |
2019-10-16 18:00 | CCC-TRI-34 Rise of the Sea Dragon | 1 | 1 | 120 | 20 | Weapon of Warning (Trident), Candle of the Deep | Show | |
Weapon of Warning (Trident). Weapon (trident), uncommon (requires attunement). This white trident is fashioned from whale bones, laced together with dried tendons. Candle of the Deep. Wondrous item, common. The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. This item is found on the Minor Items, Common table in Xanathar’s Guide to Everything. This 3-inch long candle is made using green, red, blue, and yellow ribbons of wax. |
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2019-10-20 14:00 | CCC-GSP-OOZE01-01 Oozing Hunger | 1 | 1 | 90 | 20 | Mithral Splint Armor | Show | |
Armor of Insults (Mithral Splint Armor). Armor (Heavy) Uncommon. A Description of this item can be found in the Dungeon Master’s Guide with the following changes; This set of splint armor was crafted with only the finest materials by dwarves for elves. However, despite the craftsmanship being near-flawless, the dwarves who forged the armor purposely made one design flaw as a prank: When struck, the armor emits the voice of the dwarves who forged the armor, berating its wearer. |
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2019-10-22 18:00 | DDAL07-08 Putting the Dead to Rest | 1 | 1 | 60 | 20 | Staff of the Woodlands | Show | |
Staff of the Woodlands. |
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2019-10-26 14:30 | DDEX3-11 The Quest for Sporedome | 1 | 1 | 60 | 20 | Half-Plate of Poison Resistance | Show | |
Mmm… Tastes Like Sanity. You are given one small, untreated braincap mushroom. When consumed or administered to someone else as an action, the mushroom acts as a greater restoration, but only as it pertains to reducing the recipient's madness level to 0. The braincap mushrooms are potent, however, and if you consume more than one per adventure, you immediately gain 1d4 levels of madness (no saving throw). Cross this story reward off of your adventure log when used. In League with the Seer. You have made a deal with the Sacred Seer--a myconid in the service of Zuggtmoy--to aid in the battle against the giants of Maerimydra. Hopefully, you will not regret this rather foolish choice. Half-Plate of Poison Resistance. Armor (half plate), rare (requires attunement). This non-metal half-plate is constructed of petrified giant mushrooms. The wearer feels fortunate and optimistic about what the future holds. A description of this item can be found in the Dungeon Master's Guide. |
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2019-10-27 12:00 | DDEX1-12 Raiders of the Twilight Marsh | 1 | 1 | 120 | 20 | +1 Splint Armor | Show | |
+1 Splint Armor. Armor, rare. This fine suit of armor has dwarven runes etched upon it. The runes describe the glories of great battles in the North against orcs. The armor glows faintly when within 100 feet of orcs. A description of this item can be found in the Dungeon Master's Guide |
Date Played | Adventure Title | Tier | Session ▲ | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2024-07-10 18:30 | DDAL07-17 Cauldron of Sapphire | 1 | 10 | Show | ||||
Staff of the Magi. Staff, legendary (requires attunement by a sorcerer, warlock, or wizard). Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power - and all it asks is that you honor Ubtao in the process. Cap of Water Breathing. Wondrous item, uncommon. While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater. Atropal in a Cage. You have a portion of an atropal safely stored in an opal amulet. Spell Scroll of Greater Restoration 12x +2 arrows |
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2019-09-26 18:00 | DDAL09-01 Escape from Elturgard | 1 | 10 | Show | ||||
Part 1: The Smith |
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2019-09-26 19:00 | DDAL09-01 Escape from Elturgard | 1 | Show | |||||
Part 2: The Miller |
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2019-09-26 20:00 | DDAL09-01 Escape from Elturgard | 1 | Show | |||||
Part 3: The Innkeeper |
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2019-09-26 21:00 | DDAL09-01 Escape from Elturgard | 1 | 10 | Show | ||||
Part 4: The Liar |
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2019-12-07 19:00 | CCC-ROZK-0102 Zhentarim’s Lament | 1 | -10 | Show | ||||
Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. (added an extra 20 DT from applying a DM reward) |
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2019-12-08 06:00 | DDAL06-03 Crypt of the Death Giants | 1 | -180 | Show | ||||
Belt of Storm Giant Strength. Wondrous Item, Legendary. While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Death's End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb). |
||||||||
2019-12-10 12:00 | DDAL07-16 Pools of Cerulean | 1 | 20 | Show | ||||
Vorpal Sword. Weapon (scimitar), legendary (requires attunement). You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it’s immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit. This blade now hums and vibrates with great energy, and slices through obstacles with the greatest of ease. If the sword does not claim the life of a sentient creature each day, you find that are easily angered and become frustrated by even the smallest obstacles. This item can be found in the Dungeon Master’s Guide. The Opal Pendant. You captured part of the Soulmonger’s energy within a magical opal pendant taken from a Red Wizard of Thay. At some point in the future, you and your allies will need to deal with this nefarious device permanently. Perhaps this will aid you when you do. |
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2019-12-14 10:00 | DDAL05-18 The Mysterious Isle | 1 | 20 | Show | ||||
Studded Leather, +2. 1x Purple Gem. |
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2020-01-18 21:00 | DDAL00-01 Window to the Past | 1 | 20 | Show | ||||
2020-02-18 18:00 | DDAL07-18 Turn Back the Endless Night | 1 | 20 | Show | ||||
Scarab of Protection. Wondrous Item, legendary (requires attunement). If you hold this jaculi-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: • You have advantage on saving throws against spells. This pin is carved in the likeness of Moa the Jaculi, trickster god of Omu. While you wear this scarab, you are hidden from scrying while you sleep but if you ever tell a lie the scarab becomes unattuned. This item can be found in the Dungeon Master’s Guide. Friend of the Ageless. Through your efforts to thwart Dendar the Night Serpent, you inadvertently freed the lich Rhaugilath from his bondage to the archlich Larloch. While you have made one friend, another no doubt calls you an enemy. Sacrificed two Hit Dice to power the Icilmaex. |
||||||||
2021-06-09 19:00 | DDAL00-03 Those That Came Before | 1 | Show | |||||
Favor of Candlekeep. Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource. Robe of the Archmagi (Gray). Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide. Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide. |
||||||||
2021-10-15 13:00 | DDAL07-15 Streams of Crimson | 1 | 10 | Show | ||||
Efreeti Chain. Armor (chain mail), legendary (requires attunement). The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task. Potion of Flying. Potion, very rare. This item can be found in the Dungeon Master’s Guide. Scroll of Regenerate. Scroll, very rare. This item can be found in the Dungeon Master’s Guide. Scroll of Resurrection. Scroll, very rare. This item can be found in the Dungeon Master’s Guide. The Opal Pendant. You captured part of the Soulmonger’s energy within a magic opal pendant taken from a Thayan zulkir. At some point in the future, you and your allies will need to deal with this nefarious device permanently. Perhaps this will aid you when you do. |
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2019-12-07 16:06 | DDAL09-01 Escape from Elturgard | 3 | 1 | Show DM Log | ||||
Part 1: The Smith |
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2019-10-15 18:00 | CCC-WWC-02 Dark Waters of Hate | 1 | 10 | Show | ||||
2019-10-16 18:00 | CCC-TRI-34 Rise of the Sea Dragon | 1 | 20 | Show | ||||
Weapon of Warning (Trident). Weapon (trident), uncommon (requires attunement). This white trident is fashioned from whale bones, laced together with dried tendons. Candle of the Deep. Wondrous item, common. The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. This item is found on the Minor Items, Common table in Xanathar’s Guide to Everything. This 3-inch long candle is made using green, red, blue, and yellow ribbons of wax. |
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2019-10-20 14:00 | CCC-GSP-OOZE01-01 Oozing Hunger | 1 | 20 | Show | ||||
Armor of Insults (Mithral Splint Armor). Armor (Heavy) Uncommon. A Description of this item can be found in the Dungeon Master’s Guide with the following changes; This set of splint armor was crafted with only the finest materials by dwarves for elves. However, despite the craftsmanship being near-flawless, the dwarves who forged the armor purposely made one design flaw as a prank: When struck, the armor emits the voice of the dwarves who forged the armor, berating its wearer. |
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2019-10-22 18:00 | DDAL07-08 Putting the Dead to Rest | 1 | 20 | Show | ||||
Staff of the Woodlands. |
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2019-10-26 14:30 | DDEX3-11 The Quest for Sporedome | 1 | 20 | Show | ||||
Mmm… Tastes Like Sanity. You are given one small, untreated braincap mushroom. When consumed or administered to someone else as an action, the mushroom acts as a greater restoration, but only as it pertains to reducing the recipient's madness level to 0. The braincap mushrooms are potent, however, and if you consume more than one per adventure, you immediately gain 1d4 levels of madness (no saving throw). Cross this story reward off of your adventure log when used. In League with the Seer. You have made a deal with the Sacred Seer--a myconid in the service of Zuggtmoy--to aid in the battle against the giants of Maerimydra. Hopefully, you will not regret this rather foolish choice. Half-Plate of Poison Resistance. Armor (half plate), rare (requires attunement). This non-metal half-plate is constructed of petrified giant mushrooms. The wearer feels fortunate and optimistic about what the future holds. A description of this item can be found in the Dungeon Master's Guide. |
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2019-10-27 12:00 | DDEX1-12 Raiders of the Twilight Marsh | 1 | 20 | Show | ||||
+1 Splint Armor. Armor, rare. This fine suit of armor has dwarven runes etched upon it. The runes describe the glories of great battles in the North against orcs. The armor glows faintly when within 100 feet of orcs. A description of this item can be found in the Dungeon Master's Guide |
Date Played | Adventure Title | Session ▲ | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2024-07-10 18:30 | DDAL07-17 Cauldron of Sapphire | 1 | 5500 | 10 | Staff of the Magi, Cap of Water Breathing | Show | ||
Staff of the Magi. Staff, legendary (requires attunement by a sorcerer, warlock, or wizard). Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power - and all it asks is that you honor Ubtao in the process. Cap of Water Breathing. Wondrous item, uncommon. While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater. Atropal in a Cage. You have a portion of an atropal safely stored in an opal amulet. Spell Scroll of Greater Restoration 12x +2 arrows |
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2019-09-26 18:00 | DDAL09-01 Escape from Elturgard | 1 | 20 | 10 | Show | |||
Part 1: The Smith |
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2019-09-26 19:00 | DDAL09-01 Escape from Elturgard | 1 | 20 | Show | ||||
Part 2: The Miller |
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2019-09-26 20:00 | DDAL09-01 Escape from Elturgard | 1 | 20 | Show | ||||
Part 3: The Innkeeper |
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2019-09-26 21:00 | DDAL09-01 Escape from Elturgard | 1 | 20 | 10 | Amulet of Proof against Detection and Location | Show | ||
Part 4: The Liar |
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2019-12-07 19:00 | CCC-ROZK-0102 Zhentarim’s Lament | 1 | 800 | -10 | Tome of Leadership and Influence | Show | ||
Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. (added an extra 20 DT from applying a DM reward) |
||||||||
2019-12-08 06:00 | DDAL06-03 Crypt of the Death Giants | 1 | 1500 | -180 | Belt of Storm Giant Strength | Show | ||
Belt of Storm Giant Strength. Wondrous Item, Legendary. While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Death's End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb). |
||||||||
2019-12-10 12:00 | DDAL07-16 Pools of Cerulean | 1 | 3000 | 20 | Vorpal Scimitar | Show | ||
Vorpal Sword. Weapon (scimitar), legendary (requires attunement). You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it’s immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit. This blade now hums and vibrates with great energy, and slices through obstacles with the greatest of ease. If the sword does not claim the life of a sentient creature each day, you find that are easily angered and become frustrated by even the smallest obstacles. This item can be found in the Dungeon Master’s Guide. The Opal Pendant. You captured part of the Soulmonger’s energy within a magical opal pendant taken from a Red Wizard of Thay. At some point in the future, you and your allies will need to deal with this nefarious device permanently. Perhaps this will aid you when you do. |
||||||||
2019-12-14 10:00 | DDAL05-18 The Mysterious Isle | 1 | 3000 | 20 | Studded Leather, +2 | Show | ||
Studded Leather, +2. 1x Purple Gem. |
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2020-01-18 21:00 | DDAL00-01 Window to the Past | 1 | 3000 | 20 | Show | |||
2020-02-18 18:00 | DDAL07-18 Turn Back the Endless Night | 1 | 3000 | 20 | Scarab of Protection | Show | ||
Scarab of Protection. Wondrous Item, legendary (requires attunement). If you hold this jaculi-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: • You have advantage on saving throws against spells. This pin is carved in the likeness of Moa the Jaculi, trickster god of Omu. While you wear this scarab, you are hidden from scrying while you sleep but if you ever tell a lie the scarab becomes unattuned. This item can be found in the Dungeon Master’s Guide. Friend of the Ageless. Through your efforts to thwart Dendar the Night Serpent, you inadvertently freed the lich Rhaugilath from his bondage to the archlich Larloch. While you have made one friend, another no doubt calls you an enemy. Sacrificed two Hit Dice to power the Icilmaex. |
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2021-06-09 19:00 | DDAL00-03 Those That Came Before | 1 | 3000 | Robe of the Archmagi (Gray) | Show | |||
Favor of Candlekeep. Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource. Robe of the Archmagi (Gray). Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide. Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide. |
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2021-10-15 13:00 | DDAL07-15 Streams of Crimson | 1 | 18666 | 10 | Efreeti Chain | Show | ||
Efreeti Chain. Armor (chain mail), legendary (requires attunement). The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task. Potion of Flying. Potion, very rare. This item can be found in the Dungeon Master’s Guide. Scroll of Regenerate. Scroll, very rare. This item can be found in the Dungeon Master’s Guide. Scroll of Resurrection. Scroll, very rare. This item can be found in the Dungeon Master’s Guide. The Opal Pendant. You captured part of the Soulmonger’s energy within a magic opal pendant taken from a Thayan zulkir. At some point in the future, you and your allies will need to deal with this nefarious device permanently. Perhaps this will aid you when you do. |
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2019-12-07 16:06 | DDAL09-01 Escape from Elturgard | 1 | 1600 | Show DM Log | ||||
Part 1: The Smith |
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2019-10-15 18:00 | CCC-WWC-02 Dark Waters of Hate | 1 | 60 | 10 | Trident of Fish Command | Show | ||
2019-10-16 18:00 | CCC-TRI-34 Rise of the Sea Dragon | 1 | 120 | 20 | Weapon of Warning (Trident), Candle of the Deep | Show | ||
Weapon of Warning (Trident). Weapon (trident), uncommon (requires attunement). This white trident is fashioned from whale bones, laced together with dried tendons. Candle of the Deep. Wondrous item, common. The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. This item is found on the Minor Items, Common table in Xanathar’s Guide to Everything. This 3-inch long candle is made using green, red, blue, and yellow ribbons of wax. |
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2019-10-20 14:00 | CCC-GSP-OOZE01-01 Oozing Hunger | 1 | 90 | 20 | Mithral Splint Armor | Show | ||
Armor of Insults (Mithral Splint Armor). Armor (Heavy) Uncommon. A Description of this item can be found in the Dungeon Master’s Guide with the following changes; This set of splint armor was crafted with only the finest materials by dwarves for elves. However, despite the craftsmanship being near-flawless, the dwarves who forged the armor purposely made one design flaw as a prank: When struck, the armor emits the voice of the dwarves who forged the armor, berating its wearer. |
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2019-10-22 18:00 | DDAL07-08 Putting the Dead to Rest | 1 | 60 | 20 | Staff of the Woodlands | Show | ||
Staff of the Woodlands. |
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2019-10-26 14:30 | DDEX3-11 The Quest for Sporedome | 1 | 60 | 20 | Half-Plate of Poison Resistance | Show | ||
Mmm… Tastes Like Sanity. You are given one small, untreated braincap mushroom. When consumed or administered to someone else as an action, the mushroom acts as a greater restoration, but only as it pertains to reducing the recipient's madness level to 0. The braincap mushrooms are potent, however, and if you consume more than one per adventure, you immediately gain 1d4 levels of madness (no saving throw). Cross this story reward off of your adventure log when used. In League with the Seer. You have made a deal with the Sacred Seer--a myconid in the service of Zuggtmoy--to aid in the battle against the giants of Maerimydra. Hopefully, you will not regret this rather foolish choice. Half-Plate of Poison Resistance. Armor (half plate), rare (requires attunement). This non-metal half-plate is constructed of petrified giant mushrooms. The wearer feels fortunate and optimistic about what the future holds. A description of this item can be found in the Dungeon Master's Guide. |
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2019-10-27 12:00 | DDEX1-12 Raiders of the Twilight Marsh | 1 | 120 | 20 | +1 Splint Armor | Show | ||
+1 Splint Armor. Armor, rare. This fine suit of armor has dwarven runes etched upon it. The runes describe the glories of great battles in the North against orcs. The armor glows faintly when within 100 feet of orcs. A description of this item can be found in the Dungeon Master's Guide |