Season:
8
Race:
Half-Elf
Class:
Warlock
Background:
Lifestyle:
None
Current Level:
20
Total GP:
22436
Total Downtime:
122.5
Tag:
Faction:
Zhentarim
Faction Rank:
Ardragon (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Cloak of Invisibility,
Wand of Viscid Globs,
Sun Blade,
Tome of Leadership and Influence,
Rod of the Pact Keeper +3,
Demon Armor,
Dragon Scale Mail (Gold),
Broom of Flying,
Staff of the Magi,
Belt of Storm Giant Strength

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2019-01-26 08:00 DDHC-OotA Out of the Abyss 1 5 Wand of Viscid Globs Show

Unlock: Wand of Viscid Globs. Wand, rare (requires attunement). Table G, tier 2-4, 10 TCP. Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expand one of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 ft. of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. The wand regains 1d6+1 expended charges daily at midnight. If you expand the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption.

Unlock: Tentacle Rod. Rod, rare (requires attunement), Table G, Tier 2-4, 10 TCP. Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 ft. of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

Item: Potion of Healing

2019-02-13 11:46 DDAL07-08 Putting the Dead to Rest 1 5 Show

Unlock: Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid)

This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide.

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily a dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend I charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff

2019-01-29 20:47 DDAL08-03 Dock Ward Double Cross 1 5 Show

Unlock: Hat of Disguise. The entire length of this broad, redsilk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon.

2019-02-12 13:00 DDAL00-02 Lost Tales of Myth Drannor 1 5 Show

Unlock: Velahr’Kerym (Flame Tongue Longsword). Weapon, rare (requires attunement). This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. This item can be found in the Dungeon Master’s Guide.

2019-02-04 05:17 DDAL 00-02c Spawn of the Maimed Virulence 1 5 Show

Unlock: Bracers of Defense. Wondrous item, Rare (Requires Atunement) (Magic Item Table G: 20 Treasure Points). While wearing these bracers, you gain +2 bonus to AC if you are wearing no armor and no shield. Given as a gift to an honored of the elves of Cormanthor, these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and anywho attune to the bracers can understand and speak Elvish while wearing them.

Item: Potion of Poison Resistance

2019-01-29 10:00 CCC-PRIORY-03 Truths in Time 1 5 Show

Unlock: Enduring Spellbook. Wonderous Item (Common). This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. This tome is black-leather bound with the image of an ashen clock burned into the cover. Every page is available for use. The hands of the clock show a different time whenever seen. This item can be found in the Xanathar's Guide to Everything.

2019-01-25 13:00 CCC-MCX-01-02 The Rescue 1 5 Show

Unlock: Cloak of Billowing. Wondrous Item, common. While wearing this cloak, you can use a bonus action to make it billow dramatically. This item can be found in the Xanathar's Guide to Everything.

2019-03-10 12:00 CCC-GLIP-02-01 Blue Scales 1 -10 5 Show

Cold Weather Gear (10gp)

Unlock: Arrow Catching Shield

2019-11-24 18:03 CCC-AETHER01-01 The Heir of Orcus: Verse I 1 10 Show DM Log

Deja Vu DM Quest: Unlocked Helm of Comprehending Languages

2019-01-31 18:30 Ddal08-08 crypt of the dark kiss 1 10 Show

Unlock: Ring of Fire Resistance

2019-01-21 09:14 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 10 Show

Unlock: Scroll of Absorb Elements [Table A / 8 TCP / Tiers 1-4]

Unlock: Scroll of Comprehend Languages [Table A / 8 TCP / Tiers 1-4]

Unlock: Helm of Comprehend Languages // Magic Table B // 8 Tier 1 TCP. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion”.

Story Reward: Cult of Zariel. Sacrificing Ser Gertz has earned you the favor of the Archdevil Zariel. Go forth and recruit more souls in the name of Zariel. “You are the protector of the Nine Hells. All that stands between the demonic incursion and planar devastation is your will and might. Praise be to Zariel, our most fierce and brave leader, rightful ruler of Avernus. Eternal death to all who oppose her noble goal.”

Flaw: "Kai: Without devils and their enduring sacrifices, the material plane would be overrun with demonic hordes"

Entered Temple of Orcus. Mephisto twins are with you.

2019-01-14 02:54 DDAL00-05 Winter's Splendor 1 5 Show

Unlock: Bell of Silent Carols (Horn of Silent Alarm) Wondrous Item, Common. This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell's ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.

Unlock: Boots of the Winterland. Wondrous Item, uncommon (requires attunement) - Magic Table F. These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.

Story Award: A Gift of Golden Wings. Sing or reciting the lyrics to Golden Wings takes one minute. If a good-aligned character casts find familiar after making a successful DC 15 Charisma (Performance) check, they may summon a celestial gold pseudodragon to serve as their familiar. This creature is lawful good and abandons the character if they ever willingly harm a celestial.

Story Award: Respect Of The City Watch. One check at advantage on one check to avoid penalty when caught committing a crime that doesn't involve murder, theft, or assault.

2019-03-03 12:35 CCC-BMG-MOON3-1 Atop the Fairheights 1 10 Show

Unlock: Belt of Dwarvenkind

2019-02-24 08:32 DDAL05-17 Hartkiller’s Horn 1 10 Show

Unlock: Dagger of Venom. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn. The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue.

Story Award: Gratitude of Hartkiller. You have claimed the divine spark of the Beast of Talos for Hartkiller and outfitted him for his battle with Jarl Ryndölg. In doing so you have writ your name into his legend. You may choose to spend 50 downtime days spreading word of your and Hartkiller's inspired deeds in Hartsvale. Upon doing so, you gain the benefit of the Gratitude of Hartkiller story award. Gratitude of Hartkiller. In spreading the truth about the events that unfolded in Hartsvale, you find yourself blessed by the All-Father and gain temporary use of the Lucky feat, except that any expended luck points don’t return. Once all three points have been spent, remove this story award.

2019-02-20 11:40 DDEX3-3 The Occupation of Szith Morcane 1 10 Show

Unlock: Staff of Swarming Insects. This staff is made of finely-polished white wood. The insects summoned by the staff take the form of winged spiders with gossamer wings. Rare, Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard This item can be purchased for 20 TCP earned in Tier 2 off of Table G. This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses. Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud: While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.

Item: Potion of Greater Healing.

2019-02-14 13:00 DDAL 08-10 The Skull Square Murders 1 10 Amulet of Health Show

Amulet of Health. Wondrous Item, rare (requires attunement). Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

2019-11-24 18:02 DDAL08-10 The Skull Square Murders 1 10 Show DM Log

Deja Vu DM Quest: Unlocked Amulet of Health

2019-03-01 11:00 DDEX1-10 Tyranny in Phlan 1 10 Show

Unlock: Ioun Stone of Protection. Wondrous item, rare (requires attunement). You gain a +1 bonus to AC while this dusty rose prism orbits your head.

2019-11-24 18:03 DDAL-DRW01 Breaking Umberlee’s Resolve 1 15 Show DM Log
2019-03-23 15:00 Ddal00-06 The Lost Laboratory of Kwalish 1 20 Show

Unlock:

Boots of Striding and Springing

Bag of Tricks (Tan)

Heward's Hireling Armor

Galder's Bubble Pipe

Manual of Golems (Flesh)

Manual of Golems (Iron)

Blade of the Medusa

Leather Golem Armor

Ioun Stone of Supreme Intellect (Rare). You gain a +1 bonus to Intelligence checks while this faceted sphere orbits your head.

Ioun Stone of Self-Preservation (Rare). You gain a +1 bonus to Intelligence saving throws while this silvery gem orbits your head.

Date Played Adventure Title Tier Session ACP TCP ▲ Downtime Renown
2019-01-26 08:00 DDHC-OotA Out of the Abyss 1 1 2 2 5 0.5 Show

Unlock: Wand of Viscid Globs. Wand, rare (requires attunement). Table G, tier 2-4, 10 TCP. Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expand one of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 ft. of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. The wand regains 1d6+1 expended charges daily at midnight. If you expand the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption.

Unlock: Tentacle Rod. Rod, rare (requires attunement), Table G, Tier 2-4, 10 TCP. Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 ft. of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

Item: Potion of Healing

2019-02-13 11:46 DDAL07-08 Putting the Dead to Rest 2 1 2 2 5 0.5 Show

Unlock: Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid)

This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide.

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily a dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend I charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff

2019-01-29 20:47 DDAL08-03 Dock Ward Double Cross 1 1 2 2 5 0.5 Show

Unlock: Hat of Disguise. The entire length of this broad, redsilk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon.

2019-02-12 13:00 DDAL00-02 Lost Tales of Myth Drannor 2 1 2 2 5 0.5 Show

Unlock: Velahr’Kerym (Flame Tongue Longsword). Weapon, rare (requires attunement). This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. This item can be found in the Dungeon Master’s Guide.

2019-02-04 05:17 DDAL 00-02c Spawn of the Maimed Virulence 2 1 2 2 5 0.5 Show

Unlock: Bracers of Defense. Wondrous item, Rare (Requires Atunement) (Magic Item Table G: 20 Treasure Points). While wearing these bracers, you gain +2 bonus to AC if you are wearing no armor and no shield. Given as a gift to an honored of the elves of Cormanthor, these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and anywho attune to the bracers can understand and speak Elvish while wearing them.

Item: Potion of Poison Resistance

2019-01-29 10:00 CCC-PRIORY-03 Truths in Time 1 1 2 2 5 0.5 Show

Unlock: Enduring Spellbook. Wonderous Item (Common). This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. This tome is black-leather bound with the image of an ashen clock burned into the cover. Every page is available for use. The hands of the clock show a different time whenever seen. This item can be found in the Xanathar's Guide to Everything.

2019-01-25 13:00 CCC-MCX-01-02 The Rescue 1 1 2 2 5 0.5 Show

Unlock: Cloak of Billowing. Wondrous Item, common. While wearing this cloak, you can use a bonus action to make it billow dramatically. This item can be found in the Xanathar's Guide to Everything.

2019-03-10 12:00 CCC-GLIP-02-01 Blue Scales 2 1 2 2 5 0.5 Show

Cold Weather Gear (10gp)

Unlock: Arrow Catching Shield

2019-11-24 18:03 CCC-AETHER01-01 The Heir of Orcus: Verse I 4 1 4 4 10 1 Show DM Log

Deja Vu DM Quest: Unlocked Helm of Comprehending Languages

2019-01-31 18:30 Ddal08-08 crypt of the dark kiss 2 1 4 4 10 1 Show

Unlock: Ring of Fire Resistance

2019-01-21 09:14 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 1 4 4 10 1 Show

Unlock: Scroll of Absorb Elements [Table A / 8 TCP / Tiers 1-4]

Unlock: Scroll of Comprehend Languages [Table A / 8 TCP / Tiers 1-4]

Unlock: Helm of Comprehend Languages // Magic Table B // 8 Tier 1 TCP. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion”.

Story Reward: Cult of Zariel. Sacrificing Ser Gertz has earned you the favor of the Archdevil Zariel. Go forth and recruit more souls in the name of Zariel. “You are the protector of the Nine Hells. All that stands between the demonic incursion and planar devastation is your will and might. Praise be to Zariel, our most fierce and brave leader, rightful ruler of Avernus. Eternal death to all who oppose her noble goal.”

Flaw: "Kai: Without devils and their enduring sacrifices, the material plane would be overrun with demonic hordes"

Entered Temple of Orcus. Mephisto twins are with you.

2019-01-14 02:54 DDAL00-05 Winter's Splendor 1 1 4 4 5 0.5 Show

Unlock: Bell of Silent Carols (Horn of Silent Alarm) Wondrous Item, Common. This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell's ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.

Unlock: Boots of the Winterland. Wondrous Item, uncommon (requires attunement) - Magic Table F. These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.

Story Award: A Gift of Golden Wings. Sing or reciting the lyrics to Golden Wings takes one minute. If a good-aligned character casts find familiar after making a successful DC 15 Charisma (Performance) check, they may summon a celestial gold pseudodragon to serve as their familiar. This creature is lawful good and abandons the character if they ever willingly harm a celestial.

Story Award: Respect Of The City Watch. One check at advantage on one check to avoid penalty when caught committing a crime that doesn't involve murder, theft, or assault.

2019-03-03 12:35 CCC-BMG-MOON3-1 Atop the Fairheights 2 1 4 4 10 1 Show

Unlock: Belt of Dwarvenkind

2019-02-24 08:32 DDAL05-17 Hartkiller’s Horn 2 1 4 4 10 1 Show

Unlock: Dagger of Venom. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn. The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue.

Story Award: Gratitude of Hartkiller. You have claimed the divine spark of the Beast of Talos for Hartkiller and outfitted him for his battle with Jarl Ryndölg. In doing so you have writ your name into his legend. You may choose to spend 50 downtime days spreading word of your and Hartkiller's inspired deeds in Hartsvale. Upon doing so, you gain the benefit of the Gratitude of Hartkiller story award. Gratitude of Hartkiller. In spreading the truth about the events that unfolded in Hartsvale, you find yourself blessed by the All-Father and gain temporary use of the Lucky feat, except that any expended luck points don’t return. Once all three points have been spent, remove this story award.

2019-02-20 11:40 DDEX3-3 The Occupation of Szith Morcane 2 1 4 4 10 1 Show

Unlock: Staff of Swarming Insects. This staff is made of finely-polished white wood. The insects summoned by the staff take the form of winged spiders with gossamer wings. Rare, Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard This item can be purchased for 20 TCP earned in Tier 2 off of Table G. This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses. Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud: While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.

Item: Potion of Greater Healing.

2019-02-14 13:00 DDAL 08-10 The Skull Square Murders 2 1 4 4 10 1 Show

Amulet of Health. Wondrous Item, rare (requires attunement). Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

2019-11-24 18:02 DDAL08-10 The Skull Square Murders 4 1 4 4 10 1 Show DM Log

Deja Vu DM Quest: Unlocked Amulet of Health

2019-03-01 11:00 DDEX1-10 Tyranny in Phlan 2 1 4 4 10 1 Show

Unlock: Ioun Stone of Protection. Wondrous item, rare (requires attunement). You gain a +1 bonus to AC while this dusty rose prism orbits your head.

2019-11-24 18:03 DDAL-DRW01 Breaking Umberlee’s Resolve 4 1 6 6 15 1.5 Show DM Log
2019-03-23 15:00 Ddal00-06 The Lost Laboratory of Kwalish 2 1 8 8 20 2 Show

Unlock:

Boots of Striding and Springing

Bag of Tricks (Tan)

Heward's Hireling Armor

Galder's Bubble Pipe

Manual of Golems (Flesh)

Manual of Golems (Iron)

Blade of the Medusa

Leather Golem Armor

Ioun Stone of Supreme Intellect (Rare). You gain a +1 bonus to Intelligence checks while this faceted sphere orbits your head.

Ioun Stone of Self-Preservation (Rare). You gain a +1 bonus to Intelligence saving throws while this silvery gem orbits your head.

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2019-01-26 08:00 DDHC-OotA Out of the Abyss 1 5 0.5 Wand of Viscid Globs Show

Unlock: Wand of Viscid Globs. Wand, rare (requires attunement). Table G, tier 2-4, 10 TCP. Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expand one of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 ft. of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. The wand regains 1d6+1 expended charges daily at midnight. If you expand the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption.

Unlock: Tentacle Rod. Rod, rare (requires attunement), Table G, Tier 2-4, 10 TCP. Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 ft. of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

Item: Potion of Healing

2019-02-13 11:46 DDAL07-08 Putting the Dead to Rest 1 5 0.5 Show

Unlock: Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid)

This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide.

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily a dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend I charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff

2019-01-29 20:47 DDAL08-03 Dock Ward Double Cross 1 5 0.5 Show

Unlock: Hat of Disguise. The entire length of this broad, redsilk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon.

2019-02-12 13:00 DDAL00-02 Lost Tales of Myth Drannor 1 5 0.5 Show

Unlock: Velahr’Kerym (Flame Tongue Longsword). Weapon, rare (requires attunement). This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. This item can be found in the Dungeon Master’s Guide.

2019-02-04 05:17 DDAL 00-02c Spawn of the Maimed Virulence 1 5 0.5 Show

Unlock: Bracers of Defense. Wondrous item, Rare (Requires Atunement) (Magic Item Table G: 20 Treasure Points). While wearing these bracers, you gain +2 bonus to AC if you are wearing no armor and no shield. Given as a gift to an honored of the elves of Cormanthor, these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and anywho attune to the bracers can understand and speak Elvish while wearing them.

Item: Potion of Poison Resistance

2019-01-29 10:00 CCC-PRIORY-03 Truths in Time 1 5 0.5 Show

Unlock: Enduring Spellbook. Wonderous Item (Common). This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. This tome is black-leather bound with the image of an ashen clock burned into the cover. Every page is available for use. The hands of the clock show a different time whenever seen. This item can be found in the Xanathar's Guide to Everything.

2019-01-25 13:00 CCC-MCX-01-02 The Rescue 1 5 0.5 Show

Unlock: Cloak of Billowing. Wondrous Item, common. While wearing this cloak, you can use a bonus action to make it billow dramatically. This item can be found in the Xanathar's Guide to Everything.

2019-03-10 12:00 CCC-GLIP-02-01 Blue Scales 1 -10 5 0.5 Show

Cold Weather Gear (10gp)

Unlock: Arrow Catching Shield

2019-11-24 18:03 CCC-AETHER01-01 The Heir of Orcus: Verse I 1 10 1 Show DM Log

Deja Vu DM Quest: Unlocked Helm of Comprehending Languages

2019-01-31 18:30 Ddal08-08 crypt of the dark kiss 1 10 1 Show

Unlock: Ring of Fire Resistance

2019-01-21 09:14 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 10 1 Show

Unlock: Scroll of Absorb Elements [Table A / 8 TCP / Tiers 1-4]

Unlock: Scroll of Comprehend Languages [Table A / 8 TCP / Tiers 1-4]

Unlock: Helm of Comprehend Languages // Magic Table B // 8 Tier 1 TCP. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion”.

Story Reward: Cult of Zariel. Sacrificing Ser Gertz has earned you the favor of the Archdevil Zariel. Go forth and recruit more souls in the name of Zariel. “You are the protector of the Nine Hells. All that stands between the demonic incursion and planar devastation is your will and might. Praise be to Zariel, our most fierce and brave leader, rightful ruler of Avernus. Eternal death to all who oppose her noble goal.”

Flaw: "Kai: Without devils and their enduring sacrifices, the material plane would be overrun with demonic hordes"

Entered Temple of Orcus. Mephisto twins are with you.

2019-01-14 02:54 DDAL00-05 Winter's Splendor 1 5 0.5 Show

Unlock: Bell of Silent Carols (Horn of Silent Alarm) Wondrous Item, Common. This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell's ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.

Unlock: Boots of the Winterland. Wondrous Item, uncommon (requires attunement) - Magic Table F. These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.

Story Award: A Gift of Golden Wings. Sing or reciting the lyrics to Golden Wings takes one minute. If a good-aligned character casts find familiar after making a successful DC 15 Charisma (Performance) check, they may summon a celestial gold pseudodragon to serve as their familiar. This creature is lawful good and abandons the character if they ever willingly harm a celestial.

Story Award: Respect Of The City Watch. One check at advantage on one check to avoid penalty when caught committing a crime that doesn't involve murder, theft, or assault.

2019-03-03 12:35 CCC-BMG-MOON3-1 Atop the Fairheights 1 10 1 Show

Unlock: Belt of Dwarvenkind

2019-02-24 08:32 DDAL05-17 Hartkiller’s Horn 1 10 1 Show

Unlock: Dagger of Venom. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn. The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue.

Story Award: Gratitude of Hartkiller. You have claimed the divine spark of the Beast of Talos for Hartkiller and outfitted him for his battle with Jarl Ryndölg. In doing so you have writ your name into his legend. You may choose to spend 50 downtime days spreading word of your and Hartkiller's inspired deeds in Hartsvale. Upon doing so, you gain the benefit of the Gratitude of Hartkiller story award. Gratitude of Hartkiller. In spreading the truth about the events that unfolded in Hartsvale, you find yourself blessed by the All-Father and gain temporary use of the Lucky feat, except that any expended luck points don’t return. Once all three points have been spent, remove this story award.

2019-02-20 11:40 DDEX3-3 The Occupation of Szith Morcane 1 10 1 Show

Unlock: Staff of Swarming Insects. This staff is made of finely-polished white wood. The insects summoned by the staff take the form of winged spiders with gossamer wings. Rare, Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard This item can be purchased for 20 TCP earned in Tier 2 off of Table G. This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses. Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud: While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.

Item: Potion of Greater Healing.

2019-02-14 13:00 DDAL 08-10 The Skull Square Murders 1 10 1 Amulet of Health Show

Amulet of Health. Wondrous Item, rare (requires attunement). Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

2019-11-24 18:02 DDAL08-10 The Skull Square Murders 1 10 1 Show DM Log

Deja Vu DM Quest: Unlocked Amulet of Health

2019-03-01 11:00 DDEX1-10 Tyranny in Phlan 1 10 1 Show

Unlock: Ioun Stone of Protection. Wondrous item, rare (requires attunement). You gain a +1 bonus to AC while this dusty rose prism orbits your head.

2019-11-24 18:03 DDAL-DRW01 Breaking Umberlee’s Resolve 1 15 1.5 Show DM Log
2019-03-23 15:00 Ddal00-06 The Lost Laboratory of Kwalish 1 20 2 Show

Unlock:

Boots of Striding and Springing

Bag of Tricks (Tan)

Heward's Hireling Armor

Galder's Bubble Pipe

Manual of Golems (Flesh)

Manual of Golems (Iron)

Blade of the Medusa

Leather Golem Armor

Ioun Stone of Supreme Intellect (Rare). You gain a +1 bonus to Intelligence checks while this faceted sphere orbits your head.

Ioun Stone of Self-Preservation (Rare). You gain a +1 bonus to Intelligence saving throws while this silvery gem orbits your head.