KAI Character Sheet
Wand of Viscid Globs,
Sun Blade,
Tome of Leadership and Influence,
Rod of the Pact Keeper +3,
Demon Armor,
Dragon Scale Mail (Gold),
Broom of Flying,
Staff of the Magi,
Belt of Storm Giant Strength
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime ▲ | Magic Items | ||
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2019-09-07 14:06 | Downtime Catchup | -150 | Show | |||||
2019-09-07 14:50 | Trade Log | -15 | Sentinel Shield > Broom of Flying | Show Trade Log | ||||
Traded KAI's Sentinel Shield for Gargan's Broom of Flying |
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2019-04-07 09:03 | Trade Log | -15 | Amulet of Health > Ring of Spell Storing | Show Trade Log | ||||
Traded Phoenix's Ring of Spell Storing for KAI's Amulet of Health. |
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2019-09-07 14:42 | Trade Log | -15 | Stone Plate Armor +2 > Rod of the Pact Keeper +3 | Show Trade Log | ||||
Traded Grimoire's Rod of the Pact Keeper +3 for KAI's Stone Plate +2 |
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2019-01-26 08:00 | DDHC-OotA Out of the Abyss | 1 | 5 | Wand of Viscid Globs | Show | |||
Unlock: Wand of Viscid Globs. Wand, rare (requires attunement). Table G, tier 2-4, 10 TCP. Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expand one of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 ft. of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. The wand regains 1d6+1 expended charges daily at midnight. If you expand the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption. Unlock: Tentacle Rod. Rod, rare (requires attunement), Table G, Tier 2-4, 10 TCP. Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 ft. of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. Item: Potion of Healing |
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2019-01-29 10:00 | CCC-PRIORY-03 Truths in Time | 1 | 5 | Show | ||||
Unlock: Enduring Spellbook. Wonderous Item (Common). This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. This tome is black-leather bound with the image of an ashen clock burned into the cover. Every page is available for use. The hands of the clock show a different time whenever seen. This item can be found in the Xanathar's Guide to Everything. |
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2019-01-14 02:54 | DDAL00-05 Winter's Splendor | 1 | 5 | Show | ||||
Unlock: Bell of Silent Carols (Horn of Silent Alarm) Wondrous Item, Common. This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell's ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn. Unlock: Boots of the Winterland. Wondrous Item, uncommon (requires attunement) - Magic Table F. These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit. Story Award: A Gift of Golden Wings. Sing or reciting the lyrics to Golden Wings takes one minute. If a good-aligned character casts find familiar after making a successful DC 15 Charisma (Performance) check, they may summon a celestial gold pseudodragon to serve as their familiar. This creature is lawful good and abandons the character if they ever willingly harm a celestial. Story Award: Respect Of The City Watch. One check at advantage on one check to avoid penalty when caught committing a crime that doesn't involve murder, theft, or assault. |
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2019-01-25 13:00 | CCC-MCX-01-02 The Rescue | 1 | 5 | Show | ||||
Unlock: Cloak of Billowing. Wondrous Item, common. While wearing this cloak, you can use a bonus action to make it billow dramatically. This item can be found in the Xanathar's Guide to Everything. |
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2019-03-10 12:00 | CCC-GLIP-02-01 Blue Scales | 1 | -10 | 5 | Show | |||
Cold Weather Gear (10gp) Unlock: Arrow Catching Shield |
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2019-02-04 05:17 | DDAL 00-02c Spawn of the Maimed Virulence | 1 | 5 | Show | ||||
Unlock: Bracers of Defense. Wondrous item, Rare (Requires Atunement) (Magic Item Table G: 20 Treasure Points). While wearing these bracers, you gain +2 bonus to AC if you are wearing no armor and no shield. Given as a gift to an honored of the elves of Cormanthor, these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and anywho attune to the bracers can understand and speak Elvish while wearing them. Item: Potion of Poison Resistance |
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2019-01-29 20:47 | DDAL08-03 Dock Ward Double Cross | 1 | 5 | Show | ||||
Unlock: Hat of Disguise. The entire length of this broad, redsilk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon. |
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2019-02-13 11:46 | DDAL07-08 Putting the Dead to Rest | 1 | 5 | Show | ||||
Unlock: Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid) This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily a dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend I charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff |
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2019-02-12 13:00 | DDAL00-02 Lost Tales of Myth Drannor | 1 | 5 | Show | ||||
Unlock: Velahr’Kerym (Flame Tongue Longsword). Weapon, rare (requires attunement). This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. This item can be found in the Dungeon Master’s Guide. |
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2019-01-31 09:51 | DDHC-WDH Waterdeep Dragon Heist | 1 | 7.5 | Show | ||||
Unlock: Ring of Warmth (Tier 1, Table F, 16 TCP). |
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2019-02-11 02:03 | DDHC-TYP Tales from the Yawning Portal | 1 | 10 | Sun Blade | Show | |||
Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring. Story Award: Free use of the raise dead or greater restoration spell. Story Award: Unlock one item from magic item tables F or G. |
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2019-01-21 09:14 | CCC-AETHER-01-01 The Heir of Orcus: Verse I | 1 | 10 | Show | ||||
Unlock: Scroll of Absorb Elements [Table A / 8 TCP / Tiers 1-4] Unlock: Scroll of Comprehend Languages [Table A / 8 TCP / Tiers 1-4] Unlock: Helm of Comprehend Languages // Magic Table B // 8 Tier 1 TCP. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion”. Story Reward: Cult of Zariel. Sacrificing Ser Gertz has earned you the favor of the Archdevil Zariel. Go forth and recruit more souls in the name of Zariel. “You are the protector of the Nine Hells. All that stands between the demonic incursion and planar devastation is your will and might. Praise be to Zariel, our most fierce and brave leader, rightful ruler of Avernus. Eternal death to all who oppose her noble goal.” Flaw: "Kai: Without devils and their enduring sacrifices, the material plane would be overrun with demonic hordes" Entered Temple of Orcus. Mephisto twins are with you. |
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2019-01-31 18:30 | Ddal08-08 crypt of the dark kiss | 1 | 10 | Show | ||||
Unlock: Ring of Fire Resistance |
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2019-03-03 12:35 | CCC-BMG-MOON3-1 Atop the Fairheights | 1 | 10 | Show | ||||
Unlock: Belt of Dwarvenkind |
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2019-03-01 11:00 | DDEX1-10 Tyranny in Phlan | 1 | 10 | Show | ||||
Unlock: Ioun Stone of Protection. Wondrous item, rare (requires attunement). You gain a +1 bonus to AC while this dusty rose prism orbits your head. |
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2019-02-24 08:32 | DDAL05-17 Hartkiller’s Horn | 1 | 10 | Show | ||||
Unlock: Dagger of Venom. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn. The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue. Story Award: Gratitude of Hartkiller. You have claimed the divine spark of the Beast of Talos for Hartkiller and outfitted him for his battle with Jarl Ryndölg. In doing so you have writ your name into his legend. You may choose to spend 50 downtime days spreading word of your and Hartkiller's inspired deeds in Hartsvale. Upon doing so, you gain the benefit of the Gratitude of Hartkiller story award. Gratitude of Hartkiller. In spreading the truth about the events that unfolded in Hartsvale, you find yourself blessed by the All-Father and gain temporary use of the Lucky feat, except that any expended luck points don’t return. Once all three points have been spent, remove this story award. |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime ▲ | Renown | |
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2019-09-07 14:06 | Downtime Catchup | 8 | -150 | Show | ||||
2019-09-07 14:50 | Trade Log | -15 | Show Trade Log | |||||
Traded KAI's Sentinel Shield for Gargan's Broom of Flying |
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2019-04-07 09:03 | Trade Log | -15 | Show Trade Log | |||||
Traded Phoenix's Ring of Spell Storing for KAI's Amulet of Health. |
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2019-09-07 14:42 | Trade Log | -15 | Show Trade Log | |||||
Traded Grimoire's Rod of the Pact Keeper +3 for KAI's Stone Plate +2 |
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2019-01-26 08:00 | DDHC-OotA Out of the Abyss | 1 | 1 | 2 | 2 | 5 | 0.5 | Show |
Unlock: Wand of Viscid Globs. Wand, rare (requires attunement). Table G, tier 2-4, 10 TCP. Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expand one of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 ft. of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. The wand regains 1d6+1 expended charges daily at midnight. If you expand the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption. Unlock: Tentacle Rod. Rod, rare (requires attunement), Table G, Tier 2-4, 10 TCP. Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 ft. of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. Item: Potion of Healing |
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2019-01-29 10:00 | CCC-PRIORY-03 Truths in Time | 1 | 1 | 2 | 2 | 5 | 0.5 | Show |
Unlock: Enduring Spellbook. Wonderous Item (Common). This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. This tome is black-leather bound with the image of an ashen clock burned into the cover. Every page is available for use. The hands of the clock show a different time whenever seen. This item can be found in the Xanathar's Guide to Everything. |
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2019-01-14 02:54 | DDAL00-05 Winter's Splendor | 1 | 1 | 4 | 4 | 5 | 0.5 | Show |
Unlock: Bell of Silent Carols (Horn of Silent Alarm) Wondrous Item, Common. This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell's ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn. Unlock: Boots of the Winterland. Wondrous Item, uncommon (requires attunement) - Magic Table F. These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit. Story Award: A Gift of Golden Wings. Sing or reciting the lyrics to Golden Wings takes one minute. If a good-aligned character casts find familiar after making a successful DC 15 Charisma (Performance) check, they may summon a celestial gold pseudodragon to serve as their familiar. This creature is lawful good and abandons the character if they ever willingly harm a celestial. Story Award: Respect Of The City Watch. One check at advantage on one check to avoid penalty when caught committing a crime that doesn't involve murder, theft, or assault. |
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2019-01-25 13:00 | CCC-MCX-01-02 The Rescue | 1 | 1 | 2 | 2 | 5 | 0.5 | Show |
Unlock: Cloak of Billowing. Wondrous Item, common. While wearing this cloak, you can use a bonus action to make it billow dramatically. This item can be found in the Xanathar's Guide to Everything. |
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2019-03-10 12:00 | CCC-GLIP-02-01 Blue Scales | 2 | 1 | 2 | 2 | 5 | 0.5 | Show |
Cold Weather Gear (10gp) Unlock: Arrow Catching Shield |
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2019-02-04 05:17 | DDAL 00-02c Spawn of the Maimed Virulence | 2 | 1 | 2 | 2 | 5 | 0.5 | Show |
Unlock: Bracers of Defense. Wondrous item, Rare (Requires Atunement) (Magic Item Table G: 20 Treasure Points). While wearing these bracers, you gain +2 bonus to AC if you are wearing no armor and no shield. Given as a gift to an honored of the elves of Cormanthor, these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and anywho attune to the bracers can understand and speak Elvish while wearing them. Item: Potion of Poison Resistance |
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2019-01-29 20:47 | DDAL08-03 Dock Ward Double Cross | 1 | 1 | 2 | 2 | 5 | 0.5 | Show |
Unlock: Hat of Disguise. The entire length of this broad, redsilk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon. |
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2019-02-13 11:46 | DDAL07-08 Putting the Dead to Rest | 2 | 1 | 2 | 2 | 5 | 0.5 | Show |
Unlock: Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid) This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily a dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend I charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff |
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2019-02-12 13:00 | DDAL00-02 Lost Tales of Myth Drannor | 2 | 1 | 2 | 2 | 5 | 0.5 | Show |
Unlock: Velahr’Kerym (Flame Tongue Longsword). Weapon, rare (requires attunement). This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. This item can be found in the Dungeon Master’s Guide. |
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2019-01-31 09:51 | DDHC-WDH Waterdeep Dragon Heist | 2 | 1 | 3 | 11 | 7.5 | 0.5 | Show |
Unlock: Ring of Warmth (Tier 1, Table F, 16 TCP). |
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2019-02-11 02:03 | DDHC-TYP Tales from the Yawning Portal | 2 | 1 | 5 | 29 | 10 | 1 | Show |
Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring. Story Award: Free use of the raise dead or greater restoration spell. Story Award: Unlock one item from magic item tables F or G. |
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2019-01-21 09:14 | CCC-AETHER-01-01 The Heir of Orcus: Verse I | 1 | 1 | 4 | 4 | 10 | 1 | Show |
Unlock: Scroll of Absorb Elements [Table A / 8 TCP / Tiers 1-4] Unlock: Scroll of Comprehend Languages [Table A / 8 TCP / Tiers 1-4] Unlock: Helm of Comprehend Languages // Magic Table B // 8 Tier 1 TCP. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion”. Story Reward: Cult of Zariel. Sacrificing Ser Gertz has earned you the favor of the Archdevil Zariel. Go forth and recruit more souls in the name of Zariel. “You are the protector of the Nine Hells. All that stands between the demonic incursion and planar devastation is your will and might. Praise be to Zariel, our most fierce and brave leader, rightful ruler of Avernus. Eternal death to all who oppose her noble goal.” Flaw: "Kai: Without devils and their enduring sacrifices, the material plane would be overrun with demonic hordes" Entered Temple of Orcus. Mephisto twins are with you. |
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2019-01-31 18:30 | Ddal08-08 crypt of the dark kiss | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Unlock: Ring of Fire Resistance |
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2019-03-03 12:35 | CCC-BMG-MOON3-1 Atop the Fairheights | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Unlock: Belt of Dwarvenkind |
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2019-03-01 11:00 | DDEX1-10 Tyranny in Phlan | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Unlock: Ioun Stone of Protection. Wondrous item, rare (requires attunement). You gain a +1 bonus to AC while this dusty rose prism orbits your head. |
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2019-02-24 08:32 | DDAL05-17 Hartkiller’s Horn | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Unlock: Dagger of Venom. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn. The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue. Story Award: Gratitude of Hartkiller. You have claimed the divine spark of the Beast of Talos for Hartkiller and outfitted him for his battle with Jarl Ryndölg. In doing so you have writ your name into his legend. You may choose to spend 50 downtime days spreading word of your and Hartkiller's inspired deeds in Hartsvale. Upon doing so, you gain the benefit of the Gratitude of Hartkiller story award. Gratitude of Hartkiller. In spreading the truth about the events that unfolded in Hartsvale, you find yourself blessed by the All-Father and gain temporary use of the Lucky feat, except that any expended luck points don’t return. Once all three points have been spent, remove this story award. |
Date Played | Adventure Title | Session | XP | GP | Downtime ▲ | Renown | Magic Items | |
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2019-09-07 14:06 | Downtime Catchup | -150 | Show | |||||
2019-09-07 14:50 | Trade Log | -15 | Sentinel Shield > Broom of Flying | Show Trade Log | ||||
Traded KAI's Sentinel Shield for Gargan's Broom of Flying |
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2019-04-07 09:03 | Trade Log | -15 | Amulet of Health > Ring of Spell Storing | Show Trade Log | ||||
Traded Phoenix's Ring of Spell Storing for KAI's Amulet of Health. |
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2019-09-07 14:42 | Trade Log | -15 | Stone Plate Armor +2 > Rod of the Pact Keeper +3 | Show Trade Log | ||||
Traded Grimoire's Rod of the Pact Keeper +3 for KAI's Stone Plate +2 |
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2019-01-26 08:00 | DDHC-OotA Out of the Abyss | 1 | 5 | 0.5 | Wand of Viscid Globs | Show | ||
Unlock: Wand of Viscid Globs. Wand, rare (requires attunement). Table G, tier 2-4, 10 TCP. Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expand one of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 ft. of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. The wand regains 1d6+1 expended charges daily at midnight. If you expand the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption. Unlock: Tentacle Rod. Rod, rare (requires attunement), Table G, Tier 2-4, 10 TCP. Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 ft. of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. Item: Potion of Healing |
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2019-01-29 10:00 | CCC-PRIORY-03 Truths in Time | 1 | 5 | 0.5 | Show | |||
Unlock: Enduring Spellbook. Wonderous Item (Common). This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. This tome is black-leather bound with the image of an ashen clock burned into the cover. Every page is available for use. The hands of the clock show a different time whenever seen. This item can be found in the Xanathar's Guide to Everything. |
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2019-01-14 02:54 | DDAL00-05 Winter's Splendor | 1 | 5 | 0.5 | Show | |||
Unlock: Bell of Silent Carols (Horn of Silent Alarm) Wondrous Item, Common. This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell's ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn. Unlock: Boots of the Winterland. Wondrous Item, uncommon (requires attunement) - Magic Table F. These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit. Story Award: A Gift of Golden Wings. Sing or reciting the lyrics to Golden Wings takes one minute. If a good-aligned character casts find familiar after making a successful DC 15 Charisma (Performance) check, they may summon a celestial gold pseudodragon to serve as their familiar. This creature is lawful good and abandons the character if they ever willingly harm a celestial. Story Award: Respect Of The City Watch. One check at advantage on one check to avoid penalty when caught committing a crime that doesn't involve murder, theft, or assault. |
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2019-01-25 13:00 | CCC-MCX-01-02 The Rescue | 1 | 5 | 0.5 | Show | |||
Unlock: Cloak of Billowing. Wondrous Item, common. While wearing this cloak, you can use a bonus action to make it billow dramatically. This item can be found in the Xanathar's Guide to Everything. |
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2019-03-10 12:00 | CCC-GLIP-02-01 Blue Scales | 1 | -10 | 5 | 0.5 | Show | ||
Cold Weather Gear (10gp) Unlock: Arrow Catching Shield |
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2019-02-04 05:17 | DDAL 00-02c Spawn of the Maimed Virulence | 1 | 5 | 0.5 | Show | |||
Unlock: Bracers of Defense. Wondrous item, Rare (Requires Atunement) (Magic Item Table G: 20 Treasure Points). While wearing these bracers, you gain +2 bonus to AC if you are wearing no armor and no shield. Given as a gift to an honored of the elves of Cormanthor, these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and anywho attune to the bracers can understand and speak Elvish while wearing them. Item: Potion of Poison Resistance |
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2019-01-29 20:47 | DDAL08-03 Dock Ward Double Cross | 1 | 5 | 0.5 | Show | |||
Unlock: Hat of Disguise. The entire length of this broad, redsilk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon. |
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2019-02-13 11:46 | DDAL07-08 Putting the Dead to Rest | 1 | 5 | 0.5 | Show | |||
Unlock: Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid) This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily a dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend I charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff |
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2019-02-12 13:00 | DDAL00-02 Lost Tales of Myth Drannor | 1 | 5 | 0.5 | Show | |||
Unlock: Velahr’Kerym (Flame Tongue Longsword). Weapon, rare (requires attunement). This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. This item can be found in the Dungeon Master’s Guide. |
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2019-01-31 09:51 | DDHC-WDH Waterdeep Dragon Heist | 1 | 7.5 | 0.5 | Show | |||
Unlock: Ring of Warmth (Tier 1, Table F, 16 TCP). |
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2019-02-11 02:03 | DDHC-TYP Tales from the Yawning Portal | 1 | 10 | 1 | Sun Blade | Show | ||
Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring. Story Award: Free use of the raise dead or greater restoration spell. Story Award: Unlock one item from magic item tables F or G. |
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2019-01-21 09:14 | CCC-AETHER-01-01 The Heir of Orcus: Verse I | 1 | 10 | 1 | Show | |||
Unlock: Scroll of Absorb Elements [Table A / 8 TCP / Tiers 1-4] Unlock: Scroll of Comprehend Languages [Table A / 8 TCP / Tiers 1-4] Unlock: Helm of Comprehend Languages // Magic Table B // 8 Tier 1 TCP. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion”. Story Reward: Cult of Zariel. Sacrificing Ser Gertz has earned you the favor of the Archdevil Zariel. Go forth and recruit more souls in the name of Zariel. “You are the protector of the Nine Hells. All that stands between the demonic incursion and planar devastation is your will and might. Praise be to Zariel, our most fierce and brave leader, rightful ruler of Avernus. Eternal death to all who oppose her noble goal.” Flaw: "Kai: Without devils and their enduring sacrifices, the material plane would be overrun with demonic hordes" Entered Temple of Orcus. Mephisto twins are with you. |
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2019-01-31 18:30 | Ddal08-08 crypt of the dark kiss | 1 | 10 | 1 | Show | |||
Unlock: Ring of Fire Resistance |
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2019-03-03 12:35 | CCC-BMG-MOON3-1 Atop the Fairheights | 1 | 10 | 1 | Show | |||
Unlock: Belt of Dwarvenkind |
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2019-03-01 11:00 | DDEX1-10 Tyranny in Phlan | 1 | 10 | 1 | Show | |||
Unlock: Ioun Stone of Protection. Wondrous item, rare (requires attunement). You gain a +1 bonus to AC while this dusty rose prism orbits your head. |
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2019-02-24 08:32 | DDAL05-17 Hartkiller’s Horn | 1 | 10 | 1 | Show | |||
Unlock: Dagger of Venom. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn. The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue. Story Award: Gratitude of Hartkiller. You have claimed the divine spark of the Beast of Talos for Hartkiller and outfitted him for his battle with Jarl Ryndölg. In doing so you have writ your name into his legend. You may choose to spend 50 downtime days spreading word of your and Hartkiller's inspired deeds in Hartsvale. Upon doing so, you gain the benefit of the Gratitude of Hartkiller story award. Gratitude of Hartkiller. In spreading the truth about the events that unfolded in Hartsvale, you find yourself blessed by the All-Father and gain temporary use of the Lucky feat, except that any expended luck points don’t return. Once all three points have been spent, remove this story award. |