Grimoire Gutterspawn Character Sheet

Season:
8
Race:
Brass Dragonborn
Class:
Paladin
Background:
Acolyte
Lifestyle:
None
Current Level:
20
Total GP:
37541
Total Downtime:
62.5
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Vindicator (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Flame Tongue Greatsword,
Staff of the Magi,
Cloak of Invisibility,
Tome of Leadership and Influence,
Dread Helm,
Belt of Storm Giant Strength,
Stone Plate +2,
Rod of Lordly Might,
Holy Avenger Longsword,
Shield +3,
Blackrazor

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2018-10-01 22:02 Waterdeep: Dragon Heist 1 10 7.5 Show

Grum’shar's Spellbook
* Burning hands
* Disguise self
* False life
* Shield
* Unseen servant
* Witch bolt

2018-10-08 18:00 DDHC-WDH Waterdeep Dragon Heist 2 75 7.5 Show

Story Awards
* Volo’s Guide to IOUs - Volothamp Geddarm has presented you with a loan for the cost of the initial upkeep of your tavern. In exchange, all he asks is that you stock his books, sell his books, market his books, provide free room & board for him upon request, and to not let Fai Chen enter the premises. He's not willing to explain the last bit, but instead references "some misunderstanding in the markets of Amn". He is known for making dubious investment choices, though, and is unable to provide any further money for the maintenance and operation of the tavern.

2018-10-22 18:00 DDHC-WDH Waterdeep Dragon Heist 3 7.5 Show
2018-11-05 12:39 DDHC-WDH Waterdeep Dragon Heist 4 14 7.5 Show
2018-11-12 10:13 DDHC-WDH Waterdeep Dragon Heist 5 7.5 Show

Losser's Spellbook
* 1st level: detect magic, mage armor, magic missile, shield
* 2nd level: misty step, suggestion
* 3rd level: animate dead, fireball, fly
* 4th level: blight, ice storm
* 5th level: cone of cold

2018-11-19 17:00 DDHC-WDH Waterdeep Dragon Heist 5 Show

Story Awards
* Stone of Gollor

2018-11-26 21:46 DDHC-WDH Waterdeep Dragon Heist 7.5 Show

Nar'l Xibrindas' Spellbook
* 1st level: mage armor, magic missile, shield, witch bolt
* 2nd level: alter self, misty step, web
* 3rd level: fly, lightning bolt
* 4th level: Evard’s black tentacles, greater invisibility
* 5th level: cloudkill

2018-12-10 22:22 DDHC-WDH Waterdeep Dragon Heist 7.5 Show
2019-01-09 05:00 DDHC-TYP Tales from the Yawning Portal 1 15 Goggles of Night, Blackrazor Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-01-14 11:56 DDAL08-08 Crypt of the Dark Kiss 1 10 Ring of Fire Resistance Show

Unlock: Ring of Fire Resistance

2019-01-15 12:54 DDAL08-09 Fangs and Frogs 1 10 Wand of Lightning Bolts Show

Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Unlock: Potion of Heroism.

2019-01-18 04:00 DDAL08-07 Into the Dark 1 10 Mace of Smiting Show

Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours.

2019-01-20 13:00 DDHC-DoMM Dungeon of the Mad Mage 1 10 Show

Level 2

2019-01-27 13:00 DDHC-DoMM Dungeon of the Mad Mage 2 10 Show

Level 3

2019-02-03 13:00 DDHC-DoMM Dungeon of the Mad Mage 3 10 Show

Level 4.

2019-02-10 13:10 DDHC-DoMM Dungeon of the Mad Mage 4 0 10 Cloak of the Manta Ray, Rope of Climbing Show

Unlock: Cloak of the Manta Ray. Wondrous item, uncommon. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.

Unlock: Rope of Climbing. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

Turned in magic items totalling 1000 GP.

2019-02-15 21:51 Downtime Catchup -75 Show
2019-02-16 08:00 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 10 Belt of Fire Giant Strength Show

Unlock: Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Price: 20 tier 3 TCP

Item: Potion of Greater Healing

2019-02-20 05:40 DDAL05-8 Durlag’s Tower 1 10 Staff of Thunder and Lightning Show

Unlock: Staff of Thunder and Lightning. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.

Story Award: Vergadain’s Firespirits. Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe! You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

Item: Potion of Superior Healing

2018-09-24 20:51 DDAL08-00 Once In Waterdeep 0 10 Show

Story Awards
* Faction Favor - You have won the favor of two of the great factions: The Emerald Enclave, the Lords’ Alliance, the Zhentarim, the Order of the Gauntlet, the Harpers, or Force Grey (circle which factions apply when you receive this award). As the bearer of this award, you may at any time replace your own background feature with the Safe Haven background feature (Sword Coast Adventurer’s Guide).
In addition, you may call upon these factions to cast raise dead on your character if your remains are taken to Waterdeep. Doing so removes this story award from your record. You can use this favor even if you don’t have the Faction Agent background.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2018-10-01 22:02 Waterdeep: Dragon Heist 1 1 3 6 7.5 0.5 Show

Grum’shar's Spellbook
* Burning hands
* Disguise self
* False life
* Shield
* Unseen servant
* Witch bolt

2018-10-08 18:00 DDHC-WDH Waterdeep Dragon Heist 1 2 3 6 7.5 1 Show

Story Awards
* Volo’s Guide to IOUs - Volothamp Geddarm has presented you with a loan for the cost of the initial upkeep of your tavern. In exchange, all he asks is that you stock his books, sell his books, market his books, provide free room & board for him upon request, and to not let Fai Chen enter the premises. He's not willing to explain the last bit, but instead references "some misunderstanding in the markets of Amn". He is known for making dubious investment choices, though, and is unable to provide any further money for the maintenance and operation of the tavern.

2018-10-22 18:00 DDHC-WDH Waterdeep Dragon Heist 1 3 3 3 7.5 1 Show
2018-11-05 12:39 DDHC-WDH Waterdeep Dragon Heist 1 4 3 3 7.5 0.5 Show
2018-11-12 10:13 DDHC-WDH Waterdeep Dragon Heist 2 5 3 6 7.5 1 Show

Losser's Spellbook
* 1st level: detect magic, mage armor, magic missile, shield
* 2nd level: misty step, suggestion
* 3rd level: animate dead, fireball, fly
* 4th level: blight, ice storm
* 5th level: cone of cold

2018-11-19 17:00 DDHC-WDH Waterdeep Dragon Heist 2 3 6 5 0.5 Show

Story Awards
* Stone of Gollor

2018-11-26 21:46 DDHC-WDH Waterdeep Dragon Heist 2 3 6 7.5 1 Show

Nar'l Xibrindas' Spellbook
* 1st level: mage armor, magic missile, shield, witch bolt
* 2nd level: alter self, misty step, web
* 3rd level: fly, lightning bolt
* 4th level: Evard’s black tentacles, greater invisibility
* 5th level: cloudkill

2018-12-10 22:22 DDHC-WDH Waterdeep Dragon Heist 2 3 14 7.5 7 Show
2019-01-09 05:00 DDHC-TYP Tales from the Yawning Portal 2 1 6 30 15 1.5 Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-01-14 11:56 DDAL08-08 Crypt of the Dark Kiss 2 1 4 4 10 1 Show

Unlock: Ring of Fire Resistance

2019-01-15 12:54 DDAL08-09 Fangs and Frogs 2 1 4 4 10 1 Show

Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Unlock: Potion of Heroism.

2019-01-18 04:00 DDAL08-07 Into the Dark 2 1 4 4 10 1 Show

Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours.

2019-01-20 13:00 DDHC-DoMM Dungeon of the Mad Mage 2 1 4 4 10 1 Show

Level 2

2019-01-27 13:00 DDHC-DoMM Dungeon of the Mad Mage 2 2 4 4 10 1 Show

Level 3

2019-02-03 13:00 DDHC-DoMM Dungeon of the Mad Mage 2 3 4 4 10 1 Show

Level 4.

2019-02-10 13:10 DDHC-DoMM Dungeon of the Mad Mage 2 4 4 4 10 1 Show

Unlock: Cloak of the Manta Ray. Wondrous item, uncommon. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.

Unlock: Rope of Climbing. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

Turned in magic items totalling 1000 GP.

2019-02-15 21:51 Downtime Catchup 2 -75 Show
2019-02-16 08:00 CCC-ALMOG-03 TALES03-01 Claws of Fury 3 1 4 8 10 1 Show

Unlock: Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Price: 20 tier 3 TCP

Item: Potion of Greater Healing

2019-02-20 05:40 DDAL05-8 Durlag’s Tower 3 1 4 8 10 1 Show

Unlock: Staff of Thunder and Lightning. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.

Story Award: Vergadain’s Firespirits. Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe! You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

Item: Potion of Superior Healing

2018-09-24 20:51 DDAL08-00 Once In Waterdeep 1 0 4 4 10 1 Show

Story Awards
* Faction Favor - You have won the favor of two of the great factions: The Emerald Enclave, the Lords’ Alliance, the Zhentarim, the Order of the Gauntlet, the Harpers, or Force Grey (circle which factions apply when you receive this award). As the bearer of this award, you may at any time replace your own background feature with the Safe Haven background feature (Sword Coast Adventurer’s Guide).
In addition, you may call upon these factions to cast raise dead on your character if your remains are taken to Waterdeep. Doing so removes this story award from your record. You can use this favor even if you don’t have the Faction Agent background.

Date Played Adventure Title Session XP ▼ GP Downtime Renown Magic Items
2018-10-01 22:02 Waterdeep: Dragon Heist 1 10 7.5 0.5 Show

Grum’shar's Spellbook
* Burning hands
* Disguise self
* False life
* Shield
* Unseen servant
* Witch bolt

2018-10-08 18:00 DDHC-WDH Waterdeep Dragon Heist 2 75 7.5 1 Show

Story Awards
* Volo’s Guide to IOUs - Volothamp Geddarm has presented you with a loan for the cost of the initial upkeep of your tavern. In exchange, all he asks is that you stock his books, sell his books, market his books, provide free room & board for him upon request, and to not let Fai Chen enter the premises. He's not willing to explain the last bit, but instead references "some misunderstanding in the markets of Amn". He is known for making dubious investment choices, though, and is unable to provide any further money for the maintenance and operation of the tavern.

2018-10-22 18:00 DDHC-WDH Waterdeep Dragon Heist 3 7.5 1 Show
2018-11-05 12:39 DDHC-WDH Waterdeep Dragon Heist 4 14 7.5 0.5 Show
2018-11-12 10:13 DDHC-WDH Waterdeep Dragon Heist 5 7.5 1 Show

Losser's Spellbook
* 1st level: detect magic, mage armor, magic missile, shield
* 2nd level: misty step, suggestion
* 3rd level: animate dead, fireball, fly
* 4th level: blight, ice storm
* 5th level: cone of cold

2018-11-19 17:00 DDHC-WDH Waterdeep Dragon Heist 5 0.5 Show

Story Awards
* Stone of Gollor

2018-11-26 21:46 DDHC-WDH Waterdeep Dragon Heist 7.5 1 Show

Nar'l Xibrindas' Spellbook
* 1st level: mage armor, magic missile, shield, witch bolt
* 2nd level: alter self, misty step, web
* 3rd level: fly, lightning bolt
* 4th level: Evard’s black tentacles, greater invisibility
* 5th level: cloudkill

2018-12-10 22:22 DDHC-WDH Waterdeep Dragon Heist 7.5 7 Show
2019-01-09 05:00 DDHC-TYP Tales from the Yawning Portal 1 15 1.5 Goggles of Night, Blackrazor Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-01-14 11:56 DDAL08-08 Crypt of the Dark Kiss 1 10 1 Ring of Fire Resistance Show

Unlock: Ring of Fire Resistance

2019-01-15 12:54 DDAL08-09 Fangs and Frogs 1 10 1 Wand of Lightning Bolts Show

Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Unlock: Potion of Heroism.

2019-01-18 04:00 DDAL08-07 Into the Dark 1 10 1 Mace of Smiting Show

Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours.

2019-01-20 13:00 DDHC-DoMM Dungeon of the Mad Mage 1 10 1 Show

Level 2

2019-01-27 13:00 DDHC-DoMM Dungeon of the Mad Mage 2 10 1 Show

Level 3

2019-02-03 13:00 DDHC-DoMM Dungeon of the Mad Mage 3 10 1 Show

Level 4.

2019-02-10 13:10 DDHC-DoMM Dungeon of the Mad Mage 4 0 10 1 Cloak of the Manta Ray, Rope of Climbing Show

Unlock: Cloak of the Manta Ray. Wondrous item, uncommon. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.

Unlock: Rope of Climbing. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

Turned in magic items totalling 1000 GP.

2019-02-15 21:51 Downtime Catchup -75 Show
2019-02-16 08:00 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 10 1 Belt of Fire Giant Strength Show

Unlock: Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Price: 20 tier 3 TCP

Item: Potion of Greater Healing

2019-02-20 05:40 DDAL05-8 Durlag’s Tower 1 10 1 Staff of Thunder and Lightning Show

Unlock: Staff of Thunder and Lightning. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.

Story Award: Vergadain’s Firespirits. Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe! You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

Item: Potion of Superior Healing

2018-09-24 20:51 DDAL08-00 Once In Waterdeep 0 10 1 Show

Story Awards
* Faction Favor - You have won the favor of two of the great factions: The Emerald Enclave, the Lords’ Alliance, the Zhentarim, the Order of the Gauntlet, the Harpers, or Force Grey (circle which factions apply when you receive this award). As the bearer of this award, you may at any time replace your own background feature with the Safe Haven background feature (Sword Coast Adventurer’s Guide).
In addition, you may call upon these factions to cast raise dead on your character if your remains are taken to Waterdeep. Doing so removes this story award from your record. You can use this favor even if you don’t have the Faction Agent background.