Grimoire Gutterspawn Character Sheet

Season:
8
Race:
Brass Dragonborn
Class:
Paladin
Background:
Acolyte
Lifestyle:
None
Current Level:
20
Total GP:
37541
Total Downtime:
62.5
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Vindicator (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Flame Tongue Greatsword,
Staff of the Magi,
Cloak of Invisibility,
Tome of Leadership and Influence,
Dread Helm,
Belt of Storm Giant Strength,
Stone Plate +2,
Rod of Lordly Might,
Holy Avenger Longsword,
Shield +3,
Blackrazor

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2018-10-01 22:02 Waterdeep: Dragon Heist 1 10 7.5 Show

Grum’shar's Spellbook
* Burning hands
* Disguise self
* False life
* Shield
* Unseen servant
* Witch bolt

2019-09-05 19:59 DDHC-DMM Dungeon of the Mad Mage 1 3250 5 Nine Lives Stealer (Longsword) Show

Nine Lives Stealer (Longsword)

2019-08-05 08:00 DDAL06-03 Crypt of the Death Giants 1 5 Belt of Storm Giant Strength Show

Unlock: Belt of Storm Giant Strength.

Story Award: Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Story Award: Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Story Award: Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2018-11-19 17:00 DDHC-WDH Waterdeep Dragon Heist 5 Show

Story Awards
* Stone of Gollor

2018-11-05 12:39 DDHC-WDH Waterdeep Dragon Heist 4 14 7.5 Show
2019-01-20 13:00 DDHC-DoMM Dungeon of the Mad Mage 1 10 Show

Level 2

2018-11-12 10:13 DDHC-WDH Waterdeep Dragon Heist 5 7.5 Show

Losser's Spellbook
* 1st level: detect magic, mage armor, magic missile, shield
* 2nd level: misty step, suggestion
* 3rd level: animate dead, fireball, fly
* 4th level: blight, ice storm
* 5th level: cone of cold

2018-10-08 18:00 DDHC-WDH Waterdeep Dragon Heist 2 75 7.5 Show

Story Awards
* Volo’s Guide to IOUs - Volothamp Geddarm has presented you with a loan for the cost of the initial upkeep of your tavern. In exchange, all he asks is that you stock his books, sell his books, market his books, provide free room & board for him upon request, and to not let Fai Chen enter the premises. He's not willing to explain the last bit, but instead references "some misunderstanding in the markets of Amn". He is known for making dubious investment choices, though, and is unable to provide any further money for the maintenance and operation of the tavern.

2019-01-14 11:56 DDAL08-08 Crypt of the Dark Kiss 1 10 Ring of Fire Resistance Show

Unlock: Ring of Fire Resistance

2019-02-20 05:40 DDAL05-8 Durlag’s Tower 1 10 Staff of Thunder and Lightning Show

Unlock: Staff of Thunder and Lightning. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.

Story Award: Vergadain’s Firespirits. Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe! You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

Item: Potion of Superior Healing

2019-01-15 12:54 DDAL08-09 Fangs and Frogs 1 10 Wand of Lightning Bolts Show

Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Unlock: Potion of Heroism.

2019-01-18 04:00 DDAL08-07 Into the Dark 1 10 Mace of Smiting Show

Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours.

2018-09-24 20:51 DDAL08-00 Once In Waterdeep 0 10 Show

Story Awards
* Faction Favor - You have won the favor of two of the great factions: The Emerald Enclave, the Lords’ Alliance, the Zhentarim, the Order of the Gauntlet, the Harpers, or Force Grey (circle which factions apply when you receive this award). As the bearer of this award, you may at any time replace your own background feature with the Safe Haven background feature (Sword Coast Adventurer’s Guide).
In addition, you may call upon these factions to cast raise dead on your character if your remains are taken to Waterdeep. Doing so removes this story award from your record. You can use this favor even if you don’t have the Faction Agent background.

2019-01-27 13:00 DDHC-DoMM Dungeon of the Mad Mage 2 10 Show

Level 3

2018-11-26 21:46 DDHC-WDH Waterdeep Dragon Heist 7.5 Show

Nar'l Xibrindas' Spellbook
* 1st level: mage armor, magic missile, shield, witch bolt
* 2nd level: alter self, misty step, web
* 3rd level: fly, lightning bolt
* 4th level: Evard’s black tentacles, greater invisibility
* 5th level: cloudkill

2018-10-22 18:00 DDHC-WDH Waterdeep Dragon Heist 3 7.5 Show
2019-02-10 13:10 DDHC-DoMM Dungeon of the Mad Mage 4 0 10 Cloak of the Manta Ray, Rope of Climbing Show

Unlock: Cloak of the Manta Ray. Wondrous item, uncommon. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.

Unlock: Rope of Climbing. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

Turned in magic items totalling 1000 GP.

2019-02-16 08:00 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 10 Belt of Fire Giant Strength Show

Unlock: Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Price: 20 tier 3 TCP

Item: Potion of Greater Healing

2019-02-03 13:00 DDHC-DoMM Dungeon of the Mad Mage 3 10 Show

Level 4.

2019-03-14 09:58 CCC-ROZK-0102 Zhentarim’s Lament 1 -40 Tome of Leadership and Influence Show

Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Ring of Spell Storing: 1x Haste

Date Played Adventure Title Tier Session ACP TCP Downtime Renown ▲
2018-10-01 22:02 Waterdeep: Dragon Heist 1 1 3 6 7.5 0.5 Show

Grum’shar's Spellbook
* Burning hands
* Disguise self
* False life
* Shield
* Unseen servant
* Witch bolt

2019-09-05 19:59 DDHC-DMM Dungeon of the Mad Mage 4 1 2 4 5 0.5 Show

Nine Lives Stealer (Longsword)

2019-08-05 08:00 DDAL06-03 Crypt of the Death Giants 4 1 2 4 5 0.5 Show

Unlock: Belt of Storm Giant Strength.

Story Award: Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Story Award: Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Story Award: Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2018-11-19 17:00 DDHC-WDH Waterdeep Dragon Heist 2 3 6 5 0.5 Show

Story Awards
* Stone of Gollor

2018-11-05 12:39 DDHC-WDH Waterdeep Dragon Heist 1 4 3 3 7.5 0.5 Show
2019-01-20 13:00 DDHC-DoMM Dungeon of the Mad Mage 2 1 4 4 10 1 Show

Level 2

2018-11-12 10:13 DDHC-WDH Waterdeep Dragon Heist 2 5 3 6 7.5 1 Show

Losser's Spellbook
* 1st level: detect magic, mage armor, magic missile, shield
* 2nd level: misty step, suggestion
* 3rd level: animate dead, fireball, fly
* 4th level: blight, ice storm
* 5th level: cone of cold

2018-10-08 18:00 DDHC-WDH Waterdeep Dragon Heist 1 2 3 6 7.5 1 Show

Story Awards
* Volo’s Guide to IOUs - Volothamp Geddarm has presented you with a loan for the cost of the initial upkeep of your tavern. In exchange, all he asks is that you stock his books, sell his books, market his books, provide free room & board for him upon request, and to not let Fai Chen enter the premises. He's not willing to explain the last bit, but instead references "some misunderstanding in the markets of Amn". He is known for making dubious investment choices, though, and is unable to provide any further money for the maintenance and operation of the tavern.

2019-01-14 11:56 DDAL08-08 Crypt of the Dark Kiss 2 1 4 4 10 1 Show

Unlock: Ring of Fire Resistance

2019-02-20 05:40 DDAL05-8 Durlag’s Tower 3 1 4 8 10 1 Show

Unlock: Staff of Thunder and Lightning. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.

Story Award: Vergadain’s Firespirits. Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe! You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

Item: Potion of Superior Healing

2019-01-15 12:54 DDAL08-09 Fangs and Frogs 2 1 4 4 10 1 Show

Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Unlock: Potion of Heroism.

2019-01-18 04:00 DDAL08-07 Into the Dark 2 1 4 4 10 1 Show

Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours.

2018-09-24 20:51 DDAL08-00 Once In Waterdeep 1 0 4 4 10 1 Show

Story Awards
* Faction Favor - You have won the favor of two of the great factions: The Emerald Enclave, the Lords’ Alliance, the Zhentarim, the Order of the Gauntlet, the Harpers, or Force Grey (circle which factions apply when you receive this award). As the bearer of this award, you may at any time replace your own background feature with the Safe Haven background feature (Sword Coast Adventurer’s Guide).
In addition, you may call upon these factions to cast raise dead on your character if your remains are taken to Waterdeep. Doing so removes this story award from your record. You can use this favor even if you don’t have the Faction Agent background.

2019-01-27 13:00 DDHC-DoMM Dungeon of the Mad Mage 2 2 4 4 10 1 Show

Level 3

2018-11-26 21:46 DDHC-WDH Waterdeep Dragon Heist 2 3 6 7.5 1 Show

Nar'l Xibrindas' Spellbook
* 1st level: mage armor, magic missile, shield, witch bolt
* 2nd level: alter self, misty step, web
* 3rd level: fly, lightning bolt
* 4th level: Evard’s black tentacles, greater invisibility
* 5th level: cloudkill

2018-10-22 18:00 DDHC-WDH Waterdeep Dragon Heist 1 3 3 3 7.5 1 Show
2019-02-10 13:10 DDHC-DoMM Dungeon of the Mad Mage 2 4 4 4 10 1 Show

Unlock: Cloak of the Manta Ray. Wondrous item, uncommon. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.

Unlock: Rope of Climbing. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

Turned in magic items totalling 1000 GP.

2019-02-16 08:00 CCC-ALMOG-03 TALES03-01 Claws of Fury 3 1 4 8 10 1 Show

Unlock: Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Price: 20 tier 3 TCP

Item: Potion of Greater Healing

2019-02-03 13:00 DDHC-DoMM Dungeon of the Mad Mage 2 3 4 4 10 1 Show

Level 4.

2019-03-14 09:58 CCC-ROZK-0102 Zhentarim’s Lament 3 1 4 8 -40 1 Show

Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Ring of Spell Storing: 1x Haste

Date Played Adventure Title Session XP GP Downtime Renown ▲ Magic Items
2018-10-01 22:02 Waterdeep: Dragon Heist 1 10 7.5 0.5 Show

Grum’shar's Spellbook
* Burning hands
* Disguise self
* False life
* Shield
* Unseen servant
* Witch bolt

2019-09-05 19:59 DDHC-DMM Dungeon of the Mad Mage 1 3250 5 0.5 Nine Lives Stealer (Longsword) Show

Nine Lives Stealer (Longsword)

2019-08-05 08:00 DDAL06-03 Crypt of the Death Giants 1 5 0.5 Belt of Storm Giant Strength Show

Unlock: Belt of Storm Giant Strength.

Story Award: Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Story Award: Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Story Award: Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2018-11-19 17:00 DDHC-WDH Waterdeep Dragon Heist 5 0.5 Show

Story Awards
* Stone of Gollor

2018-11-05 12:39 DDHC-WDH Waterdeep Dragon Heist 4 14 7.5 0.5 Show
2019-01-20 13:00 DDHC-DoMM Dungeon of the Mad Mage 1 10 1 Show

Level 2

2018-11-12 10:13 DDHC-WDH Waterdeep Dragon Heist 5 7.5 1 Show

Losser's Spellbook
* 1st level: detect magic, mage armor, magic missile, shield
* 2nd level: misty step, suggestion
* 3rd level: animate dead, fireball, fly
* 4th level: blight, ice storm
* 5th level: cone of cold

2018-10-08 18:00 DDHC-WDH Waterdeep Dragon Heist 2 75 7.5 1 Show

Story Awards
* Volo’s Guide to IOUs - Volothamp Geddarm has presented you with a loan for the cost of the initial upkeep of your tavern. In exchange, all he asks is that you stock his books, sell his books, market his books, provide free room & board for him upon request, and to not let Fai Chen enter the premises. He's not willing to explain the last bit, but instead references "some misunderstanding in the markets of Amn". He is known for making dubious investment choices, though, and is unable to provide any further money for the maintenance and operation of the tavern.

2019-01-14 11:56 DDAL08-08 Crypt of the Dark Kiss 1 10 1 Ring of Fire Resistance Show

Unlock: Ring of Fire Resistance

2019-02-20 05:40 DDAL05-8 Durlag’s Tower 1 10 1 Staff of Thunder and Lightning Show

Unlock: Staff of Thunder and Lightning. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.

Story Award: Vergadain’s Firespirits. Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe! You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

Item: Potion of Superior Healing

2019-01-15 12:54 DDAL08-09 Fangs and Frogs 1 10 1 Wand of Lightning Bolts Show

Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Unlock: Potion of Heroism.

2019-01-18 04:00 DDAL08-07 Into the Dark 1 10 1 Mace of Smiting Show

Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours.

2018-09-24 20:51 DDAL08-00 Once In Waterdeep 0 10 1 Show

Story Awards
* Faction Favor - You have won the favor of two of the great factions: The Emerald Enclave, the Lords’ Alliance, the Zhentarim, the Order of the Gauntlet, the Harpers, or Force Grey (circle which factions apply when you receive this award). As the bearer of this award, you may at any time replace your own background feature with the Safe Haven background feature (Sword Coast Adventurer’s Guide).
In addition, you may call upon these factions to cast raise dead on your character if your remains are taken to Waterdeep. Doing so removes this story award from your record. You can use this favor even if you don’t have the Faction Agent background.

2019-01-27 13:00 DDHC-DoMM Dungeon of the Mad Mage 2 10 1 Show

Level 3

2018-11-26 21:46 DDHC-WDH Waterdeep Dragon Heist 7.5 1 Show

Nar'l Xibrindas' Spellbook
* 1st level: mage armor, magic missile, shield, witch bolt
* 2nd level: alter self, misty step, web
* 3rd level: fly, lightning bolt
* 4th level: Evard’s black tentacles, greater invisibility
* 5th level: cloudkill

2018-10-22 18:00 DDHC-WDH Waterdeep Dragon Heist 3 7.5 1 Show
2019-02-10 13:10 DDHC-DoMM Dungeon of the Mad Mage 4 0 10 1 Cloak of the Manta Ray, Rope of Climbing Show

Unlock: Cloak of the Manta Ray. Wondrous item, uncommon. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.

Unlock: Rope of Climbing. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

Turned in magic items totalling 1000 GP.

2019-02-16 08:00 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 10 1 Belt of Fire Giant Strength Show

Unlock: Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Price: 20 tier 3 TCP

Item: Potion of Greater Healing

2019-02-03 13:00 DDHC-DoMM Dungeon of the Mad Mage 3 10 1 Show

Level 4.

2019-03-14 09:58 CCC-ROZK-0102 Zhentarim’s Lament 1 -40 1 Tome of Leadership and Influence Show

Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Ring of Spell Storing: 1x Haste