Magic Items

Purchased Magic Items

Unlocked Magic Items

Name Rarity ▲ Tier Location Table Result Source
Cloak of the Bat rare 2 Quest 3. Steal the War Charter; Jessamine’s Reward G DDEP07-01 - Peril at the Port Show
Notes:

This leathery cloak is made of the small, green scales of a pteranodon. When attuned to, the wearer gains a powerful appetite for fish.

Eversmoking Bottle rare 2 Area 3A. Harbor and Main Deck; Pirate's Body G DDEP07-01 - Peril at the Port Show
Notes:

This bottle of spun glass is decorated with images of battling dragons and giants‐‐trampling the homes and lives of small folk underfoot. When the stopper is removed, the smoke smells of burning wood and flesh and is accompanied by the sound of weeping.

Amulet of Health rare 2 22. Papazotl's Tomb G DDHC-TOA-1 - Tomb of Annihilation Show
Mace of Terror rare 2 16. Wongo's Tomb G DDHC-TOA-1 - Tomb of Annihilation Show
Giant Slayer Battleaxe rare 2 Conclusion; Syndra's Reward G DDHC-TOA-1 - Tomb of Annihilation Show
Wand of the War Mage +3 very_rare 3 1st Successful Quest Reward H DDEP07-02 - Drums of the Dead Show
Notes:

This thick wand is made of polished steel with a weapon-like pommel, and can be wielded in combat like a mace.

Manual of Clay Golems very_rare 3 28. Withers's Office H DDHC-TOA-1 - Tomb of Annihilation Show
Amulet of the Black Skull very_rare 2 28. Withers's Office; Withers' Body G DDHC-TOA-1 - Tomb of Annihilation Show
Notes:

Requires Attunement
|
This amulet is carved from obsidian and shaped like a screaming humanoid skull, with ruby eyes and emeralds for teeth. It hangs from an iron chain necklace.

The amulet has 6 charges and regains 1d6 charges daily at dawn. While wearing the amulet, you can use an action to expend 1 of its charges to transport yourself and anything you are wearing or carrying to a location within 100 feet of you. The destination you choose doesn't need to be in your line of sight, but it must be familiar to you (in other words, a place you have seen or visited), and it must be on the same plane of existence as you. This effect isn't subject to the magic restrictions placed on the Tomb of the Nine Gods; thus, the amulet can be used to enter and exit the tomb.

If you aren't undead, you must make a DC 16 Constitution saving throw each time you use the amulet to teleport. On a failed saving throw, the black skull cackles as you are transformed in transit. The transformation takes effect as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.

Black Skull Transformation

| d100 | Transformation |
|--------|---------------------|
| 01-20 | The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the curse ends, your hit points can't be restored by magic. |
| 21-35 | You grow larger as if affected by an enlarge/reduce spell, except the effect lasts for 1 hour. |
| 36-50 | You grow smaller as if affected by an enlarge/reduce spell, except the effect lasts for 1 hour. |
| 51-70 | You arrive at the destination wearing nothing but the amulet of the black skull. Everything else that you were wearing or carrying appears in a random unoccupied space within 100 feet of you. |
| 71-95 | You are paralyzed for 1 minute or until this effect is ended with a lesser restoration spell or similar magic. |
| 96-00 | You become petrified. This effect can be ended only with a greater restoration spell or similar magic. |

Wand of Polymorph very_rare 3 3rd Successful Quest Reward H DDEP07-02 - Drums of the Dead Show
Notes:

This wand is made of what appears to be the skeletal finger of some unusually-large humanoid. When wielded, it occasionally flexes and twitches.

Stone Half Plate +2 very_rare 3 2nd Successful Quest Reward I DDEP07-02 - Drums of the Dead Show
Notes:

This armor is made of thin plates of rune-engraved stone. While worn, the wearer becomes proficient in the Dwarven language.

Mirror of Life Trapping very_rare 3 50. Mirror of Life Trapping; Xyrdym applied Oil of Etherealness H DDHC-TOA-1 - Tomb of Annihilation Show
Notes:

Prisoners of the Mirror

| Cell | Prisoner | Notes | Reaction if Released |
|---------|------------|---------|------------------------------|
| 1 | A'tan (CN male Chultan human commoner) | Omuan merchant trapped shortly after the fall of Omu driven insane by his long incarceration | Follows his liberators around, talking nonsense |
|2 | - | - | - |
| 3 | Invisible stalker| Mirror guardian | Tries to kill whoever released it, and vanishes if it succeeds |
| 4 | Zaal (minotaur) |Trapped by Acererak shortly after Omu's fall | Attacks any other creature it sees except Lukanu, whom it obeys |
| 5 | - | - | - |
| 6 | Yraggath (troll) | Driven insane by its captivity | Attacks anything it can eat |
| 7 | Tlad Xolbrys (NE male drow mage) | A visitor to Omu who was trapped during the construction of the Tomb of the Nine Gods | Aids or betrays his liberators to ensure his own survival |
| 8 | Pox (doppelganger) | Disguised as a male human adventurer named Biff Longsteel followed the Company of the Yellow Banner into the tomb | Tries to join the party and stay out of harm's way |
| 9 | Giant four-armed gargoyle Mirror guardian | Attacks all other creatures, then stands guard next to the mirror |
| 10 | - | - | - |
| 11 | Lukanu (N female Chultan champion) | Bodyguard to Queen Napaka of Omu, trapped during the city's fall; wears scorpion armor | Helps her liberators, but won't leave Omu until she learns what happened to Queen Napaka (see area 53) |
| 12 | Stirge | Trapped when it flew toward the mirror | Attacks the nearest warm-blooded creature |

Destroying the Mirror

If the mirror is destroyed, all creatures trapped within it are released at once. Rather than running combat with so many creatures, assume that only the invisible stalker and the troll attack the party initially. The other creatures react to their liberation by turning on one another or running away, as follows:

  • Lukanu and Zaal attack the gargoyle, destroying it in 4 rounds, and then help the characters deal with the invisible stalker and the troll.
  • The stirge attacks A'tan, killing him in 1 round. After draining A'tan's blood, the stirge flies away to digest its meal.
  • The doppelganger tries to flee but doesn't go far, hoping that the characters survive and returning to thank them if they prevail.
  • Tlad Xolbrys uses his magic to help the characters unless it looks like they're near defeat, whereupon the drow turns against them.
Scorpion Armor legendary 3 50. Mirror of Life Trapping; Lukanu's Body I DDHC-TOA-1 - Tomb of Annihilation Show
Notes:

Requires Attunement
|
This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits:

  • The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren't incapacitated.
  • The armor doesn't impose disadvantage on your Dexterity (Stealth) checks.
  • The armor doesn't impose disadvantage on saving throws made to resist the effects of extreme heat (see chapter 5 of the Dungeon Master's Guide).

Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10+45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor's curse.

Talisman of the Sphere legendary 3 Level 6: Cradle of the Death God; Acererak's Body I DDHC-TOA-1 - Tomb of Annihilation Show
Sphere of Annihilation legendary 3 Level 6: Cradle of the Death God; Acererak's Body I DDHC-TOA-1 - Tomb of Annihilation Show