Magic Items

Purchased Magic Items

Unlocked Magic Items

Name ▲ Rarity Tier Location Table Result Source
Ring of Protection rare 2 27. Luxurious Prison G DDHC-TYP - Tales from the Yawning Portal Show
Ring of Spell Storing rare 2 27. Luxurious Prison G DDHC-TYP - Tales from the Yawning Portal Show
Notes:

The ring contains the following spells:
2nd level: 2x mirror image

Rope of Entanglement rare 2 The Big Battle; Big One’s Stomach G DDAL07-07 - Rotting Roots Show
Notes:

This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.

Scorpion Armor legendary 3 50. Mirror of Life Trapping; Lukanu's Body I DDHC-TOA-1 - Tomb of Annihilation Show
Notes:

Requires Attunement
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This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits:

  • The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren't incapacitated.
  • The armor doesn't impose disadvantage on your Dexterity (Stealth) checks.
  • The armor doesn't impose disadvantage on saving throws made to resist the effects of extreme heat (see chapter 5 of the Dungeon Master's Guide).

Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10+45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor's curse.

Sphere of Annihilation legendary 3 Level 6: Cradle of the Death God; Acererak's Body I DDHC-TOA-1 - Tomb of Annihilation Show
Staff of the Python uncommon 1 14. Moa's Tomb F DDHC-TOA-1 - Tomb of Annihilation Show
Staff of the Woodlands rare 2 B. Chamber of the Cyst; Ullal's Body G DDAL07-08 - Putting the Dead to Rest Show
Notes:

This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses.

Staff of the Woodlands rare 2 Location 5. Dinosaur Pens; Elite Pirate's Body G DDEP07-01 - Peril at the Port Show
Notes:

This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses.

Stone Half Plate +2 very_rare 3 2nd Successful Quest Reward I DDEP07-02 - Drums of the Dead Show
Notes:

This armor is made of thin plates of rune-engraved stone. While worn, the wearer becomes proficient in the Dwarven language.

Stone of Good Luck uncommon 1 17. The Boiling Bubble F DDHC-TYP - Tales from the Yawning Portal Show
Talisman of the Sphere legendary 3 Level 6: Cradle of the Death God; Acererak's Body I DDHC-TOA-1 - Tomb of Annihilation Show
Wand of Polymorph very_rare 3 3rd Successful Quest Reward H DDEP07-02 - Drums of the Dead Show
Notes:

This wand is made of what appears to be the skeletal finger of some unusually-large humanoid. When wielded, it occasionally flexes and twitches.

Wand of the War Mage +3 very_rare 3 1st Successful Quest Reward H DDEP07-02 - Drums of the Dead Show
Notes:

This thick wand is made of polished steel with a weapon-like pommel, and can be wielded in combat like a mace.

Yklwa +1 uncommon 1 32. Rotating Crawlways (Skeletal Remains) F DDHC-TOA-1 - Tomb of Annihilation Show
Notes:

You have a +1 bonus to attack and damage rolls made with this weapon.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.