Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Staff of the Woodlands
rare
Ullal's Body
G
DM Quest Reward: Dedicated DM
Show
Notes:
Not tradable.
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses.
Insignia of Claws
uncommon
ToA - DM Starting Item
F
DM Quest Reward: Initiate
Show
Notes:
Not tradable.
The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.
Pole of Angling
common
This Is Your Life - Life Event Table
Start
Show
Notes:
While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole.
Wand of Magic Missiles
uncommon
Room 6: Vault of Sorrow (CCC-BMG-09 HULB 1-3 Hulburg Rising)
F
Trade Log
Show
Shield +1
uncommon
Downtime Activity: Buying from the Princes (Ekene-Afa)
F
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Not tradable.
|
Wooden
Tome of Understanding (Used)
very_rare
DDHC-TYP - Tales from the Yawning Portal (Tomb of Horrors): Acererak’s Hoard
Trade Log
Show
Notes:
Used -> Becomes non-magical
|
Not tradable.
Giant Slayer Greataxe
rare
DDHC-SKT - Storm King's Thunder (Chapter 2): Urgala Meltimer's Quest
G
Trade Log
Show
Insignia of Claws
uncommon
DDHC-HotDQ - Hoard of the Dragon Queen (Chapter 8): Skyreach Castle; Wyrmspeaker Rezmir's Body
F
Trade Log
Show
Notes:
The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.
Sentinel Shield
uncommon
DDHC-DMM - Dungeon of the Mad Mage (Level 6): 29f. True Tomb
F
Trade Log
Show
Notes:
Bears the symbol of Dumathoin, a cut, faceted gem inside a mountain.
Silver Dragon Shield +2
rare
DDHC-CoS - Curse of Strahd (Chapter 4): K41. Treasury
G
Trade Log
Show
Notes:
The wooden shield is emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon (see Curse of Strahd, chapter 7). The shield whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Necklace of Prayer Beads (Curing; 3x Favor; Summons; Wind Walking)
rare
Conclusion; Syndra's Reward
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
With six beads: Curing; 3x Favor; Summons; Wind Walking
Periapt of Proof Against Poison
rare
Conclusion; Syndra's Reward
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Szass Tam’s Arcane Essence
unique
Conclusion; Simulacrum's Body
DDEP00-01 - The Red War
Show
Notes:
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one.
Manual of Bodily Health (Used)
very_rare
CCC-QCC2017 - Delusions of Grandeur, Dreams of Revenge; 5. Another Fine Mess…; Mage's Body
Trade Log
Show
Notes:
Used -> Becomes non-magical
|
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner.
The Sixth Sword (Rapier +2)
rare
CCC-HAL-03 - Six Swords Unbound: S’sheneth’rah's Body
G
Trade Log
Show
Notes:
This is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative.
Ioun Stone (Common Language Knowledge)
rare
C2. Enhanced Sphinx; Enhanced Sphinx's Body
G
DM Quest Reward: Giving DM
Show
Notes:
Requires Attunement
|
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
You are fluent in Common while this pulsating bit of magical-mechanical red jeweled crystal orbits your head.
Tortoise-Shell Shield
unique
4. Armory
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
A shield made from the shell of a tortoise. It has a minor magical property: words spoken by the shield's bearer are amplified and sound ten times louder than normal.
Snurre’s Cape
rare
3. Throne Room and Audience Chamber; King Snurre's Body
G
DDHC-TYP - Tales from the Yawning Portal
Show
Notes:
You have resistance to cold damage while you wear this cape made of white dragon hide.
Yklwa +1
uncommon
32. Rotating Crawlways (Skeletal Remains)
F
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
You have a +1 bonus to attack and damage rolls made with this weapon.
A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.
Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
Periapt of Wound Closure
uncommon
16. Royal Treasury
F
90
DDHC-SKT - Storm King’s Thunder
Show
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Staff of the Woodlands | rare | Ullal's Body | G | DM Quest Reward: Dedicated DM | Show | |
Notes:
Not tradable. This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. |
||||||
Insignia of Claws | uncommon | ToA - DM Starting Item | F | DM Quest Reward: Initiate | Show | |
Notes:
Not tradable. The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
||||||
Pole of Angling | common | This Is Your Life - Life Event Table | Start | Show | ||
Notes:
While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole. |
||||||
Wand of Magic Missiles | uncommon | Room 6: Vault of Sorrow (CCC-BMG-09 HULB 1-3 Hulburg Rising) | F | Trade Log | Show | |
Shield +1 | uncommon | Downtime Activity: Buying from the Princes (Ekene-Afa) | F | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Not tradable. |
||||||
Tome of Understanding (Used) | very_rare | DDHC-TYP - Tales from the Yawning Portal (Tomb of Horrors): Acererak’s Hoard | Trade Log | Show | ||
Notes:
Used -> Becomes non-magical |
||||||
Giant Slayer Greataxe | rare | DDHC-SKT - Storm King's Thunder (Chapter 2): Urgala Meltimer's Quest | G | Trade Log | Show | |
Insignia of Claws | uncommon | DDHC-HotDQ - Hoard of the Dragon Queen (Chapter 8): Skyreach Castle; Wyrmspeaker Rezmir's Body | F | Trade Log | Show | |
Notes:
The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
||||||
Sentinel Shield | uncommon | DDHC-DMM - Dungeon of the Mad Mage (Level 6): 29f. True Tomb | F | Trade Log | Show | |
Notes:
Bears the symbol of Dumathoin, a cut, faceted gem inside a mountain. |
||||||
Silver Dragon Shield +2 | rare | DDHC-CoS - Curse of Strahd (Chapter 4): K41. Treasury | G | Trade Log | Show | |
Notes:
The wooden shield is emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon (see Curse of Strahd, chapter 7). The shield whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
||||||
Necklace of Prayer Beads (Curing; 3x Favor; Summons; Wind Walking) | rare | Conclusion; Syndra's Reward | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
With six beads: Curing; 3x Favor; Summons; Wind Walking |
||||||
Periapt of Proof Against Poison | rare | Conclusion; Syndra's Reward | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Szass Tam’s Arcane Essence | unique | Conclusion; Simulacrum's Body | DDEP00-01 - The Red War | Show | ||
Notes:
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. |
||||||
Manual of Bodily Health (Used) | very_rare | CCC-QCC2017 - Delusions of Grandeur, Dreams of Revenge; 5. Another Fine Mess…; Mage's Body | Trade Log | Show | ||
Notes:
Used -> Becomes non-magical |
||||||
The Sixth Sword (Rapier +2) | rare | CCC-HAL-03 - Six Swords Unbound: S’sheneth’rah's Body | G | Trade Log | Show | |
Notes:
This is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative. |
||||||
Ioun Stone (Common Language Knowledge) | rare | C2. Enhanced Sphinx; Enhanced Sphinx's Body | G | DM Quest Reward: Giving DM | Show | |
Notes:
Requires Attunement When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. You are fluent in Common while this pulsating bit of magical-mechanical red jeweled crystal orbits your head. |
||||||
Tortoise-Shell Shield | unique | 4. Armory | DDHC-TOA-1 - Tomb of Annihilation | Show | ||
Notes:
A shield made from the shell of a tortoise. It has a minor magical property: words spoken by the shield's bearer are amplified and sound ten times louder than normal. |
||||||
Snurre’s Cape | rare | 3. Throne Room and Audience Chamber; King Snurre's Body | G | DDHC-TYP - Tales from the Yawning Portal | Show | |
Notes:
You have resistance to cold damage while you wear this cape made of white dragon hide. |
||||||
Yklwa +1 | uncommon | 32. Rotating Crawlways (Skeletal Remains) | F | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
You have a +1 bonus to attack and damage rolls made with this weapon. A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing. Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. |
||||||
Periapt of Wound Closure | uncommon | 16. Royal Treasury | F | 90 | DDHC-SKT - Storm King’s Thunder | Show |
Unlocked Magic Items
Name
Rarity
Tier
Location ▼
Table
Result
Source
Rope of Entanglement
rare
2
Your Body is a Lair; The Big One's Stomach
G
DDAL07-07 - Rotting Roots
Show
Notes:
This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.
Gem of Seeing
rare
2
Ten Gems for One; Fourth Hand
G
DDHC-TYP - Tales from the Yawning Portal
Show
Notes:
An oval diamond, with two flat and polished sides, very clear, and about 1 inch in diameter by a quarter-inch thick. It will operate only twelve times, then shatter.
Robe of Scintillating Colors
very_rare
3
Quest: The Legend
H
DDHC-DMM - Dungeon of the Mad Mage
Show
Manual of Quickness of Action
very_rare
3
Part 4: Rock of Despair; Danatar's Reward
H
CCC-BMG-37 Hulb 3-1 - Weakness of Rock
Show
Wings of Flying
rare
2
Part 3. A Roc and a Hard Place; Char's Body
G
CCC-TRI-04 ROC1-2 - Birds of a Feather
Show
Notes:
This cloak is made of well-kept roc feathers and silk thread. When activated, roc wings sprout from the back of the user, though the wingspan is only 10 feet instead of a roc’s normal 200 foot wingspan. While smaller, the shadow they cast is of a roc’s full wingspan of 200 feet.
Talisman of the Sphere
legendary
3
Level 6: Cradle of the Death God; Acererak's Body
I
DDHC-TOA-1 - Tomb of Annihilation
Show
Sphere of Annihilation
legendary
3
Level 6: Cradle of the Death God; Acererak's Body
I
DDHC-TOA-1 - Tomb of Annihilation
Show
Winged Boots
uncommon
1
Conclusion; Syndra's Reward
F
DDHC-TOA-1 - Tomb of Annihilation
Show
Necklace of Fireballs (with 5 beads)
rare
1
Conclusion; Syndra's Reward
C
DDHC-TOA-1 - Tomb of Annihilation
Show
Cloak of the Manta Ray
uncommon
1
Conclusion; Syndra's Reward
B
DDHC-TOA-1 - Tomb of Annihilation
Show
Nine Lives Stealer Scimitar (9 charges)
very_rare
3
Conclusion; Dryearth's Gift
H
CCC-QCC2018-01 - Of Gods and Monsters
Show
Notes:
The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or possibly, a list of proper names.
Adamantine Mace of Smiting
rare
2
Charge of Undead; Spawn of Kyuss's Body
G
DDAL07-06 - Fester and Burn
Show
Notes:
The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks. Whenever you hit an object with this weapon, the hit is a critical hit.
Bracers of Defense
rare
2
A. The Verdant Cloud; Ezhia's Body
G
DDAL00-02C - Spawn of the Maimed Virulence
Show
Notes:
Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them.
Ring of Protection
rare
2
9. King Snurre's Treasure Cave; Coffer 1
G
DDHC-TYP - Tales from the Yawning Portal
Show
Boots of Elvenkind
uncommon
1
9. King Snurre's Treasure Cave; Chest 6
F
DDHC-TYP - Tales from the Yawning Portal
Show
Cloak of Elvenkind
uncommon
1
9. King Snurre's Treasure Cave; Chest 6
F
DDHC-TYP - Tales from the Yawning Portal
Show
Nolzur's Marvelous Pigments (4 Pots)
very_rare
2
9. King Snurre's Treasure Cave; Chest 3
D
DDHC-TYP - Tales from the Yawning Portal
Show
Alchemy Jug
uncommon
1
9. King Snurre's Treasure Cave; Chest 3
B
DDHC-TYP - Tales from the Yawning Portal
Show
Driftglobe
uncommon
1
9. King Snurre's Treasure Cave; Chest 3
A
DDHC-TYP - Tales from the Yawning Portal
Show
Javelin of Lightning
uncommon
1
9. Arms Room
F
DDHC-TYP - Tales from the Yawning Portal
Show
Name | Rarity | Tier | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Rope of Entanglement | rare | 2 | Your Body is a Lair; The Big One's Stomach | G | DDAL07-07 - Rotting Roots | Show | |
Notes:
This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length. |
|||||||
Gem of Seeing | rare | 2 | Ten Gems for One; Fourth Hand | G | DDHC-TYP - Tales from the Yawning Portal | Show | |
Notes:
An oval diamond, with two flat and polished sides, very clear, and about 1 inch in diameter by a quarter-inch thick. It will operate only twelve times, then shatter. |
|||||||
Robe of Scintillating Colors | very_rare | 3 | Quest: The Legend | H | DDHC-DMM - Dungeon of the Mad Mage | Show | |
Manual of Quickness of Action | very_rare | 3 | Part 4: Rock of Despair; Danatar's Reward | H | CCC-BMG-37 Hulb 3-1 - Weakness of Rock | Show | |
Wings of Flying | rare | 2 | Part 3. A Roc and a Hard Place; Char's Body | G | CCC-TRI-04 ROC1-2 - Birds of a Feather | Show | |
Notes:
This cloak is made of well-kept roc feathers and silk thread. When activated, roc wings sprout from the back of the user, though the wingspan is only 10 feet instead of a roc’s normal 200 foot wingspan. While smaller, the shadow they cast is of a roc’s full wingspan of 200 feet. |
|||||||
Talisman of the Sphere | legendary | 3 | Level 6: Cradle of the Death God; Acererak's Body | I | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Sphere of Annihilation | legendary | 3 | Level 6: Cradle of the Death God; Acererak's Body | I | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Winged Boots | uncommon | 1 | Conclusion; Syndra's Reward | F | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Necklace of Fireballs (with 5 beads) | rare | 1 | Conclusion; Syndra's Reward | C | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Cloak of the Manta Ray | uncommon | 1 | Conclusion; Syndra's Reward | B | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Nine Lives Stealer Scimitar (9 charges) | very_rare | 3 | Conclusion; Dryearth's Gift | H | CCC-QCC2018-01 - Of Gods and Monsters | Show | |
Notes:
The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or possibly, a list of proper names. |
|||||||
Adamantine Mace of Smiting | rare | 2 | Charge of Undead; Spawn of Kyuss's Body | G | DDAL07-06 - Fester and Burn | Show | |
Notes:
The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks. Whenever you hit an object with this weapon, the hit is a critical hit. |
|||||||
Bracers of Defense | rare | 2 | A. The Verdant Cloud; Ezhia's Body | G | DDAL00-02C - Spawn of the Maimed Virulence | Show | |
Notes:
Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them. |
|||||||
Ring of Protection | rare | 2 | 9. King Snurre's Treasure Cave; Coffer 1 | G | DDHC-TYP - Tales from the Yawning Portal | Show | |
Boots of Elvenkind | uncommon | 1 | 9. King Snurre's Treasure Cave; Chest 6 | F | DDHC-TYP - Tales from the Yawning Portal | Show | |
Cloak of Elvenkind | uncommon | 1 | 9. King Snurre's Treasure Cave; Chest 6 | F | DDHC-TYP - Tales from the Yawning Portal | Show | |
Nolzur's Marvelous Pigments (4 Pots) | very_rare | 2 | 9. King Snurre's Treasure Cave; Chest 3 | D | DDHC-TYP - Tales from the Yawning Portal | Show | |
Alchemy Jug | uncommon | 1 | 9. King Snurre's Treasure Cave; Chest 3 | B | DDHC-TYP - Tales from the Yawning Portal | Show | |
Driftglobe | uncommon | 1 | 9. King Snurre's Treasure Cave; Chest 3 | A | DDHC-TYP - Tales from the Yawning Portal | Show | |
Javelin of Lightning | uncommon | 1 | 9. Arms Room | F | DDHC-TYP - Tales from the Yawning Portal | Show |