Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
Szass Tam’s Arcane Essence
unique
Conclusion; Simulacrum's Body
DDEP00-01 - The Red War
Show
Notes:
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one.
Pole of Angling
common
This Is Your Life - Life Event Table
Start
Show
Notes:
While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole.
Staff of the Woodlands
rare
Ullal's Body
G
DM Quest Reward: Dedicated DM
Show
Notes:
Not tradable.
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses.
Wand of Magic Missiles
uncommon
Room 6: Vault of Sorrow (CCC-BMG-09 HULB 1-3 Hulburg Rising)
F
Trade Log
Show
Apparatus of Kwalish
legendary
16. Royal Treasury
I
DDHC-SKT - Storm King’s Thunder
Show
Giant Slayer Greataxe
rare
DDHC-SKT - Storm King's Thunder (Chapter 2): Urgala Meltimer's Quest
G
Trade Log
Show
Insignia of Claws
uncommon
ToA - DM Starting Item
F
DM Quest Reward: Initiate
Show
Notes:
Not tradable.
The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.
Yklwa +1
uncommon
32. Rotating Crawlways (Skeletal Remains)
F
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
You have a +1 bonus to attack and damage rolls made with this weapon.
A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.
Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
Shield +1
uncommon
Downtime Activity: Buying from the Princes (Ekene-Afa)
F
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Not tradable.
|
Wooden
Necklace of Prayer Beads (Curing; 3x Favor; Summons; Wind Walking)
rare
Conclusion; Syndra's Reward
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
With six beads: Curing; 3x Favor; Summons; Wind Walking
Periapt of Proof Against Poison
rare
Conclusion; Syndra's Reward
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Tortoise-Shell Shield
unique
4. Armory
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
A shield made from the shell of a tortoise. It has a minor magical property: words spoken by the shield's bearer are amplified and sound ten times louder than normal.
Ioun Stone (Common Language Knowledge)
rare
C2. Enhanced Sphinx; Enhanced Sphinx's Body
G
DM Quest Reward: Giving DM
Show
Notes:
Requires Attunement
|
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
You are fluent in Common while this pulsating bit of magical-mechanical red jeweled crystal orbits your head.
Snurre’s Cape
rare
3. Throne Room and Audience Chamber; King Snurre's Body
G
DDHC-TYP - Tales from the Yawning Portal
Show
Notes:
You have resistance to cold damage while you wear this cape made of white dragon hide.
Manual of Bodily Health (Used)
very_rare
CCC-QCC2017 - Delusions of Grandeur, Dreams of Revenge; 5. Another Fine Mess…; Mage's Body
Trade Log
Show
Notes:
Used -> Becomes non-magical
|
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner.
Insignia of Claws
uncommon
DDHC-HotDQ - Hoard of the Dragon Queen (Chapter 8): Skyreach Castle; Wyrmspeaker Rezmir's Body
F
Trade Log
Show
Notes:
The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.
Tome of Understanding (Used)
very_rare
DDHC-TYP - Tales from the Yawning Portal (Tomb of Horrors): Acererak’s Hoard
Trade Log
Show
Notes:
Used -> Becomes non-magical
|
Not tradable.
Silver Dragon Shield +2
rare
DDHC-CoS - Curse of Strahd (Chapter 4): K41. Treasury
G
Trade Log
Show
Notes:
The wooden shield is emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon (see Curse of Strahd, chapter 7). The shield whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Sentinel Shield
uncommon
DDHC-DMM - Dungeon of the Mad Mage (Level 6): 29f. True Tomb
F
Trade Log
Show
Notes:
Bears the symbol of Dumathoin, a cut, faceted gem inside a mountain.
The Sixth Sword (Rapier +2)
rare
CCC-HAL-03 - Six Swords Unbound: S’sheneth’rah's Body
G
Trade Log
Show
Notes:
This is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative.
Name | Rarity | Location | Table | Result ▲ | Source | |
---|---|---|---|---|---|---|
Szass Tam’s Arcane Essence | unique | Conclusion; Simulacrum's Body | DDEP00-01 - The Red War | Show | ||
Notes:
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. |
||||||
Pole of Angling | common | This Is Your Life - Life Event Table | Start | Show | ||
Notes:
While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole. |
||||||
Staff of the Woodlands | rare | Ullal's Body | G | DM Quest Reward: Dedicated DM | Show | |
Notes:
Not tradable. This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. |
||||||
Wand of Magic Missiles | uncommon | Room 6: Vault of Sorrow (CCC-BMG-09 HULB 1-3 Hulburg Rising) | F | Trade Log | Show | |
Apparatus of Kwalish | legendary | 16. Royal Treasury | I | DDHC-SKT - Storm King’s Thunder | Show | |
Giant Slayer Greataxe | rare | DDHC-SKT - Storm King's Thunder (Chapter 2): Urgala Meltimer's Quest | G | Trade Log | Show | |
Insignia of Claws | uncommon | ToA - DM Starting Item | F | DM Quest Reward: Initiate | Show | |
Notes:
Not tradable. The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
||||||
Yklwa +1 | uncommon | 32. Rotating Crawlways (Skeletal Remains) | F | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
You have a +1 bonus to attack and damage rolls made with this weapon. A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing. Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. |
||||||
Shield +1 | uncommon | Downtime Activity: Buying from the Princes (Ekene-Afa) | F | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Not tradable. |
||||||
Necklace of Prayer Beads (Curing; 3x Favor; Summons; Wind Walking) | rare | Conclusion; Syndra's Reward | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
With six beads: Curing; 3x Favor; Summons; Wind Walking |
||||||
Periapt of Proof Against Poison | rare | Conclusion; Syndra's Reward | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Tortoise-Shell Shield | unique | 4. Armory | DDHC-TOA-1 - Tomb of Annihilation | Show | ||
Notes:
A shield made from the shell of a tortoise. It has a minor magical property: words spoken by the shield's bearer are amplified and sound ten times louder than normal. |
||||||
Ioun Stone (Common Language Knowledge) | rare | C2. Enhanced Sphinx; Enhanced Sphinx's Body | G | DM Quest Reward: Giving DM | Show | |
Notes:
Requires Attunement When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. You are fluent in Common while this pulsating bit of magical-mechanical red jeweled crystal orbits your head. |
||||||
Snurre’s Cape | rare | 3. Throne Room and Audience Chamber; King Snurre's Body | G | DDHC-TYP - Tales from the Yawning Portal | Show | |
Notes:
You have resistance to cold damage while you wear this cape made of white dragon hide. |
||||||
Manual of Bodily Health (Used) | very_rare | CCC-QCC2017 - Delusions of Grandeur, Dreams of Revenge; 5. Another Fine Mess…; Mage's Body | Trade Log | Show | ||
Notes:
Used -> Becomes non-magical |
||||||
Insignia of Claws | uncommon | DDHC-HotDQ - Hoard of the Dragon Queen (Chapter 8): Skyreach Castle; Wyrmspeaker Rezmir's Body | F | Trade Log | Show | |
Notes:
The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
||||||
Tome of Understanding (Used) | very_rare | DDHC-TYP - Tales from the Yawning Portal (Tomb of Horrors): Acererak’s Hoard | Trade Log | Show | ||
Notes:
Used -> Becomes non-magical |
||||||
Silver Dragon Shield +2 | rare | DDHC-CoS - Curse of Strahd (Chapter 4): K41. Treasury | G | Trade Log | Show | |
Notes:
The wooden shield is emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon (see Curse of Strahd, chapter 7). The shield whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
||||||
Sentinel Shield | uncommon | DDHC-DMM - Dungeon of the Mad Mage (Level 6): 29f. True Tomb | F | Trade Log | Show | |
Notes:
Bears the symbol of Dumathoin, a cut, faceted gem inside a mountain. |
||||||
The Sixth Sword (Rapier +2) | rare | CCC-HAL-03 - Six Swords Unbound: S’sheneth’rah's Body | G | Trade Log | Show | |
Notes:
This is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative. |
Unlocked Magic Items
Name
Rarity
Tier
Location
Table
Result ▲
Source
Robe of Scintillating Colors
very_rare
3
10. Unkh's Tomb
H
DDHC-TOA-1 - Tomb of Annihilation
Show
Talisman of the Sphere
legendary
3
Level 6: Cradle of the Death God; Acererak's Body
I
DDHC-TOA-1 - Tomb of Annihilation
Show
Wand of Wonder
rare
2
35B. Tomb
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
An almiraj's spiral horn.
Cloak of the Manta Ray
uncommon
1
Conclusion; Syndra's Reward
B
DDHC-TOA-1 - Tomb of Annihilation
Show
Necklace of Fireballs (with 5 beads)
rare
1
Conclusion; Syndra's Reward
C
DDHC-TOA-1 - Tomb of Annihilation
Show
Winged Boots
uncommon
1
Conclusion; Syndra's Reward
F
DDHC-TOA-1 - Tomb of Annihilation
Show
Sphere of Annihilation
legendary
3
Level 6: Cradle of the Death God; Acererak's Body
I
DDHC-TOA-1 - Tomb of Annihilation
Show
Rope of Entanglement
rare
2
Your Body is a Lair; The Big One's Stomach
G
DDAL07-07 - Rotting Roots
Show
Notes:
This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.
Bracers of Defense
rare
2
A. The Verdant Cloud; Ezhia's Body
G
DDAL00-02C - Spawn of the Maimed Virulence
Show
Notes:
Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them.
Bracers of Defense
rare
2
12. Ras Nsi's Lair; Ras Nsi's Body
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Longbow +2
rare
2
17. The Fane of the Lastsun; Meira's Reward
G
DDEX3-7 - Herald of the Moon
Show
Notes:
This bow is hewn from a supple length of yew and features curious green metal tendrils snaking through its length. It has the sentinel property and glows dimly in the presence of humans within 120 feet of it.
Adamantine Mace of Smiting
rare
2
Charge of Undead; Spawn of Kyuss's Body
G
DDAL07-06 - Fester and Burn
Show
Notes:
The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks. Whenever you hit an object with this weapon, the hit is a critical hit.
Wings of Flying
rare
2
Part 3. A Roc and a Hard Place; Char's Body
G
CCC-TRI-04 ROC1-2 - Birds of a Feather
Show
Notes:
This cloak is made of well-kept roc feathers and silk thread. When activated, roc wings sprout from the back of the user, though the wingspan is only 10 feet instead of a roc’s normal 200 foot wingspan. While smaller, the shadow they cast is of a roc’s full wingspan of 200 feet.
Shield +1
uncommon
1
6. Hall of the Chief
F
DDHC-TYP - Tales from the Yawning Portal
Show
Javelin of Lightning
uncommon
1
9. Arms Room
F
DDHC-TYP - Tales from the Yawning Portal
Show
Flame Tongue Shortsword
rare
2
33. Chief's Secret Treasure Room
G
DDHC-TYP - Tales from the Yawning Portal
Show
Notes:
A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword.
Keeper’s Battleaxe (Giant-sized Battleaxe +1)
uncommon
1
2. Chamber of the Keeper
F
DDHC-TYP - Tales from the Yawning Portal
Show
Circlet of Blasting
uncommon
1
23. Cavern of the Carrion Crawlers
F
DDHC-TYP - Tales from the Yawning Portal
Show
Broom of Flying
uncommon
1
23. Cavern of the Carrion Crawlers
F
DDHC-TYP - Tales from the Yawning Portal
Show
Amulet of Health
rare
2
22. Papazotl's Tomb
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Name | Rarity | Tier | Location | Table | Result ▲ | Source | |
---|---|---|---|---|---|---|---|
Robe of Scintillating Colors | very_rare | 3 | 10. Unkh's Tomb | H | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Talisman of the Sphere | legendary | 3 | Level 6: Cradle of the Death God; Acererak's Body | I | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Wand of Wonder | rare | 2 | 35B. Tomb | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
An almiraj's spiral horn. |
|||||||
Cloak of the Manta Ray | uncommon | 1 | Conclusion; Syndra's Reward | B | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Necklace of Fireballs (with 5 beads) | rare | 1 | Conclusion; Syndra's Reward | C | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Winged Boots | uncommon | 1 | Conclusion; Syndra's Reward | F | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Sphere of Annihilation | legendary | 3 | Level 6: Cradle of the Death God; Acererak's Body | I | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Rope of Entanglement | rare | 2 | Your Body is a Lair; The Big One's Stomach | G | DDAL07-07 - Rotting Roots | Show | |
Notes:
This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length. |
|||||||
Bracers of Defense | rare | 2 | A. The Verdant Cloud; Ezhia's Body | G | DDAL00-02C - Spawn of the Maimed Virulence | Show | |
Notes:
Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them. |
|||||||
Bracers of Defense | rare | 2 | 12. Ras Nsi's Lair; Ras Nsi's Body | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Longbow +2 | rare | 2 | 17. The Fane of the Lastsun; Meira's Reward | G | DDEX3-7 - Herald of the Moon | Show | |
Notes:
This bow is hewn from a supple length of yew and features curious green metal tendrils snaking through its length. It has the sentinel property and glows dimly in the presence of humans within 120 feet of it. |
|||||||
Adamantine Mace of Smiting | rare | 2 | Charge of Undead; Spawn of Kyuss's Body | G | DDAL07-06 - Fester and Burn | Show | |
Notes:
The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks. Whenever you hit an object with this weapon, the hit is a critical hit. |
|||||||
Wings of Flying | rare | 2 | Part 3. A Roc and a Hard Place; Char's Body | G | CCC-TRI-04 ROC1-2 - Birds of a Feather | Show | |
Notes:
This cloak is made of well-kept roc feathers and silk thread. When activated, roc wings sprout from the back of the user, though the wingspan is only 10 feet instead of a roc’s normal 200 foot wingspan. While smaller, the shadow they cast is of a roc’s full wingspan of 200 feet. |
|||||||
Shield +1 | uncommon | 1 | 6. Hall of the Chief | F | DDHC-TYP - Tales from the Yawning Portal | Show | |
Javelin of Lightning | uncommon | 1 | 9. Arms Room | F | DDHC-TYP - Tales from the Yawning Portal | Show | |
Flame Tongue Shortsword | rare | 2 | 33. Chief's Secret Treasure Room | G | DDHC-TYP - Tales from the Yawning Portal | Show | |
Notes:
A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword. |
|||||||
Keeper’s Battleaxe (Giant-sized Battleaxe +1) | uncommon | 1 | 2. Chamber of the Keeper | F | DDHC-TYP - Tales from the Yawning Portal | Show | |
Circlet of Blasting | uncommon | 1 | 23. Cavern of the Carrion Crawlers | F | DDHC-TYP - Tales from the Yawning Portal | Show | |
Broom of Flying | uncommon | 1 | 23. Cavern of the Carrion Crawlers | F | DDHC-TYP - Tales from the Yawning Portal | Show | |
Amulet of Health | rare | 2 | 22. Papazotl's Tomb | G | DDHC-TOA-1 - Tomb of Annihilation | Show |