Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Shield +1
uncommon
Downtime Activity: Buying from the Princes (Ekene-Afa)
F
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Not tradable.
|
Wooden
Insignia of Claws
uncommon
ToA - DM Starting Item
F
DM Quest Reward: Initiate
Show
Notes:
Not tradable.
The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.
Wand of Magic Missiles
uncommon
Room 6: Vault of Sorrow (CCC-BMG-09 HULB 1-3 Hulburg Rising)
F
Trade Log
Show
Sentinel Shield
uncommon
DDHC-DMM - Dungeon of the Mad Mage (Level 6): 29f. True Tomb
F
Trade Log
Show
Notes:
Bears the symbol of Dumathoin, a cut, faceted gem inside a mountain.
Periapt of Wound Closure
uncommon
16. Royal Treasury
F
90
DDHC-SKT - Storm King’s Thunder
Show
Saddle of the Cavalier
uncommon
12. Sleeping Guards
B
98
DDHC-SKT - Storm King’s Thunder
Show
Insignia of Claws
uncommon
DDHC-HotDQ - Hoard of the Dragon Queen (Chapter 8): Skyreach Castle; Wyrmspeaker Rezmir's Body
F
Trade Log
Show
Notes:
The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.
Yklwa +1
uncommon
32. Rotating Crawlways (Skeletal Remains)
F
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
You have a +1 bonus to attack and damage rolls made with this weapon.
A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.
Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
Necklace of Prayer Beads (Curing; 3x Favor; Summons; Wind Walking)
rare
Conclusion; Syndra's Reward
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
With six beads: Curing; 3x Favor; Summons; Wind Walking
Staff of the Woodlands
rare
Ullal's Body
G
DM Quest Reward: Dedicated DM
Show
Notes:
Not tradable.
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses.
The Sixth Sword (Rapier +2)
rare
CCC-HAL-03 - Six Swords Unbound: S’sheneth’rah's Body
G
Trade Log
Show
Notes:
This is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative.
Periapt of Proof Against Poison
rare
Conclusion; Syndra's Reward
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Giant Slayer Greataxe
rare
DDHC-SKT - Storm King's Thunder (Chapter 2): Urgala Meltimer's Quest
G
Trade Log
Show
Ioun Stone (Common Language Knowledge)
rare
C2. Enhanced Sphinx; Enhanced Sphinx's Body
G
DM Quest Reward: Giving DM
Show
Notes:
Requires Attunement
|
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
You are fluent in Common while this pulsating bit of magical-mechanical red jeweled crystal orbits your head.
Snurre’s Cape
rare
3. Throne Room and Audience Chamber; King Snurre's Body
G
DDHC-TYP - Tales from the Yawning Portal
Show
Notes:
You have resistance to cold damage while you wear this cape made of white dragon hide.
Silver Dragon Shield +2
rare
DDHC-CoS - Curse of Strahd (Chapter 4): K41. Treasury
G
Trade Log
Show
Notes:
The wooden shield is emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon (see Curse of Strahd, chapter 7). The shield whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Tome of Understanding (Used)
very_rare
DDHC-TYP - Tales from the Yawning Portal (Tomb of Horrors): Acererak’s Hoard
Trade Log
Show
Notes:
Used -> Becomes non-magical
|
Not tradable.
Apparatus of Kwalish
legendary
16. Royal Treasury
I
DDHC-SKT - Storm King’s Thunder
Show
Manual of Bodily Health (Used)
very_rare
CCC-QCC2017 - Delusions of Grandeur, Dreams of Revenge; 5. Another Fine Mess…; Mage's Body
Trade Log
Show
Notes:
Used -> Becomes non-magical
|
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner.
Szass Tam’s Arcane Essence
unique
Conclusion; Simulacrum's Body
DDEP00-01 - The Red War
Show
Notes:
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Shield +1 | uncommon | Downtime Activity: Buying from the Princes (Ekene-Afa) | F | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Not tradable. |
||||||
Insignia of Claws | uncommon | ToA - DM Starting Item | F | DM Quest Reward: Initiate | Show | |
Notes:
Not tradable. The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
||||||
Wand of Magic Missiles | uncommon | Room 6: Vault of Sorrow (CCC-BMG-09 HULB 1-3 Hulburg Rising) | F | Trade Log | Show | |
Sentinel Shield | uncommon | DDHC-DMM - Dungeon of the Mad Mage (Level 6): 29f. True Tomb | F | Trade Log | Show | |
Notes:
Bears the symbol of Dumathoin, a cut, faceted gem inside a mountain. |
||||||
Periapt of Wound Closure | uncommon | 16. Royal Treasury | F | 90 | DDHC-SKT - Storm King’s Thunder | Show |
Saddle of the Cavalier | uncommon | 12. Sleeping Guards | B | 98 | DDHC-SKT - Storm King’s Thunder | Show |
Insignia of Claws | uncommon | DDHC-HotDQ - Hoard of the Dragon Queen (Chapter 8): Skyreach Castle; Wyrmspeaker Rezmir's Body | F | Trade Log | Show | |
Notes:
The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
||||||
Yklwa +1 | uncommon | 32. Rotating Crawlways (Skeletal Remains) | F | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
You have a +1 bonus to attack and damage rolls made with this weapon. A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing. Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. |
||||||
Necklace of Prayer Beads (Curing; 3x Favor; Summons; Wind Walking) | rare | Conclusion; Syndra's Reward | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
With six beads: Curing; 3x Favor; Summons; Wind Walking |
||||||
Staff of the Woodlands | rare | Ullal's Body | G | DM Quest Reward: Dedicated DM | Show | |
Notes:
Not tradable. This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. |
||||||
The Sixth Sword (Rapier +2) | rare | CCC-HAL-03 - Six Swords Unbound: S’sheneth’rah's Body | G | Trade Log | Show | |
Notes:
This is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative. |
||||||
Periapt of Proof Against Poison | rare | Conclusion; Syndra's Reward | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Giant Slayer Greataxe | rare | DDHC-SKT - Storm King's Thunder (Chapter 2): Urgala Meltimer's Quest | G | Trade Log | Show | |
Ioun Stone (Common Language Knowledge) | rare | C2. Enhanced Sphinx; Enhanced Sphinx's Body | G | DM Quest Reward: Giving DM | Show | |
Notes:
Requires Attunement When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. You are fluent in Common while this pulsating bit of magical-mechanical red jeweled crystal orbits your head. |
||||||
Snurre’s Cape | rare | 3. Throne Room and Audience Chamber; King Snurre's Body | G | DDHC-TYP - Tales from the Yawning Portal | Show | |
Notes:
You have resistance to cold damage while you wear this cape made of white dragon hide. |
||||||
Silver Dragon Shield +2 | rare | DDHC-CoS - Curse of Strahd (Chapter 4): K41. Treasury | G | Trade Log | Show | |
Notes:
The wooden shield is emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon (see Curse of Strahd, chapter 7). The shield whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
||||||
Tome of Understanding (Used) | very_rare | DDHC-TYP - Tales from the Yawning Portal (Tomb of Horrors): Acererak’s Hoard | Trade Log | Show | ||
Notes:
Used -> Becomes non-magical |
||||||
Apparatus of Kwalish | legendary | 16. Royal Treasury | I | DDHC-SKT - Storm King’s Thunder | Show | |
Manual of Bodily Health (Used) | very_rare | CCC-QCC2017 - Delusions of Grandeur, Dreams of Revenge; 5. Another Fine Mess…; Mage's Body | Trade Log | Show | ||
Notes:
Used -> Becomes non-magical |
||||||
Szass Tam’s Arcane Essence | unique | Conclusion; Simulacrum's Body | DDEP00-01 - The Red War | Show | ||
Notes:
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. |