Magic Items

Purchased Magic Items

Name Rarity Location Table ▼ Result Source
Hohepriesterstab +1 uncommon Quelle ist Artificer Infusion "Enhanced Weapon" Charaktererstellung L7 inkl. Level-Upgrades Show
Notes:

Hohepriesterstab mit Hl. Symbol Moradins & Artificer Infusion, somit zugleich ein magischer Quarterstaff +1.

This magic weapon grants a +1 bonus to attack and damage rolls made with it. The bonus increases to +2 when you reach 10th level in this class.

Splint Armor +1 uncommon Quelle ist Cleric Feat "Blessing of the Forge" Charaktererstellung L7 inkl. Level-Upgrades Show
Notes:

Wird zurzeit jeweils am Ende einer langen Rast neu erschaffen.

Priesterrobe der Geistesschärfe uncommon Quelle ist Artificer Infusion "Mind Sharpener" Charaktererstellung L7 inkl. Level-Upgrades Show
Notes:

Priesterrobe mit Hl. Symbol Moradins & Artificer Infusion.

The infused item can send a jolt to the wearer to refocus their mind. The item has 4 charges. When the wearer fails a Constitution saving throw to maintain concentration on a spell, the wearer can use its reaction to expend 1 of the item's charges to succeed instead. The item regains 1d4 expended charges daily at dawn.

[U/AT] Amulet of the Devout +1 uncommon L5 Magic Item (DDAL Player’s Guide) Charaktererstellung L7 inkl. Level-Upgrades Show
Notes:

Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.

[R] Half Plate Armor +1 rare CCC-TRI-06 NIGHT 1-2 Haggard Heroes Show
Notes:

Armor (medium), rare

You have a +1 bonus to AC while wearing this armor.

Half Plate. Made from the frozen bones of Auntie Olma’s old coven, this half plate looks to be made from sheets of iron until examined closely. While wearing this armor, it lowers your body temperature to just above freezing with no ill effects, and the voices of the dead hags fill your mind with taunts and harassment

Stealth. The wearer has disadvantage on Dexterity (Stealth) checks. 
AC: 16 + Dex modifier (max 2)
Stealth: Disadvantage
Weight: 40

[R/AT] Belt of Dwarvenkind rare DDEX2-4 Mayhem in the Earthspur Mines Show
Notes:

Wondrous item, rare (requires attunement)

While wearing this belt, you gain the following benefits:
• Your Constitution score increases by 2, to a maximum of 20.
• You have advantage on Charisma (Persuasion) checks made to interact with dwarves.

In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.

If you aren't a dwarf, you gain the following additional benefits while wearing the belt:
• You have advantage on saving throws against poison, and you have resistance against poison damage.
• You have darkvision out to a range of 60 feet.
• You can speak, read, and write Dwarvish.