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Adventure Title
CCC-TRI-06 NIGHT 1-2 Haggard Heroes
Session
Date Played
2024-08-17 19:00:00 UTC
Levels Gained
GP +/-
1000
Downtime +/-
10.0
Location Played
DM Name
Boerns
DM DCI Number
Notes
https://app.roll20.net/forum/post/12007293/17-dot-08-dot-2024-19-00-uhr-ccc-tri-06-night1-2-haggard-heroes-t2-apl-8-%3E-equals-4h ## Gefährten (9) Stephan - Thar - Variant Human - Wizard (Evocation) 9 - none (7) Jarlsson – Hohepriester Balin – Hill Dwarf – Forge Domain Cleric 5 / Artificer 2 – none (9) Frederic T. - Caelynn Yaeldrin - Rogue 4 / Artificer 5 - Lords Alliance (10) KaNarlist - Cellica Le'Quella - Elf- Wizard 10 - Harpers (10) I_never_exist - Gor "Gator" Rok - Lizardfolk - Totem Barbarian 10 -none ## Erinnerungen & Erwerbungen * ... * **Story Award "White Worm Initiate":** The barbarian tribe, simply named the “Tribe of the White Worm,” has accepted you with open arms after going through their trials. They will come to your aid in a moment of dire need, and you always have a place to rest while in the Glacier of the White Worm. * Team-Gewinn: * Cold Weather Gear * Potion of Fire Breath * Half Plate Armor +1 (aus Hexenknochen) * 1000 GP pro Person Belohnung ## Level-Upgrade Verzicht

Magic Items

Name Rarity Location Table Result Counts?
[R] Half Plate Armor +1 Rare true
*Armor (medium), rare* You have a +1 bonus to AC while wearing this armor. *Half Plate.* Made from the frozen bones of Auntie Olma’s old coven, this half plate looks to be made from sheets of iron until examined closely. While wearing this armor, it lowers your body temperature to just above freezing with no ill effects, and the voices of the dead hags fill your mind with taunts and harassment *Stealth.* The wearer has disadvantage on Dexterity (Stealth) checks.  *AC:* 16 + Dex modifier (max 2) *Stealth:* Disadvantage *Weight:* 40