Show Log Entry
Adventure Title
Charaktererstellung L7 inkl. Level-Upgrades
Charaktererstellung L7 inkl. Level-Upgrades
Session
Date Played
2023-12-15 00:00:00 UTC
2023-12-15 00:00:00 UTC
Levels Gained
6
6
GP +/-
156.28
156.28
Downtime +/-
20.0
20.0
Location Played
DM Name
DM DCI Number
Notes
# Hill Dwarf: Forge-Domain-Cleric / Artificer ## Charakter-Entwicklung & Level-Upgrades (LUp) **LUp5 --> Forge Domain Cleric 5:** Player's Guide 14.0 **LUp6 --> Forge Domain Cleric 5 / Artificer 1:** Catching Up (-10 Downtime) **LUp7 --> Forge Domain Cleric 5 / Artificer 2:** Catching Up (-10 Downtime) **LUp8 --> Forge Domain Cleric 6 / Artificer 2:** 2024-09-07 19:00 DDEX2-4 Mayhem in the Earthsporn Mines ## Personality & Biography **Alignment:** Lawful Good **Worshipped Deity:** Moradin **Characteristics:** vgl. Character Sheet **Short Biography:** vgl. Character Sheet - entstammt einer königl. Nebenlinie der Goldzwerge - Hohepriester Moradins, daher der Beiname "Goði" - Allianzwappen (auf Schild, Siegelring, Feiner Kleidung) enthält Stammwappen des Clans und heilige Symbole von Moradin & Berronar ## Background: High Priest of Moradin **Basis for Customization:** "Rewarded" & "Noble" **Skills:** Intimidation & Perception **Languages:** Draconic & Celestial **Feature:** Position of Privilege **L1-Feat:** Magic Initiate (Druid Spells) **Equipment:** Rewarded-Equipment **Rewarded Trinket:** A crystal bead that glows like a candle in the dark ## Ability Scores **Methode L1:** Point Buy 27 **Auswahl L4:** Ability Score Improvement (ASI) **Strength:** 10 **Dexterity:** 10 **Constitution:** 14 (darin +1 Custom Hill Dwarf) **Intelligence:** 14 **Wisdom:** 18 (darin +2 Custom Hill Dwarf +2 ASI) **Charisma:** 12 ## Skills, Proficiencies, Armor Class & Speed **Speed:** 25 (als Zwerg keine Reduktion bei Heavy Armor) **Saving Throws:** Wis, Cha **Skills:** Insight, Intimidation, Perception, Persuasion **Tool Proficiencies:** - via Dwarf Trait: Brewer’s Supplies - via Cleric Subclass: Smith’s Tools - via Proficiency Swap - Dwarven Combat Training (handaxe, light hammer): Calligrapher's Supplies, Horn - LUp6 via Artificer Class: Thieves’ Tools, Tinker’s Tools **Languages:** Common, Dwarvish, Draconic, Celestial **Armor:** All Armor & Shields **Armor Class** (inkl. allem): 20 **Weapons:** Warhammer, Battleaxe, Simple Weapons ## Features, Feats & Traits **(a) Race:** + Speed + Dwarven Resilience + Dwarven Toughness + Darkvision + Stonecunning **(b) Background:** + Position of Privilege + Magic Initiate **(c) Cleric Class:** + Ritual Casting + Bonus Prof. Forge Domain + Blessing of the Forge + Channel Divinity Turn Undead + Channel Divinity Artisan’s Blessing + Harness Divine Power + Cantrip Versatility **(d) LUp6: Artificer Class:** + Magical Tinkering + Artificer Spellcasting + LUp7: Infuse Item - Enhanced Weapon, + LUp7: Infuse Item - Mind Sharpener + LUp7: Infuse Item - Homunculus Servant + LUp7: Infuse Item - Replicate Magic Item (Sending Stones) ## Spells **Cantrips (inkl. 2 Druid-Cantrips über Magic Initiate):** + Guidance + Mending + Produce Flame (MI-Feat) + Shillelagh (MI-Feat) + Toll the Dead + Word of Radiance + Artificer, LUp6: Green-Flame Blade + Artificer, LUp6: Mage Hand **Nutzbar über Magic-Initiate-Feat:** + 1: Thunderwave **Immer vorbereitet (Forge Domain):** + 1: Identify, Searing Smite + 2: Heat Metal, Magic Weapon + 3: Elemental Weapon, Protection from Energy **zzt. präferierte Cleric-Spells (max. 9):** + 1: Bane, Bless, Cure Wounds, Guiding Bolt, Shield of Faith + 2: Augury, Lesser Restoration, Spiritual Weapon, Prayer of Healing + 3: Aura of Vitality, Mass Healing Word, Dispel Magic, Remove Curse, Spirit Guardians **zzt. präferierte Artificer-Spells (max. 3):** + 1: Alarm, Catapult, Cure Wounds, Detect Magic, Expeditious Retreat, Faerie Fire, Feather Fall ## Starting Equipment **by Cleric Class:** + Warhammer + Shield + Chain Mail + Light Crossbow + 20 Bolts + Holy Symbol + Priest's Pack inkl. Priesterrobe **by Background (Rewarded):** + Bottle of black Ink + Ink Pen + 5 Sheets of Paper + Gaming Set: Dice Set + Signet Ring + Fine Clothes + Pouch with 18 gp + 500 gp (L5) + Trinket: A crystal bead that glows like a candle in the dark **L5 Magic Item:** + Amulet of the Devout +1 **Verkauf:** - Light Crossbow + 20 Bolts --> +13 gp - Chain Mail --> +37,5 gp **Kauf:** + Splint --> -200 gp + Gerolltes Bettzeug --> -1 gp + Geschirr --> -0,2 gp + Tasche --> -0,5 gp + Siegelwachs --> -0,5 gp + Kriegshorn --> -3 gp + Moradins Heilige Schriften (Buch) --> -25 gp + Edelstein-Beutel für Augury-Spell --> -25 gp + Hohepriesterstab mit Hl. Symbol Moradins --> -10 gp + Dolchmesser --> -2 gp + Component Pouch --> -25 gp + Perle im Wert von 100 gp --> -100 gp + Smith’s Tools --> -20 gp + Seife --> -0,02 gp
# Hill Dwarf: Forge-Domain-Cleric / Artificer ## Charakter-Entwicklung & Level-Upgrades (LUp) **LUp5 --> Forge Domain Cleric 5:** Player's Guide 14.0 **LUp6 --> Forge Domain Cleric 5 / Artificer 1:** Catching Up (-10 Downtime) **LUp7 --> Forge Domain Cleric 5 / Artificer 2:** Catching Up (-10 Downtime) **LUp8 --> Forge Domain Cleric 6 / Artificer 2:** 2024-09-07 19:00 DDEX2-4 Mayhem in the Earthsporn Mines ## Personality & Biography **Alignment:** Lawful Good **Worshipped Deity:** Moradin **Characteristics:** vgl. Character Sheet **Short Biography:** vgl. Character Sheet - entstammt einer königl. Nebenlinie der Goldzwerge - Hohepriester Moradins, daher der Beiname "Goði" - Allianzwappen (auf Schild, Siegelring, Feiner Kleidung) enthält Stammwappen des Clans und heilige Symbole von Moradin & Berronar ## Background: High Priest of Moradin **Basis for Customization:** "Rewarded" & "Noble" **Skills:** Intimidation & Perception **Languages:** Draconic & Celestial **Feature:** Position of Privilege **L1-Feat:** Magic Initiate (Druid Spells) **Equipment:** Rewarded-Equipment **Rewarded Trinket:** A crystal bead that glows like a candle in the dark ## Ability Scores **Methode L1:** Point Buy 27 **Auswahl L4:** Ability Score Improvement (ASI) **Strength:** 10 **Dexterity:** 10 **Constitution:** 14 (darin +1 Custom Hill Dwarf) **Intelligence:** 14 **Wisdom:** 18 (darin +2 Custom Hill Dwarf +2 ASI) **Charisma:** 12 ## Skills, Proficiencies, Armor Class & Speed **Speed:** 25 (als Zwerg keine Reduktion bei Heavy Armor) **Saving Throws:** Wis, Cha **Skills:** Insight, Intimidation, Perception, Persuasion **Tool Proficiencies:** - via Dwarf Trait: Brewer’s Supplies - via Cleric Subclass: Smith’s Tools - via Proficiency Swap - Dwarven Combat Training (handaxe, light hammer): Calligrapher's Supplies, Horn - LUp6 via Artificer Class: Thieves’ Tools, Tinker’s Tools **Languages:** Common, Dwarvish, Draconic, Celestial **Armor:** All Armor & Shields **Armor Class** (inkl. allem): 20 **Weapons:** Warhammer, Battleaxe, Simple Weapons ## Features, Feats & Traits **(a) Race:** + Speed + Dwarven Resilience + Dwarven Toughness + Darkvision + Stonecunning **(b) Background:** + Position of Privilege + Magic Initiate **(c) Cleric Class:** + Ritual Casting + Bonus Prof. Forge Domain + Blessing of the Forge + Channel Divinity Turn Undead + Channel Divinity Artisan’s Blessing + Harness Divine Power + Cantrip Versatility **(d) LUp6: Artificer Class:** + Magical Tinkering + Artificer Spellcasting + LUp7: Infuse Item - Enhanced Weapon, + LUp7: Infuse Item - Mind Sharpener + LUp7: Infuse Item - Homunculus Servant + LUp7: Infuse Item - Replicate Magic Item (Sending Stones) ## Spells **Cantrips (inkl. 2 Druid-Cantrips über Magic Initiate):** + Guidance + Mending + Produce Flame (MI-Feat) + Shillelagh (MI-Feat) + Toll the Dead + Word of Radiance + Artificer, LUp6: Green-Flame Blade + Artificer, LUp6: Mage Hand **Nutzbar über Magic-Initiate-Feat:** + 1: Thunderwave **Immer vorbereitet (Forge Domain):** + 1: Identify, Searing Smite + 2: Heat Metal, Magic Weapon + 3: Elemental Weapon, Protection from Energy **zzt. präferierte Cleric-Spells (max. 9):** + 1: Bane, Bless, Cure Wounds, Guiding Bolt, Shield of Faith + 2: Augury, Lesser Restoration, Spiritual Weapon, Prayer of Healing + 3: Aura of Vitality, Mass Healing Word, Dispel Magic, Remove Curse, Spirit Guardians **zzt. präferierte Artificer-Spells (max. 3):** + 1: Alarm, Catapult, Cure Wounds, Detect Magic, Expeditious Retreat, Faerie Fire, Feather Fall ## Starting Equipment **by Cleric Class:** + Warhammer + Shield + Chain Mail + Light Crossbow + 20 Bolts + Holy Symbol + Priest's Pack inkl. Priesterrobe **by Background (Rewarded):** + Bottle of black Ink + Ink Pen + 5 Sheets of Paper + Gaming Set: Dice Set + Signet Ring + Fine Clothes + Pouch with 18 gp + 500 gp (L5) + Trinket: A crystal bead that glows like a candle in the dark **L5 Magic Item:** + Amulet of the Devout +1 **Verkauf:** - Light Crossbow + 20 Bolts --> +13 gp - Chain Mail --> +37,5 gp **Kauf:** + Splint --> -200 gp + Gerolltes Bettzeug --> -1 gp + Geschirr --> -0,2 gp + Tasche --> -0,5 gp + Siegelwachs --> -0,5 gp + Kriegshorn --> -3 gp + Moradins Heilige Schriften (Buch) --> -25 gp + Edelstein-Beutel für Augury-Spell --> -25 gp + Hohepriesterstab mit Hl. Symbol Moradins --> -10 gp + Dolchmesser --> -2 gp + Component Pouch --> -25 gp + Perle im Wert von 100 gp --> -100 gp + Smith’s Tools --> -20 gp + Seife --> -0,02 gp
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Hohepriesterstab +1 | Uncommon | Quelle ist Artificer Infusion "Enhanced Weapon" | false | ||
Hohepriesterstab mit Hl. Symbol Moradins & Artificer Infusion, somit zugleich ein magischer Quarterstaff +1. This magic weapon grants a +1 bonus to attack and damage rolls made with it. The bonus increases to +2 when you reach 10th level in this class. | |||||
Splint Armor +1 | Uncommon | Quelle ist Cleric Feat "Blessing of the Forge" | false | ||
Wird zurzeit jeweils am Ende einer langen Rast neu erschaffen. | |||||
Priesterrobe der Geistesschärfe | Uncommon | Quelle ist Artificer Infusion "Mind Sharpener" | false | ||
Priesterrobe mit Hl. Symbol Moradins & Artificer Infusion. The infused item can send a jolt to the wearer to refocus their mind. The item has 4 charges. When the wearer fails a Constitution saving throw to maintain concentration on a spell, the wearer can use its reaction to expend 1 of the item's charges to succeed instead. The item regains 1d4 expended charges daily at dawn. | |||||
[U/AT] Amulet of the Devout +1 | Uncommon | L5 Magic Item (DDAL Player’s Guide) | true | ||
*Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a cleric or paladin)* This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. |