Balin Goði

Season:
Forgotten Realms
Race:
Hill Dwarf
Class:
Forge Domain Cleric / Artificer
Background:
High Priest of Moradin
Lifestyle:
Comfortable
Current Level:
8
Total GP:
2156.28
Total Downtime:
40
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
3
Magic Item Limit:
3
Hohepriesterstab +1,
Splint Armor +1,
Priesterrobe der Geistesschärfe,
[U/AT] Amulet of the Devout +1,
[R] Half Plate Armor +1,
[R/AT] Belt of Dwarvenkind

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2024-09-07 19:00 DDEX2-4 Mayhem in the Earthspur Mines 1 1000 10 [R/AT] Belt of Dwarvenkind Show

https://app.roll20.net/forum/post/12036921/07-dot-09-dot-2024-19-00-ddex2-4-mayhem-in-the-earthspur-mines/

Gefährten

(7) Echo - Wächter - Custom Lineage - Psi Warrior (Fighter) 7) - none
(7) Jarlsson – Hohepriester Balin – Hill Dwarf – Forge Domain Cleric 5 / Artificer 2 – none
(9) Brennjie - Spriggan - Eladrin - Ranger Horizon Walker 9 - none - 60ft Darkvision
(9) C0ldW0lf - Cloudya - Air Genasi - Storm Sorcerer 1/Tempest Cleric 8
(5) happy - Fiz - Goblin - Barbarian (Ancient Guardians) 5 - none

Erinnerungen & Erwerbungen

  • Gewinn des Teams:
    • Potion of Greater Healing
    • Belt of Dwarvenkind
    • 1000 G pro Person
  • Gewinn für Balin: Schwert des verstorbenen Königs "Sword of Selfaril" (longsword)

Upgrade auf Level 8: Cleric 6

  • Channel Div. (2)
  • Harness Divine Power (2)
  • Soul of the Forge
  • L4-Zauberslot
2024-08-17 19:00 CCC-TRI-06 NIGHT 1-2 Haggard Heroes 1000 10 [R] Half Plate Armor +1 Show

https://app.roll20.net/forum/post/12007293/17-dot-08-dot-2024-19-00-uhr-ccc-tri-06-night1-2-haggard-heroes-t2-apl-8-%3E-equals-4h

Gefährten

(9) Stephan - Thar - Variant Human - Wizard (Evocation) 9 - none
(7) Jarlsson – Hohepriester Balin – Hill Dwarf – Forge Domain Cleric 5 / Artificer 2 – none
(9) Frederic T. - Caelynn Yaeldrin - Rogue 4 / Artificer 5 - Lords Alliance
(10) KaNarlist - Cellica Le'Quella - Elf- Wizard 10 - Harpers
(10) Ineverexist - Gor "Gator" Rok - Lizardfolk - Totem Barbarian 10 -none

Erinnerungen & Erwerbungen

  • ...
  • Story Award "White Worm Initiate": The barbarian tribe, simply named the “Tribe of the White Worm,” has accepted you with open arms after going through their trials. They will come to your aid in a moment of dire need, and you always have a place to rest while in the Glacier of the White Worm.
  • Team-Gewinn:
    • Cold Weather Gear
    • Potion of Fire Breath
    • Half Plate Armor +1 (aus Hexenknochen)
    • 1000 GP pro Person Belohnung

Level-Upgrade

Verzicht

2023-12-15 00:00 Charaktererstellung L7 inkl. Level-Upgrades 6 156.28 20 Hohepriesterstab +1, Splint Armor +1, Priesterrobe der Geistesschärfe, [U/AT] Amulet of the Devout +1 Show

Hill Dwarf: Forge-Domain-Cleric / Artificer

Charakter-Entwicklung & Level-Upgrades (LUp)

LUp5 --> Forge Domain Cleric 5: Player's Guide 14.0
LUp6 --> Forge Domain Cleric 5 / Artificer 1: Catching Up (-10 Downtime)
LUp7 --> Forge Domain Cleric 5 / Artificer 2: Catching Up (-10 Downtime)
LUp8 --> Forge Domain Cleric 6 / Artificer 2: 2024-09-07 19:00 DDEX2-4 Mayhem in the Earthsporn Mines

Personality & Biography

Alignment: Lawful Good
Worshipped Deity: Moradin
Characteristics: vgl. Character Sheet
Short Biography: vgl. Character Sheet
- entstammt einer königl. Nebenlinie der Goldzwerge
- Hohepriester Moradins, daher der Beiname "Goði"
- Allianzwappen (auf Schild, Siegelring, Feiner Kleidung) enthält Stammwappen des Clans und heilige Symbole von Moradin & Berronar

Background: High Priest of Moradin

Basis for Customization: "Rewarded" & "Noble"
Skills: Intimidation & Perception
Languages: Draconic & Celestial
Feature: Position of Privilege
L1-Feat: Magic Initiate (Druid Spells)
Equipment: Rewarded-Equipment
Rewarded Trinket: A crystal bead that glows like a candle in the dark

Ability Scores

Methode L1: Point Buy 27
Auswahl L4: Ability Score Improvement (ASI)

Strength: 10
Dexterity: 10
Constitution: 14 (darin +1 Custom Hill Dwarf)
Intelligence: 14
Wisdom: 18 (darin +2 Custom Hill Dwarf +2 ASI)
Charisma: 12

Skills, Proficiencies, Armor Class & Speed

Speed: 25 (als Zwerg keine Reduktion bei Heavy Armor)

Saving Throws: Wis, Cha

Skills: Insight, Intimidation, Perception, Persuasion

Tool Proficiencies:
- via Dwarf Trait: Brewer’s Supplies
- via Cleric Subclass: Smith’s Tools
- via Proficiency Swap - Dwarven Combat Training (handaxe, light hammer): Calligrapher's Supplies, Horn
- LUp6 via Artificer Class: Thieves’ Tools, Tinker’s Tools

Languages: Common, Dwarvish, Draconic, Celestial

Armor: All Armor & Shields
Armor Class (inkl. allem): 20

Weapons: Warhammer, Battleaxe, Simple Weapons

Features, Feats & Traits

(a) Race:
+ Speed
+ Dwarven Resilience
+ Dwarven Toughness
+ Darkvision
+ Stonecunning

(b) Background:
+ Position of Privilege
+ Magic Initiate

(c) Cleric Class:
+ Ritual Casting
+ Bonus Prof. Forge Domain
+ Blessing of the Forge
+ Channel Divinity Turn Undead
+ Channel Divinity Artisan’s Blessing
+ Harness Divine Power
+ Cantrip Versatility

(d) LUp6: Artificer Class:
+ Magical Tinkering
+ Artificer Spellcasting
+ LUp7: Infuse Item - Enhanced Weapon,
+ LUp7: Infuse Item - Mind Sharpener
+ LUp7: Infuse Item - Homunculus Servant
+ LUp7: Infuse Item - Replicate Magic Item (Sending Stones)

Spells

Cantrips (inkl. 2 Druid-Cantrips über Magic Initiate):
+ Guidance
+ Mending
+ Produce Flame (MI-Feat)
+ Shillelagh (MI-Feat)
+ Toll the Dead
+ Word of Radiance
+ Artificer, LUp6: Green-Flame Blade
+ Artificer, LUp6: Mage Hand

Nutzbar über Magic-Initiate-Feat:
+ 1: Thunderwave

Immer vorbereitet (Forge Domain):
+ 1: Identify, Searing Smite
+ 2: Heat Metal, Magic Weapon
+ 3: Elemental Weapon, Protection from Energy

zzt. präferierte Cleric-Spells (max. 9):
+ 1: Bane, Bless, Cure Wounds, Guiding Bolt, Shield of Faith
+ 2: Augury, Lesser Restoration, Spiritual Weapon, Prayer of Healing
+ 3: Aura of Vitality, Mass Healing Word, Dispel Magic, Remove Curse, Spirit Guardians

zzt. präferierte Artificer-Spells (max. 3):
+ 1: Alarm, Catapult, Cure Wounds, Detect Magic, Expeditious Retreat, Faerie Fire, Feather Fall

Starting Equipment

by Cleric Class:
+ Warhammer
+ Shield
+ Chain Mail
+ Light Crossbow + 20 Bolts
+ Holy Symbol
+ Priest's Pack inkl. Priesterrobe

by Background (Rewarded):
+ Bottle of black Ink
+ Ink Pen
+ 5 Sheets of Paper
+ Gaming Set: Dice Set
+ Signet Ring
+ Fine Clothes
+ Pouch with 18 gp + 500 gp (L5)
+ Trinket: A crystal bead that glows like a candle in the dark

L5 Magic Item:
+ Amulet of the Devout +1

Verkauf:
- Light Crossbow + 20 Bolts --> +13 gp
- Chain Mail --> +37,5 gp

Kauf:
+ Splint --> -200 gp
+ Gerolltes Bettzeug --> -1 gp
+ Geschirr --> -0,2 gp
+ Tasche --> -0,5 gp
+ Siegelwachs --> -0,5 gp
+ Kriegshorn --> -3 gp
+ Moradins Heilige Schriften (Buch) --> -25 gp
+ Edelstein-Beutel für Augury-Spell --> -25 gp
+ Hohepriesterstab mit Hl. Symbol Moradins --> -10 gp
+ Dolchmesser --> -2 gp
+ Component Pouch --> -25 gp
+ Perle im Wert von 100 gp --> -100 gp
+ Smith’s Tools --> -20 gp
+ Seife --> -0,02 gp

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2024-09-07 19:00 DDEX2-4 Mayhem in the Earthspur Mines 10 Show

https://app.roll20.net/forum/post/12036921/07-dot-09-dot-2024-19-00-ddex2-4-mayhem-in-the-earthspur-mines/

Gefährten

(7) Echo - Wächter - Custom Lineage - Psi Warrior (Fighter) 7) - none
(7) Jarlsson – Hohepriester Balin – Hill Dwarf – Forge Domain Cleric 5 / Artificer 2 – none
(9) Brennjie - Spriggan - Eladrin - Ranger Horizon Walker 9 - none - 60ft Darkvision
(9) C0ldW0lf - Cloudya - Air Genasi - Storm Sorcerer 1/Tempest Cleric 8
(5) happy - Fiz - Goblin - Barbarian (Ancient Guardians) 5 - none

Erinnerungen & Erwerbungen

  • Gewinn des Teams:
    • Potion of Greater Healing
    • Belt of Dwarvenkind
    • 1000 G pro Person
  • Gewinn für Balin: Schwert des verstorbenen Königs "Sword of Selfaril" (longsword)

Upgrade auf Level 8: Cleric 6

  • Channel Div. (2)
  • Harness Divine Power (2)
  • Soul of the Forge
  • L4-Zauberslot
2024-08-17 19:00 CCC-TRI-06 NIGHT 1-2 Haggard Heroes 10 Show

https://app.roll20.net/forum/post/12007293/17-dot-08-dot-2024-19-00-uhr-ccc-tri-06-night1-2-haggard-heroes-t2-apl-8-%3E-equals-4h

Gefährten

(9) Stephan - Thar - Variant Human - Wizard (Evocation) 9 - none
(7) Jarlsson – Hohepriester Balin – Hill Dwarf – Forge Domain Cleric 5 / Artificer 2 – none
(9) Frederic T. - Caelynn Yaeldrin - Rogue 4 / Artificer 5 - Lords Alliance
(10) KaNarlist - Cellica Le'Quella - Elf- Wizard 10 - Harpers
(10) Ineverexist - Gor "Gator" Rok - Lizardfolk - Totem Barbarian 10 -none

Erinnerungen & Erwerbungen

  • ...
  • Story Award "White Worm Initiate": The barbarian tribe, simply named the “Tribe of the White Worm,” has accepted you with open arms after going through their trials. They will come to your aid in a moment of dire need, and you always have a place to rest while in the Glacier of the White Worm.
  • Team-Gewinn:
    • Cold Weather Gear
    • Potion of Fire Breath
    • Half Plate Armor +1 (aus Hexenknochen)
    • 1000 GP pro Person Belohnung

Level-Upgrade

Verzicht

2023-12-15 00:00 Charaktererstellung L7 inkl. Level-Upgrades 20 Show

Hill Dwarf: Forge-Domain-Cleric / Artificer

Charakter-Entwicklung & Level-Upgrades (LUp)

LUp5 --> Forge Domain Cleric 5: Player's Guide 14.0
LUp6 --> Forge Domain Cleric 5 / Artificer 1: Catching Up (-10 Downtime)
LUp7 --> Forge Domain Cleric 5 / Artificer 2: Catching Up (-10 Downtime)
LUp8 --> Forge Domain Cleric 6 / Artificer 2: 2024-09-07 19:00 DDEX2-4 Mayhem in the Earthsporn Mines

Personality & Biography

Alignment: Lawful Good
Worshipped Deity: Moradin
Characteristics: vgl. Character Sheet
Short Biography: vgl. Character Sheet
- entstammt einer königl. Nebenlinie der Goldzwerge
- Hohepriester Moradins, daher der Beiname "Goði"
- Allianzwappen (auf Schild, Siegelring, Feiner Kleidung) enthält Stammwappen des Clans und heilige Symbole von Moradin & Berronar

Background: High Priest of Moradin

Basis for Customization: "Rewarded" & "Noble"
Skills: Intimidation & Perception
Languages: Draconic & Celestial
Feature: Position of Privilege
L1-Feat: Magic Initiate (Druid Spells)
Equipment: Rewarded-Equipment
Rewarded Trinket: A crystal bead that glows like a candle in the dark

Ability Scores

Methode L1: Point Buy 27
Auswahl L4: Ability Score Improvement (ASI)

Strength: 10
Dexterity: 10
Constitution: 14 (darin +1 Custom Hill Dwarf)
Intelligence: 14
Wisdom: 18 (darin +2 Custom Hill Dwarf +2 ASI)
Charisma: 12

Skills, Proficiencies, Armor Class & Speed

Speed: 25 (als Zwerg keine Reduktion bei Heavy Armor)

Saving Throws: Wis, Cha

Skills: Insight, Intimidation, Perception, Persuasion

Tool Proficiencies:
- via Dwarf Trait: Brewer’s Supplies
- via Cleric Subclass: Smith’s Tools
- via Proficiency Swap - Dwarven Combat Training (handaxe, light hammer): Calligrapher's Supplies, Horn
- LUp6 via Artificer Class: Thieves’ Tools, Tinker’s Tools

Languages: Common, Dwarvish, Draconic, Celestial

Armor: All Armor & Shields
Armor Class (inkl. allem): 20

Weapons: Warhammer, Battleaxe, Simple Weapons

Features, Feats & Traits

(a) Race:
+ Speed
+ Dwarven Resilience
+ Dwarven Toughness
+ Darkvision
+ Stonecunning

(b) Background:
+ Position of Privilege
+ Magic Initiate

(c) Cleric Class:
+ Ritual Casting
+ Bonus Prof. Forge Domain
+ Blessing of the Forge
+ Channel Divinity Turn Undead
+ Channel Divinity Artisan’s Blessing
+ Harness Divine Power
+ Cantrip Versatility

(d) LUp6: Artificer Class:
+ Magical Tinkering
+ Artificer Spellcasting
+ LUp7: Infuse Item - Enhanced Weapon,
+ LUp7: Infuse Item - Mind Sharpener
+ LUp7: Infuse Item - Homunculus Servant
+ LUp7: Infuse Item - Replicate Magic Item (Sending Stones)

Spells

Cantrips (inkl. 2 Druid-Cantrips über Magic Initiate):
+ Guidance
+ Mending
+ Produce Flame (MI-Feat)
+ Shillelagh (MI-Feat)
+ Toll the Dead
+ Word of Radiance
+ Artificer, LUp6: Green-Flame Blade
+ Artificer, LUp6: Mage Hand

Nutzbar über Magic-Initiate-Feat:
+ 1: Thunderwave

Immer vorbereitet (Forge Domain):
+ 1: Identify, Searing Smite
+ 2: Heat Metal, Magic Weapon
+ 3: Elemental Weapon, Protection from Energy

zzt. präferierte Cleric-Spells (max. 9):
+ 1: Bane, Bless, Cure Wounds, Guiding Bolt, Shield of Faith
+ 2: Augury, Lesser Restoration, Spiritual Weapon, Prayer of Healing
+ 3: Aura of Vitality, Mass Healing Word, Dispel Magic, Remove Curse, Spirit Guardians

zzt. präferierte Artificer-Spells (max. 3):
+ 1: Alarm, Catapult, Cure Wounds, Detect Magic, Expeditious Retreat, Faerie Fire, Feather Fall

Starting Equipment

by Cleric Class:
+ Warhammer
+ Shield
+ Chain Mail
+ Light Crossbow + 20 Bolts
+ Holy Symbol
+ Priest's Pack inkl. Priesterrobe

by Background (Rewarded):
+ Bottle of black Ink
+ Ink Pen
+ 5 Sheets of Paper
+ Gaming Set: Dice Set
+ Signet Ring
+ Fine Clothes
+ Pouch with 18 gp + 500 gp (L5)
+ Trinket: A crystal bead that glows like a candle in the dark

L5 Magic Item:
+ Amulet of the Devout +1

Verkauf:
- Light Crossbow + 20 Bolts --> +13 gp
- Chain Mail --> +37,5 gp

Kauf:
+ Splint --> -200 gp
+ Gerolltes Bettzeug --> -1 gp
+ Geschirr --> -0,2 gp
+ Tasche --> -0,5 gp
+ Siegelwachs --> -0,5 gp
+ Kriegshorn --> -3 gp
+ Moradins Heilige Schriften (Buch) --> -25 gp
+ Edelstein-Beutel für Augury-Spell --> -25 gp
+ Hohepriesterstab mit Hl. Symbol Moradins --> -10 gp
+ Dolchmesser --> -2 gp
+ Component Pouch --> -25 gp
+ Perle im Wert von 100 gp --> -100 gp
+ Smith’s Tools --> -20 gp
+ Seife --> -0,02 gp

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2024-09-07 19:00 DDEX2-4 Mayhem in the Earthspur Mines 1000 10 [R/AT] Belt of Dwarvenkind Show

https://app.roll20.net/forum/post/12036921/07-dot-09-dot-2024-19-00-ddex2-4-mayhem-in-the-earthspur-mines/

Gefährten

(7) Echo - Wächter - Custom Lineage - Psi Warrior (Fighter) 7) - none
(7) Jarlsson – Hohepriester Balin – Hill Dwarf – Forge Domain Cleric 5 / Artificer 2 – none
(9) Brennjie - Spriggan - Eladrin - Ranger Horizon Walker 9 - none - 60ft Darkvision
(9) C0ldW0lf - Cloudya - Air Genasi - Storm Sorcerer 1/Tempest Cleric 8
(5) happy - Fiz - Goblin - Barbarian (Ancient Guardians) 5 - none

Erinnerungen & Erwerbungen

  • Gewinn des Teams:
    • Potion of Greater Healing
    • Belt of Dwarvenkind
    • 1000 G pro Person
  • Gewinn für Balin: Schwert des verstorbenen Königs "Sword of Selfaril" (longsword)

Upgrade auf Level 8: Cleric 6

  • Channel Div. (2)
  • Harness Divine Power (2)
  • Soul of the Forge
  • L4-Zauberslot
2024-08-17 19:00 CCC-TRI-06 NIGHT 1-2 Haggard Heroes 1000 10 [R] Half Plate Armor +1 Show

https://app.roll20.net/forum/post/12007293/17-dot-08-dot-2024-19-00-uhr-ccc-tri-06-night1-2-haggard-heroes-t2-apl-8-%3E-equals-4h

Gefährten

(9) Stephan - Thar - Variant Human - Wizard (Evocation) 9 - none
(7) Jarlsson – Hohepriester Balin – Hill Dwarf – Forge Domain Cleric 5 / Artificer 2 – none
(9) Frederic T. - Caelynn Yaeldrin - Rogue 4 / Artificer 5 - Lords Alliance
(10) KaNarlist - Cellica Le'Quella - Elf- Wizard 10 - Harpers
(10) Ineverexist - Gor "Gator" Rok - Lizardfolk - Totem Barbarian 10 -none

Erinnerungen & Erwerbungen

  • ...
  • Story Award "White Worm Initiate": The barbarian tribe, simply named the “Tribe of the White Worm,” has accepted you with open arms after going through their trials. They will come to your aid in a moment of dire need, and you always have a place to rest while in the Glacier of the White Worm.
  • Team-Gewinn:
    • Cold Weather Gear
    • Potion of Fire Breath
    • Half Plate Armor +1 (aus Hexenknochen)
    • 1000 GP pro Person Belohnung

Level-Upgrade

Verzicht

2023-12-15 00:00 Charaktererstellung L7 inkl. Level-Upgrades 156.28 20 Hohepriesterstab +1, Splint Armor +1, Priesterrobe der Geistesschärfe, [U/AT] Amulet of the Devout +1 Show

Hill Dwarf: Forge-Domain-Cleric / Artificer

Charakter-Entwicklung & Level-Upgrades (LUp)

LUp5 --> Forge Domain Cleric 5: Player's Guide 14.0
LUp6 --> Forge Domain Cleric 5 / Artificer 1: Catching Up (-10 Downtime)
LUp7 --> Forge Domain Cleric 5 / Artificer 2: Catching Up (-10 Downtime)
LUp8 --> Forge Domain Cleric 6 / Artificer 2: 2024-09-07 19:00 DDEX2-4 Mayhem in the Earthsporn Mines

Personality & Biography

Alignment: Lawful Good
Worshipped Deity: Moradin
Characteristics: vgl. Character Sheet
Short Biography: vgl. Character Sheet
- entstammt einer königl. Nebenlinie der Goldzwerge
- Hohepriester Moradins, daher der Beiname "Goði"
- Allianzwappen (auf Schild, Siegelring, Feiner Kleidung) enthält Stammwappen des Clans und heilige Symbole von Moradin & Berronar

Background: High Priest of Moradin

Basis for Customization: "Rewarded" & "Noble"
Skills: Intimidation & Perception
Languages: Draconic & Celestial
Feature: Position of Privilege
L1-Feat: Magic Initiate (Druid Spells)
Equipment: Rewarded-Equipment
Rewarded Trinket: A crystal bead that glows like a candle in the dark

Ability Scores

Methode L1: Point Buy 27
Auswahl L4: Ability Score Improvement (ASI)

Strength: 10
Dexterity: 10
Constitution: 14 (darin +1 Custom Hill Dwarf)
Intelligence: 14
Wisdom: 18 (darin +2 Custom Hill Dwarf +2 ASI)
Charisma: 12

Skills, Proficiencies, Armor Class & Speed

Speed: 25 (als Zwerg keine Reduktion bei Heavy Armor)

Saving Throws: Wis, Cha

Skills: Insight, Intimidation, Perception, Persuasion

Tool Proficiencies:
- via Dwarf Trait: Brewer’s Supplies
- via Cleric Subclass: Smith’s Tools
- via Proficiency Swap - Dwarven Combat Training (handaxe, light hammer): Calligrapher's Supplies, Horn
- LUp6 via Artificer Class: Thieves’ Tools, Tinker’s Tools

Languages: Common, Dwarvish, Draconic, Celestial

Armor: All Armor & Shields
Armor Class (inkl. allem): 20

Weapons: Warhammer, Battleaxe, Simple Weapons

Features, Feats & Traits

(a) Race:
+ Speed
+ Dwarven Resilience
+ Dwarven Toughness
+ Darkvision
+ Stonecunning

(b) Background:
+ Position of Privilege
+ Magic Initiate

(c) Cleric Class:
+ Ritual Casting
+ Bonus Prof. Forge Domain
+ Blessing of the Forge
+ Channel Divinity Turn Undead
+ Channel Divinity Artisan’s Blessing
+ Harness Divine Power
+ Cantrip Versatility

(d) LUp6: Artificer Class:
+ Magical Tinkering
+ Artificer Spellcasting
+ LUp7: Infuse Item - Enhanced Weapon,
+ LUp7: Infuse Item - Mind Sharpener
+ LUp7: Infuse Item - Homunculus Servant
+ LUp7: Infuse Item - Replicate Magic Item (Sending Stones)

Spells

Cantrips (inkl. 2 Druid-Cantrips über Magic Initiate):
+ Guidance
+ Mending
+ Produce Flame (MI-Feat)
+ Shillelagh (MI-Feat)
+ Toll the Dead
+ Word of Radiance
+ Artificer, LUp6: Green-Flame Blade
+ Artificer, LUp6: Mage Hand

Nutzbar über Magic-Initiate-Feat:
+ 1: Thunderwave

Immer vorbereitet (Forge Domain):
+ 1: Identify, Searing Smite
+ 2: Heat Metal, Magic Weapon
+ 3: Elemental Weapon, Protection from Energy

zzt. präferierte Cleric-Spells (max. 9):
+ 1: Bane, Bless, Cure Wounds, Guiding Bolt, Shield of Faith
+ 2: Augury, Lesser Restoration, Spiritual Weapon, Prayer of Healing
+ 3: Aura of Vitality, Mass Healing Word, Dispel Magic, Remove Curse, Spirit Guardians

zzt. präferierte Artificer-Spells (max. 3):
+ 1: Alarm, Catapult, Cure Wounds, Detect Magic, Expeditious Retreat, Faerie Fire, Feather Fall

Starting Equipment

by Cleric Class:
+ Warhammer
+ Shield
+ Chain Mail
+ Light Crossbow + 20 Bolts
+ Holy Symbol
+ Priest's Pack inkl. Priesterrobe

by Background (Rewarded):
+ Bottle of black Ink
+ Ink Pen
+ 5 Sheets of Paper
+ Gaming Set: Dice Set
+ Signet Ring
+ Fine Clothes
+ Pouch with 18 gp + 500 gp (L5)
+ Trinket: A crystal bead that glows like a candle in the dark

L5 Magic Item:
+ Amulet of the Devout +1

Verkauf:
- Light Crossbow + 20 Bolts --> +13 gp
- Chain Mail --> +37,5 gp

Kauf:
+ Splint --> -200 gp
+ Gerolltes Bettzeug --> -1 gp
+ Geschirr --> -0,2 gp
+ Tasche --> -0,5 gp
+ Siegelwachs --> -0,5 gp
+ Kriegshorn --> -3 gp
+ Moradins Heilige Schriften (Buch) --> -25 gp
+ Edelstein-Beutel für Augury-Spell --> -25 gp
+ Hohepriesterstab mit Hl. Symbol Moradins --> -10 gp
+ Dolchmesser --> -2 gp
+ Component Pouch --> -25 gp
+ Perle im Wert von 100 gp --> -100 gp
+ Smith’s Tools --> -20 gp
+ Seife --> -0,02 gp