Adventure Logsheet
Hill Dwarf: Forge-Domain-Cleric / Artificer Charakter-Entwicklung & Level-Upgrades (LUp) LUp5 --> Forge Domain Cleric 5: Player's Guide 14.0 LUp6 --> Forge Domain Cleric 5 / Artificer 1: Catching Up (-10 Downtime) LUp7 --> Forge Domain Cleric 5 / Artificer 2: Catching Up (-10 Downtime) LUp8 --> Forge Domain Cleric 6 / Artificer 2: 2024-09-07 19:00 DDEX2-4 Mayhem in the Earthsporn Mines Personality & Biography Alignment: Lawful Good Worshipped Deity: Moradin Characteristics: vgl. Character Sheet Short Biography: vgl. Character Sheet - entstammt einer königl. Nebenlinie der Goldzwerge - Hohepriester Moradins, daher der Beiname "Goði" - Allianzwappen (auf Schild, Siegelring, Feiner Kleidung) enthält Stammwappen des Clans und heilige Symbole von Moradin & Berronar Background: High Priest of Moradin Basis for Customization: "Rewarded" & "Noble" Skills: Intimidation & Perception Languages: Draconic & Celestial Feature: Position of Privilege L1-Feat: Magic Initiate (Druid Spells) Equipment: Rewarded-Equipment Rewarded Trinket: A crystal bead that glows like a candle in the dark Ability Scores Methode L1: Point Buy 27 Auswahl L4: Ability Score Improvement (ASI) Strength: 10 Dexterity: 10 Constitution: 14 (darin +1 Custom Hill Dwarf) Intelligence: 14 Wisdom: 18 (darin +2 Custom Hill Dwarf +2 ASI) Charisma: 12 Skills, Proficiencies, Armor Class & Speed Speed: 25 (als Zwerg keine Reduktion bei Heavy Armor) Saving Throws: Wis, Cha Skills: Insight, Intimidation, Perception, Persuasion Tool Proficiencies: - via Dwarf Trait: Brewer’s Supplies - via Cleric Subclass: Smith’s Tools - via Proficiency Swap - Dwarven Combat Training (handaxe, light hammer): Calligrapher's Supplies, Horn - LUp6 via Artificer Class: Thieves’ Tools, Tinker’s Tools Languages: Common, Dwarvish, Draconic, Celestial Armor: All Armor & Shields Armor Class (inkl. allem): 20 Weapons: Warhammer, Battleaxe, Simple Weapons Features, Feats & Traits (a) Race: + Speed + Dwarven Resilience + Dwarven Toughness + Darkvision + Stonecunning (b) Background: + Position of Privilege + Magic Initiate (c) Cleric Class: + Ritual Casting + Bonus Prof. Forge Domain + Blessing of the Forge + Channel Divinity Turn Undead + Channel Divinity Artisan’s Blessing + Harness Divine Power + Cantrip Versatility (d) LUp6: Artificer Class: + Magical Tinkering + Artificer Spellcasting + LUp7: Infuse Item - Enhanced Weapon, + LUp7: Infuse Item - Mind Sharpener + LUp7: Infuse Item - Homunculus Servant + LUp7: Infuse Item - Replicate Magic Item (Sending Stones) Spells Cantrips (inkl. 2 Druid-Cantrips über Magic Initiate): + Guidance + Mending + Produce Flame (MI-Feat) + Shillelagh (MI-Feat) + Toll the Dead + Word of Radiance + Artificer, LUp6: Green-Flame Blade + Artificer, LUp6: Mage Hand Nutzbar über Magic-Initiate-Feat: + 1: Thunderwave Immer vorbereitet (Forge Domain): + 1: Identify, Searing Smite + 2: Heat Metal, Magic Weapon + 3: Elemental Weapon, Protection from Energy zzt. präferierte Cleric-Spells (max. 9): + 1: Bane, Bless, Cure Wounds, Guiding Bolt, Shield of Faith + 2: Augury, Lesser Restoration, Spiritual Weapon, Prayer of Healing + 3: Aura of Vitality, Mass Healing Word, Dispel Magic, Remove Curse, Spirit Guardians zzt. präferierte Artificer-Spells (max. 3): + 1: Alarm, Catapult, Cure Wounds, Detect Magic, Expeditious Retreat, Faerie Fire, Feather Fall Starting Equipment by Cleric Class: + Warhammer + Shield + Chain Mail + Light Crossbow + 20 Bolts + Holy Symbol + Priest's Pack inkl. Priesterrobe by Background (Rewarded): + Bottle of black Ink + Ink Pen + 5 Sheets of Paper + Gaming Set: Dice Set + Signet Ring + Fine Clothes + Pouch with 18 gp + 500 gp (L5) + Trinket: A crystal bead that glows like a candle in the dark L5 Magic Item: + Amulet of the Devout +1 Verkauf: - Light Crossbow + 20 Bolts --> +13 gp - Chain Mail --> +37,5 gp Kauf: + Splint --> -200 gp + Gerolltes Bettzeug --> -1 gp + Geschirr --> -0,2 gp + Tasche --> -0,5 gp + Siegelwachs --> -0,5 gp + Kriegshorn --> -3 gp + Moradins Heilige Schriften (Buch) --> -25 gp + Edelstein-Beutel für Augury-Spell --> -25 gp + Hohepriesterstab mit Hl. Symbol Moradins --> -10 gp + Dolchmesser --> -2 gp + Component Pouch --> -25 gp + Perle im Wert von 100 gp --> -100 gp + Smith’s Tools --> -20 gp + Seife --> -0,02 gp
https://app.roll20.net/forum/post/12007293/17-dot-08-dot-2024-19-00-uhr-ccc-tri-06-night1-2-haggard-heroes-t2-apl-8-%3E-equals-4h Gefährten (9) Stephan - Thar - Variant Human - Wizard (Evocation) 9 - none (7) Jarlsson – Hohepriester Balin – Hill Dwarf – Forge Domain Cleric 5 / Artificer 2 – none (9) Frederic T. - Caelynn Yaeldrin - Rogue 4 / Artificer 5 - Lords Alliance (10) KaNarlist - Cellica Le'Quella - Elf- Wizard 10 - Harpers (10) Ineverexist - Gor "Gator" Rok - Lizardfolk - Totem Barbarian 10 -none Erinnerungen & Erwerbungen ... Story Award "White Worm Initiate": The barbarian tribe, simply named the “Tribe of the White Worm,” has accepted you with open arms after going through their trials. They will come to your aid in a moment of dire need, and you always have a place to rest while in the Glacier of the White Worm. Team-Gewinn: Cold Weather Gear Potion of Fire Breath Half Plate Armor +1 (aus Hexenknochen) 1000 GP pro Person Belohnung Level-Upgrade Verzicht
https://app.roll20.net/forum/post/12036921/07-dot-09-dot-2024-19-00-ddex2-4-mayhem-in-the-earthspur-mines/ Gefährten (7) Echo - Wächter - Custom Lineage - Psi Warrior (Fighter) 7) - none (7) Jarlsson – Hohepriester Balin – Hill Dwarf – Forge Domain Cleric 5 / Artificer 2 – none (9) Brennjie - Spriggan - Eladrin - Ranger Horizon Walker 9 - none - 60ft Darkvision (9) C0ldW0lf - Cloudya - Air Genasi - Storm Sorcerer 1/Tempest Cleric 8 (5) happy - Fiz - Goblin - Barbarian (Ancient Guardians) 5 - none Erinnerungen & Erwerbungen Gewinn des Teams: Potion of Greater Healing Belt of Dwarvenkind 1000 G pro Person Gewinn für Balin: Schwert des verstorbenen Königs "Sword of Selfaril" (longsword) Upgrade auf Level 8: Cleric 6 Channel Div. (2) Harness Divine Power (2) Soul of the Forge L4-Zauberslot