Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Pipe of smoke Monster
common
FR-DC-AMAK01 You better watch out
FR-DC-AMAK01 You better watch out
Show
Notes:
Wondrous Item, common
While smoking this pipe, you can take a Magic action to exhale a puff of smoke that takes the form of a creature, such as a dragon, a flumph, or a slaad. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
Shortsword +1
common
DDHC-KftGV-08 Vidorant's Vault
DDHC-KftGV-08 Vidorant's Vault
Show
battleaxe +1
common
DDHC-KftGV-08 Vidorant's Vault
DDHC-KftGV-08 Vidorant's Vault
Show
scale mail +1
common
DDHC-KftGV-08 Vidorant's Vault
DDHC-KftGV-08 Vidorant's Vault
Show
Mystery Key
common
FR-DC-TiS Trapped in Sanity
FR-DC-TiS Trapped in Sanity
Show
Notes:
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears.
Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Ruby of the War Mage
common
DDAL10-09
Service Reward
Show
Notes:
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an Antimagic Field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
Clockwork Amulet
common
DDAL10-08
Service Reward
Show
Notes:
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.
Serpent Scale Armor
common
DDHC-CM Book of Cylinders
Trade Log
Show
Notes:
Armor (scale mail), uncommon
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Pipe of smoke Monster | common | FR-DC-AMAK01 You better watch out | FR-DC-AMAK01 You better watch out | Show | ||
Notes:
Wondrous Item, common While smoking this pipe, you can take a Magic action to exhale a puff of smoke that takes the form of a creature, such as a dragon, a flumph, or a slaad. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. |
||||||
Shortsword +1 | common | DDHC-KftGV-08 Vidorant's Vault | DDHC-KftGV-08 Vidorant's Vault | Show | ||
battleaxe +1 | common | DDHC-KftGV-08 Vidorant's Vault | DDHC-KftGV-08 Vidorant's Vault | Show | ||
scale mail +1 | common | DDHC-KftGV-08 Vidorant's Vault | DDHC-KftGV-08 Vidorant's Vault | Show | ||
Mystery Key | common | FR-DC-TiS Trapped in Sanity | FR-DC-TiS Trapped in Sanity | Show | ||
Notes:
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears. Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. |
||||||
Ruby of the War Mage | common | DDAL10-09 | Service Reward | Show | ||
Notes:
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an Antimagic Field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. |
||||||
Clockwork Amulet | common | DDAL10-08 | Service Reward | Show | ||
Notes:
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. |
||||||
Serpent Scale Armor | common | DDHC-CM Book of Cylinders | Trade Log | Show | ||
Notes:
Armor (scale mail), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. |