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Adventure Title
FR-DC-TiS Trapped in Sanity
Session
Date Played
2024-11-21 23:49:00 UTC
Levels Gained
GP +/-
1250
Downtime +/-
10.0
Location Played
DM Name
DM DCI Number
Notes
**Spieler** (10)Eisenbrei - Mersilia Kerynkyre - Shadar-Kai - Champion Fighter 10 (10)Kiri - Vayle Cassalanther - Human - Fighter 1/ Thief Rogue 9 (import folgt später) (9) Sparetime Gamer - Rohon - Dragonborn - Fighter / Eldritch Knight 9 (10) Flammenklinge – Erannis Maerfete – Eladrin – Wildfire Druide 10 **Charges spent** Necklace of fireball (-1) **Consumeables gained** Elemental Diamond Elemental Corundum Elemental Emerald

Magic Items

Name Rarity Location Table Result Counts?
Mystery Key Common FR-DC-TiS Trapped in Sanity true
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears. Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Rod of the Pact Keeper +2(guardian) Rare FR-DC-TiS Trapped in Sanity true
While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. This bonus is determined by the rod's rarity. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest. Minor Property: Guardian +2 on Initiative