Show Log Entry
Adventure Title
FR-DC-AMAK01 You better watch out
FR-DC-AMAK01 You better watch out
Session
Date Played
2024-11-16 20:00:00 UTC
2024-11-16 20:00:00 UTC
Levels Gained
GP +/-
1540
1540
Downtime +/-
10.0
10.0
Location Played
DM Name
Ali K.
Ali K.
DM DCI Number
000
000
Notes
**Players** Echo - Fin Cinderflower Eike - Rasna Kiri - Vyle Cassalanther Dixer - Rolen Galanodel SirWolf00 - Korrash der Verdorbene **Consumeables gained** Potion of Gaseous Form Potion of Psionic Fortitude Spellscroll of Magic Circle **Story Award** Holy NIght You saved christmas for the children in Icewind Dale!
**Players** Echo - Fin Cinderflower Eike - Rasna Kiri - Vyle Cassalanther Dixer - Rolen Galanodel SirWolf00 - Korrash der Verdorbene **Consumeables gained** Potion of Gaseous Form Potion of Psionic Fortitude Spellscroll of Magic Circle **Story Award** Holy NIght You saved christmas for the children in Icewind Dale!
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Pipe of smoke Monster | Common | FR-DC-AMAK01 You better watch out | true | ||
Wondrous Item, common While smoking this pipe, you can take a Magic action to exhale a puff of smoke that takes the form of a creature, such as a dragon, a flumph, or a slaad. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. | |||||
Wand of Wonder | Rare | FR-DC-AMAK01 You better watch out | true | ||
Wand, rare (requires attunement) This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That location becomes the point of origin of a spell or other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell’s maximum range is normally less than 120 feet, it becomes 120 feet when cast from the wand. If an effect has multiple possible subjects, the DM determines randomly which among them are affected. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into dust and is destroyed. |