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Adventure Title
DDHC-KftGV-08 Vidorant's Vault
Session
Date Played
2024-04-26 23:19:00 UTC
Levels Gained
1
GP +/-
5600
Downtime +/-
10.0
Location Played
DM Name
Echo
DM DCI Number
0000
Notes
**Players** (7)Kiri - Vayle Cassalanther - VHuman - Arcane trickster rogue 7 - Golden Vault - Darkvision 60ft (10) Rudi - Pandg No - Word Kobold - Mercy Monk 10 (8) Flammenklinge – 4e 72 2e 30 Repair Unit (Goblinslayer ) – Autognom –Battle Smith - Artificer – 8 – Golden volt Lichtkrieger **Consumeables gained** 24x vial of acid 1x potion of animal friendship 1x potion of greater healing 1x potion of resistance (fire) 1x potion of resistance(poison) 1x potion of water breathing Spellscroll(vollgesabbert): Charm Person, Cure Wounds, Detect Magic, Dispel Magic, False Life, Identify, Invisibility, Lesser Restoration, Nondetection 1x spellscroll of sequester

Magic Items

Name Rarity Location Table Result Counts?
Ring of evasion Rare DDHC-KftGV-08 Vidorant's Vault true
Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
Vidorants Ring Rare DDHC-KftGV-08 Vidorant's Vault true
Wondrous item, rare (requires attunement) This ring has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the teleport spell from it. The ring regains 1d3 expended charges daily at dawn. Only Vidorant can attune to this ring.
Gloves of Thievery Uncommon DDHC-KftGV-08 Vidorant's Vault true
Wondrous item, uncommon These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.
Shortsword +1 Common DDHC-KftGV-08 Vidorant's Vault true
battleaxe +1 Common DDHC-KftGV-08 Vidorant's Vault true
scale mail +1 Common DDHC-KftGV-08 Vidorant's Vault true
Planecallers codex Rare DDHC-KftGV-08 Vidorant's Vault(golden vault reward) true
Wondrous item, rare (requires attunement by a wizard) The pages of this book are bound in fiend hide, and its cover is embossed with a diagram of the Great Wheel of the multiverse. When found, the book contains the following spells: Banishment, Find Familiar, Gate, Magic Circle, Planar Binding, and Summon Elemental. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school. When you cast a conjuration spell that summons or creates one creature, you can expend 1 charge to grant that creature advantage on attack rolls for 1 minute.