Season:
Forgotten Realms
Race:
Lizardfolk
Class:
Drakewarden Ranger 3
Background:
Far Traveler
Lifestyle:
Poor
Current Level:
3
Total GP:
332.46
Total Downtime:
80
Tag:
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
11
Magic Item Limit:
1
5 Unbreakable Arrows,
1 Potion of Healing,
1 Potion of Poison Resistance,
1 Scroll: Cure Wounds,
1 Boots of False Tracks,
1 Ersatz Eye,
1 Smoldering Armor,
1 Potion of Healing,
1 Potion of Water Breathing,
Sending Stones,
Wand of Magic Detection

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2023-08-06 08:00 DDHC00-GSM-03 Danger at Dunwater 0 78 10 Show

Party

  1. (3) Stephan - Thar - Variant Human - Wizard 3
  2. (3) - Tyrsturm (Alex) - Cor Kaelen - Cleric 1 / Monk 2
  3. (3) NeOn - Phu - Lizardfolk - Drakewarden Ranger 3
  4. (2) Eklan - Eklan Womobilesh - Half Elf - Bard 2

Inventory

Bought:
None

Sold:
None

Consumed:
1 Arrow

Collected:
10 GM

Potion of superior Healing
8d4 + 8

Character Changes

None

2023-08-03 20:00 DDAL 10-03 - Divining Evil 0 10 10 Show

Party

  1. (3) - Claudia N. - Pam - Harengon - Oath of Glory Paladin 3
  2. (3) NeOn - Phu - Lizardfolk - Drakewarden Ranger 3
  3. (4) happy - Aba T'ar - Custom Lineage - Monk (Way of 4 Elements) 4 - none
  4. (4) Raimundo_O - Massimiliano Messina - V.Human - Battle Master Fighter- LA

Inventory

Bought:
None

Sold:
None

Consumed:
1 Arrow
1 Healing Potion, but received one as gift from Pam

Loot

10 GM

Spellscroll of Lesser Restoration
Boots of Striding and Springing
Minor Property auf einen Charakter-Gegenstand
Schmied des Clans, Wayani Highhunter

Minor Properties, DMG
D20: 3

Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.

Character Changes

None

2023-07-28 20:00 DDEX1-02 - Secrets of Sokol 1 66 10 Wand of Magic Detection Show

Party

  1. (3) Cassiopeia - Zimmy - Gnome - Rogue 3
  2. (2) NeOn - Phu - Lizardfolk - Ranger 2
  3. (4) Jannis D. - Loopy Oneclaw - Tabaxi - Celestial Warlock 4
  4. (4) Christian K. - Eddy Warg - Bugbear - Roady 4 (Hexblade 1 Rogue 1 Bard 2)
  5. (4) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Stars Druid lvl 2 - EE

Inventory

Bought:
Component Pouch -25 GP

Sold:
None

Consumed:
None

Loot

91 GM

Wand of Magic Detection
Wand, uncommon
https://www.dndbeyond.com/magic-items/4793-wand-of-magic-detection
This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

Character Changes

Level Up: Ranger 3
Ranger Archetype: Drakewarden
Spells learned:
* Thaumaturgy (Draconic Gift)
* Entangle
* Speak with Animals (Primal Awareness)

Starting feat nachgeholt:
Magic Initiate
You learn two cantrips of your choice from the wizard spell list. You learn one 1st-level spell from that same list and can cast it at its lowest level once per long rest.

Green-Flame Blade (Cantrip)
Light (Cantrip)
Shield(1st) 1/Long Rest

2023-07-26 19:00 DDAL 10-02 Gnashing Teeth 125 10 1 Potion of Healing, 1 Potion of Water Breathing, Sending Stones Show

Party

  1. (2) Claudia N. - Pam O'Hare - Harengorn - Paladin 2
  2. (3) Hakon V - Hyperion von Hohenfels - Human (Variant) - Battle Master Fighter 3
  3. (2) NeOn - Phu - Lizardfolk - Ranger 2
  4. (2) Yaidz - Grumpy Mc Snowpaw - TCL - Paladin 2

Inventory

Bought:
None

Sold:
None

Consumed:
None

Loot

125 GP

Story Award
One Man’s Junk

1 Potion of Healing
Potion, common
https://www.dndbeyond.com/magic-items/4708-potion-of-healing
2d4 + 2

1 Potion of Water Breathing
Potion, uncommon
https://www.dndbeyond.com/magic-items/4715-potion-of-water-breathing
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

Sending Stones
Wondrous Item, uncommon
https://www.dndbeyond.com/magic-items/5402-sending-stones
Sending Stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don't cast the spell.

Once sending is cast through the stones, they can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.

Character Changes

No changes.

2023-07-25 21:58 Purchase Log -7.2 Show Purchase

Bought:
* 40 Arrows, -2 GP
* Lantern, hooded, -5 GP
* 2 Oil (flask), -2 SP

2023-07-23 20:00 DDAL05-06 Beneath the Fetid Chelimber 0 66.66 10 Show

Party

(1) Cassiopeia - Zimmy - Gnome - Rouge 1
(3) Frederic T. - Azzakh - Dragonborn - Barbarian - None
(3)thebaconing - Anskar Grabb - Halfling Rogue (3)
(3) Jannis D. - Benny - Human - Draconic Sorcerer 3
(2) NeOn - Phu - Lizardfolk - Ranger 2
(1) AlexP. - Zerr'pens Susurro - Yuan Ti - Druid 1

Inventory

Bought:
None

Sold:
None

Consumed:
1 Healing Option -> as gift for Benny

Loot

66 GP, 6 SP, 6 CP

1 Ring of Swimming
Ring, uncommon
https://www.dndbeyond.com/magic-items/4732-ring-of-swimming
You have a swimming speed of 40 feet while wearing this ring.

Character Changes

No level up
No changes

2023-07-22 19:00 DDAL 10-00 Ice Road Trackers 1 -6 10 5 Unbreakable Arrows, 1 Potion of Healing, 1 Potion of Poison Resistance, 1 Scroll: Cure Wounds, 1 Boots of False Tracks, 1 Ersatz Eye, 1 Smoldering Armor Show

Party

(1) Claudia N. - Pam O'Hare - Harengorn - Paladin 1
Yaidz - Grumpy Mc Snowpaw- TCL - Paladin 1
NeOn - Phu - Lizardfolk - Ranger 1
Hakon V. - Hyperion von Hohenfels - Human (Variant) - Fighter - 1

Inventory

6 GP

Bought:
Winter Survival Gear DDAL10-00:
* Clothing, cold weather - 5 GP
* Snowshoes - 1 GP

Sold:
* Scale Mail +12 GP
* 5 Torches +0 GP

Loot

0 GP

5 Unbreakable Arrows
Weapon (arrow), common
https://www.dndbeyond.com/magic-items/36838-unbreakable-arrow
This arrow can’t be broken, except when it is within an antimagic field.

1 Potion of Healing
Potion, common
https://www.dndbeyond.com/magic-items/4708-potion-of-healing
2d4 + 2

1 Potion of Poison Resistance
Potion, uncommon
https://www.dndbeyond.com/magic-items/5419-potion-of-resistance
When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below.

1 Scroll: Cure Wounds

1 Boots of False Tracks
Wondrous Item, common
https://www.dndbeyond.com/magic-items/27025-boots-of-false-tracks

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

1 Ersatz Eye
Wondrous Item, common
https://www.dndbeyond.com/magic-items/27048-ersatz-eye

This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.

1 Smoldering Armor
Armor (any armor), common
https://www.dndbeyond.com/magic-items/36837-smoldering-armor

Wisps of harmless, odorless smoke rise from this armor while it is worn.

Character Changes

Level Up - Ranger Level 2
* Abilities: Base CON 13, Base WIS 14
* Fighting Style: Archery. You gain a +2 bonus to attack rolls you make with ranged weapons.
* New Spells known: Cure Wounds, Hunter's Mark

2023-07-22 11:02 Character Creation 0 0 Show

Race

Lizardfolk

  • Languages: Draconic
  • Creature Type: Humanoid
  • Size: Medium
  • Speed: Walking speed 30 ft., swimming speed 30 ft.
  • Bite: You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
  • Hold Breath: You can hold your breath for up to 15 minutes at a time.
  • Hungry Jaxws: You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  • Natural Armor: You have tough, scaly skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
  • Natures Intention: Nature, Survival

Description

  • Alignment: Lawful neutral
  • Gender: Male
  • Eyes: Yellow
  • Size: Medium
  • Height: 6' 7", 200 cm
  • Faith: Seumnya
  • Hair: none
  • Skin: Green
  • Age: 14
  • Weight: 210 lb., 95 kg

Character Traits

  • Sammelt und präsentiert Fundstücke
  • Aggressiv nur wenn bei Überleben
  • Binäres Verhalten: entweder, oder
  • Danke: freundschaftliches Schweif-Schütteln
  • Ängste: Kälte
  • Abneigungen: Alkohol, Hochnäsigkeit
  • Lieblingssachen: Beeren, Süßes, Milch

Ideals

  • Ich beschütze jene, die mir helfen und vertrauen.
  • Ich möchte mehr von der Welt erleben.## Bonds

Bonds

  • Ich plündere oder töte keine Unschuldigen mehr.

Flaws

  • Wechselwarm: Schwäche gegen Kälte und Hitze

Class

Ranger

  • Hit Dice: 1d10 per ranger level
  • Hit Points at 1st Level: 10 + your Constitution modifier
  • Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st
  • Proficiencies: Perception, Stealth, Investigation
  • Favored Foe: 1st-level ranger feature, which replaces the Favored Enemy feature and works with the Foe Slayer feature. When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4. You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. This feature’s extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.
  • Deft Explorer Canny Level 1: Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill: Perception. Languages: Abyssal, Evlish.

Abilitites

  • Point Buy: STR 10, DEX 15, CON 13, INT 12, WIS 14, CHA 8
  • Ability Score Increases: +1 DEX, +1 CON, +1 WIS
  • Sum: STR 10, DEX 16, CON 14, INT 10, WIS 16, CHA 8

Background

  • Langauge: Draconic
  • Far Traveler: Insight, Acrobatics, Flute, Infernal
  • All Eyes on You: Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.

Character Background

Kindheit:
- Schlüpfte aus einem grünen Ei von fürsorglichen Eltern, die in Abgeschiedenheit lebten.
- Eltern: Rurax und Lorta, gaben Phu keinen Nachnamen
- Lernte früh zu jagen und sich alleine zu versorgen.
- Verließ die Eltern im Alter von 6 und schloss sich dem Clan Dragon Claws an.

Clan Dragon Claws:
- Beruf: Beschützer des Dorfes und Jäger.
- Ausbildung: Sprachen vom Geschichtenerzähler Rotax für Infernal und Abyssal, Ranger vom Meister Luroxal.
- Anfangs half Phu beim Plündern von ahnungslosen Reisenden und Dörfern mit.
- Phu mit Clan verteidigten sich gegen jungen grünen Drachen, dabei wurde ihr Anführer getötet.
- Beim Kampf gegen den Drachen verschluckte Phu einige Tropfen Drachenblut. Von da an wurde Phus Natur für immer mit drakonischen Mächten versehen.
- Neuer guter Anführer bot Phu seine Nachfolgerschaft an. Das lehnte Phu ab. Phu wurde erlaubt, eine Reise zur Selbstfindung anzutreten und ist jederzeit im Clan willkommen.
- Phu verabschiedete sich vom Clan und ging auf Reisen.

Aktuelles:
- Phu treibt etwas an, die Welt erkunden zu müssen
- Begleitet Abenteurer auf ihren Reisen und lehrt ihnen die Natur.
- Möchte überzeugen, dass Lizardfolks auch gut sein können.

Starting Equipment

  • Amulet of Semunya as "a small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship"
  • 20 Arrows
  • Backpack
  • Bedroll
  • Clothes, Traveler's
  • Flute
  • Longbow
  • Mess Kit
  • 10 Rations
  • Robe, Hempen (50 feet)
  • Shortsword
  • Shortsword
  • Tinderbox
  • 10 Torches
  • Waterskin
2023-07-22 11:00 Purchase Log Show Purchase

Inventory

Weapons

  • 42 Arrows
  • 5 Unbreakable Arrows
  • 1 Longbow
  • 2 Shortswords

Adventure Items

  • Backpack
  • Bedroll
  • Flute
  • Longbow
  • Mess Kit
  • 6 Rations
  • Robe, Hempen (50 feet)
  • 2 Shortswords
  • Tinderbox
  • Waterskin
  • Lantern, hooded
  • 3 Oil (flask)

Clothes

  • Loincloth (Clothes, Traveler's)
  • Smoldering Armor: Padded Leather
  • Boots of False Tracks
  • Clothing, cold weather
  • Snowshoes

Potions

  • 1 Potion of Healing
  • 1 Potion of Poison Resistance
  • 1 Potion of Water Breathing

Ring

  • Ring of Swimming

Wondrous Items

  • Spellscroll: Cure Wounds
  • Ersatz Eye
  • Wand of Magic Detection
Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2023-08-06 08:00 DDHC00-GSM-03 Danger at Dunwater 10 Show

Party

  1. (3) Stephan - Thar - Variant Human - Wizard 3
  2. (3) - Tyrsturm (Alex) - Cor Kaelen - Cleric 1 / Monk 2
  3. (3) NeOn - Phu - Lizardfolk - Drakewarden Ranger 3
  4. (2) Eklan - Eklan Womobilesh - Half Elf - Bard 2

Inventory

Bought:
None

Sold:
None

Consumed:
1 Arrow

Collected:
10 GM

Potion of superior Healing
8d4 + 8

Character Changes

None

2023-08-03 20:00 DDAL 10-03 - Divining Evil 10 Show

Party

  1. (3) - Claudia N. - Pam - Harengon - Oath of Glory Paladin 3
  2. (3) NeOn - Phu - Lizardfolk - Drakewarden Ranger 3
  3. (4) happy - Aba T'ar - Custom Lineage - Monk (Way of 4 Elements) 4 - none
  4. (4) Raimundo_O - Massimiliano Messina - V.Human - Battle Master Fighter- LA

Inventory

Bought:
None

Sold:
None

Consumed:
1 Arrow
1 Healing Potion, but received one as gift from Pam

Loot

10 GM

Spellscroll of Lesser Restoration
Boots of Striding and Springing
Minor Property auf einen Charakter-Gegenstand
Schmied des Clans, Wayani Highhunter

Minor Properties, DMG
D20: 3

Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.

Character Changes

None

2023-07-28 20:00 DDEX1-02 - Secrets of Sokol 10 Show

Party

  1. (3) Cassiopeia - Zimmy - Gnome - Rogue 3
  2. (2) NeOn - Phu - Lizardfolk - Ranger 2
  3. (4) Jannis D. - Loopy Oneclaw - Tabaxi - Celestial Warlock 4
  4. (4) Christian K. - Eddy Warg - Bugbear - Roady 4 (Hexblade 1 Rogue 1 Bard 2)
  5. (4) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Stars Druid lvl 2 - EE

Inventory

Bought:
Component Pouch -25 GP

Sold:
None

Consumed:
None

Loot

91 GM

Wand of Magic Detection
Wand, uncommon
https://www.dndbeyond.com/magic-items/4793-wand-of-magic-detection
This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

Character Changes

Level Up: Ranger 3
Ranger Archetype: Drakewarden
Spells learned:
* Thaumaturgy (Draconic Gift)
* Entangle
* Speak with Animals (Primal Awareness)

Starting feat nachgeholt:
Magic Initiate
You learn two cantrips of your choice from the wizard spell list. You learn one 1st-level spell from that same list and can cast it at its lowest level once per long rest.

Green-Flame Blade (Cantrip)
Light (Cantrip)
Shield(1st) 1/Long Rest

2023-07-26 19:00 DDAL 10-02 Gnashing Teeth 10 Show

Party

  1. (2) Claudia N. - Pam O'Hare - Harengorn - Paladin 2
  2. (3) Hakon V - Hyperion von Hohenfels - Human (Variant) - Battle Master Fighter 3
  3. (2) NeOn - Phu - Lizardfolk - Ranger 2
  4. (2) Yaidz - Grumpy Mc Snowpaw - TCL - Paladin 2

Inventory

Bought:
None

Sold:
None

Consumed:
None

Loot

125 GP

Story Award
One Man’s Junk

1 Potion of Healing
Potion, common
https://www.dndbeyond.com/magic-items/4708-potion-of-healing
2d4 + 2

1 Potion of Water Breathing
Potion, uncommon
https://www.dndbeyond.com/magic-items/4715-potion-of-water-breathing
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

Sending Stones
Wondrous Item, uncommon
https://www.dndbeyond.com/magic-items/5402-sending-stones
Sending Stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don't cast the spell.

Once sending is cast through the stones, they can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.

Character Changes

No changes.

2023-07-25 21:58 Purchase Log Show Purchase

Bought:
* 40 Arrows, -2 GP
* Lantern, hooded, -5 GP
* 2 Oil (flask), -2 SP

2023-07-23 20:00 DDAL05-06 Beneath the Fetid Chelimber 10 Show

Party

(1) Cassiopeia - Zimmy - Gnome - Rouge 1
(3) Frederic T. - Azzakh - Dragonborn - Barbarian - None
(3)thebaconing - Anskar Grabb - Halfling Rogue (3)
(3) Jannis D. - Benny - Human - Draconic Sorcerer 3
(2) NeOn - Phu - Lizardfolk - Ranger 2
(1) AlexP. - Zerr'pens Susurro - Yuan Ti - Druid 1

Inventory

Bought:
None

Sold:
None

Consumed:
1 Healing Option -> as gift for Benny

Loot

66 GP, 6 SP, 6 CP

1 Ring of Swimming
Ring, uncommon
https://www.dndbeyond.com/magic-items/4732-ring-of-swimming
You have a swimming speed of 40 feet while wearing this ring.

Character Changes

No level up
No changes

2023-07-22 19:00 DDAL 10-00 Ice Road Trackers 10 Show

Party

(1) Claudia N. - Pam O'Hare - Harengorn - Paladin 1
Yaidz - Grumpy Mc Snowpaw- TCL - Paladin 1
NeOn - Phu - Lizardfolk - Ranger 1
Hakon V. - Hyperion von Hohenfels - Human (Variant) - Fighter - 1

Inventory

6 GP

Bought:
Winter Survival Gear DDAL10-00:
* Clothing, cold weather - 5 GP
* Snowshoes - 1 GP

Sold:
* Scale Mail +12 GP
* 5 Torches +0 GP

Loot

0 GP

5 Unbreakable Arrows
Weapon (arrow), common
https://www.dndbeyond.com/magic-items/36838-unbreakable-arrow
This arrow can’t be broken, except when it is within an antimagic field.

1 Potion of Healing
Potion, common
https://www.dndbeyond.com/magic-items/4708-potion-of-healing
2d4 + 2

1 Potion of Poison Resistance
Potion, uncommon
https://www.dndbeyond.com/magic-items/5419-potion-of-resistance
When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below.

1 Scroll: Cure Wounds

1 Boots of False Tracks
Wondrous Item, common
https://www.dndbeyond.com/magic-items/27025-boots-of-false-tracks

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

1 Ersatz Eye
Wondrous Item, common
https://www.dndbeyond.com/magic-items/27048-ersatz-eye

This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.

1 Smoldering Armor
Armor (any armor), common
https://www.dndbeyond.com/magic-items/36837-smoldering-armor

Wisps of harmless, odorless smoke rise from this armor while it is worn.

Character Changes

Level Up - Ranger Level 2
* Abilities: Base CON 13, Base WIS 14
* Fighting Style: Archery. You gain a +2 bonus to attack rolls you make with ranged weapons.
* New Spells known: Cure Wounds, Hunter's Mark

2023-07-22 11:02 Character Creation 0 Show

Race

Lizardfolk

  • Languages: Draconic
  • Creature Type: Humanoid
  • Size: Medium
  • Speed: Walking speed 30 ft., swimming speed 30 ft.
  • Bite: You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
  • Hold Breath: You can hold your breath for up to 15 minutes at a time.
  • Hungry Jaxws: You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  • Natural Armor: You have tough, scaly skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
  • Natures Intention: Nature, Survival

Description

  • Alignment: Lawful neutral
  • Gender: Male
  • Eyes: Yellow
  • Size: Medium
  • Height: 6' 7", 200 cm
  • Faith: Seumnya
  • Hair: none
  • Skin: Green
  • Age: 14
  • Weight: 210 lb., 95 kg

Character Traits

  • Sammelt und präsentiert Fundstücke
  • Aggressiv nur wenn bei Überleben
  • Binäres Verhalten: entweder, oder
  • Danke: freundschaftliches Schweif-Schütteln
  • Ängste: Kälte
  • Abneigungen: Alkohol, Hochnäsigkeit
  • Lieblingssachen: Beeren, Süßes, Milch

Ideals

  • Ich beschütze jene, die mir helfen und vertrauen.
  • Ich möchte mehr von der Welt erleben.## Bonds

Bonds

  • Ich plündere oder töte keine Unschuldigen mehr.

Flaws

  • Wechselwarm: Schwäche gegen Kälte und Hitze

Class

Ranger

  • Hit Dice: 1d10 per ranger level
  • Hit Points at 1st Level: 10 + your Constitution modifier
  • Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st
  • Proficiencies: Perception, Stealth, Investigation
  • Favored Foe: 1st-level ranger feature, which replaces the Favored Enemy feature and works with the Foe Slayer feature. When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4. You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. This feature’s extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.
  • Deft Explorer Canny Level 1: Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill: Perception. Languages: Abyssal, Evlish.

Abilitites

  • Point Buy: STR 10, DEX 15, CON 13, INT 12, WIS 14, CHA 8
  • Ability Score Increases: +1 DEX, +1 CON, +1 WIS
  • Sum: STR 10, DEX 16, CON 14, INT 10, WIS 16, CHA 8

Background

  • Langauge: Draconic
  • Far Traveler: Insight, Acrobatics, Flute, Infernal
  • All Eyes on You: Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.

Character Background

Kindheit:
- Schlüpfte aus einem grünen Ei von fürsorglichen Eltern, die in Abgeschiedenheit lebten.
- Eltern: Rurax und Lorta, gaben Phu keinen Nachnamen
- Lernte früh zu jagen und sich alleine zu versorgen.
- Verließ die Eltern im Alter von 6 und schloss sich dem Clan Dragon Claws an.

Clan Dragon Claws:
- Beruf: Beschützer des Dorfes und Jäger.
- Ausbildung: Sprachen vom Geschichtenerzähler Rotax für Infernal und Abyssal, Ranger vom Meister Luroxal.
- Anfangs half Phu beim Plündern von ahnungslosen Reisenden und Dörfern mit.
- Phu mit Clan verteidigten sich gegen jungen grünen Drachen, dabei wurde ihr Anführer getötet.
- Beim Kampf gegen den Drachen verschluckte Phu einige Tropfen Drachenblut. Von da an wurde Phus Natur für immer mit drakonischen Mächten versehen.
- Neuer guter Anführer bot Phu seine Nachfolgerschaft an. Das lehnte Phu ab. Phu wurde erlaubt, eine Reise zur Selbstfindung anzutreten und ist jederzeit im Clan willkommen.
- Phu verabschiedete sich vom Clan und ging auf Reisen.

Aktuelles:
- Phu treibt etwas an, die Welt erkunden zu müssen
- Begleitet Abenteurer auf ihren Reisen und lehrt ihnen die Natur.
- Möchte überzeugen, dass Lizardfolks auch gut sein können.

Starting Equipment

  • Amulet of Semunya as "a small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship"
  • 20 Arrows
  • Backpack
  • Bedroll
  • Clothes, Traveler's
  • Flute
  • Longbow
  • Mess Kit
  • 10 Rations
  • Robe, Hempen (50 feet)
  • Shortsword
  • Shortsword
  • Tinderbox
  • 10 Torches
  • Waterskin
2023-07-22 11:00 Purchase Log Show Purchase

Inventory

Weapons

  • 42 Arrows
  • 5 Unbreakable Arrows
  • 1 Longbow
  • 2 Shortswords

Adventure Items

  • Backpack
  • Bedroll
  • Flute
  • Longbow
  • Mess Kit
  • 6 Rations
  • Robe, Hempen (50 feet)
  • 2 Shortswords
  • Tinderbox
  • Waterskin
  • Lantern, hooded
  • 3 Oil (flask)

Clothes

  • Loincloth (Clothes, Traveler's)
  • Smoldering Armor: Padded Leather
  • Boots of False Tracks
  • Clothing, cold weather
  • Snowshoes

Potions

  • 1 Potion of Healing
  • 1 Potion of Poison Resistance
  • 1 Potion of Water Breathing

Ring

  • Ring of Swimming

Wondrous Items

  • Spellscroll: Cure Wounds
  • Ersatz Eye
  • Wand of Magic Detection
Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2023-08-06 08:00 DDHC00-GSM-03 Danger at Dunwater 78 10 Show

Party

  1. (3) Stephan - Thar - Variant Human - Wizard 3
  2. (3) - Tyrsturm (Alex) - Cor Kaelen - Cleric 1 / Monk 2
  3. (3) NeOn - Phu - Lizardfolk - Drakewarden Ranger 3
  4. (2) Eklan - Eklan Womobilesh - Half Elf - Bard 2

Inventory

Bought:
None

Sold:
None

Consumed:
1 Arrow

Collected:
10 GM

Potion of superior Healing
8d4 + 8

Character Changes

None

2023-08-03 20:00 DDAL 10-03 - Divining Evil 10 10 Show

Party

  1. (3) - Claudia N. - Pam - Harengon - Oath of Glory Paladin 3
  2. (3) NeOn - Phu - Lizardfolk - Drakewarden Ranger 3
  3. (4) happy - Aba T'ar - Custom Lineage - Monk (Way of 4 Elements) 4 - none
  4. (4) Raimundo_O - Massimiliano Messina - V.Human - Battle Master Fighter- LA

Inventory

Bought:
None

Sold:
None

Consumed:
1 Arrow
1 Healing Potion, but received one as gift from Pam

Loot

10 GM

Spellscroll of Lesser Restoration
Boots of Striding and Springing
Minor Property auf einen Charakter-Gegenstand
Schmied des Clans, Wayani Highhunter

Minor Properties, DMG
D20: 3

Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.

Character Changes

None

2023-07-28 20:00 DDEX1-02 - Secrets of Sokol 66 10 Wand of Magic Detection Show

Party

  1. (3) Cassiopeia - Zimmy - Gnome - Rogue 3
  2. (2) NeOn - Phu - Lizardfolk - Ranger 2
  3. (4) Jannis D. - Loopy Oneclaw - Tabaxi - Celestial Warlock 4
  4. (4) Christian K. - Eddy Warg - Bugbear - Roady 4 (Hexblade 1 Rogue 1 Bard 2)
  5. (4) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Stars Druid lvl 2 - EE

Inventory

Bought:
Component Pouch -25 GP

Sold:
None

Consumed:
None

Loot

91 GM

Wand of Magic Detection
Wand, uncommon
https://www.dndbeyond.com/magic-items/4793-wand-of-magic-detection
This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

Character Changes

Level Up: Ranger 3
Ranger Archetype: Drakewarden
Spells learned:
* Thaumaturgy (Draconic Gift)
* Entangle
* Speak with Animals (Primal Awareness)

Starting feat nachgeholt:
Magic Initiate
You learn two cantrips of your choice from the wizard spell list. You learn one 1st-level spell from that same list and can cast it at its lowest level once per long rest.

Green-Flame Blade (Cantrip)
Light (Cantrip)
Shield(1st) 1/Long Rest

2023-07-26 19:00 DDAL 10-02 Gnashing Teeth 125 10 1 Potion of Healing, 1 Potion of Water Breathing, Sending Stones Show

Party

  1. (2) Claudia N. - Pam O'Hare - Harengorn - Paladin 2
  2. (3) Hakon V - Hyperion von Hohenfels - Human (Variant) - Battle Master Fighter 3
  3. (2) NeOn - Phu - Lizardfolk - Ranger 2
  4. (2) Yaidz - Grumpy Mc Snowpaw - TCL - Paladin 2

Inventory

Bought:
None

Sold:
None

Consumed:
None

Loot

125 GP

Story Award
One Man’s Junk

1 Potion of Healing
Potion, common
https://www.dndbeyond.com/magic-items/4708-potion-of-healing
2d4 + 2

1 Potion of Water Breathing
Potion, uncommon
https://www.dndbeyond.com/magic-items/4715-potion-of-water-breathing
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

Sending Stones
Wondrous Item, uncommon
https://www.dndbeyond.com/magic-items/5402-sending-stones
Sending Stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don't cast the spell.

Once sending is cast through the stones, they can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.

Character Changes

No changes.

2023-07-25 21:58 Purchase Log -7.2 Show Purchase

Bought:
* 40 Arrows, -2 GP
* Lantern, hooded, -5 GP
* 2 Oil (flask), -2 SP

2023-07-23 20:00 DDAL05-06 Beneath the Fetid Chelimber 66.66 10 Show

Party

(1) Cassiopeia - Zimmy - Gnome - Rouge 1
(3) Frederic T. - Azzakh - Dragonborn - Barbarian - None
(3)thebaconing - Anskar Grabb - Halfling Rogue (3)
(3) Jannis D. - Benny - Human - Draconic Sorcerer 3
(2) NeOn - Phu - Lizardfolk - Ranger 2
(1) AlexP. - Zerr'pens Susurro - Yuan Ti - Druid 1

Inventory

Bought:
None

Sold:
None

Consumed:
1 Healing Option -> as gift for Benny

Loot

66 GP, 6 SP, 6 CP

1 Ring of Swimming
Ring, uncommon
https://www.dndbeyond.com/magic-items/4732-ring-of-swimming
You have a swimming speed of 40 feet while wearing this ring.

Character Changes

No level up
No changes

2023-07-22 19:00 DDAL 10-00 Ice Road Trackers -6 10 5 Unbreakable Arrows, 1 Potion of Healing, 1 Potion of Poison Resistance, 1 Scroll: Cure Wounds, 1 Boots of False Tracks, 1 Ersatz Eye, 1 Smoldering Armor Show

Party

(1) Claudia N. - Pam O'Hare - Harengorn - Paladin 1
Yaidz - Grumpy Mc Snowpaw- TCL - Paladin 1
NeOn - Phu - Lizardfolk - Ranger 1
Hakon V. - Hyperion von Hohenfels - Human (Variant) - Fighter - 1

Inventory

6 GP

Bought:
Winter Survival Gear DDAL10-00:
* Clothing, cold weather - 5 GP
* Snowshoes - 1 GP

Sold:
* Scale Mail +12 GP
* 5 Torches +0 GP

Loot

0 GP

5 Unbreakable Arrows
Weapon (arrow), common
https://www.dndbeyond.com/magic-items/36838-unbreakable-arrow
This arrow can’t be broken, except when it is within an antimagic field.

1 Potion of Healing
Potion, common
https://www.dndbeyond.com/magic-items/4708-potion-of-healing
2d4 + 2

1 Potion of Poison Resistance
Potion, uncommon
https://www.dndbeyond.com/magic-items/5419-potion-of-resistance
When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below.

1 Scroll: Cure Wounds

1 Boots of False Tracks
Wondrous Item, common
https://www.dndbeyond.com/magic-items/27025-boots-of-false-tracks

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

1 Ersatz Eye
Wondrous Item, common
https://www.dndbeyond.com/magic-items/27048-ersatz-eye

This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.

1 Smoldering Armor
Armor (any armor), common
https://www.dndbeyond.com/magic-items/36837-smoldering-armor

Wisps of harmless, odorless smoke rise from this armor while it is worn.

Character Changes

Level Up - Ranger Level 2
* Abilities: Base CON 13, Base WIS 14
* Fighting Style: Archery. You gain a +2 bonus to attack rolls you make with ranged weapons.
* New Spells known: Cure Wounds, Hunter's Mark

2023-07-22 11:02 Character Creation 0 0 Show

Race

Lizardfolk

  • Languages: Draconic
  • Creature Type: Humanoid
  • Size: Medium
  • Speed: Walking speed 30 ft., swimming speed 30 ft.
  • Bite: You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
  • Hold Breath: You can hold your breath for up to 15 minutes at a time.
  • Hungry Jaxws: You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  • Natural Armor: You have tough, scaly skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
  • Natures Intention: Nature, Survival

Description

  • Alignment: Lawful neutral
  • Gender: Male
  • Eyes: Yellow
  • Size: Medium
  • Height: 6' 7", 200 cm
  • Faith: Seumnya
  • Hair: none
  • Skin: Green
  • Age: 14
  • Weight: 210 lb., 95 kg

Character Traits

  • Sammelt und präsentiert Fundstücke
  • Aggressiv nur wenn bei Überleben
  • Binäres Verhalten: entweder, oder
  • Danke: freundschaftliches Schweif-Schütteln
  • Ängste: Kälte
  • Abneigungen: Alkohol, Hochnäsigkeit
  • Lieblingssachen: Beeren, Süßes, Milch

Ideals

  • Ich beschütze jene, die mir helfen und vertrauen.
  • Ich möchte mehr von der Welt erleben.## Bonds

Bonds

  • Ich plündere oder töte keine Unschuldigen mehr.

Flaws

  • Wechselwarm: Schwäche gegen Kälte und Hitze

Class

Ranger

  • Hit Dice: 1d10 per ranger level
  • Hit Points at 1st Level: 10 + your Constitution modifier
  • Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st
  • Proficiencies: Perception, Stealth, Investigation
  • Favored Foe: 1st-level ranger feature, which replaces the Favored Enemy feature and works with the Foe Slayer feature. When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4. You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. This feature’s extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.
  • Deft Explorer Canny Level 1: Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill: Perception. Languages: Abyssal, Evlish.

Abilitites

  • Point Buy: STR 10, DEX 15, CON 13, INT 12, WIS 14, CHA 8
  • Ability Score Increases: +1 DEX, +1 CON, +1 WIS
  • Sum: STR 10, DEX 16, CON 14, INT 10, WIS 16, CHA 8

Background

  • Langauge: Draconic
  • Far Traveler: Insight, Acrobatics, Flute, Infernal
  • All Eyes on You: Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.

Character Background

Kindheit:
- Schlüpfte aus einem grünen Ei von fürsorglichen Eltern, die in Abgeschiedenheit lebten.
- Eltern: Rurax und Lorta, gaben Phu keinen Nachnamen
- Lernte früh zu jagen und sich alleine zu versorgen.
- Verließ die Eltern im Alter von 6 und schloss sich dem Clan Dragon Claws an.

Clan Dragon Claws:
- Beruf: Beschützer des Dorfes und Jäger.
- Ausbildung: Sprachen vom Geschichtenerzähler Rotax für Infernal und Abyssal, Ranger vom Meister Luroxal.
- Anfangs half Phu beim Plündern von ahnungslosen Reisenden und Dörfern mit.
- Phu mit Clan verteidigten sich gegen jungen grünen Drachen, dabei wurde ihr Anführer getötet.
- Beim Kampf gegen den Drachen verschluckte Phu einige Tropfen Drachenblut. Von da an wurde Phus Natur für immer mit drakonischen Mächten versehen.
- Neuer guter Anführer bot Phu seine Nachfolgerschaft an. Das lehnte Phu ab. Phu wurde erlaubt, eine Reise zur Selbstfindung anzutreten und ist jederzeit im Clan willkommen.
- Phu verabschiedete sich vom Clan und ging auf Reisen.

Aktuelles:
- Phu treibt etwas an, die Welt erkunden zu müssen
- Begleitet Abenteurer auf ihren Reisen und lehrt ihnen die Natur.
- Möchte überzeugen, dass Lizardfolks auch gut sein können.

Starting Equipment

  • Amulet of Semunya as "a small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship"
  • 20 Arrows
  • Backpack
  • Bedroll
  • Clothes, Traveler's
  • Flute
  • Longbow
  • Mess Kit
  • 10 Rations
  • Robe, Hempen (50 feet)
  • Shortsword
  • Shortsword
  • Tinderbox
  • 10 Torches
  • Waterskin
2023-07-22 11:00 Purchase Log Show Purchase

Inventory

Weapons

  • 42 Arrows
  • 5 Unbreakable Arrows
  • 1 Longbow
  • 2 Shortswords

Adventure Items

  • Backpack
  • Bedroll
  • Flute
  • Longbow
  • Mess Kit
  • 6 Rations
  • Robe, Hempen (50 feet)
  • 2 Shortswords
  • Tinderbox
  • Waterskin
  • Lantern, hooded
  • 3 Oil (flask)

Clothes

  • Loincloth (Clothes, Traveler's)
  • Smoldering Armor: Padded Leather
  • Boots of False Tracks
  • Clothing, cold weather
  • Snowshoes

Potions

  • 1 Potion of Healing
  • 1 Potion of Poison Resistance
  • 1 Potion of Water Breathing

Ring

  • Ring of Swimming

Wondrous Items

  • Spellscroll: Cure Wounds
  • Ersatz Eye
  • Wand of Magic Detection