Show Log Entry

Adventure Title
DDAL 10-00 Ice Road Trackers
Session
Date Played
2023-07-22 19:00:00 UTC
Levels Gained
1
GP +/-
-6
Downtime +/-
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
DM Name
JinxedBear
DM DCI Number
000000000
Notes
# Party (1) Claudia N. - Pam O'Hare - Harengorn - Paladin 1 Yaidz - Grumpy Mc Snowpaw- TCL - Paladin 1 NeOn - Phu - Lizardfolk - Ranger 1 Hakon V. - Hyperion von Hohenfels - Human (Variant) - Fighter - 1 # Inventory 6 GP Bought: Winter Survival Gear DDAL10-00: * Clothing, cold weather - 5 GP * Snowshoes - 1 GP Sold: * Scale Mail +12 GP * 5 Torches +0 GP # Loot 0 GP **5 Unbreakable Arrows** Weapon (arrow), common https://www.dndbeyond.com/magic-items/36838-unbreakable-arrow This arrow can’t be broken, except when it is within an antimagic field. **1 Potion of Healing** Potion, common https://www.dndbeyond.com/magic-items/4708-potion-of-healing 2d4 + 2 **1 Potion of Poison Resistance** Potion, uncommon https://www.dndbeyond.com/magic-items/5419-potion-of-resistance When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below. **1 Scroll: Cure Wounds** **1 Boots of False Tracks** Wondrous Item, common https://www.dndbeyond.com/magic-items/27025-boots-of-false-tracks Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. **1 Ersatz Eye** Wondrous Item, common https://www.dndbeyond.com/magic-items/27048-ersatz-eye This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. **1 Smoldering Armor** Armor (any armor), common https://www.dndbeyond.com/magic-items/36837-smoldering-armor Wisps of harmless, odorless smoke rise from this armor while it is worn. # Character Changes Level Up - Ranger Level 2 * **Abilities:** Base CON 13, Base WIS 14 * **Fighting Style:** Archery. You gain a +2 bonus to attack rolls you make with ranged weapons. * **New Spells known:** Cure Wounds, Hunter's Mark

Magic Items

Name Rarity Location Table Result Counts?
5 Unbreakable Arrows Common true
Weapon (arrow), common https://www.dndbeyond.com/magic-items/36838-unbreakable-arrow This arrow can’t be broken, except when it is within an antimagic field.
1 Potion of Healing Common true
Potion, common https://www.dndbeyond.com/magic-items/4708-potion-of-healing 2d4 + 2
1 Potion of Poison Resistance Uncommon true
Potion, uncommon https://www.dndbeyond.com/magic-items/5419-potion-of-resistance When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below.
1 Scroll: Cure Wounds Uncommon true
1 Boots of False Tracks Common true
Wondrous Item, common https://www.dndbeyond.com/magic-items/27025-boots-of-false-tracks Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
1 Ersatz Eye Common true
Wondrous Item, common https://www.dndbeyond.com/magic-items/27048-ersatz-eye This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.
1 Smoldering Armor Common true
Armor (any armor), common https://www.dndbeyond.com/magic-items/36837-smoldering-armor Wisps of harmless, odorless smoke rise from this armor while it is worn.