Adventure Logsheet
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Inventory Weapons 42 Arrows 5 Unbreakable Arrows 1 Longbow 2 Shortswords Adventure Items Backpack Bedroll Flute Longbow Mess Kit 6 Rations Robe, Hempen (50 feet) 2 Shortswords Tinderbox Waterskin Lantern, hooded 3 Oil (flask) Clothes Loincloth (Clothes, Traveler's) Smoldering Armor: Padded Leather Boots of False Tracks Clothing, cold weather Snowshoes Potions 1 Potion of Healing 1 Potion of Poison Resistance 1 Potion of Water Breathing Ring Ring of Swimming Wondrous Items Spellscroll: Cure Wounds Ersatz Eye Wand of Magic Detection
Race Lizardfolk Languages: Draconic Creature Type: Humanoid Size: Medium Speed: Walking speed 30 ft., swimming speed 30 ft. Bite: You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. Hold Breath: You can hold your breath for up to 15 minutes at a time. Hungry Jaxws: You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Natural Armor: You have tough, scaly skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor. Natures Intention: Nature, Survival Description Alignment: Lawful neutral Gender: Male Eyes: Yellow Size: Medium Height: 6' 7", 200 cm Faith: Seumnya Hair: none Skin: Green Age: 14 Weight: 210 lb., 95 kg Character Traits Sammelt und präsentiert Fundstücke Aggressiv nur wenn bei Überleben Binäres Verhalten: entweder, oder Danke: freundschaftliches Schweif-Schütteln Ängste: Kälte Abneigungen: Alkohol, Hochnäsigkeit Lieblingssachen: Beeren, Süßes, Milch Ideals Ich beschütze jene, die mir helfen und vertrauen. Ich möchte mehr von der Welt erleben.## Bonds Bonds Ich plündere oder töte keine Unschuldigen mehr. Flaws Wechselwarm: Schwäche gegen Kälte und Hitze Class Ranger Hit Dice: 1d10 per ranger level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st Proficiencies: Perception, Stealth, Investigation Favored Foe: 1st-level ranger feature, which replaces the Favored Enemy feature and works with the Foe Slayer feature. When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4. You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. This feature’s extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level. Deft Explorer Canny Level 1: Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill: Perception. Languages: Abyssal, Evlish. Abilitites Point Buy: STR 10, DEX 15, CON 13, INT 12, WIS 14, CHA 8 Ability Score Increases: +1 DEX, +1 CON, +1 WIS Sum: STR 10, DEX 16, CON 14, INT 10, WIS 16, CHA 8 Background Langauge: Draconic Far Traveler: Insight, Acrobatics, Flute, Infernal All Eyes on You: Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people. Character Background Kindheit: - Schlüpfte aus einem grünen Ei von fürsorglichen Eltern, die in Abgeschiedenheit lebten. - Eltern: Rurax und Lorta, gaben Phu keinen Nachnamen - Lernte früh zu jagen und sich alleine zu versorgen. - Verließ die Eltern im Alter von 6 und schloss sich dem Clan Dragon Claws an. Clan Dragon Claws: - Beruf: Beschützer des Dorfes und Jäger. - Ausbildung: Sprachen vom Geschichtenerzähler Rotax für Infernal und Abyssal, Ranger vom Meister Luroxal. - Anfangs half Phu beim Plündern von ahnungslosen Reisenden und Dörfern mit. - Phu mit Clan verteidigten sich gegen jungen grünen Drachen, dabei wurde ihr Anführer getötet. - Beim Kampf gegen den Drachen verschluckte Phu einige Tropfen Drachenblut. Von da an wurde Phus Natur für immer mit drakonischen Mächten versehen. - Neuer guter Anführer bot Phu seine Nachfolgerschaft an. Das lehnte Phu ab. Phu wurde erlaubt, eine Reise zur Selbstfindung anzutreten und ist jederzeit im Clan willkommen. - Phu verabschiedete sich vom Clan und ging auf Reisen. Aktuelles: - Phu treibt etwas an, die Welt erkunden zu müssen - Begleitet Abenteurer auf ihren Reisen und lehrt ihnen die Natur. - Möchte überzeugen, dass Lizardfolks auch gut sein können. Starting Equipment Amulet of Semunya as "a small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship" 20 Arrows Backpack Bedroll Clothes, Traveler's Flute Longbow Mess Kit 10 Rations Robe, Hempen (50 feet) Shortsword Shortsword Tinderbox 10 Torches Waterskin
Party (1) Claudia N. - Pam O'Hare - Harengorn - Paladin 1 Yaidz - Grumpy Mc Snowpaw- TCL - Paladin 1 NeOn - Phu - Lizardfolk - Ranger 1 Hakon V. - Hyperion von Hohenfels - Human (Variant) - Fighter - 1 Inventory 6 GP Bought: Winter Survival Gear DDAL10-00: * Clothing, cold weather - 5 GP * Snowshoes - 1 GP Sold: * Scale Mail +12 GP * 5 Torches +0 GP Loot 0 GP 5 Unbreakable Arrows Weapon (arrow), common https://www.dndbeyond.com/magic-items/36838-unbreakable-arrow This arrow can’t be broken, except when it is within an antimagic field. 1 Potion of Healing Potion, common https://www.dndbeyond.com/magic-items/4708-potion-of-healing 2d4 + 2 1 Potion of Poison Resistance Potion, uncommon https://www.dndbeyond.com/magic-items/5419-potion-of-resistance When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below. 1 Scroll: Cure Wounds 1 Boots of False Tracks Wondrous Item, common https://www.dndbeyond.com/magic-items/27025-boots-of-false-tracks Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. 1 Ersatz Eye Wondrous Item, common https://www.dndbeyond.com/magic-items/27048-ersatz-eye This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. 1 Smoldering Armor Armor (any armor), common https://www.dndbeyond.com/magic-items/36837-smoldering-armor Wisps of harmless, odorless smoke rise from this armor while it is worn. Character Changes Level Up - Ranger Level 2 * Abilities: Base CON 13, Base WIS 14 * Fighting Style: Archery. You gain a +2 bonus to attack rolls you make with ranged weapons. * New Spells known: Cure Wounds, Hunter's Mark
Adventure Logsheet
Party (1) Cassiopeia - Zimmy - Gnome - Rouge 1 (3) Frederic T. - Azzakh - Dragonborn - Barbarian - None (3)thebaconing - Anskar Grabb - Halfling Rogue (3) (3) Jannis D. - Benny - Human - Draconic Sorcerer 3 (2) NeOn - Phu - Lizardfolk - Ranger 2 (1) AlexP. - Zerr'pens Susurro - Yuan Ti - Druid 1 Inventory Bought: None Sold: None Consumed: 1 Healing Option -> as gift for Benny Loot 66 GP, 6 SP, 6 CP 1 Ring of Swimming Ring, uncommon https://www.dndbeyond.com/magic-items/4732-ring-of-swimming You have a swimming speed of 40 feet while wearing this ring. Character Changes No level up No changes
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Bought: * 40 Arrows, -2 GP * Lantern, hooded, -5 GP * 2 Oil (flask), -2 SP
Party (2) Claudia N. - Pam O'Hare - Harengorn - Paladin 2 (3) Hakon V - Hyperion von Hohenfels - Human (Variant) - Battle Master Fighter 3 (2) NeOn - Phu - Lizardfolk - Ranger 2 (2) Yaidz - Grumpy Mc Snowpaw - TCL - Paladin 2 Inventory Bought: None Sold: None Consumed: None Loot 125 GP Story Award One Man’s Junk 1 Potion of Healing Potion, common https://www.dndbeyond.com/magic-items/4708-potion-of-healing 2d4 + 2 1 Potion of Water Breathing Potion, uncommon https://www.dndbeyond.com/magic-items/4715-potion-of-water-breathing You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. Sending Stones Wondrous Item, uncommon https://www.dndbeyond.com/magic-items/5402-sending-stones Sending Stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don't cast the spell. Once sending is cast through the stones, they can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. Character Changes No changes.
Adventure Logsheet
Party (3) Cassiopeia - Zimmy - Gnome - Rogue 3 (2) NeOn - Phu - Lizardfolk - Ranger 2 (4) Jannis D. - Loopy Oneclaw - Tabaxi - Celestial Warlock 4 (4) Christian K. - Eddy Warg - Bugbear - Roady 4 (Hexblade 1 Rogue 1 Bard 2) (4) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric lvl 2, Stars Druid lvl 2 - EE Inventory Bought: Component Pouch -25 GP Sold: None Consumed: None Loot 91 GM Wand of Magic Detection Wand, uncommon https://www.dndbeyond.com/magic-items/4793-wand-of-magic-detection This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn. Character Changes Level Up: Ranger 3 Ranger Archetype: Drakewarden Spells learned: * Thaumaturgy (Draconic Gift) * Entangle * Speak with Animals (Primal Awareness) Starting feat nachgeholt: Magic Initiate You learn two cantrips of your choice from the wizard spell list. You learn one 1st-level spell from that same list and can cast it at its lowest level once per long rest. Green-Flame Blade (Cantrip) Light (Cantrip) Shield(1st) 1/Long Rest
Party (3) - Claudia N. - Pam - Harengon - Oath of Glory Paladin 3 (3) NeOn - Phu - Lizardfolk - Drakewarden Ranger 3 (4) happy - Aba T'ar - Custom Lineage - Monk (Way of 4 Elements) 4 - none (4) Raimundo_O - Massimiliano Messina - V.Human - Battle Master Fighter- LA Inventory Bought: None Sold: None Consumed: 1 Arrow 1 Healing Potion, but received one as gift from Pam Loot 10 GM Spellscroll of Lesser Restoration Boots of Striding and Springing Minor Property auf einen Charakter-Gegenstand Schmied des Clans, Wayani Highhunter Minor Properties, DMG D20: 3 Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. Character Changes None
Party (3) Stephan - Thar - Variant Human - Wizard 3 (3) - Tyrsturm (Alex) - Cor Kaelen - Cleric 1 / Monk 2 (3) NeOn - Phu - Lizardfolk - Drakewarden Ranger 3 (2) Eklan - Eklan Womobilesh - Half Elf - Bard 2 Inventory Bought: None Sold: None Consumed: 1 Arrow Collected: 10 GM Potion of superior Healing 8d4 + 8 Character Changes None