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2023-07-22 11:02:00 UTC
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# Race ## Lizardfolk * **Languages:** Draconic * **Creature Type:** Humanoid * **Size:** Medium * **Speed:** Walking speed 30 ft., swimming speed 30 ft. * **Bite:** You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. * **Hold Breath:** You can hold your breath for up to 15 minutes at a time. * **Hungry Jaxws:** You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. * **Natural Armor:** You have tough, scaly skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor. * **Natures Intention:** Nature, Survival # Description * **Alignment:** Lawful neutral * **Gender:** Male * **Eyes:** Yellow * **Size:** Medium * **Height:** 6' 7", 200 cm * **Faith:** Seumnya * **Hair:** none * **Skin:** Green * **Age:** 14 * **Weight:** 210 lb., 95 kg ## Character Traits * Sammelt und präsentiert Fundstücke * Aggressiv nur wenn bei Überleben * Binäres Verhalten: entweder, oder * Danke: freundschaftliches Schweif-Schütteln * Ängste: Kälte * Abneigungen: Alkohol, Hochnäsigkeit * Lieblingssachen: Beeren, Süßes, Milch ## Ideals - Ich beschütze jene, die mir helfen und vertrauen. - Ich möchte mehr von der Welt erleben.## Bonds ## Bonds * Ich plündere oder töte keine Unschuldigen mehr. ## Flaws * Wechselwarm: Schwäche gegen Kälte und Hitze # Class ## Ranger * **Hit Dice:** 1d10 per ranger level * **Hit Points at 1st Level:** 10 + your Constitution modifier * **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per ranger level after 1st * **Proficiencies:** Perception, Stealth, Investigation * **Favored Foe:** 1st-level ranger feature, which replaces the Favored Enemy feature and works with the Foe Slayer feature. When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4. You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. This feature’s extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level. * **Deft Explorer Canny Level 1:** Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill: Perception. Languages: Abyssal, Evlish. # Abilitites * **Point Buy:** STR 10, DEX 15, CON 13, INT 12, WIS 14, CHA 8 * **Ability Score Increases:** +1 DEX, +1 CON, +1 WIS * **Sum:** STR 10, DEX 16, CON 14, INT 10, WIS 16, CHA 8 # Background * **Langauge:** Draconic * **Far Traveler:** Insight, Acrobatics, Flute, Infernal * **All Eyes on You:** Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people. # Character Background **Kindheit**: - Schlüpfte aus einem grünen Ei von fürsorglichen Eltern, die in Abgeschiedenheit lebten. - Eltern: Rurax und Lorta, gaben Phu keinen Nachnamen - Lernte früh zu jagen und sich alleine zu versorgen. - Verließ die Eltern im Alter von 6 und schloss sich dem Clan Dragon Claws an. **Clan Dragon Claws:** - Beruf: Beschützer des Dorfes und Jäger. - Ausbildung: Sprachen vom Geschichtenerzähler Rotax für Infernal und Abyssal, Ranger vom Meister Luroxal. - Anfangs half Phu beim Plündern von ahnungslosen Reisenden und Dörfern mit. - Phu mit Clan verteidigten sich gegen jungen grünen Drachen, dabei wurde ihr Anführer getötet. - Beim Kampf gegen den Drachen verschluckte Phu einige Tropfen Drachenblut. Von da an wurde Phus Natur für immer mit drakonischen Mächten versehen. - Neuer guter Anführer bot Phu seine Nachfolgerschaft an. Das lehnte Phu ab. Phu wurde erlaubt, eine Reise zur Selbstfindung anzutreten und ist jederzeit im Clan willkommen. - Phu verabschiedete sich vom Clan und ging auf Reisen. **Aktuelles:** - Phu treibt etwas an, die Welt erkunden zu müssen - Begleitet Abenteurer auf ihren Reisen und lehrt ihnen die Natur. - Möchte überzeugen, dass Lizardfolks auch gut sein können. # Starting Equipment * Amulet of Semunya as "a small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship" * 20 Arrows * Backpack * Bedroll * Clothes, Traveler's * Flute * Longbow * Mess Kit * 10 Rations * Robe, Hempen (50 feet) * Shortsword * Shortsword * Tinderbox * 10 Torches * Waterskin