Tandur Character Sheet
Log Entries
| Date Played | Adventure Title ▲ | Session | Levels | GP | Downtime | Magic Items | ||
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| 2025-02-19 18:00 | Phandelver and Below: Shattered Obelisk, ch. 6 | 10 | Show | |||||
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Session Notes 2025-02-19 Phandelver and Below: Shattered Obelisk, ch. 6 Game Code - Game Name - Location - DM - Party - Andrew helped me determine my deity is Selune. Drapes with symbols of coins and spiders. Another room, another combat. 16.6.6 gold. |
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| 2025-03-12 18:00 | Phandelver and Below: Shattered Obelisk, ch. 7 | Lantern of Revealing, Mind Crystal (Careful) | Show | |||||
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Session Notes 2025-03-12 Phandelver and Below: Shattered Obelisk, ch. 7 Location - DM - Party - While leaving dungeon, we collect emerald (250g) & Lantern of Revealing. We discover (or pass again) a mural on wall depicting mindflayer ritual. Travel to Phandalin. Our investigation leads to the Sleeping Giant Inn. We question the 2 people there: a drunk and the bartender. Bartender says something about "great and terrible mind." We discover a tunnel and follow it... for miles. We meet people who were being kidnapped by goblins. Something 'took' the goblins. We prepare for combat. Evaelyn (Rhyndera) insists on departing to guide the rescued people to safety. Combat begins against "brain creatures" We prevail. We discover leather scraps (no value?) & Careful Mind Crystal. We do not depart the tunnel. Loot |
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| 2025-04-02 18:00 | Phandelver and Below: Shattered Obelisk, Ch. 7 | 10 | Show | |||||
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Session Notes 2025-04-02 Party - When we left off, we had encountered a small hole, through which we could see an encampment. The Bear went into the encampment. But that player is not present tonight. We attempt to follow the trail of the goblins with human (townsfolk) captives. We move on. We encounter a group of six Quaggoth. We kill 5. The sixth surrenders. We gain a little information. We explore further. Door with green light coming through the crack. We open the door. 2 mind flayers (illithids). We attack. Tarenth gets grappled and stunned. Most of the rest of us get stunned at distance (only 1 round). We had enough allies still active that we didn't get too damaged. We killed one. The second tried to teleport, but Counterspell prevented that. We killed it. We kept 2 heads (bag of holding) in case we want to speak with dead. In the room is a stone statue of a mind flayer with a brain in each hand. It wears a pendant. The brains move (change?) when we aren't looking. There is a glow of green coming off it. There is no magic. We detect the trace of teleportation magic. The goblin/captive tracks end here. We find a closet built for and containing more mind flayer robes. We explore rooms. Perfume, gem. - see loot A door has a placard saying something like: We find a room with 2 prison cells. Under the trash on the ground a scrawled message: We enter various rooms. One contains a gray skinned mind flayer. The usual ones have purple skin. She asks if we are there to join. We explain we got separated from our goblin allies. We attempt to get information. She shows us in her floating crystal a set of doors down a hallway south of the battle. Finally she offers information as to the destination of the prisoners. They went 3 ways. Some to: Desk with letters in Undercommon. A mind flayer doing a dissection of a non human creature with a lot of eyes. We can't determine more. Also there are two 1-eyed creatures in that room. We continue north. We find a large prison room. Loot |
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| 2025-04-16 18:00 | Phandelver & Below: Shattered Obelisk Ch. 7 | 10 | Show | |||||
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Session Notes 2025-04-16 Phandelver & Below: Shattered Obelisk Ch. 7 Game Code - Game Name - Location - DM - Party - Illithinar Laboratory: 6 goblins looting. Traveled through portal C2 Init traded 13. It requires an action to command my owl. C3 Init 11 Loot: Tiara, Mind Crystal. Stairs down; back to where we started. Return. Something about coconuts. Seems to have been an adventure I missed. C4 Init 21 Loot |
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| 2025-04-04 16:00 | PO-BMG-MOONCA-POB-01 - The Joust of Roses | 10 | Show | |||||
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PO-BMG-MOONCA-POB-01 The Joust of Roses Session Notes 2025-04-04 Party Miaxisys Rothenel "Max" (m), wood elf Ra-10 Hunter (Grawler) Tandur (m), human Cl-6/Fi-4 (me, Thomas) Kwyjibo (m), human Bb-8/Ro-1 (Mark) "Number 8" [Automated Food Processing Unit 8], auto gnome lore Bard Lv? (Philippe G-V) Intro by guide, Kithren Rules 3 passes. Judges can adjudicate ties. Our selected opponent: The Black Knight. We prepare for the joust and discuss ideas. Black Knight arrives and taunts us. We joust: Kwyjibo, Number 8, Rhidian. Next chapter. Urphania Chitterbones Next chapter. 10 minute break Final chapter We submit our score: 18 We did not win. Wedding Crashers won the contest. Rewards PO-BMG-MOONCA-POB-01 The Joust of Roses Tandur: Dice made from dyed wood in an assortment of colors Hey there! Thanks for playing PO-BMG-MOONCA-POB-01 - The Joust of Roses today with me, Kurt Hoffstaetter, during Slot 2. All characters earn the following: Level Milestone Woodcutter's Axe- now on character sheet When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit. Fabulist Gem- now on character sheet Counterfeit Coins. You can use your action to magically create a pile of coins, worth no more than 100 gp total, in an unoccupied space within 10 feet of yourself. The pile must appear on a surface that can support it. After 1 hour, the coins vanish, regardless of where they are. Once this action is used, it can’t be used again until the next dawn. Illusory Fashion. As a bonus action, you can magically change the appearance of your clothing and armor. You can change the style, color, and apparent quality of what you’re wearing, or you can make it appear as if you were wearing different garments entirely. In either case, the changes wrought by this magic fail to pass physical inspection. Saddle of the Cavalier - now on character sheet |
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| 2025-04-06 11:00 | PO-BMG-MOON-POB-07 - Of Romance and Dalliances | 66 | 10 | Show | ||||
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Session Notes 2025-04-06 PO-BMG-MOON-POB-07 - Of Romance and Dalliances DM: Paul Maloney Jarick (m), dwarf Art-6/Wiz-4 (Trey McBride) Kwyjibo, human Bb-8/Ro-2 Berserker (Mark) Romaz, human Wa-5 Archfey (TrooperS96/Stephen Moseley) "autistic" Tandur, human Cl-6/Fi-4 Twilight/EK (me, Thomas) Players: Description: I love D&D, but I'm not very good at it. I'd appreciate the help. Here are the spells (aside from healing) I've prepared for this heist adventure. Cantrips Lv1 Lv2 Lv3 We begin in Castle Caer Callwell, the location of the upcoming wedding, only a few days away. We are summoned to the war room; some have been here before. King, queen and princess want us to personally deliver invitations to guest in the castle. This is an old tradition originating in Waterdeep. Bride comes from Waterdeep. Her mother and father are not present. ? That doesn't sound right. Queen missed it Kendrick Invitations are done using the Seals of Approval ceremony. Process A man rushes in. They confer. We are tasked with 4 invitations.
3. 4. We report to queen. She agrees they are suspicious. She summons them. The man changes form into a female fey, and vanishes. Seems to have teleported. We conclude this is the thief and may have captured the real husband. The queen summons all the guests. They offer to help. We need to investigate the town. New handout, a whole page. 4 tasks We work on them as best we can. Earning points to be converted immediately or later into spells or objects. What we learn Long Rest Stone cottage with tents. We reconnoiter. We decide to enter where the voices are after using Silence. One runs into an adjacent tent. The first surrenders silently. The other is attacked and also surrenders. We learn about the plan. The hag is in the cottage with her boss. The hag needed the loot for a ritual which had started. The loot in the other tent is being consumed by insects. Some items have already been lost. But we can take the rest after removing the insects. We have difficulty freeing the captive husband. Voices in the cottage are alerted. We flee. We return with the remaining loot. Loot For completing the adventure your character is entitled to the following: Gain one level You find the following magical items during the adventure, each player gets each item Hag’s Pincushion (a bracer of flying daggers) |
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| 2025-05-16 16:00 | PO-BMG-MOON-POB-08 - Of Wonder and Weddings | 6 | 10 | Show | ||||
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Session Notes 2025-05-16 PO-BMG-MOON-POB-08 - Of Wonder and Weddings Game Code - Game Name - Location - Index - Slot - DM - Party - Isolde (f) Kwyjibo (m) Lissomrose Dottier Merribud (f) Tandur (m) Administration ------ !beyond https://www.dndbeyond.com/characters/146469533/iJbv1a https://www.dndbeyond.com/profile/t_connolly/characters/141196288 !beyond https://www.dndbeyond.com/characters/141196288/09du6g At end Our party has been invited to the "grand wedding" between High Lord (or sometimes Prince) Araithe and Tarilyn Kendrick. Web: Araithe is the son of High Lady Ordalf, He is fey (?) (elf) We are on the isle of Gwynneth. There are visitors and travelers lined up for entry. Due to our service, we are already inside. Some of us (those with certain Story Awards) have a separate seating at the service. Kwyjibo & Tandur are at a lower status than the others. The others also get private rooms. We share. We are invited to a celebration (feels like rehearsal dinner), during which we are met by (a fey) Lady Sinofra. She will ask us later, "What is the promise of blossoms?" Note: there is no correct answer. Part of noble eladrin. (Who? I didn't note that). Sound of wonderful, but insistent, singing. Is the promise of blossoms a tale retold, Does the promise of blossoms unite sun and rain, Is it the murmur of leaves in the sun’s warm embrace, In the promise of blossoms, a question takes flight: Tarilyn is up. She is moving towards the sound. We accompany. Spirt it of ancient queen, High Queen Allison. Lady Siofra In order to join Tarilyn, some must prick finger on needle of spinning wheel. Tandur agrees. -1 HP. Must clear the brambles. But that requires completing tests in the library. There are 4 alcoves, each with a book connected by a red thread to the spinning wheel. Books Once we complete the tests, up to 4, we can then deal with the tower guardians. Then Tarilyn can awaken the High Lord via kiss or touch. It's 12:30 (00:30); we have about 6 hours. 4 choices; not all are requrired. How else would love triumph. Each successful (library) test will clear some of the brambles. The first we choose is "Cinder Maid." We fade out / fade in... ... to a ballroom. We see Araithe. Success. Return to library. Some brambles have been removed, but enough remain to still block the way. We choose "Nussknacker" Grandfather clock. We are small. Soldiers attempt to ascend stairs. Really, really unclear the physical setting. Disadv. on DEX Saves (then Checks) from now on. Init. Large gear to small gear. At transition, make Athletics or Acrobatics. Sequence: gear - transition - gear Temp HP At the top fight: We prevail. Must convince Araithe to remove mask. Tandur: Country is important, but for the future relationship matter more. Break (Short rest? ) Climb tower. Dragon (Siofra) breathes cloud of spores Dragon > Kwyjibo. Killed owl. Reset owl. We fight. Dragon almost dead. Another hit. Eventually, we each make our way to the coffin. One-by-one, we activate a magic latch. "What is the promise of blossoms?" Uh, love! That was good enough. Queen appears. Something about Siofra. End of POB Series Rewards Tandur - da28-4e34-a1aa - claimed Rewards: level if you wish, 10 DT, 200 gp POTION OF ADVANTAGE POTION OF GROWTH POTION OF PUGILISM CLOAK OF MANY FASHIONS While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. NETHERESE RING OF PROTECTION You gain a +1 bonus to AC and saving throws while wearing this ring. STORY WEAVER (Story Award) |
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| 2025-09-12 11:00 | SJ-DC-SNC-Pirate-2025 Plunder in the Void | 10 | Show | |||||
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Session Notes 2025-09-12-A SJ-DC-SNC-Pirate-2025 Plunder in the Void Game Code - Game Name - Location - Table/Session - Slot (for survey) - DM - This adventure starts at Starport, an astroid space station orbiting Toril, the planet where Faerûn is located. It's place where those from the Forgotten Realms cross paths with those from SpellJammer, so either can serve as an origin point for your character. While this advenutre does contain some deep cut lore from SpellJammer's past, it's designed to be fun for players who have only heard of the setting as much as those who've been playing in Wildspace for decades. Party - Drixxt Jax Mistral Servando Drixxt 24, (m) Tri-kreen Fi-10 114 Starport Job board Pirate approaches Large ship,, unusually wide, unarmed. John Robbin Heroic Inspo Enter Spelljammer Academy Lucky Lady is disguised. We go to get map. Map to the Void. Find in the Nexus sector. Middle deck is casino. Look in chests in empty rooms. Clothes. Not the captain's. Former crew. Ball bearings. Cadets x3 Servando & Tandur become invisible. Cousin. Taffy. Visitor. Mirt. Returned. John Robbins reacts poorly to "red" nickname. Forged silverhand seal. Bridge + quarters High speed Search grid Advanced spelljammer ship w/ advanced weapons [tc- no idea what next lines mean... Break Detect Magic Locks
Lower deck It's a pleasure ship, not a pirate ship despite what he calls it. Drop out of "high speed." Something within 1 mile. Not "The Prize" Captain's quarters. Bridge. Vault. 2 keys + verbal. 2 years Minigame 3 squares visible Success. Arrive at The Void. Nightmare hellscape of rocks and dead titans. Body at helm Combat 1 Returned lent consumables End Rewards - 9fa4-4a03-bd04 Rewards: Energy cell from The Prize (Wand of Lightning Bolts) This is one of the depleted energy cells that used to power the ancient Wildspace ship known simply as "The Prize". While it may no longer be able to power the ship, it's still hold more than enough power to vapourize the careless. This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Lightning Bolt (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Potion of Acid Resistance This potion was found in a abandonned footlocker on the Lady Luck; it smells faintly of unwashed feet. When you drink this potion, you gain resistance to acid damage for 1 hour. Potion of Healing (Greater) You regain 4d4 + 4 Hit Points when you drink this potion. The potion’s red liquid glimmers when agitated. Pack of Smokepowder and Firearm Bullets Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight tiny, waterproof leather packets. A packet contains enough smokepowder for five shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals 1d6 of fire damage to each creature or object within 20 feet of it. A successful DC 12 Dexterity saving throw halves the damage. 5 Firearm Bullets are included in the package; Firearm Bullets are destroyed upon use in a modern firearm. (By DDAL rules You must deduct 6GP from your reward if taking the smokepowder item) Deduct 6 GP New survey link |
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| 2025-10-03 11:00 | WBW-DC-DES-01-07 The Dark Thread | 4 | 10 | Show | ||||
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Rewards - Consumable Treasures Staff of Swarming Insects ("Mildy's Staff") This staff has 10 charges. Insect Cloud. While holding the staff , you can take a Magic action and expend 1 charge to cause a swarm of harmless flying insects to fill a 30-foot Emanation originating from you. The insects remain for 10 minutes, making the area Heavily Obscured for creatures other than you. A strong wind (like that created by Gust of Wind) disperses the swarm and ends the effect. Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC and spell attack modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses. Mildy’s Staff is a branch of ebon wood leaking a crimson sap despite years of being removed from the Gulthias Tree. Insects called by it are cruel, biting and stinging all save for the creature attuned to the staff. Mildy can craft more of these staves, and all can be recalled to her with an action so long as she and the staff are on the same plane. The staff is treated as unholy, a legacy of its crafting, and evil plant creatures view its wielder favorably. Talking Doll While this doll is within 5 feet of you, you can spend a Short Rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, "I want a piece of candy." The doll's phrases are lost when your Attunement to the doll ends. This talking doll takes the form of a hand puppet that requires full use to teach it new phrases. The doll resembles a dark-haired man wearing regal garb. His face features red-button eyes and felt fangs. Dragon Marks |
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| 2025-04-06 09:05 | Purchase Log | Show Purchase | ||||||
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Sold (for 25) Scale Mail |
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| 2025-02-20 09:26 | Purchase Log | Show Purchase | ||||||
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Removed 3 Beads of Force from Vault and put on Character Sheet. |
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| 2025-04-10 13:42 | Trade Log | Bracers of Defense (Rare) (a) > | Show Trade Log | |||||
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Bracers of Defense - from Vault to character sheet |
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| 2025-04-10 13:43 | Trade Log | Bead of Force > | Show Trade Log | |||||
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Bead of Force - from Vault to character sheet |
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| 2025-04-10 13:44 | Trade Log | Bead of Force (x5) > | Show Trade Log | |||||
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Bead of Force x5 - from Vault to character sheet |
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| 2025-04-10 13:50 | Purchase Log | Show Purchase | ||||||
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Spent 10 g for Find Familar components - now on character sheet |
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| 2025-04-27 12:30 | Trade Log | -5 | Show Trade Log | |||||
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Player: Thomas C (t88connolly) |
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| 2025-04-27 13:02 | Purchase Log | Show Purchase | ||||||
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Rebuild |
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| 2025-04-27 13:07 | Purchase Log | Show Purchase | ||||||
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Buy shield & inscribe holy symbol |
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| 2025-05-15 18:51 | Purchase Log | Show Purchase | ||||||
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Never managed to run this character again, but the VDDW starts tomorrow. So I am clearing the curse obtained in the last CCGHouse session. |
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| 2025-02-19 04:42 | Purchase Log | Show Purchase | ||||||
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On DDB: bought potion of healing x3 |
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| Date Played | Adventure Title ▲ | Tier | Session | ACP | TCP | Downtime | Renown | |
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| 2025-02-19 18:00 | Phandelver and Below: Shattered Obelisk, ch. 6 | 10 | Show | |||||
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Session Notes 2025-02-19 Phandelver and Below: Shattered Obelisk, ch. 6 Game Code - Game Name - Location - DM - Party - Andrew helped me determine my deity is Selune. Drapes with symbols of coins and spiders. Another room, another combat. 16.6.6 gold. |
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| 2025-03-12 18:00 | Phandelver and Below: Shattered Obelisk, ch. 7 | Show | ||||||
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Session Notes 2025-03-12 Phandelver and Below: Shattered Obelisk, ch. 7 Location - DM - Party - While leaving dungeon, we collect emerald (250g) & Lantern of Revealing. We discover (or pass again) a mural on wall depicting mindflayer ritual. Travel to Phandalin. Our investigation leads to the Sleeping Giant Inn. We question the 2 people there: a drunk and the bartender. Bartender says something about "great and terrible mind." We discover a tunnel and follow it... for miles. We meet people who were being kidnapped by goblins. Something 'took' the goblins. We prepare for combat. Evaelyn (Rhyndera) insists on departing to guide the rescued people to safety. Combat begins against "brain creatures" We prevail. We discover leather scraps (no value?) & Careful Mind Crystal. We do not depart the tunnel. Loot |
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| 2025-04-02 18:00 | Phandelver and Below: Shattered Obelisk, Ch. 7 | 10 | Show | |||||
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Session Notes 2025-04-02 Party - When we left off, we had encountered a small hole, through which we could see an encampment. The Bear went into the encampment. But that player is not present tonight. We attempt to follow the trail of the goblins with human (townsfolk) captives. We move on. We encounter a group of six Quaggoth. We kill 5. The sixth surrenders. We gain a little information. We explore further. Door with green light coming through the crack. We open the door. 2 mind flayers (illithids). We attack. Tarenth gets grappled and stunned. Most of the rest of us get stunned at distance (only 1 round). We had enough allies still active that we didn't get too damaged. We killed one. The second tried to teleport, but Counterspell prevented that. We killed it. We kept 2 heads (bag of holding) in case we want to speak with dead. In the room is a stone statue of a mind flayer with a brain in each hand. It wears a pendant. The brains move (change?) when we aren't looking. There is a glow of green coming off it. There is no magic. We detect the trace of teleportation magic. The goblin/captive tracks end here. We find a closet built for and containing more mind flayer robes. We explore rooms. Perfume, gem. - see loot A door has a placard saying something like: We find a room with 2 prison cells. Under the trash on the ground a scrawled message: We enter various rooms. One contains a gray skinned mind flayer. The usual ones have purple skin. She asks if we are there to join. We explain we got separated from our goblin allies. We attempt to get information. She shows us in her floating crystal a set of doors down a hallway south of the battle. Finally she offers information as to the destination of the prisoners. They went 3 ways. Some to: Desk with letters in Undercommon. A mind flayer doing a dissection of a non human creature with a lot of eyes. We can't determine more. Also there are two 1-eyed creatures in that room. We continue north. We find a large prison room. Loot |
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| 2025-04-16 18:00 | Phandelver & Below: Shattered Obelisk Ch. 7 | 10 | Show | |||||
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Session Notes 2025-04-16 Phandelver & Below: Shattered Obelisk Ch. 7 Game Code - Game Name - Location - DM - Party - Illithinar Laboratory: 6 goblins looting. Traveled through portal C2 Init traded 13. It requires an action to command my owl. C3 Init 11 Loot: Tiara, Mind Crystal. Stairs down; back to where we started. Return. Something about coconuts. Seems to have been an adventure I missed. C4 Init 21 Loot |
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| 2025-04-04 16:00 | PO-BMG-MOONCA-POB-01 - The Joust of Roses | 10 | Show | |||||
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PO-BMG-MOONCA-POB-01 The Joust of Roses Session Notes 2025-04-04 Party Miaxisys Rothenel "Max" (m), wood elf Ra-10 Hunter (Grawler) Tandur (m), human Cl-6/Fi-4 (me, Thomas) Kwyjibo (m), human Bb-8/Ro-1 (Mark) "Number 8" [Automated Food Processing Unit 8], auto gnome lore Bard Lv? (Philippe G-V) Intro by guide, Kithren Rules 3 passes. Judges can adjudicate ties. Our selected opponent: The Black Knight. We prepare for the joust and discuss ideas. Black Knight arrives and taunts us. We joust: Kwyjibo, Number 8, Rhidian. Next chapter. Urphania Chitterbones Next chapter. 10 minute break Final chapter We submit our score: 18 We did not win. Wedding Crashers won the contest. Rewards PO-BMG-MOONCA-POB-01 The Joust of Roses Tandur: Dice made from dyed wood in an assortment of colors Hey there! Thanks for playing PO-BMG-MOONCA-POB-01 - The Joust of Roses today with me, Kurt Hoffstaetter, during Slot 2. All characters earn the following: Level Milestone Woodcutter's Axe- now on character sheet When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit. Fabulist Gem- now on character sheet Counterfeit Coins. You can use your action to magically create a pile of coins, worth no more than 100 gp total, in an unoccupied space within 10 feet of yourself. The pile must appear on a surface that can support it. After 1 hour, the coins vanish, regardless of where they are. Once this action is used, it can’t be used again until the next dawn. Illusory Fashion. As a bonus action, you can magically change the appearance of your clothing and armor. You can change the style, color, and apparent quality of what you’re wearing, or you can make it appear as if you were wearing different garments entirely. In either case, the changes wrought by this magic fail to pass physical inspection. Saddle of the Cavalier - now on character sheet |
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| 2025-04-06 11:00 | PO-BMG-MOON-POB-07 - Of Romance and Dalliances | 66 | 10 | Show | ||||
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Session Notes 2025-04-06 PO-BMG-MOON-POB-07 - Of Romance and Dalliances DM: Paul Maloney Jarick (m), dwarf Art-6/Wiz-4 (Trey McBride) Kwyjibo, human Bb-8/Ro-2 Berserker (Mark) Romaz, human Wa-5 Archfey (TrooperS96/Stephen Moseley) "autistic" Tandur, human Cl-6/Fi-4 Twilight/EK (me, Thomas) Players: Description: I love D&D, but I'm not very good at it. I'd appreciate the help. Here are the spells (aside from healing) I've prepared for this heist adventure. Cantrips Lv1 Lv2 Lv3 We begin in Castle Caer Callwell, the location of the upcoming wedding, only a few days away. We are summoned to the war room; some have been here before. King, queen and princess want us to personally deliver invitations to guest in the castle. This is an old tradition originating in Waterdeep. Bride comes from Waterdeep. Her mother and father are not present. ? That doesn't sound right. Queen missed it Kendrick Invitations are done using the Seals of Approval ceremony. Process A man rushes in. They confer. We are tasked with 4 invitations.
3. 4. We report to queen. She agrees they are suspicious. She summons them. The man changes form into a female fey, and vanishes. Seems to have teleported. We conclude this is the thief and may have captured the real husband. The queen summons all the guests. They offer to help. We need to investigate the town. New handout, a whole page. 4 tasks We work on them as best we can. Earning points to be converted immediately or later into spells or objects. What we learn Long Rest Stone cottage with tents. We reconnoiter. We decide to enter where the voices are after using Silence. One runs into an adjacent tent. The first surrenders silently. The other is attacked and also surrenders. We learn about the plan. The hag is in the cottage with her boss. The hag needed the loot for a ritual which had started. The loot in the other tent is being consumed by insects. Some items have already been lost. But we can take the rest after removing the insects. We have difficulty freeing the captive husband. Voices in the cottage are alerted. We flee. We return with the remaining loot. Loot For completing the adventure your character is entitled to the following: Gain one level You find the following magical items during the adventure, each player gets each item Hag’s Pincushion (a bracer of flying daggers) |
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| 2025-05-16 16:00 | PO-BMG-MOON-POB-08 - Of Wonder and Weddings | 6 | 10 | Show | ||||
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Session Notes 2025-05-16 PO-BMG-MOON-POB-08 - Of Wonder and Weddings Game Code - Game Name - Location - Index - Slot - DM - Party - Isolde (f) Kwyjibo (m) Lissomrose Dottier Merribud (f) Tandur (m) Administration ------ !beyond https://www.dndbeyond.com/characters/146469533/iJbv1a https://www.dndbeyond.com/profile/t_connolly/characters/141196288 !beyond https://www.dndbeyond.com/characters/141196288/09du6g At end Our party has been invited to the "grand wedding" between High Lord (or sometimes Prince) Araithe and Tarilyn Kendrick. Web: Araithe is the son of High Lady Ordalf, He is fey (?) (elf) We are on the isle of Gwynneth. There are visitors and travelers lined up for entry. Due to our service, we are already inside. Some of us (those with certain Story Awards) have a separate seating at the service. Kwyjibo & Tandur are at a lower status than the others. The others also get private rooms. We share. We are invited to a celebration (feels like rehearsal dinner), during which we are met by (a fey) Lady Sinofra. She will ask us later, "What is the promise of blossoms?" Note: there is no correct answer. Part of noble eladrin. (Who? I didn't note that). Sound of wonderful, but insistent, singing. Is the promise of blossoms a tale retold, Does the promise of blossoms unite sun and rain, Is it the murmur of leaves in the sun’s warm embrace, In the promise of blossoms, a question takes flight: Tarilyn is up. She is moving towards the sound. We accompany. Spirt it of ancient queen, High Queen Allison. Lady Siofra In order to join Tarilyn, some must prick finger on needle of spinning wheel. Tandur agrees. -1 HP. Must clear the brambles. But that requires completing tests in the library. There are 4 alcoves, each with a book connected by a red thread to the spinning wheel. Books Once we complete the tests, up to 4, we can then deal with the tower guardians. Then Tarilyn can awaken the High Lord via kiss or touch. It's 12:30 (00:30); we have about 6 hours. 4 choices; not all are requrired. How else would love triumph. Each successful (library) test will clear some of the brambles. The first we choose is "Cinder Maid." We fade out / fade in... ... to a ballroom. We see Araithe. Success. Return to library. Some brambles have been removed, but enough remain to still block the way. We choose "Nussknacker" Grandfather clock. We are small. Soldiers attempt to ascend stairs. Really, really unclear the physical setting. Disadv. on DEX Saves (then Checks) from now on. Init. Large gear to small gear. At transition, make Athletics or Acrobatics. Sequence: gear - transition - gear Temp HP At the top fight: We prevail. Must convince Araithe to remove mask. Tandur: Country is important, but for the future relationship matter more. Break (Short rest? ) Climb tower. Dragon (Siofra) breathes cloud of spores Dragon > Kwyjibo. Killed owl. Reset owl. We fight. Dragon almost dead. Another hit. Eventually, we each make our way to the coffin. One-by-one, we activate a magic latch. "What is the promise of blossoms?" Uh, love! That was good enough. Queen appears. Something about Siofra. End of POB Series Rewards Tandur - da28-4e34-a1aa - claimed Rewards: level if you wish, 10 DT, 200 gp POTION OF ADVANTAGE POTION OF GROWTH POTION OF PUGILISM CLOAK OF MANY FASHIONS While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. NETHERESE RING OF PROTECTION You gain a +1 bonus to AC and saving throws while wearing this ring. STORY WEAVER (Story Award) |
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| 2025-09-12 11:00 | SJ-DC-SNC-Pirate-2025 Plunder in the Void | 10 | Show | |||||
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Session Notes 2025-09-12-A SJ-DC-SNC-Pirate-2025 Plunder in the Void Game Code - Game Name - Location - Table/Session - Slot (for survey) - DM - This adventure starts at Starport, an astroid space station orbiting Toril, the planet where Faerûn is located. It's place where those from the Forgotten Realms cross paths with those from SpellJammer, so either can serve as an origin point for your character. While this advenutre does contain some deep cut lore from SpellJammer's past, it's designed to be fun for players who have only heard of the setting as much as those who've been playing in Wildspace for decades. Party - Drixxt Jax Mistral Servando Drixxt 24, (m) Tri-kreen Fi-10 114 Starport Job board Pirate approaches Large ship,, unusually wide, unarmed. John Robbin Heroic Inspo Enter Spelljammer Academy Lucky Lady is disguised. We go to get map. Map to the Void. Find in the Nexus sector. Middle deck is casino. Look in chests in empty rooms. Clothes. Not the captain's. Former crew. Ball bearings. Cadets x3 Servando & Tandur become invisible. Cousin. Taffy. Visitor. Mirt. Returned. John Robbins reacts poorly to "red" nickname. Forged silverhand seal. Bridge + quarters High speed Search grid Advanced spelljammer ship w/ advanced weapons [tc- no idea what next lines mean... Break Detect Magic Locks
Lower deck It's a pleasure ship, not a pirate ship despite what he calls it. Drop out of "high speed." Something within 1 mile. Not "The Prize" Captain's quarters. Bridge. Vault. 2 keys + verbal. 2 years Minigame 3 squares visible Success. Arrive at The Void. Nightmare hellscape of rocks and dead titans. Body at helm Combat 1 Returned lent consumables End Rewards - 9fa4-4a03-bd04 Rewards: Energy cell from The Prize (Wand of Lightning Bolts) This is one of the depleted energy cells that used to power the ancient Wildspace ship known simply as "The Prize". While it may no longer be able to power the ship, it's still hold more than enough power to vapourize the careless. This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Lightning Bolt (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Potion of Acid Resistance This potion was found in a abandonned footlocker on the Lady Luck; it smells faintly of unwashed feet. When you drink this potion, you gain resistance to acid damage for 1 hour. Potion of Healing (Greater) You regain 4d4 + 4 Hit Points when you drink this potion. The potion’s red liquid glimmers when agitated. Pack of Smokepowder and Firearm Bullets Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight tiny, waterproof leather packets. A packet contains enough smokepowder for five shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals 1d6 of fire damage to each creature or object within 20 feet of it. A successful DC 12 Dexterity saving throw halves the damage. 5 Firearm Bullets are included in the package; Firearm Bullets are destroyed upon use in a modern firearm. (By DDAL rules You must deduct 6GP from your reward if taking the smokepowder item) Deduct 6 GP New survey link |
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| 2025-10-03 11:00 | WBW-DC-DES-01-07 The Dark Thread | 4 | 10 | Show | ||||
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Rewards - Consumable Treasures Staff of Swarming Insects ("Mildy's Staff") This staff has 10 charges. Insect Cloud. While holding the staff , you can take a Magic action and expend 1 charge to cause a swarm of harmless flying insects to fill a 30-foot Emanation originating from you. The insects remain for 10 minutes, making the area Heavily Obscured for creatures other than you. A strong wind (like that created by Gust of Wind) disperses the swarm and ends the effect. Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC and spell attack modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses. Mildy’s Staff is a branch of ebon wood leaking a crimson sap despite years of being removed from the Gulthias Tree. Insects called by it are cruel, biting and stinging all save for the creature attuned to the staff. Mildy can craft more of these staves, and all can be recalled to her with an action so long as she and the staff are on the same plane. The staff is treated as unholy, a legacy of its crafting, and evil plant creatures view its wielder favorably. Talking Doll While this doll is within 5 feet of you, you can spend a Short Rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, "I want a piece of candy." The doll's phrases are lost when your Attunement to the doll ends. This talking doll takes the form of a hand puppet that requires full use to teach it new phrases. The doll resembles a dark-haired man wearing regal garb. His face features red-button eyes and felt fangs. Dragon Marks |
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| 2025-04-06 09:05 | Purchase Log | Show Purchase | ||||||
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Sold (for 25) Scale Mail |
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| 2025-02-20 09:26 | Purchase Log | Show Purchase | ||||||
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Removed 3 Beads of Force from Vault and put on Character Sheet. |
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| 2025-04-10 13:42 | Trade Log | Show Trade Log | ||||||
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Bracers of Defense - from Vault to character sheet |
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| 2025-04-10 13:43 | Trade Log | Show Trade Log | ||||||
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Bead of Force - from Vault to character sheet |
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| 2025-04-10 13:44 | Trade Log | Show Trade Log | ||||||
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Bead of Force x5 - from Vault to character sheet |
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| 2025-04-10 13:50 | Purchase Log | Show Purchase | ||||||
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Spent 10 g for Find Familar components - now on character sheet |
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| 2025-04-27 12:30 | Trade Log | -5 | Show Trade Log | |||||
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Player: Thomas C (t88connolly) |
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| 2025-04-27 13:02 | Purchase Log | Show Purchase | ||||||
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Rebuild |
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| 2025-04-27 13:07 | Purchase Log | Show Purchase | ||||||
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Buy shield & inscribe holy symbol |
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| 2025-05-15 18:51 | Purchase Log | Show Purchase | ||||||
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Never managed to run this character again, but the VDDW starts tomorrow. So I am clearing the curse obtained in the last CCGHouse session. |
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| 2025-02-19 04:42 | Purchase Log | Show Purchase | ||||||
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On DDB: bought potion of healing x3 |
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| Date Played | Adventure Title ▲ | Session | XP | GP | Downtime | Renown | Magic Items | |
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| 2025-02-19 18:00 | Phandelver and Below: Shattered Obelisk, ch. 6 | 10 | Show | |||||
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Session Notes 2025-02-19 Phandelver and Below: Shattered Obelisk, ch. 6 Game Code - Game Name - Location - DM - Party - Andrew helped me determine my deity is Selune. Drapes with symbols of coins and spiders. Another room, another combat. 16.6.6 gold. |
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| 2025-03-12 18:00 | Phandelver and Below: Shattered Obelisk, ch. 7 | Lantern of Revealing, Mind Crystal (Careful) | Show | |||||
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Session Notes 2025-03-12 Phandelver and Below: Shattered Obelisk, ch. 7 Location - DM - Party - While leaving dungeon, we collect emerald (250g) & Lantern of Revealing. We discover (or pass again) a mural on wall depicting mindflayer ritual. Travel to Phandalin. Our investigation leads to the Sleeping Giant Inn. We question the 2 people there: a drunk and the bartender. Bartender says something about "great and terrible mind." We discover a tunnel and follow it... for miles. We meet people who were being kidnapped by goblins. Something 'took' the goblins. We prepare for combat. Evaelyn (Rhyndera) insists on departing to guide the rescued people to safety. Combat begins against "brain creatures" We prevail. We discover leather scraps (no value?) & Careful Mind Crystal. We do not depart the tunnel. Loot |
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| 2025-04-02 18:00 | Phandelver and Below: Shattered Obelisk, Ch. 7 | 10 | Show | |||||
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Session Notes 2025-04-02 Party - When we left off, we had encountered a small hole, through which we could see an encampment. The Bear went into the encampment. But that player is not present tonight. We attempt to follow the trail of the goblins with human (townsfolk) captives. We move on. We encounter a group of six Quaggoth. We kill 5. The sixth surrenders. We gain a little information. We explore further. Door with green light coming through the crack. We open the door. 2 mind flayers (illithids). We attack. Tarenth gets grappled and stunned. Most of the rest of us get stunned at distance (only 1 round). We had enough allies still active that we didn't get too damaged. We killed one. The second tried to teleport, but Counterspell prevented that. We killed it. We kept 2 heads (bag of holding) in case we want to speak with dead. In the room is a stone statue of a mind flayer with a brain in each hand. It wears a pendant. The brains move (change?) when we aren't looking. There is a glow of green coming off it. There is no magic. We detect the trace of teleportation magic. The goblin/captive tracks end here. We find a closet built for and containing more mind flayer robes. We explore rooms. Perfume, gem. - see loot A door has a placard saying something like: We find a room with 2 prison cells. Under the trash on the ground a scrawled message: We enter various rooms. One contains a gray skinned mind flayer. The usual ones have purple skin. She asks if we are there to join. We explain we got separated from our goblin allies. We attempt to get information. She shows us in her floating crystal a set of doors down a hallway south of the battle. Finally she offers information as to the destination of the prisoners. They went 3 ways. Some to: Desk with letters in Undercommon. A mind flayer doing a dissection of a non human creature with a lot of eyes. We can't determine more. Also there are two 1-eyed creatures in that room. We continue north. We find a large prison room. Loot |
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| 2025-04-16 18:00 | Phandelver & Below: Shattered Obelisk Ch. 7 | 10 | Show | |||||
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Session Notes 2025-04-16 Phandelver & Below: Shattered Obelisk Ch. 7 Game Code - Game Name - Location - DM - Party - Illithinar Laboratory: 6 goblins looting. Traveled through portal C2 Init traded 13. It requires an action to command my owl. C3 Init 11 Loot: Tiara, Mind Crystal. Stairs down; back to where we started. Return. Something about coconuts. Seems to have been an adventure I missed. C4 Init 21 Loot |
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| 2025-04-04 16:00 | PO-BMG-MOONCA-POB-01 - The Joust of Roses | 10 | Show | |||||
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PO-BMG-MOONCA-POB-01 The Joust of Roses Session Notes 2025-04-04 Party Miaxisys Rothenel "Max" (m), wood elf Ra-10 Hunter (Grawler) Tandur (m), human Cl-6/Fi-4 (me, Thomas) Kwyjibo (m), human Bb-8/Ro-1 (Mark) "Number 8" [Automated Food Processing Unit 8], auto gnome lore Bard Lv? (Philippe G-V) Intro by guide, Kithren Rules 3 passes. Judges can adjudicate ties. Our selected opponent: The Black Knight. We prepare for the joust and discuss ideas. Black Knight arrives and taunts us. We joust: Kwyjibo, Number 8, Rhidian. Next chapter. Urphania Chitterbones Next chapter. 10 minute break Final chapter We submit our score: 18 We did not win. Wedding Crashers won the contest. Rewards PO-BMG-MOONCA-POB-01 The Joust of Roses Tandur: Dice made from dyed wood in an assortment of colors Hey there! Thanks for playing PO-BMG-MOONCA-POB-01 - The Joust of Roses today with me, Kurt Hoffstaetter, during Slot 2. All characters earn the following: Level Milestone Woodcutter's Axe- now on character sheet When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit. Fabulist Gem- now on character sheet Counterfeit Coins. You can use your action to magically create a pile of coins, worth no more than 100 gp total, in an unoccupied space within 10 feet of yourself. The pile must appear on a surface that can support it. After 1 hour, the coins vanish, regardless of where they are. Once this action is used, it can’t be used again until the next dawn. Illusory Fashion. As a bonus action, you can magically change the appearance of your clothing and armor. You can change the style, color, and apparent quality of what you’re wearing, or you can make it appear as if you were wearing different garments entirely. In either case, the changes wrought by this magic fail to pass physical inspection. Saddle of the Cavalier - now on character sheet |
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| 2025-04-06 11:00 | PO-BMG-MOON-POB-07 - Of Romance and Dalliances | 66 | 10 | Show | ||||
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Session Notes 2025-04-06 PO-BMG-MOON-POB-07 - Of Romance and Dalliances DM: Paul Maloney Jarick (m), dwarf Art-6/Wiz-4 (Trey McBride) Kwyjibo, human Bb-8/Ro-2 Berserker (Mark) Romaz, human Wa-5 Archfey (TrooperS96/Stephen Moseley) "autistic" Tandur, human Cl-6/Fi-4 Twilight/EK (me, Thomas) Players: Description: I love D&D, but I'm not very good at it. I'd appreciate the help. Here are the spells (aside from healing) I've prepared for this heist adventure. Cantrips Lv1 Lv2 Lv3 We begin in Castle Caer Callwell, the location of the upcoming wedding, only a few days away. We are summoned to the war room; some have been here before. King, queen and princess want us to personally deliver invitations to guest in the castle. This is an old tradition originating in Waterdeep. Bride comes from Waterdeep. Her mother and father are not present. ? That doesn't sound right. Queen missed it Kendrick Invitations are done using the Seals of Approval ceremony. Process A man rushes in. They confer. We are tasked with 4 invitations.
3. 4. We report to queen. She agrees they are suspicious. She summons them. The man changes form into a female fey, and vanishes. Seems to have teleported. We conclude this is the thief and may have captured the real husband. The queen summons all the guests. They offer to help. We need to investigate the town. New handout, a whole page. 4 tasks We work on them as best we can. Earning points to be converted immediately or later into spells or objects. What we learn Long Rest Stone cottage with tents. We reconnoiter. We decide to enter where the voices are after using Silence. One runs into an adjacent tent. The first surrenders silently. The other is attacked and also surrenders. We learn about the plan. The hag is in the cottage with her boss. The hag needed the loot for a ritual which had started. The loot in the other tent is being consumed by insects. Some items have already been lost. But we can take the rest after removing the insects. We have difficulty freeing the captive husband. Voices in the cottage are alerted. We flee. We return with the remaining loot. Loot For completing the adventure your character is entitled to the following: Gain one level You find the following magical items during the adventure, each player gets each item Hag’s Pincushion (a bracer of flying daggers) |
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| 2025-05-16 16:00 | PO-BMG-MOON-POB-08 - Of Wonder and Weddings | 6 | 10 | Show | ||||
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Session Notes 2025-05-16 PO-BMG-MOON-POB-08 - Of Wonder and Weddings Game Code - Game Name - Location - Index - Slot - DM - Party - Isolde (f) Kwyjibo (m) Lissomrose Dottier Merribud (f) Tandur (m) Administration ------ !beyond https://www.dndbeyond.com/characters/146469533/iJbv1a https://www.dndbeyond.com/profile/t_connolly/characters/141196288 !beyond https://www.dndbeyond.com/characters/141196288/09du6g At end Our party has been invited to the "grand wedding" between High Lord (or sometimes Prince) Araithe and Tarilyn Kendrick. Web: Araithe is the son of High Lady Ordalf, He is fey (?) (elf) We are on the isle of Gwynneth. There are visitors and travelers lined up for entry. Due to our service, we are already inside. Some of us (those with certain Story Awards) have a separate seating at the service. Kwyjibo & Tandur are at a lower status than the others. The others also get private rooms. We share. We are invited to a celebration (feels like rehearsal dinner), during which we are met by (a fey) Lady Sinofra. She will ask us later, "What is the promise of blossoms?" Note: there is no correct answer. Part of noble eladrin. (Who? I didn't note that). Sound of wonderful, but insistent, singing. Is the promise of blossoms a tale retold, Does the promise of blossoms unite sun and rain, Is it the murmur of leaves in the sun’s warm embrace, In the promise of blossoms, a question takes flight: Tarilyn is up. She is moving towards the sound. We accompany. Spirt it of ancient queen, High Queen Allison. Lady Siofra In order to join Tarilyn, some must prick finger on needle of spinning wheel. Tandur agrees. -1 HP. Must clear the brambles. But that requires completing tests in the library. There are 4 alcoves, each with a book connected by a red thread to the spinning wheel. Books Once we complete the tests, up to 4, we can then deal with the tower guardians. Then Tarilyn can awaken the High Lord via kiss or touch. It's 12:30 (00:30); we have about 6 hours. 4 choices; not all are requrired. How else would love triumph. Each successful (library) test will clear some of the brambles. The first we choose is "Cinder Maid." We fade out / fade in... ... to a ballroom. We see Araithe. Success. Return to library. Some brambles have been removed, but enough remain to still block the way. We choose "Nussknacker" Grandfather clock. We are small. Soldiers attempt to ascend stairs. Really, really unclear the physical setting. Disadv. on DEX Saves (then Checks) from now on. Init. Large gear to small gear. At transition, make Athletics or Acrobatics. Sequence: gear - transition - gear Temp HP At the top fight: We prevail. Must convince Araithe to remove mask. Tandur: Country is important, but for the future relationship matter more. Break (Short rest? ) Climb tower. Dragon (Siofra) breathes cloud of spores Dragon > Kwyjibo. Killed owl. Reset owl. We fight. Dragon almost dead. Another hit. Eventually, we each make our way to the coffin. One-by-one, we activate a magic latch. "What is the promise of blossoms?" Uh, love! That was good enough. Queen appears. Something about Siofra. End of POB Series Rewards Tandur - da28-4e34-a1aa - claimed Rewards: level if you wish, 10 DT, 200 gp POTION OF ADVANTAGE POTION OF GROWTH POTION OF PUGILISM CLOAK OF MANY FASHIONS While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. NETHERESE RING OF PROTECTION You gain a +1 bonus to AC and saving throws while wearing this ring. STORY WEAVER (Story Award) |
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| 2025-09-12 11:00 | SJ-DC-SNC-Pirate-2025 Plunder in the Void | 10 | Show | |||||
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Session Notes 2025-09-12-A SJ-DC-SNC-Pirate-2025 Plunder in the Void Game Code - Game Name - Location - Table/Session - Slot (for survey) - DM - This adventure starts at Starport, an astroid space station orbiting Toril, the planet where Faerûn is located. It's place where those from the Forgotten Realms cross paths with those from SpellJammer, so either can serve as an origin point for your character. While this advenutre does contain some deep cut lore from SpellJammer's past, it's designed to be fun for players who have only heard of the setting as much as those who've been playing in Wildspace for decades. Party - Drixxt Jax Mistral Servando Drixxt 24, (m) Tri-kreen Fi-10 114 Starport Job board Pirate approaches Large ship,, unusually wide, unarmed. John Robbin Heroic Inspo Enter Spelljammer Academy Lucky Lady is disguised. We go to get map. Map to the Void. Find in the Nexus sector. Middle deck is casino. Look in chests in empty rooms. Clothes. Not the captain's. Former crew. Ball bearings. Cadets x3 Servando & Tandur become invisible. Cousin. Taffy. Visitor. Mirt. Returned. John Robbins reacts poorly to "red" nickname. Forged silverhand seal. Bridge + quarters High speed Search grid Advanced spelljammer ship w/ advanced weapons [tc- no idea what next lines mean... Break Detect Magic Locks
Lower deck It's a pleasure ship, not a pirate ship despite what he calls it. Drop out of "high speed." Something within 1 mile. Not "The Prize" Captain's quarters. Bridge. Vault. 2 keys + verbal. 2 years Minigame 3 squares visible Success. Arrive at The Void. Nightmare hellscape of rocks and dead titans. Body at helm Combat 1 Returned lent consumables End Rewards - 9fa4-4a03-bd04 Rewards: Energy cell from The Prize (Wand of Lightning Bolts) This is one of the depleted energy cells that used to power the ancient Wildspace ship known simply as "The Prize". While it may no longer be able to power the ship, it's still hold more than enough power to vapourize the careless. This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Lightning Bolt (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Potion of Acid Resistance This potion was found in a abandonned footlocker on the Lady Luck; it smells faintly of unwashed feet. When you drink this potion, you gain resistance to acid damage for 1 hour. Potion of Healing (Greater) You regain 4d4 + 4 Hit Points when you drink this potion. The potion’s red liquid glimmers when agitated. Pack of Smokepowder and Firearm Bullets Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight tiny, waterproof leather packets. A packet contains enough smokepowder for five shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals 1d6 of fire damage to each creature or object within 20 feet of it. A successful DC 12 Dexterity saving throw halves the damage. 5 Firearm Bullets are included in the package; Firearm Bullets are destroyed upon use in a modern firearm. (By DDAL rules You must deduct 6GP from your reward if taking the smokepowder item) Deduct 6 GP New survey link |
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| 2025-10-03 11:00 | WBW-DC-DES-01-07 The Dark Thread | 4 | 10 | Show | ||||
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Rewards - Consumable Treasures Staff of Swarming Insects ("Mildy's Staff") This staff has 10 charges. Insect Cloud. While holding the staff , you can take a Magic action and expend 1 charge to cause a swarm of harmless flying insects to fill a 30-foot Emanation originating from you. The insects remain for 10 minutes, making the area Heavily Obscured for creatures other than you. A strong wind (like that created by Gust of Wind) disperses the swarm and ends the effect. Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC and spell attack modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses. Mildy’s Staff is a branch of ebon wood leaking a crimson sap despite years of being removed from the Gulthias Tree. Insects called by it are cruel, biting and stinging all save for the creature attuned to the staff. Mildy can craft more of these staves, and all can be recalled to her with an action so long as she and the staff are on the same plane. The staff is treated as unholy, a legacy of its crafting, and evil plant creatures view its wielder favorably. Talking Doll While this doll is within 5 feet of you, you can spend a Short Rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, "I want a piece of candy." The doll's phrases are lost when your Attunement to the doll ends. This talking doll takes the form of a hand puppet that requires full use to teach it new phrases. The doll resembles a dark-haired man wearing regal garb. His face features red-button eyes and felt fangs. Dragon Marks |
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| 2025-04-06 09:05 | Purchase Log | Show Purchase | ||||||
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Sold (for 25) Scale Mail |
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| 2025-02-20 09:26 | Purchase Log | Show Purchase | ||||||
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Removed 3 Beads of Force from Vault and put on Character Sheet. |
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| 2025-04-10 13:42 | Trade Log | Bracers of Defense (Rare) (a) > | Show Trade Log | |||||
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Bracers of Defense - from Vault to character sheet |
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| 2025-04-10 13:43 | Trade Log | Bead of Force > | Show Trade Log | |||||
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Bead of Force - from Vault to character sheet |
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| 2025-04-10 13:44 | Trade Log | Bead of Force (x5) > | Show Trade Log | |||||
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Bead of Force x5 - from Vault to character sheet |
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| 2025-04-10 13:50 | Purchase Log | Show Purchase | ||||||
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Spent 10 g for Find Familar components - now on character sheet |
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| 2025-04-27 12:30 | Trade Log | -5 | Show Trade Log | |||||
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Player: Thomas C (t88connolly) |
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| 2025-04-27 13:02 | Purchase Log | Show Purchase | ||||||
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Rebuild |
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| 2025-04-27 13:07 | Purchase Log | Show Purchase | ||||||
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Buy shield & inscribe holy symbol |
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| 2025-05-15 18:51 | Purchase Log | Show Purchase | ||||||
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Never managed to run this character again, but the VDDW starts tomorrow. So I am clearing the curse obtained in the last CCGHouse session. |
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| 2025-02-19 04:42 | Purchase Log | Show Purchase | ||||||
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On DDB: bought potion of healing x3 |
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