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Adventure Title
PO-BMG-MOONCA-POB-01 - The Joust of Roses
PO-BMG-MOONCA-POB-01 - The Joust of Roses
Session
Date Played
2025-04-04 16:00:00 UTC
2025-04-04 16:00:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
10.0
Location Played
BMG (Online - Baldman Games)
BMG (Online - Baldman Games)
DM Name
Kurt Hoffstaetter
Kurt Hoffstaetter
DM DCI Number
1320736111
1320736111
Notes
PO-BMG-MOONCA-POB-01 The Joust of Roses DM: Kurt Hoffstaetter (1320736111) Session Notes 2025-04-04 Party Rhydian (m), human Dr-10 Moon (John K) Miaxisys Rothenel "Max" (m), wood elf Ra-10 Hunter (Grawler) https://www.dndbeyond.com/characters/137136584/go6FGR Tandur (m), human Cl-6/Fi-4 (me, Thomas) Kwyjibo (m), human Bb-8/Ro-1 (Mark) https://www.dndbeyond.com/characters/144261311 "Number 8" [Automated Food Processing Unit 8], auto gnome lore Bard Lv? (Philippe G-V) Team name Crimson Cabal Intro by guide, Kithren Trinket Roses everywhere Collect steed Rules 1 There must be a jouster. Not to hurt. 2 Land bound creature, but you can flavor it. 3 Everyone must cheer loudly 3 passes. Judges can adjudicate ties. Words have meaning. Don't lie, here. Our selected opponent: The Black Knight. We prepare for the joust and discuss ideas. Your choice of Athletics, Acrobatics, Animal Handling, or Insight. Black Knight arrives and taunts us. We joust: Kwyjibo, Number 8, Rhidian. We win 2 out of 3. Success. Next chapter. Lightning. 3 sisters appear. One is an image. Chitterbone, Rowena, & Urphania. Each offers 3 challenges, we must choose 1 from each. Urphania Earth Wind Fire; we choose earth. Rescue a kid. We ask if it is a human child. No answer. Reduce makes Number 8 tiny. He goes into the tunnel and finds the goat. We pull the rope and free the goat. We are teleported back to the joust. Chitterbones Mind Body Spirit; we choose spirit Fey in an artist commune are debating art. 2 camps: social message or aesthetically pleasing. We help them choose social message. We help them paint. Some are poisoned. We revivify them. We finish helping them with the art. They complete most, but not all of the paintings. Next chapter. Rowena Good Bad Ugly; we choose Good Combat 1 We have to enter a locked door. There are 10 creatures who will attack. When we kill one, we can take its key. We failed to get through the locked door in time. 10 minute break Final chapter Prismatic Knight taunts lord and lady. Combat 2 Prismatic Knight adds 6 more smaller knights each of a color. On each of their turns, they kill civilians, unless they are engaged with 1 of us. We beat most of the colored knights. But there was still 1 or 2 left, plus the Prismatic Knight. Time. We submit our score: 18 We did not win. Wedding Crashers won the contest. Rewards PO-BMG-MOONCA-POB-01 The Joust of Roses DM: Kurt Hoffstaetter (1320736111) Tandur: Dice made from dyed wood in an assortment of colors Hey there! Thanks for playing PO-BMG-MOONCA-POB-01 - The Joust of Roses today with me, Kurt Hoffstaetter, during Slot 2. All characters earn the following: Level Milestone 10 Downtime Days 1,000 gp (5,000 gp divided) -- on character sheet Five Star Sapphires (1,000 gp each) Woodcutter's Axe Fabulist Gem Saddle of the Cavalier Woodcutter's Axe- now on character sheet Weapon (Greataxe), Rare You have a +1 bonus to attack and damage rolls made with this magic weapon. When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit. Fabulist Gem- now on character sheet Wondrous Item, Uncommon (Requires Attunement) This glittering red gem is commonly found embedded in a ring or brooch. While wearing the gem, you gain the following benefits. Counterfeit Coins. You can use your action to magically create a pile of coins, worth no more than 100 gp total, in an unoccupied space within 10 feet of yourself. The pile must appear on a surface that can support it. After 1 hour, the coins vanish, regardless of where they are. Once this action is used, it can’t be used again until the next dawn. Illusory Fashion. As a bonus action, you can magically change the appearance of your clothing and armor. You can change the style, color, and apparent quality of what you’re wearing, or you can make it appear as if you were wearing different garments entirely. In either case, the changes wrought by this magic fail to pass physical inspection. Saddle of the Cavalier - now on character sheet Wondrous Item, Uncommon While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.
PO-BMG-MOONCA-POB-01 The Joust of Roses DM: Kurt Hoffstaetter (1320736111) Session Notes 2025-04-04 Party Rhydian (m), human Dr-10 Moon (John K) Miaxisys Rothenel "Max" (m), wood elf Ra-10 Hunter (Grawler) https://www.dndbeyond.com/characters/137136584/go6FGR Tandur (m), human Cl-6/Fi-4 (me, Thomas) Kwyjibo (m), human Bb-8/Ro-1 (Mark) https://www.dndbeyond.com/characters/144261311 "Number 8" [Automated Food Processing Unit 8], auto gnome lore Bard Lv? (Philippe G-V) Team name Crimson Cabal Intro by guide, Kithren Trinket Roses everywhere Collect steed Rules 1 There must be a jouster. Not to hurt. 2 Land bound creature, but you can flavor it. 3 Everyone must cheer loudly 3 passes. Judges can adjudicate ties. Words have meaning. Don't lie, here. Our selected opponent: The Black Knight. We prepare for the joust and discuss ideas. Your choice of Athletics, Acrobatics, Animal Handling, or Insight. Black Knight arrives and taunts us. We joust: Kwyjibo, Number 8, Rhidian. We win 2 out of 3. Success. Next chapter. Lightning. 3 sisters appear. One is an image. Chitterbone, Rowena, & Urphania. Each offers 3 challenges, we must choose 1 from each. Urphania Earth Wind Fire; we choose earth. Rescue a kid. We ask if it is a human child. No answer. Reduce makes Number 8 tiny. He goes into the tunnel and finds the goat. We pull the rope and free the goat. We are teleported back to the joust. Chitterbones Mind Body Spirit; we choose spirit Fey in an artist commune are debating art. 2 camps: social message or aesthetically pleasing. We help them choose social message. We help them paint. Some are poisoned. We revivify them. We finish helping them with the art. They complete most, but not all of the paintings. Next chapter. Rowena Good Bad Ugly; we choose Good Combat 1 We have to enter a locked door. There are 10 creatures who will attack. When we kill one, we can take its key. We failed to get through the locked door in time. 10 minute break Final chapter Prismatic Knight taunts lord and lady. Combat 2 Prismatic Knight adds 6 more smaller knights each of a color. On each of their turns, they kill civilians, unless they are engaged with 1 of us. We beat most of the colored knights. But there was still 1 or 2 left, plus the Prismatic Knight. Time. We submit our score: 18 We did not win. Wedding Crashers won the contest. Rewards PO-BMG-MOONCA-POB-01 The Joust of Roses DM: Kurt Hoffstaetter (1320736111) Tandur: Dice made from dyed wood in an assortment of colors Hey there! Thanks for playing PO-BMG-MOONCA-POB-01 - The Joust of Roses today with me, Kurt Hoffstaetter, during Slot 2. All characters earn the following: Level Milestone 10 Downtime Days 1,000 gp (5,000 gp divided) -- on character sheet Five Star Sapphires (1,000 gp each) Woodcutter's Axe Fabulist Gem Saddle of the Cavalier Woodcutter's Axe- now on character sheet Weapon (Greataxe), Rare You have a +1 bonus to attack and damage rolls made with this magic weapon. When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit. Fabulist Gem- now on character sheet Wondrous Item, Uncommon (Requires Attunement) This glittering red gem is commonly found embedded in a ring or brooch. While wearing the gem, you gain the following benefits. Counterfeit Coins. You can use your action to magically create a pile of coins, worth no more than 100 gp total, in an unoccupied space within 10 feet of yourself. The pile must appear on a surface that can support it. After 1 hour, the coins vanish, regardless of where they are. Once this action is used, it can’t be used again until the next dawn. Illusory Fashion. As a bonus action, you can magically change the appearance of your clothing and armor. You can change the style, color, and apparent quality of what you’re wearing, or you can make it appear as if you were wearing different garments entirely. In either case, the changes wrought by this magic fail to pass physical inspection. Saddle of the Cavalier - now on character sheet Wondrous Item, Uncommon While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.