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Adventure Title
Phandelver and Below: Shattered Obelisk, Ch. 7
Phandelver and Below: Shattered Obelisk, Ch. 7
Session
Date Played
2025-04-02 18:00:00 UTC
2025-04-02 18:00:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
10.0
Location Played
CCG House
CCG House
DM Name
Scott M
Scott M
DM DCI Number
Notes
Session Notes 2025-04-02 Party - Rhyndera (f), Pa-5/So-5 (Andrew) Kookey Gobas (m), kobold PA-6/SO-4 (Lv10) (Jamison) Elly (m), elf Wizard-5 (Doug) Bane (f), tiefling Mo-10 (Veronica) Salem (th), tabaxi Mo-5/Ro-2 (?) (Forrest) Tarenth Shadowood (m), shifter Mo-2/Ra-2/Ro-1 (Conrad) Tandur (m), human Cl-6/Fi-4 (me, Thomas) When we left off, we had encountered a small hole, through which we could see an encampment. The Bear went into the encampment. But that player is not present tonight. We attempt to follow the trail of the goblins with human (townsfolk) captives. We move on. We encounter a group of six Quaggoth. C1 init 12 We kill 5. The sixth surrenders. We gain a little information. We explore further. Door with green light coming through the crack. We open the door. 2 mind flayers (illithids). We attack. Tarenth gets grappled and stunned. Most of the rest of us get stunned at distance (only 1 round). We had enough allies still active that we didn't get too damaged. We killed one. The second tried to teleport, but Counterspell prevented that. We killed it. We kept 2 heads (bag of holding) in case we want to speak with dead. In the room is a stone statue of a mind flayer with a brain in each hand. It wears a pendant. The brains move (change?) when we aren't looking. There is a glow of green coming off it. There is no magic. We detect the trace of teleportation magic. The goblin/captive tracks end here. We find a closet built for and containing more mind flayer robes. We explore rooms. Perfume, gem. - see loot A door has a placard saying something like: she of sacred flight and knows only the truth We find a room with 2 prison cells. Under the trash on the ground a scrawled message: 3 monsters lead them all We enter various rooms. One contains a gray skinned mind flayer. The usual ones have purple skin. She asks if we are there to join. We explain we got separated from our goblin allies. We attempt to get information. She shows us in her floating crystal a set of doors down a hallway south of the battle. First door on the left. Finally she offers information as to the destination of the prisoners. They went 3 ways. Some to: Chishinix Hashutu Voalsh Desk with letters in Undercommon. Ink well - see loot A mind flayer doing a dissection of a non human creature with a lot of eyes. We can't determine more. Also there are two 1-eyed creatures in that room. We continue north. We find a large prison room. My notes indicate we will start with a fight. I didn't write down what we saw. End session. Loot 5 x 500 gp bottles of perfume Subtle Mind Crystal to character sheet Ink well: 280 gold 2780 / 7 = 397 gold each. Added to character sheet.
Session Notes 2025-04-02 Party - Rhyndera (f), Pa-5/So-5 (Andrew) Kookey Gobas (m), kobold PA-6/SO-4 (Lv10) (Jamison) Elly (m), elf Wizard-5 (Doug) Bane (f), tiefling Mo-10 (Veronica) Salem (th), tabaxi Mo-5/Ro-2 (?) (Forrest) Tarenth Shadowood (m), shifter Mo-2/Ra-2/Ro-1 (Conrad) Tandur (m), human Cl-6/Fi-4 (me, Thomas) When we left off, we had encountered a small hole, through which we could see an encampment. The Bear went into the encampment. But that player is not present tonight. We attempt to follow the trail of the goblins with human (townsfolk) captives. We move on. We encounter a group of six Quaggoth. C1 init 12 We kill 5. The sixth surrenders. We gain a little information. We explore further. Door with green light coming through the crack. We open the door. 2 mind flayers (illithids). We attack. Tarenth gets grappled and stunned. Most of the rest of us get stunned at distance (only 1 round). We had enough allies still active that we didn't get too damaged. We killed one. The second tried to teleport, but Counterspell prevented that. We killed it. We kept 2 heads (bag of holding) in case we want to speak with dead. In the room is a stone statue of a mind flayer with a brain in each hand. It wears a pendant. The brains move (change?) when we aren't looking. There is a glow of green coming off it. There is no magic. We detect the trace of teleportation magic. The goblin/captive tracks end here. We find a closet built for and containing more mind flayer robes. We explore rooms. Perfume, gem. - see loot A door has a placard saying something like: she of sacred flight and knows only the truth We find a room with 2 prison cells. Under the trash on the ground a scrawled message: 3 monsters lead them all We enter various rooms. One contains a gray skinned mind flayer. The usual ones have purple skin. She asks if we are there to join. We explain we got separated from our goblin allies. We attempt to get information. She shows us in her floating crystal a set of doors down a hallway south of the battle. First door on the left. Finally she offers information as to the destination of the prisoners. They went 3 ways. Some to: Chishinix Hashutu Voalsh Desk with letters in Undercommon. Ink well - see loot A mind flayer doing a dissection of a non human creature with a lot of eyes. We can't determine more. Also there are two 1-eyed creatures in that room. We continue north. We find a large prison room. My notes indicate we will start with a fight. I didn't write down what we saw. End session. Loot 5 x 500 gp bottles of perfume Subtle Mind Crystal to character sheet Ink well: 280 gold 2780 / 7 = 397 gold each. Added to character sheet.