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Adventure Title
WBW-DC-DES-01-07 The Dark Thread
Session
4
Date Played
2025-10-03 11:00:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
Location Played
BMG (Online - Baldman Games)
DM Name
Corgi
DM DCI Number
Notes
Rewards - Level Up: At Your Own Discretion Downtime: 10 Gold: 1000 GP each Entered on character sheet. Consumable - 3 x Potion of Greater Healing each Entered on character sheet. Treasures Staff of Swarming Insects ("Mildy's Staff") Staff, weapon, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) This staff has 10 charges. Insect Cloud. While holding the staff , you can take a Magic action and expend 1 charge to cause a swarm of harmless flying insects to fill a 30-foot Emanation originating from you. The insects remain for 10 minutes, making the area Heavily Obscured for creatures other than you. A strong wind (like that created by Gust of Wind) disperses the swarm and ends the effect. Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC and spell attack modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Giant Insect 4 Insect Plague 5 Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses. Mildy’s Staff is a branch of ebon wood leaking a crimson sap despite years of being removed from the Gulthias Tree. Insects called by it are cruel, biting and stinging all save for the creature attuned to the staff. Mildy can craft more of these staves, and all can be recalled to her with an action so long as she and the staff are on the same plane. The staff is treated as unholy, a legacy of its crafting, and evil plant creatures view its wielder favorably. https://www.dndbeyond.com/magic-items/9229099-staff-of-swarming-insects Entered on character sheet. Talking Doll Wondrous item, common (requires attunement) While this doll is within 5 feet of you, you can spend a Short Rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, "I want a piece of candy." The doll's phrases are lost when your Attunement to the doll ends. This talking doll takes the form of a hand puppet that requires full use to teach it new phrases. The doll resembles a dark-haired man wearing regal garb. His face features red-button eyes and felt fangs. https://www.dndbeyond.com/magic-items/27140-talking-doll Entered on character sheet. Dragon Marks Claimed