Yaalkuxan Vrakshazos (Yazos)

Season:
Forgotten Realms
Race:
Metallic Dragonborn (silver)
Class:
Bard
Background:
Guild Artisan
Lifestyle:
Comfortable
Current Level:
2
Total GP:
150.3
Total Downtime:
20
Tag:
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
2
Magic Item Limit:
1
Sentinel Shield,
Bag of Tricks

Log Entries

Date Played ▲ Adventure Title Session Levels GP Downtime Magic Items
2023-06-28 18:00 Character Creation 12.8 Show

DnD Beyond Charakter (veraltet/old) (https://ddb.ac/characters/103085444/O9trw2)

Character: Yazos

Ability Scores:

Point Buy
STR 17 (Race +2)
DEX 10
CON 13
INT 10
WIS 8
CHA 16 (Race +1)

Race: Dragonborn (white)

Class: Bard 1

Proficiencies / Languages:

Proficiencies: Perception, Intimidation, Athletics
ARMOR: Light Armor
WEAPONS: Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons
TOOLS: Horn, Lyre, Viol, Woodcarver's Tools
LANGUAGES: Common, Draconic, Dwarvish


STARTING EQUIPMENT:

Bard Starting Equipment
a longsword
an entertainer’s pack (Includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.)
a viol
leather armor and a dagger

Guild Artisan Starting Equipment:

a set of artisan’s tools (Woodcarvers Tools)
a letter of introduction from your guild
a set of traveler’s clothes
a pouch containing 15 gp

Trade:

  • 10 Flask or Tankard (with each 0.02gp) =
  • 0.2gp / 2sp
  • 2 Vial (with each 1gp) =
  • 2gp resulting in 12gp and 8sp

Background: Guild Artisan

Tool Proficiencies: Woordcarver´s Tools
Language: Dwarvish
Proficiencies: Insight, Persuasion
"You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right."


BACKGROUND-STORY:

ZUSAMMENFASSUNG

  • Verstoßen wegen "Schwingungskrankheit" (--> gutes Gehör und Sehnsucht nach guten Schwingungen)
  • Geige & Schwingungen über alles
  • Gegen andere Drachen gesinnt

KINDHEIT

  • Drachengeborenen-Ei wurde Zieheltern in Waterdeep vor die Tür gestellt.
  • Als Yaalkuxan Vrakshazos (Yazos) bei Zieheltern aufgewachsen. Rein weißer Drachengeborener, außer grauer Kopf
  • Nach wenigen Jahren verstoßen worden, da er ein extremes Schreikind war und nie ruhig war.

JUGEND/ERWACHSEN

  • Umherziehend durch die Lande, wird aber von Gesellschaft als Drache in der Sword Coast abgelehnt. Wanderung: Waterdeep > Neverwinter > Luskan > Neverwinter, mit erster Kampferfahrung
  • Ausbildung als Instrumentenbauer durch Gilde
  • Spezialisierung durch Selbststudium zum Geigenbauer
  • Eigener Musikladen in Neverwinter mit Gildenangehörigkeit
  • Unfall beim Geigenspielen: Löst wegen seiner Wut auf die politische Führung versehentlich eine laute Donnerwelle [Zauber Lvl.1] aus, der den Innenraum seines Musikladens zerstört. Seither widmet er sich der Erforschung seiner seltsamen Kraft; er experimentiert mit Gegenständen, Tieren, Humanoiden und Toten als Versuchsobjekte.
  • Rauswurf aus der Gilde, wegen "unethischen Experimenten an Lebewesen" durch seine Schwingungstheorie. Er möchte jedoch wieder beitreten und seine Lehre verbreiten.

EIGENSCHAFTEN:

  • Hohe Sensibilität für Schwingungen, Töne und Musik. Fühlt sich ohne gute Schwingungen an den Schuppen des Körpers schlecht (deshalb Schreikind & Verstoßen) (extrem gutes Gehör)
  • Extremes Bedürfnis nach Schwingungen --> Geigen mit Saiten aus allen möglichen Materialen (vor allem Haaren von Monstern und Toten), Absenz von Schwingungen führen zum langsamen Verrücktwerden
  • Traut sich nicht, in der Nähe von Gruppen Geige zu spielen, nur bei Sterbenden oder dem Tod geweihten (nicht öffentlich!)
  • Macht sich nicht die Hände schmutzig, da er sie für das Spielen benötigt
  • mag keine Kinder, wegen seiner Abstammung

ZIELE

  • Schwert zu einem Geigenbogen umbauen (Kombi Schwert + Instrument)
  • Sucht die optimierteste Geige und damit Materialien dafür (Monsterdrops, spezielle Erze, Pflanzen, ...). Übergeht dafür auch moralische und rechtliche Gesetze, wird deshalb auch von der Gilde verstoßen und verlässt später Neverwinter
  • Studien zu Schwingungen erweitern und der Gilde unterbreiten, um ihr wieder beizutreten
  • Herkunft seiner "Schwingungskrankheit" herausfinden
  • richtige Eltern finden
  • einer Gruppe angehören
  • Hintergehen der Drachengesellschaft (Drachen/Echsen), fühlt sich von ihnen verlassen
2023-06-28 21:00 DDAL-DRW-INT-02 Watchers of the Trollclawd 1 37.5 10 Sentinel Shield Show

Watchers of the Trollclawd - Introduction Round

1. Character-Redesign:

Added the AL Bonus: 1 Feat additional --> Magic Initiate
Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list. Chosen: Fire Bolt & Shape Water
In addition, choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again. Chosen: Fog Cloud
Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.

Ability Scores:

Point Buy
STR 8
DEX 16 (changed Racebonus +1)
CON 13
INT 8
WIS 12
CHA 17 (changed Racebonus +2)

Race:

Dragonborn Metallic (silver). Silver --> Cold

Breath Weapon.

When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Metallic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Draconic Resistance.

You have resistance to the damage type associated with your Metallic Ancestry.

Metallic Breath Weapon.

At 5th level, you gain a second breath weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. Whenever you use this trait, choose one:

Enervating Breath.

Each creature in the cone must succeed on a Constitution saving throw or become incapacitated until the start of your next turn.

Repulsion Breath.

Each creature in the cone must succeed on a Strength saving throw or be pushed 20 feet away from you and be knocked prone.
Once you use your Metallic Breath Weapon, you can’t do so again until you finish a long rest.

Proficiencies / Languages:

Proficiencies: Perception, Intimidation, Deception

STARTING EQUIPMENT:
Bard Starting Equipment:
a rapier (instead of longsword)

2. Items/Gold/Level

+1 Sentinel Shield: Armor (shield), uncommon - 6 lb. AC +2. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it.
+1 Potion of Necrotic Resistance: Potion, uncommon. When you drink this potion, you gain resistance to necrotic damage for 1 hour.
+1 Potion of Healing
+ Handout Orders: Red Wizard need help again
+ 37,5gp
+1 Level (Jack of all Trades, Song of Rest, Character Rework)

3. Players

(1) Spacie - Artemis Kahlssohn - Hill Dwarf - Cleric 1 - none
(3) Bramymond - Prof. Alastor Jones - Variant Human - Conjuration Wizard 3 - none
(1) Wogge - Yaalkuxan Vrakshazos (Yazos) - Dragonborn (white) - Bard 1 - none
(1) Ivanow - Flin - Lightfoot Halling - Sorcerer 1 - none
(1) C0ldW0lf - Gustav - Custom Lineage (Cask Dwarv) - Life Cleric 1 - none
(3) Arikatzi020 - Siren Rishath al-Kaalith - Tempest Domain Cleric 3 - Triton (Half Triton/Genasi) - none

4. Story

Andere in einer Taverne getroffen. Von dem Tempel erfahren. In den Tempel gegangen, Monster bekämpft. Banditen gefunden, getötet. Notiz über Red Wizards gefunden. Zurück zur Taverne.

2023-07-16 20:22 CCC-GHC-BK1-01_Into_the_Border_Kingdoms 0 100 10 Bag of Tricks Show

Into the Border Kingdoms

1. Items/Gold/Level

+ 100 gp
+ Trinket:
+ Trinket: still-moving skeleton of a parrot:
A still-moving skeleton of a parrot that can no longer talk or fly. It counts as a trinket.
+ 1 Good-Beer-y (Goodberry)
+ Bones (from a skeleton)
+ Bag of Tricks (Gray):
+ Wondrous item, uncommon (requires attunement), Table F
This pouch feels like it has been constructed of a fine rabbit pelt.
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
Trinket: Feathers of an Alpha-Periton
Secured the Alpha-Periton in the story CCC-GHC-BK1-01IntotheBorderKingdoms

2. Players

XYZ - Newbee Spieler
MoancatVA - Ol' Granny Smith - Variant Human - Rogue 1 - none
(2) Wogge - Yaalkuxan Vrakshazos (Yazos) - Dragonborn (Metallic) - Bard (/) 2 - none
Arikatzi
Coldwolf

3. Story

Night falls on the Border Kingdoms, a land rife with conflicts and schemes, where lords, counts, dukes,
kings, and emperors rise, proclaim themselves, and are swept away with the speed and regularity of
waves crashing upon a shore. As you settle in for the evening at a quaint little roadhouse by the name
of Harker’s Cleaver, all seems quiet. Were the stories of this turbulent region just that, or have the
Border Kingdoms yet to reveal their true nature?
Secured Alpha-Periton, brought 4 Eggs, saved a group --> maximum gp possible got

Date Played ▲ Adventure Title Tier Session ACP TCP Downtime Renown
2023-06-28 18:00 Character Creation Show

DnD Beyond Charakter (veraltet/old) (https://ddb.ac/characters/103085444/O9trw2)

Character: Yazos

Ability Scores:

Point Buy
STR 17 (Race +2)
DEX 10
CON 13
INT 10
WIS 8
CHA 16 (Race +1)

Race: Dragonborn (white)

Class: Bard 1

Proficiencies / Languages:

Proficiencies: Perception, Intimidation, Athletics
ARMOR: Light Armor
WEAPONS: Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons
TOOLS: Horn, Lyre, Viol, Woodcarver's Tools
LANGUAGES: Common, Draconic, Dwarvish


STARTING EQUIPMENT:

Bard Starting Equipment
a longsword
an entertainer’s pack (Includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.)
a viol
leather armor and a dagger

Guild Artisan Starting Equipment:

a set of artisan’s tools (Woodcarvers Tools)
a letter of introduction from your guild
a set of traveler’s clothes
a pouch containing 15 gp

Trade:

  • 10 Flask or Tankard (with each 0.02gp) =
  • 0.2gp / 2sp
  • 2 Vial (with each 1gp) =
  • 2gp resulting in 12gp and 8sp

Background: Guild Artisan

Tool Proficiencies: Woordcarver´s Tools
Language: Dwarvish
Proficiencies: Insight, Persuasion
"You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right."


BACKGROUND-STORY:

ZUSAMMENFASSUNG

  • Verstoßen wegen "Schwingungskrankheit" (--> gutes Gehör und Sehnsucht nach guten Schwingungen)
  • Geige & Schwingungen über alles
  • Gegen andere Drachen gesinnt

KINDHEIT

  • Drachengeborenen-Ei wurde Zieheltern in Waterdeep vor die Tür gestellt.
  • Als Yaalkuxan Vrakshazos (Yazos) bei Zieheltern aufgewachsen. Rein weißer Drachengeborener, außer grauer Kopf
  • Nach wenigen Jahren verstoßen worden, da er ein extremes Schreikind war und nie ruhig war.

JUGEND/ERWACHSEN

  • Umherziehend durch die Lande, wird aber von Gesellschaft als Drache in der Sword Coast abgelehnt. Wanderung: Waterdeep > Neverwinter > Luskan > Neverwinter, mit erster Kampferfahrung
  • Ausbildung als Instrumentenbauer durch Gilde
  • Spezialisierung durch Selbststudium zum Geigenbauer
  • Eigener Musikladen in Neverwinter mit Gildenangehörigkeit
  • Unfall beim Geigenspielen: Löst wegen seiner Wut auf die politische Führung versehentlich eine laute Donnerwelle [Zauber Lvl.1] aus, der den Innenraum seines Musikladens zerstört. Seither widmet er sich der Erforschung seiner seltsamen Kraft; er experimentiert mit Gegenständen, Tieren, Humanoiden und Toten als Versuchsobjekte.
  • Rauswurf aus der Gilde, wegen "unethischen Experimenten an Lebewesen" durch seine Schwingungstheorie. Er möchte jedoch wieder beitreten und seine Lehre verbreiten.

EIGENSCHAFTEN:

  • Hohe Sensibilität für Schwingungen, Töne und Musik. Fühlt sich ohne gute Schwingungen an den Schuppen des Körpers schlecht (deshalb Schreikind & Verstoßen) (extrem gutes Gehör)
  • Extremes Bedürfnis nach Schwingungen --> Geigen mit Saiten aus allen möglichen Materialen (vor allem Haaren von Monstern und Toten), Absenz von Schwingungen führen zum langsamen Verrücktwerden
  • Traut sich nicht, in der Nähe von Gruppen Geige zu spielen, nur bei Sterbenden oder dem Tod geweihten (nicht öffentlich!)
  • Macht sich nicht die Hände schmutzig, da er sie für das Spielen benötigt
  • mag keine Kinder, wegen seiner Abstammung

ZIELE

  • Schwert zu einem Geigenbogen umbauen (Kombi Schwert + Instrument)
  • Sucht die optimierteste Geige und damit Materialien dafür (Monsterdrops, spezielle Erze, Pflanzen, ...). Übergeht dafür auch moralische und rechtliche Gesetze, wird deshalb auch von der Gilde verstoßen und verlässt später Neverwinter
  • Studien zu Schwingungen erweitern und der Gilde unterbreiten, um ihr wieder beizutreten
  • Herkunft seiner "Schwingungskrankheit" herausfinden
  • richtige Eltern finden
  • einer Gruppe angehören
  • Hintergehen der Drachengesellschaft (Drachen/Echsen), fühlt sich von ihnen verlassen
2023-06-28 21:00 DDAL-DRW-INT-02 Watchers of the Trollclawd 10 Show

Watchers of the Trollclawd - Introduction Round

1. Character-Redesign:

Added the AL Bonus: 1 Feat additional --> Magic Initiate
Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list. Chosen: Fire Bolt & Shape Water
In addition, choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again. Chosen: Fog Cloud
Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.

Ability Scores:

Point Buy
STR 8
DEX 16 (changed Racebonus +1)
CON 13
INT 8
WIS 12
CHA 17 (changed Racebonus +2)

Race:

Dragonborn Metallic (silver). Silver --> Cold

Breath Weapon.

When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Metallic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Draconic Resistance.

You have resistance to the damage type associated with your Metallic Ancestry.

Metallic Breath Weapon.

At 5th level, you gain a second breath weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. Whenever you use this trait, choose one:

Enervating Breath.

Each creature in the cone must succeed on a Constitution saving throw or become incapacitated until the start of your next turn.

Repulsion Breath.

Each creature in the cone must succeed on a Strength saving throw or be pushed 20 feet away from you and be knocked prone.
Once you use your Metallic Breath Weapon, you can’t do so again until you finish a long rest.

Proficiencies / Languages:

Proficiencies: Perception, Intimidation, Deception

STARTING EQUIPMENT:
Bard Starting Equipment:
a rapier (instead of longsword)

2. Items/Gold/Level

+1 Sentinel Shield: Armor (shield), uncommon - 6 lb. AC +2. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it.
+1 Potion of Necrotic Resistance: Potion, uncommon. When you drink this potion, you gain resistance to necrotic damage for 1 hour.
+1 Potion of Healing
+ Handout Orders: Red Wizard need help again
+ 37,5gp
+1 Level (Jack of all Trades, Song of Rest, Character Rework)

3. Players

(1) Spacie - Artemis Kahlssohn - Hill Dwarf - Cleric 1 - none
(3) Bramymond - Prof. Alastor Jones - Variant Human - Conjuration Wizard 3 - none
(1) Wogge - Yaalkuxan Vrakshazos (Yazos) - Dragonborn (white) - Bard 1 - none
(1) Ivanow - Flin - Lightfoot Halling - Sorcerer 1 - none
(1) C0ldW0lf - Gustav - Custom Lineage (Cask Dwarv) - Life Cleric 1 - none
(3) Arikatzi020 - Siren Rishath al-Kaalith - Tempest Domain Cleric 3 - Triton (Half Triton/Genasi) - none

4. Story

Andere in einer Taverne getroffen. Von dem Tempel erfahren. In den Tempel gegangen, Monster bekämpft. Banditen gefunden, getötet. Notiz über Red Wizards gefunden. Zurück zur Taverne.

2023-07-16 20:22 CCC-GHC-BK1-01_Into_the_Border_Kingdoms 10 Show

Into the Border Kingdoms

1. Items/Gold/Level

+ 100 gp
+ Trinket:
+ Trinket: still-moving skeleton of a parrot:
A still-moving skeleton of a parrot that can no longer talk or fly. It counts as a trinket.
+ 1 Good-Beer-y (Goodberry)
+ Bones (from a skeleton)
+ Bag of Tricks (Gray):
+ Wondrous item, uncommon (requires attunement), Table F
This pouch feels like it has been constructed of a fine rabbit pelt.
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
Trinket: Feathers of an Alpha-Periton
Secured the Alpha-Periton in the story CCC-GHC-BK1-01IntotheBorderKingdoms

2. Players

XYZ - Newbee Spieler
MoancatVA - Ol' Granny Smith - Variant Human - Rogue 1 - none
(2) Wogge - Yaalkuxan Vrakshazos (Yazos) - Dragonborn (Metallic) - Bard (/) 2 - none
Arikatzi
Coldwolf

3. Story

Night falls on the Border Kingdoms, a land rife with conflicts and schemes, where lords, counts, dukes,
kings, and emperors rise, proclaim themselves, and are swept away with the speed and regularity of
waves crashing upon a shore. As you settle in for the evening at a quaint little roadhouse by the name
of Harker’s Cleaver, all seems quiet. Were the stories of this turbulent region just that, or have the
Border Kingdoms yet to reveal their true nature?
Secured Alpha-Periton, brought 4 Eggs, saved a group --> maximum gp possible got

Date Played ▲ Adventure Title Session XP GP Downtime Renown Magic Items
2023-06-28 18:00 Character Creation 12.8 Show

DnD Beyond Charakter (veraltet/old) (https://ddb.ac/characters/103085444/O9trw2)

Character: Yazos

Ability Scores:

Point Buy
STR 17 (Race +2)
DEX 10
CON 13
INT 10
WIS 8
CHA 16 (Race +1)

Race: Dragonborn (white)

Class: Bard 1

Proficiencies / Languages:

Proficiencies: Perception, Intimidation, Athletics
ARMOR: Light Armor
WEAPONS: Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons
TOOLS: Horn, Lyre, Viol, Woodcarver's Tools
LANGUAGES: Common, Draconic, Dwarvish


STARTING EQUIPMENT:

Bard Starting Equipment
a longsword
an entertainer’s pack (Includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.)
a viol
leather armor and a dagger

Guild Artisan Starting Equipment:

a set of artisan’s tools (Woodcarvers Tools)
a letter of introduction from your guild
a set of traveler’s clothes
a pouch containing 15 gp

Trade:

  • 10 Flask or Tankard (with each 0.02gp) =
  • 0.2gp / 2sp
  • 2 Vial (with each 1gp) =
  • 2gp resulting in 12gp and 8sp

Background: Guild Artisan

Tool Proficiencies: Woordcarver´s Tools
Language: Dwarvish
Proficiencies: Insight, Persuasion
"You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right."


BACKGROUND-STORY:

ZUSAMMENFASSUNG

  • Verstoßen wegen "Schwingungskrankheit" (--> gutes Gehör und Sehnsucht nach guten Schwingungen)
  • Geige & Schwingungen über alles
  • Gegen andere Drachen gesinnt

KINDHEIT

  • Drachengeborenen-Ei wurde Zieheltern in Waterdeep vor die Tür gestellt.
  • Als Yaalkuxan Vrakshazos (Yazos) bei Zieheltern aufgewachsen. Rein weißer Drachengeborener, außer grauer Kopf
  • Nach wenigen Jahren verstoßen worden, da er ein extremes Schreikind war und nie ruhig war.

JUGEND/ERWACHSEN

  • Umherziehend durch die Lande, wird aber von Gesellschaft als Drache in der Sword Coast abgelehnt. Wanderung: Waterdeep > Neverwinter > Luskan > Neverwinter, mit erster Kampferfahrung
  • Ausbildung als Instrumentenbauer durch Gilde
  • Spezialisierung durch Selbststudium zum Geigenbauer
  • Eigener Musikladen in Neverwinter mit Gildenangehörigkeit
  • Unfall beim Geigenspielen: Löst wegen seiner Wut auf die politische Führung versehentlich eine laute Donnerwelle [Zauber Lvl.1] aus, der den Innenraum seines Musikladens zerstört. Seither widmet er sich der Erforschung seiner seltsamen Kraft; er experimentiert mit Gegenständen, Tieren, Humanoiden und Toten als Versuchsobjekte.
  • Rauswurf aus der Gilde, wegen "unethischen Experimenten an Lebewesen" durch seine Schwingungstheorie. Er möchte jedoch wieder beitreten und seine Lehre verbreiten.

EIGENSCHAFTEN:

  • Hohe Sensibilität für Schwingungen, Töne und Musik. Fühlt sich ohne gute Schwingungen an den Schuppen des Körpers schlecht (deshalb Schreikind & Verstoßen) (extrem gutes Gehör)
  • Extremes Bedürfnis nach Schwingungen --> Geigen mit Saiten aus allen möglichen Materialen (vor allem Haaren von Monstern und Toten), Absenz von Schwingungen führen zum langsamen Verrücktwerden
  • Traut sich nicht, in der Nähe von Gruppen Geige zu spielen, nur bei Sterbenden oder dem Tod geweihten (nicht öffentlich!)
  • Macht sich nicht die Hände schmutzig, da er sie für das Spielen benötigt
  • mag keine Kinder, wegen seiner Abstammung

ZIELE

  • Schwert zu einem Geigenbogen umbauen (Kombi Schwert + Instrument)
  • Sucht die optimierteste Geige und damit Materialien dafür (Monsterdrops, spezielle Erze, Pflanzen, ...). Übergeht dafür auch moralische und rechtliche Gesetze, wird deshalb auch von der Gilde verstoßen und verlässt später Neverwinter
  • Studien zu Schwingungen erweitern und der Gilde unterbreiten, um ihr wieder beizutreten
  • Herkunft seiner "Schwingungskrankheit" herausfinden
  • richtige Eltern finden
  • einer Gruppe angehören
  • Hintergehen der Drachengesellschaft (Drachen/Echsen), fühlt sich von ihnen verlassen
2023-06-28 21:00 DDAL-DRW-INT-02 Watchers of the Trollclawd 37.5 10 Sentinel Shield Show

Watchers of the Trollclawd - Introduction Round

1. Character-Redesign:

Added the AL Bonus: 1 Feat additional --> Magic Initiate
Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list. Chosen: Fire Bolt & Shape Water
In addition, choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again. Chosen: Fog Cloud
Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.

Ability Scores:

Point Buy
STR 8
DEX 16 (changed Racebonus +1)
CON 13
INT 8
WIS 12
CHA 17 (changed Racebonus +2)

Race:

Dragonborn Metallic (silver). Silver --> Cold

Breath Weapon.

When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Metallic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Draconic Resistance.

You have resistance to the damage type associated with your Metallic Ancestry.

Metallic Breath Weapon.

At 5th level, you gain a second breath weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. Whenever you use this trait, choose one:

Enervating Breath.

Each creature in the cone must succeed on a Constitution saving throw or become incapacitated until the start of your next turn.

Repulsion Breath.

Each creature in the cone must succeed on a Strength saving throw or be pushed 20 feet away from you and be knocked prone.
Once you use your Metallic Breath Weapon, you can’t do so again until you finish a long rest.

Proficiencies / Languages:

Proficiencies: Perception, Intimidation, Deception

STARTING EQUIPMENT:
Bard Starting Equipment:
a rapier (instead of longsword)

2. Items/Gold/Level

+1 Sentinel Shield: Armor (shield), uncommon - 6 lb. AC +2. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it.
+1 Potion of Necrotic Resistance: Potion, uncommon. When you drink this potion, you gain resistance to necrotic damage for 1 hour.
+1 Potion of Healing
+ Handout Orders: Red Wizard need help again
+ 37,5gp
+1 Level (Jack of all Trades, Song of Rest, Character Rework)

3. Players

(1) Spacie - Artemis Kahlssohn - Hill Dwarf - Cleric 1 - none
(3) Bramymond - Prof. Alastor Jones - Variant Human - Conjuration Wizard 3 - none
(1) Wogge - Yaalkuxan Vrakshazos (Yazos) - Dragonborn (white) - Bard 1 - none
(1) Ivanow - Flin - Lightfoot Halling - Sorcerer 1 - none
(1) C0ldW0lf - Gustav - Custom Lineage (Cask Dwarv) - Life Cleric 1 - none
(3) Arikatzi020 - Siren Rishath al-Kaalith - Tempest Domain Cleric 3 - Triton (Half Triton/Genasi) - none

4. Story

Andere in einer Taverne getroffen. Von dem Tempel erfahren. In den Tempel gegangen, Monster bekämpft. Banditen gefunden, getötet. Notiz über Red Wizards gefunden. Zurück zur Taverne.

2023-07-16 20:22 CCC-GHC-BK1-01_Into_the_Border_Kingdoms 100 10 Bag of Tricks Show

Into the Border Kingdoms

1. Items/Gold/Level

+ 100 gp
+ Trinket:
+ Trinket: still-moving skeleton of a parrot:
A still-moving skeleton of a parrot that can no longer talk or fly. It counts as a trinket.
+ 1 Good-Beer-y (Goodberry)
+ Bones (from a skeleton)
+ Bag of Tricks (Gray):
+ Wondrous item, uncommon (requires attunement), Table F
This pouch feels like it has been constructed of a fine rabbit pelt.
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
Trinket: Feathers of an Alpha-Periton
Secured the Alpha-Periton in the story CCC-GHC-BK1-01IntotheBorderKingdoms

2. Players

XYZ - Newbee Spieler
MoancatVA - Ol' Granny Smith - Variant Human - Rogue 1 - none
(2) Wogge - Yaalkuxan Vrakshazos (Yazos) - Dragonborn (Metallic) - Bard (/) 2 - none
Arikatzi
Coldwolf

3. Story

Night falls on the Border Kingdoms, a land rife with conflicts and schemes, where lords, counts, dukes,
kings, and emperors rise, proclaim themselves, and are swept away with the speed and regularity of
waves crashing upon a shore. As you settle in for the evening at a quaint little roadhouse by the name
of Harker’s Cleaver, all seems quiet. Were the stories of this turbulent region just that, or have the
Border Kingdoms yet to reveal their true nature?
Secured Alpha-Periton, brought 4 Eggs, saved a group --> maximum gp possible got