Show Log Entry

Adventure Title
DDAL-DRW-INT-02 Watchers of the Trollclawd
Session
Date Played
2023-06-28 21:00:00 UTC
Levels Gained
1
GP +/-
37.5
Downtime +/-
10.0
Location Played
DM Name
Frederic T.
DM DCI Number
0001
Notes
# Watchers of the Trollclawd - Introduction Round ## 1. Character-Redesign: Added the AL Bonus: 1 Feat additional --> **Magic Initiate** Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list. Chosen: **Fire Bolt & Shape Water** In addition, choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again. Chosen: **Fog Cloud** Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. #### Ability Scores: Point Buy STR 8 DEX 16 (*changed* Racebonus +1) CON 13 INT 8 WIS 12 CHA 17 (*changed* Racebonus +2) ### Race: Dragonborn Metallic (silver). Silver --> Cold #### Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Metallic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). #### Draconic Resistance. You have resistance to the damage type associated with your Metallic Ancestry. #### Metallic Breath Weapon. At 5th level, you gain a second breath weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. Whenever you use this trait, choose one: ##### Enervating Breath. Each creature in the cone must succeed on a Constitution saving throw or become incapacitated until the start of your next turn. ##### Repulsion Breath. Each creature in the cone must succeed on a Strength saving throw or be pushed 20 feet away from you and be knocked prone. Once you use your Metallic Breath Weapon, you can’t do so again until you finish a long rest. #### Proficiencies / Languages: Proficiencies: Perception, Intimidation, Deception STARTING EQUIPMENT: Bard Starting Equipment: a rapier (instead of longsword) ## 2. Items/Gold/Level **+1 Sentinel Shield**: Armor (shield), uncommon - 6 lb. AC +2. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it. +1 Potion of Necrotic Resistance: Potion, uncommon. When you drink this potion, you gain resistance to necrotic damage for 1 hour. +1 Potion of Healing + Handout Orders: Red Wizard need help again **+ 37,5gp** **+1 Level (Jack of all Trades, Song of Rest, Character Rework)** ## 3. Players (1) Spacie - Artemis Kahlssohn - Hill Dwarf - Cleric 1 - none (3) Bramymond - Prof. Alastor Jones - Variant Human - Conjuration Wizard 3 - none (1) Wogge - Yaalkuxan Vrakshazos (Yazos) - Dragonborn (white) - Bard 1 - none (1) Ivanow - Flin - Lightfoot Halling - Sorcerer 1 - none (1) C0ldW0lf - Gustav - Custom Lineage (Cask Dwarv) - Life Cleric 1 - none (3) Arikatzi020 - Siren Rishath al-Kaalith - Tempest Domain Cleric 3 - Triton (Half Triton/Genasi) - none ## 4. Story Andere in einer Taverne getroffen. Von dem Tempel erfahren. In den Tempel gegangen, Monster bekämpft. Banditen gefunden, getötet. Notiz über Red Wizards gefunden. Zurück zur Taverne.

Magic Items

Name Rarity Location Table Result Counts?
Sentinel Shield Uncommon DDAL-DRW-INT-02 Watchers of the Trollclawd: Temple of Gizmoz true
**Armor (shield), uncommon - 6 lb. AC +2.** While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it.