Show Log Entry
Adventure Title
CCC-GHC-BK1-01_Into_the_Border_Kingdoms
CCC-GHC-BK1-01_Into_the_Border_Kingdoms
Session
Date Played
2023-07-16 20:22:00 UTC
2023-07-16 20:22:00 UTC
Levels Gained
0
0
GP +/-
100
100
Downtime +/-
10.0
10.0
Location Played
DM Name
0002
0002
DM DCI Number
Bramymond
Bramymond
Notes
# Into the Border Kingdoms ## 1. Items/Gold/Level **+ 100 gp** **+ Trinket:** **+ Trinket: still-moving skeleton of a parrot:** A still-moving skeleton of a parrot that can no longer talk or fly. It counts as a trinket. **+ 1 Good-Beer-y (Goodberry)** **+ Bones (from a skeleton)** [**+ Bag of Tricks (Gray):**](https://roll20.net/compendium/dnd5e/Bag%20of%20Tricks#content:~:text=the%20next%20dawn.-,Gray%20Bag%20of%20Tricks,-d8) + Wondrous item, uncommon (requires attunement), Table F This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics. **Trinket: Feathers of an Alpha-Periton** Secured the Alpha-Periton in the story CCC-GHC-BK1-01_Into_the_Border_Kingdoms ## 2. Players XYZ - Newbee Spieler MoancatVA - Ol' Granny Smith - Variant Human - Rogue 1 - none (2) Wogge - Yaalkuxan Vrakshazos (Yazos) - Dragonborn (Metallic) - Bard (/) 2 - none Arikatzi Coldwolf ## 3. Story Night falls on the Border Kingdoms, a land rife with conflicts and schemes, where lords, counts, dukes, kings, and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore. As you settle in for the evening at a quaint little roadhouse by the name of Harker’s Cleaver, all seems quiet. Were the stories of this turbulent region just that, or have the Border Kingdoms yet to reveal their true nature? Secured Alpha-Periton, brought 4 Eggs, saved a group --> maximum gp possible got
# Into the Border Kingdoms ## 1. Items/Gold/Level **+ 100 gp** **+ Trinket:** **+ Trinket: still-moving skeleton of a parrot:** A still-moving skeleton of a parrot that can no longer talk or fly. It counts as a trinket. **+ 1 Good-Beer-y (Goodberry)** **+ Bones (from a skeleton)** [**+ Bag of Tricks (Gray):**](https://roll20.net/compendium/dnd5e/Bag%20of%20Tricks#content:~:text=the%20next%20dawn.-,Gray%20Bag%20of%20Tricks,-d8) + Wondrous item, uncommon (requires attunement), Table F This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics. **Trinket: Feathers of an Alpha-Periton** Secured the Alpha-Periton in the story CCC-GHC-BK1-01_Into_the_Border_Kingdoms ## 2. Players XYZ - Newbee Spieler MoancatVA - Ol' Granny Smith - Variant Human - Rogue 1 - none (2) Wogge - Yaalkuxan Vrakshazos (Yazos) - Dragonborn (Metallic) - Bard (/) 2 - none Arikatzi Coldwolf ## 3. Story Night falls on the Border Kingdoms, a land rife with conflicts and schemes, where lords, counts, dukes, kings, and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore. As you settle in for the evening at a quaint little roadhouse by the name of Harker’s Cleaver, all seems quiet. Were the stories of this turbulent region just that, or have the Border Kingdoms yet to reveal their true nature? Secured Alpha-Periton, brought 4 Eggs, saved a group --> maximum gp possible got
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Bag of Tricks | Uncommon | CCC-GHC-BK1-01_Into_the_Border_Kingdoms | true | ||
**Bag of Tricks (Gray)** Wondrous item, uncommon (requires attunement), Table F This pouch feels like it has been constructed of a fine rabbit pelt. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide. |