Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Dread Helm
common
CCC-AETHER01-02 The Heir of Orcus: Verse II
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Notes:
This fearsome steel helm makes your eyes glow red while you wear it.This item is found on Minor Items, Common Tablein the Xanathar’s Guide to Everything.When you wear it, the glass visor displays your body and any damage you take. This helm is made of a strange material from another plane of existence. Whenever you strike a demon, the helm blares a heavy metal riff in your ears.
Wingwear
uncommon
DDEP2 Mulmaster Undone
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Notes:
Wondrous item, uncommon (requires attunement)
This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again.
The suit regains all of its expended charges after spending at least 1 hour in an elemental air node.
Helm of Comprehend Languages
uncommon
CCC-AETHER01-01 The Heir of Orcus: Verse I
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Notes:
Helm of Comprehend Languages
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. This item is found on Magic Item Table Bin the Dungeon Master’s Guide.This elaborate helmis made of Avernium, a black metal found only in Avernus. The helmhas the appearance of a crown with spikes. The inner circle of the helmhas an inscription in Infernal which reads, “Avernus Dragonchess Champion.”
Dryad's Cloak (Cloak of Protection)
uncommon
DDAL00-02 Lost Tales of Myth Drannor
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Notes:
Dryad's Cloak (Cloak of Protection)
Wondrous Item, uncommon (requires attunement)
This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream. You gain a + 1 bonus to AC and saving throws while you wear this cloak. This item can be found in the Dungeon Master’s Guide.
periapt of Wound Closure
uncommon
DDHC-LR Locathah Rising
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Notes:
Wondrous item, uncommon (requires attunement)
Major tier
1 lb.
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
Gem of Seeing
uncommon
DDHC-LR Locathah Rising
Show
Notes:
Wondrous item, rare (requires attunement)
Major tier
1 lb.
This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.
The gem regains 1d3 expended charges daily at dawn.
+1 All Purpose Tool
uncommon
DDAL00-02 Lost Tales of Myth Drannor
Show
Notes:
This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it.
While holding this tool, you gain a +1 bonus to the spell attack rolls and the saving throw DCs of your artificer spells.
As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.
Ring of Spell Storing
rare
Trade Log
Show
Notes:
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Bowl of Commanding Water Elementals
rare
DDHC-LR Locathah Rising
Show
Notes:
Wondrous item, rare
Major tier
3 lb.
While this bowl is filled with water, you can use an action to speak the bowl's command word and summon a water elemental, as if you had cast the conjure elemental spell. The bowl can't be used this way again until the next dawn.
The bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons.
Wings of Flying
rare
DDEP2 Mulmaster Undone
Show
Notes:
Wondrous item, rare (requires attunement)
Major tier
While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours.
Staff of the woodlands
rare
Trade Log
Show
Stout (+2 Longsword)
rare
CCC-GHC-BK1-05 - For the Glory of Bloutar!
Show
Notes:
Longsword with golden hilt shaped like an oak tree. Has the Gleaming Property
Staff of the Woodlands
rare
DDAL07-08 Putting theDead to Rest
Show
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide.
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Ring of Telekinesis
very_rare
DDHC-CM-10 Kandlekeep Dekonstruktion
Show
Notes:
While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.
Red Dragon Scale Mail
very_rare
DDEP05-01 The Iron Baron
Show
Notes:
Armor (scale mail), very rare (requires attunement)
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.
While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.
Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest red dragon within 30 miles of you.This special action can’t be used again until the next dawn.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Dread Helm | common | CCC-AETHER01-02 The Heir of Orcus: Verse II | Show | |||
|
Notes:
This fearsome steel helm makes your eyes glow red while you wear it.This item is found on Minor Items, Common Tablein the Xanathar’s Guide to Everything.When you wear it, the glass visor displays your body and any damage you take. This helm is made of a strange material from another plane of existence. Whenever you strike a demon, the helm blares a heavy metal riff in your ears. |
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| Wingwear | uncommon | DDEP2 Mulmaster Undone | Show | |||
|
Notes:
Wondrous item, uncommon (requires attunement) The suit regains all of its expended charges after spending at least 1 hour in an elemental air node. |
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| Helm of Comprehend Languages | uncommon | CCC-AETHER01-01 The Heir of Orcus: Verse I | Show | |||
|
Notes:
Helm of Comprehend Languages |
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| Dryad's Cloak (Cloak of Protection) | uncommon | DDAL00-02 Lost Tales of Myth Drannor | Show | |||
|
Notes:
Dryad's Cloak (Cloak of Protection) This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream. You gain a + 1 bonus to AC and saving throws while you wear this cloak. This item can be found in the Dungeon Master’s Guide. |
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| periapt of Wound Closure | uncommon | DDHC-LR Locathah Rising | Show | |||
|
Notes:
Wondrous item, uncommon (requires attunement) |
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| Gem of Seeing | uncommon | DDHC-LR Locathah Rising | Show | |||
|
Notes:
Wondrous item, rare (requires attunement) The gem regains 1d3 expended charges daily at dawn. |
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| +1 All Purpose Tool | uncommon | DDAL00-02 Lost Tales of Myth Drannor | Show | |||
|
Notes:
This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a +1 bonus to the spell attack rolls and the saving throw DCs of your artificer spells. As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn. |
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| Ring of Spell Storing | rare | Trade Log | Show | |||
|
Notes:
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |
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| Bowl of Commanding Water Elementals | rare | DDHC-LR Locathah Rising | Show | |||
|
Notes:
Wondrous item, rare The bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons. |
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| Wings of Flying | rare | DDEP2 Mulmaster Undone | Show | |||
|
Notes:
Wondrous item, rare (requires attunement) |
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| Staff of the woodlands | rare | Trade Log | Show | |||
| Stout (+2 Longsword) | rare | CCC-GHC-BK1-05 - For the Glory of Bloutar! | Show | |||
|
Notes:
Longsword with golden hilt shaped like an oak tree. Has the Gleaming Property |
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| Staff of the Woodlands | rare | DDAL07-08 Putting theDead to Rest | Show | |||
|
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. |
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| Ring of Telekinesis | very_rare | DDHC-CM-10 Kandlekeep Dekonstruktion | Show | |||
|
Notes:
While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried. |
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| Red Dragon Scale Mail | very_rare | DDEP05-01 The Iron Baron | Show | |||
|
Notes:
Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage. Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest red dragon within 30 miles of you.This special action can’t be used again until the next dawn. |
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