Show Log Entry
Adventure Title
DDAL00-02 Lost Tales of Myth Drannor
DDAL00-02 Lost Tales of Myth Drannor
Session
Date Played
2021-09-13 19:17:00 UTC
2021-09-13 19:17:00 UTC
Levels Gained
1
1
GP +/-
-252
-252
Downtime +/-
10.0
10.0
Location Played
roll20
roll20
DM Name
dreams#9466
dreams#9466
DM DCI Number
Notes
bought 100 fp pearl for identify, shield, 5 bags of caltrops and ball bearings, magnifying glass, grappling hook, 10 foot pole, healer's kit used story award to get 1 alchemist fire, 1 antitoxin (used), and 3 potions of healing acquired Cloak of protection and Free +1 all Purpose tool Found Fae poison, giant spider web, and marble for studies Sprite Sleep Poison Poison (injury) Made by sprites for coating their arrows. When a target is hit by an arrow, bolt or weapon that has been coated with a dose of this poison, the victim must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If the saving throw is a 5 or lower the poisoned target falls unconscious for the same duration, or until it takes damaged or another creature takes an action to shake them awake. It cannot be reversed engineered. Made by sprites for coating their arrows. When a target is hit by an arrow, bolt or weapon that has been coated with a dose of this poison, the victim must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If the saving throw is a 5 or lower the poisoned target falls unconscious for the same duration, or until it takes damaged or another creature takes an action to shake them awake. It cannot be reversed engineered. Favor of Cormanthyr Sprites By saving the dryad Kaltensendra and the oak tree that is their home, you have gain the favor of the sprites of Cormanthor. As they spread tales of your deeds, you gain advantage Charisma checks when dealing with the sprites in Cormanthor.
bought 100 fp pearl for identify, shield, 5 bags of caltrops and ball bearings, magnifying glass, grappling hook, 10 foot pole, healer's kit used story award to get 1 alchemist fire, 1 antitoxin (used), and 3 potions of healing acquired Cloak of protection and Free +1 all Purpose tool Found Fae poison, giant spider web, and marble for studies Sprite Sleep Poison Poison (injury) Made by sprites for coating their arrows. When a target is hit by an arrow, bolt or weapon that has been coated with a dose of this poison, the victim must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If the saving throw is a 5 or lower the poisoned target falls unconscious for the same duration, or until it takes damaged or another creature takes an action to shake them awake. It cannot be reversed engineered. Made by sprites for coating their arrows. When a target is hit by an arrow, bolt or weapon that has been coated with a dose of this poison, the victim must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If the saving throw is a 5 or lower the poisoned target falls unconscious for the same duration, or until it takes damaged or another creature takes an action to shake them awake. It cannot be reversed engineered. Favor of Cormanthyr Sprites By saving the dryad Kaltensendra and the oak tree that is their home, you have gain the favor of the sprites of Cormanthor. As they spread tales of your deeds, you gain advantage Charisma checks when dealing with the sprites in Cormanthor.
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Dryad's Cloak (Cloak of Protection) | Uncommon | true | |||
| Dryad's Cloak (Cloak of Protection) Wondrous Item, uncommon (requires attunement) This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream. You gain a + 1 bonus to AC and saving throws while you wear this cloak. This item can be found in the Dungeon Master’s Guide. | |||||
| +1 All Purpose Tool | Uncommon | true | |||
| This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a +1 bonus to the spell attack rolls and the saving throw DCs of your artificer spells. As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn. | |||||