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Adventure Title
DDEP2 Mulmaster Undone
DDEP2 Mulmaster Undone
Session
Date Played
2021-10-23 15:36:00 UTC
2021-10-23 15:36:00 UTC
Levels Gained
1
1
GP +/-
820
820
Downtime +/-
10.0
10.0
Location Played
roll20
roll20
DM Name
Death 101010#8000
Death 101010#8000
DM DCI Number
Notes
down to 1 potion of hill giant strength acquired 1 Spell Scrolls of Mending 1 Spell Scroll of Comprehend Languages 1 Spell Scroll of Warding Wind 1 Potions of Greater Healing acquired Necklace of Prayer Beads, wings of flying, and winwear
down to 1 potion of hill giant strength acquired 1 Spell Scrolls of Mending 1 Spell Scroll of Comprehend Languages 1 Spell Scroll of Warding Wind 1 Potions of Greater Healing acquired Necklace of Prayer Beads, wings of flying, and winwear
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Necklace of Prayer Beads (Blessing, Curing, Favor, Summons, Wind Walking) | Rare | true | |||
| Pearls of white, blue, black, green, and even purple are strung on what seems to be a delicate string of seaweed and bound with a seashell clasp. Curiously, the necklace is always damp. Wondrous item, rare (requires attunement by a cleric, druid, or paladin) Major tier 1 lb. This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. d20 Bead of... Spell 1-6 Blessing Bless 7-12 Curing Cure wounds (2nd level) or lesser restoration 13-16 Favor Greater restoration 17-18 Smiting Branding smite 19 Summons Planar ally 20 Wind walking Wind walk | |||||
| Wings of Flying | Rare | true | |||
| Wondrous item, rare (requires attunement) Major tier While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours. | |||||
| Wingwear | Uncommon | true | |||
| Wondrous item, uncommon (requires attunement) This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again. The suit regains all of its expended charges after spending at least 1 hour in an elemental air node. | |||||