Show Log Entry
Adventure Title
DDAL07-08 Putting theDead to Rest
DDAL07-08 Putting theDead to Rest
Session
Date Played
2022-06-21 16:28:00 UTC
2022-06-21 16:28:00 UTC
Levels Gained
GP +/-
320
320
Downtime +/-
10.0
10.0
Location Played
roll20
roll20
DM Name
Sorengraves#1919
Sorengraves#1919
DM DCI Number
Notes
Acquired holy water, potion of necrotic resistance, potion of greater healing, and staff of healing Acquired poison from jaguire with snake mane, animated tree leaves, and stone from Chult ruins
Acquired holy water, potion of necrotic resistance, potion of greater healing, and staff of healing Acquired poison from jaguire with snake mane, animated tree leaves, and stone from Chult ruins
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Staff of the Woodlands | Rare | true | |||
| This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. | |||||