Meister Oogwhey

Season:
Race:
Agile Tortle (TCL)
Class:
Open Hand Monk 20
Background:
Giant Foundling
Lifestyle:
Aristocratic
Current Level:
20
ACP to Level:
4.0
Total GP:
88233
Total Downtime:
23
Tag:
Faction:
Default
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Belt of Fire Giant Strength,
Winged Boots,
Amulet of Health,
Cape of the Mountebank,
Bracers of Defense,
Boots of Striding and Springing,
Manual of Quickness of Action,
Tome of Understanding,
Belt of Fire Giant Strength,
Dragonhide Belt +3,
Staff of Fate (VR),
Wraps of Unarmed Power +3,
Amethyst Lodestone,
Wraps of Unarmed Prowess +1 ,
Bloodfury Tattoo,
Robe of Stars,
Insignia of Claws,
Plate Armor +3

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2024-11-01 01:04 Used 60DT for catching up 6 Levels 6 -60 Show
2025-03-01 19:00 PS-DC-STRAT-UNDEAD-02 Liches Just Want To Have Fun 4 5000 -27 Show

Chest of Preserving, Rod of Hellish Flames

30DT Used for Catching up
.
Bastion Turn
Pub (Extended): Positive Reinforcement, Bigby’s Burden

Meditation Chamber (Int/Dex)

Training Area: Unarmed Combat Expert

Workshop: Crafted

2025-01-01 16:30 Trade Log -5 Ring of Shooting Stars > Belt of Fire Giant Strength Show Trade Log

Traded Ring of Shooting Stars for Belt of Fire Giant Strength
https://www.adventurersleaguelog.com/users/42333/characters/108980

2025-03-01 17:09 Trade Log 5 > Wraps of Unarmed Power +3 Show Trade Log

Traded Staff of Fate -> Wraps of Unarmed Power +3
With (Own Char Hiro Mareo) https://www.adventurersleaguelog.com/users/42333/characters/154523?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D

2024-09-07 16:24 DDHC-TftYP: White Plume Mountain (As if you were a Player Reward) 1 14357 10 Bracers of Defense, Boots of Striding and Springing Show

Loot:
1x potion of flying

600gp

12.000gp

spellscroll of fear

spellscroll of hold person

10.000sp

9.000gp

eine Potion of Mind Reading

drei Spell Scrolls Conjure minor Elementals, Dispel Magic, magic mouth

1x whelm

+600 gp

2.000gp

+1 chainmail

1.000gp

2.000gp

5.000gp

3935gp

1x goggles of night

1x stone of good luck

1x wave

+10gp

Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud

400ep

300gp

1.300gp

10.000gp

1x boots of striding & springing

750gp

6.000sp

3.000gp

1.000ep

200pp

11.000gp

1x potion of greater healing

1x scroll of protection against fiends

1x armor of invulnerability

1x ring of protection

1x ring of spellstoring( 2x mirror image)

1x armor of vulnerability

1x blackrazor

5.000gp

5x rare consumeable

Arrow catching shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer beads, Staff of the woodlands, +2 wand of the war mage oder +2 Waffe.

necklace: 3x planar ally, 2 branding smite, 1 bless

1x blessing of protection

on level 17: whelm, wave or blackrazor

14.357gp pro person

2025-01-17 19:00 As if you were a Player (DDHC-KGV-13 Fire and Darkness) 10736 10 Show

Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror, Rope of Entanglement,

Chosen: Blessing of Understanding

2024-11-04 14:28 DDHC-CM-14 The Canopic Being 1 8110 10 Staff of Fate (VR) Show

Loot:
Ring of Spell Storing, Staff of Fate, Watchful Helm, Crystal Ball of True Seeing, Eyes of Minute Seeing, Hat of Disguise, Ioun Stone of Awareness, Ring of Spell Storing, Sun Blade

2024-05-27 18:30 DDHC-CM-09 Lore of Lurue 1 1 1000 10 Ring of Shooting Stars Show

Teilnehmer:
(9) Bramymond - Prof. Alastor Jones - V.human - Wizard: School of Conjuration 9 - Harpers
(8) Arikatzi020 - Rashaa "Forgotten One" - Aasimar - The Genie Warlock lvl 8 - none
(8) Lichtkrieger - Morthos - Tiefling (Levistus) - Paladin 8
(10) Marcelinho700 - Leo - High-Elf - Thief Rogue 10 - 60ft Darkvision - none

Loot:
5.000gp
Ring of Shooting Stars
Ring, very rare (requires attunement outdoors at night)
While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.
The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.
Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.
Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.
Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.
As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 - 2d4
3 - 2d6
2 - 5d4
1 - 4d12
Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.

2024-06-10 19:06 CCC-HERO-BK-02-02 Flight of the Wyvern 1250 10 Show

Rod of the Pakt Keeper, Cloak of many fashions, Potion of Greater Healing, 1250gp

2025-03-18 20:44 DDAL05-18 The Mysterious Isle 25000 10 Robe of Stars Show

Loot: Robe of Stars

2025-05-06 19:06 FR-DC-CLWF-01 Passed Heroics 25000 10 Dawnreaver (Greatsword Moonblade of House Ithandoriel) Show

Loot:

Ring of Djinni Summoning (Harmonious)

Ring, legendary (requires attunement)

While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air. The djinni appears in an unoccupied space you choose within 120 feet of yourself. It remains as long as you maintain Concentration, to a maximum of 1 hour, or until it drops to 0 Hit Points.

While summoned, the djinni is Friendly to you and your allies, and it obeys your commands. If you fail to command it, the djinni defends itself against attackers but takes no other actions.

After the djinni departs, it can't be summoned again for 24 hours, and the ring becomes nonmagical if the djinni dies.

Rings of Djinni Summoning are often created by the djinn they summon and given to mortals as gifts of friendship or tokens of esteem.

Harmonious. Attuning to this item takes only 1 minute.
.
If the ring doesn't stay legal:
Dawnreaver (Greatsword Moonblade of House Ithandoriel)

Greatsword, legendary (requires attunement by a creature of the weapon's choice)

Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain.

Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn't want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make D20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you're accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.

A Moonblade has one rune on it for each bearer it has willingly served (in this case: 7). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the Moonblade Properties table.

Runes:

increase attack and damage by +1
increase attack and damage by +1
increase attack and damage by +1
deal an extra 1d6 force damage
deal an extra 1d6 force damage
deal an extra 1d6 force damage
score a critical hit on a roll of 19 or 20 on the d20
The next time any creature attunes to this item, it would gain the following rune: "The Moonblade gains Thrown with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack." (the DM may choose otherwise)

Minor Property. In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item's Minor Property table.

Sentinel: Undead. This item glows faintly when such creatures are within 120 feet of it.

Sentience. A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and Darkvision out to 120 feet. Its alignment matches that of its creator.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep.

Personality. A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it believes that only that person should wield it, even if the bearer's alignment differs from that of the weapon's or the bearer's goals later clash with the weapon's goals. Dawnreaver has been wielded by generations of elven paladins following Tyr, Helm and Lathander (and similar gods lost in tradition). Its ideals are protecting the weak, fighting for what is right and smiting those that wish harm upon the innocent. It will allow attunement by creatures that resemble these values.
.
Potion of Heroism, Potion of Invuln,
.
Plate d'Amour (Cast-Off Plate Armor, Guardian)

Heavy armor, common, AC 18

This set of plate armor has a special latch that can be pulled by the wearer to instantly rip off all armor parts if needed. You can doff this armor as a Magic action.

Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. (Caution: the item can not warn you about bad choices)

The wearer has Disadvantage on Dexterity (Stealth) checks.

If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

2024-06-18 19:58 DDHC-JRC-06 Sins of Our Elders 1000 10 Show

Teilnehmer
(10) Echo - Leodar Summersinger - Glamour Barde 10 - None (LFG Post)
(8) Marcelinho700 - Pan - Half-Orc - Path of the Beast Barbarian 6/ Fighter 2 - 60ft Drakvision - none
(6) Ineverexist - Ulgier - Kobold - Giants Barbarian 6 - none
(9) Pet_Kola - Sinvallas Faeoldur - Artificer 1 / Abjuration Wizard 8 - None
(10) Talak - Lucan Fawnshadow - Paladin 6 / Sorcerer 4 - Pancubus (TCL) - none - 60ft darkvision

Loot
1000GP
Memory of the Ancestors (Weapon of Warning of your Choice)
Lantern of Tracking Undead

2025-03-01 16:44 Character Creation Log (Created at lvl 5 with Catching Up to 8) (Old) 5 500 30 Show

Character Build
.
Name: Daros Umbermane
.
Race: Satyr
.
Background: Rune Carver
.
Level: Dance Bard 16
.
AB Scores:
.
STR: 8 (25 Belt of Fire Giant Strength)
DEX: 15 (+1 from Background, +ASI, +2 Manual of Quickness of Action) (20)
CON: 9 (19 Amulet of Health) (9 from Resilient Con)
INT: 10
WIS: 14
CHA: 15 (+2 from Race) (+1 from War Caster) (+2 ASI) (+2 Tome of Leadership) (22)
.
Feats: Charisma ASI, Dex ASI, Resilient Con, War Caster Charisma
.
Skill Prof: Perception, Performance, Persuasion, Stealth, Acrobatics, Deception
.
Expertise: Performance, Perception, Persuasion, Stealth

2024-11-04 18:41 Purchase Log -10000 Show Purchase

Bought Potion of Speed

2025-02-27 16:33 Service Reward (VR) (50th Anniversary "Season" for the third time!) Amethyst Lodestone, Dragonhide Belt +3, Bloodfury Tattoo Show

Dragonhide Belt +3 from FR-DC-BG The Flying Flame + 20gp for 20DM Hours
Amethyst Lodestone PO-BK2-09 Star Crash + 10k gp for 20DM Hours
Bloodfury Tattoo from DDAL-DRW20 The Death of Sazz Tam for 40 DM Hours (+40 DT Days)

Rebuild Log Show

Character Build
.
Name: Master Oogwhey
.
Race: Agile Tortle (TCL)
.
Background: Giant Foundling
.
Level: Open Hand Monk 16

2025-03-01 17:25 Purchase Log -5000 Show Purchase

Bought 50 Potions of Pugilism

Bastion Log -2000 Show

Bastion Facilities:

Pub (Extended): Positive Reinforcement, Bigby’s Burden

Meditation Chamber

Training Area: Unarmed Combat Expert

Workshop

2025-03-16 20:32 Purchase Log -16000 Show Purchase

Bought 3 Spellscrolls of Death Ward
Bought 1 Potion of Greater Invisibility

2024-06-04 04:50 Service Reward Belt of Fire Giant Strength Show DM Log

What: Belt of Fire Giant Strength + 10000gp
For: 20 Hours

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2024-11-01 01:04 Used 60DT for catching up 6 Levels -60 Show
2025-03-01 19:00 PS-DC-STRAT-UNDEAD-02 Liches Just Want To Have Fun -27 Show

Chest of Preserving, Rod of Hellish Flames

30DT Used for Catching up
.
Bastion Turn
Pub (Extended): Positive Reinforcement, Bigby’s Burden

Meditation Chamber (Int/Dex)

Training Area: Unarmed Combat Expert

Workshop: Crafted

2025-01-01 16:30 Trade Log -5 Show Trade Log

Traded Ring of Shooting Stars for Belt of Fire Giant Strength
https://www.adventurersleaguelog.com/users/42333/characters/108980

2025-03-01 17:09 Trade Log 5 Show Trade Log

Traded Staff of Fate -> Wraps of Unarmed Power +3
With (Own Char Hiro Mareo) https://www.adventurersleaguelog.com/users/42333/characters/154523?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D

2024-09-07 16:24 DDHC-TftYP: White Plume Mountain (As if you were a Player Reward) 1 10 Show

Loot:
1x potion of flying

600gp

12.000gp

spellscroll of fear

spellscroll of hold person

10.000sp

9.000gp

eine Potion of Mind Reading

drei Spell Scrolls Conjure minor Elementals, Dispel Magic, magic mouth

1x whelm

+600 gp

2.000gp

+1 chainmail

1.000gp

2.000gp

5.000gp

3935gp

1x goggles of night

1x stone of good luck

1x wave

+10gp

Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud

400ep

300gp

1.300gp

10.000gp

1x boots of striding & springing

750gp

6.000sp

3.000gp

1.000ep

200pp

11.000gp

1x potion of greater healing

1x scroll of protection against fiends

1x armor of invulnerability

1x ring of protection

1x ring of spellstoring( 2x mirror image)

1x armor of vulnerability

1x blackrazor

5.000gp

5x rare consumeable

Arrow catching shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer beads, Staff of the woodlands, +2 wand of the war mage oder +2 Waffe.

necklace: 3x planar ally, 2 branding smite, 1 bless

1x blessing of protection

on level 17: whelm, wave or blackrazor

14.357gp pro person

2025-01-17 19:00 As if you were a Player (DDHC-KGV-13 Fire and Darkness) 10 Show

Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror, Rope of Entanglement,

Chosen: Blessing of Understanding

2024-11-04 14:28 DDHC-CM-14 The Canopic Being 1 10 Show

Loot:
Ring of Spell Storing, Staff of Fate, Watchful Helm, Crystal Ball of True Seeing, Eyes of Minute Seeing, Hat of Disguise, Ioun Stone of Awareness, Ring of Spell Storing, Sun Blade

2024-05-27 18:30 DDHC-CM-09 Lore of Lurue 1 10 Show

Teilnehmer:
(9) Bramymond - Prof. Alastor Jones - V.human - Wizard: School of Conjuration 9 - Harpers
(8) Arikatzi020 - Rashaa "Forgotten One" - Aasimar - The Genie Warlock lvl 8 - none
(8) Lichtkrieger - Morthos - Tiefling (Levistus) - Paladin 8
(10) Marcelinho700 - Leo - High-Elf - Thief Rogue 10 - 60ft Darkvision - none

Loot:
5.000gp
Ring of Shooting Stars
Ring, very rare (requires attunement outdoors at night)
While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.
The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.
Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.
Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.
Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.
As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 - 2d4
3 - 2d6
2 - 5d4
1 - 4d12
Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.

2024-06-10 19:06 CCC-HERO-BK-02-02 Flight of the Wyvern 10 Show

Rod of the Pakt Keeper, Cloak of many fashions, Potion of Greater Healing, 1250gp

2025-03-18 20:44 DDAL05-18 The Mysterious Isle 10 Show

Loot: Robe of Stars

2025-05-06 19:06 FR-DC-CLWF-01 Passed Heroics 10 Show

Loot:

Ring of Djinni Summoning (Harmonious)

Ring, legendary (requires attunement)

While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air. The djinni appears in an unoccupied space you choose within 120 feet of yourself. It remains as long as you maintain Concentration, to a maximum of 1 hour, or until it drops to 0 Hit Points.

While summoned, the djinni is Friendly to you and your allies, and it obeys your commands. If you fail to command it, the djinni defends itself against attackers but takes no other actions.

After the djinni departs, it can't be summoned again for 24 hours, and the ring becomes nonmagical if the djinni dies.

Rings of Djinni Summoning are often created by the djinn they summon and given to mortals as gifts of friendship or tokens of esteem.

Harmonious. Attuning to this item takes only 1 minute.
.
If the ring doesn't stay legal:
Dawnreaver (Greatsword Moonblade of House Ithandoriel)

Greatsword, legendary (requires attunement by a creature of the weapon's choice)

Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain.

Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn't want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make D20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you're accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.

A Moonblade has one rune on it for each bearer it has willingly served (in this case: 7). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the Moonblade Properties table.

Runes:

increase attack and damage by +1
increase attack and damage by +1
increase attack and damage by +1
deal an extra 1d6 force damage
deal an extra 1d6 force damage
deal an extra 1d6 force damage
score a critical hit on a roll of 19 or 20 on the d20
The next time any creature attunes to this item, it would gain the following rune: "The Moonblade gains Thrown with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack." (the DM may choose otherwise)

Minor Property. In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item's Minor Property table.

Sentinel: Undead. This item glows faintly when such creatures are within 120 feet of it.

Sentience. A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and Darkvision out to 120 feet. Its alignment matches that of its creator.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep.

Personality. A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it believes that only that person should wield it, even if the bearer's alignment differs from that of the weapon's or the bearer's goals later clash with the weapon's goals. Dawnreaver has been wielded by generations of elven paladins following Tyr, Helm and Lathander (and similar gods lost in tradition). Its ideals are protecting the weak, fighting for what is right and smiting those that wish harm upon the innocent. It will allow attunement by creatures that resemble these values.
.
Potion of Heroism, Potion of Invuln,
.
Plate d'Amour (Cast-Off Plate Armor, Guardian)

Heavy armor, common, AC 18

This set of plate armor has a special latch that can be pulled by the wearer to instantly rip off all armor parts if needed. You can doff this armor as a Magic action.

Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. (Caution: the item can not warn you about bad choices)

The wearer has Disadvantage on Dexterity (Stealth) checks.

If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

2024-06-18 19:58 DDHC-JRC-06 Sins of Our Elders 10 Show

Teilnehmer
(10) Echo - Leodar Summersinger - Glamour Barde 10 - None (LFG Post)
(8) Marcelinho700 - Pan - Half-Orc - Path of the Beast Barbarian 6/ Fighter 2 - 60ft Drakvision - none
(6) Ineverexist - Ulgier - Kobold - Giants Barbarian 6 - none
(9) Pet_Kola - Sinvallas Faeoldur - Artificer 1 / Abjuration Wizard 8 - None
(10) Talak - Lucan Fawnshadow - Paladin 6 / Sorcerer 4 - Pancubus (TCL) - none - 60ft darkvision

Loot
1000GP
Memory of the Ancestors (Weapon of Warning of your Choice)
Lantern of Tracking Undead

2025-03-01 16:44 Character Creation Log (Created at lvl 5 with Catching Up to 8) (Old) 30 Show

Character Build
.
Name: Daros Umbermane
.
Race: Satyr
.
Background: Rune Carver
.
Level: Dance Bard 16
.
AB Scores:
.
STR: 8 (25 Belt of Fire Giant Strength)
DEX: 15 (+1 from Background, +ASI, +2 Manual of Quickness of Action) (20)
CON: 9 (19 Amulet of Health) (9 from Resilient Con)
INT: 10
WIS: 14
CHA: 15 (+2 from Race) (+1 from War Caster) (+2 ASI) (+2 Tome of Leadership) (22)
.
Feats: Charisma ASI, Dex ASI, Resilient Con, War Caster Charisma
.
Skill Prof: Perception, Performance, Persuasion, Stealth, Acrobatics, Deception
.
Expertise: Performance, Perception, Persuasion, Stealth

2024-11-04 18:41 Purchase Log Show Purchase

Bought Potion of Speed

2025-02-27 16:33 Service Reward (VR) (50th Anniversary "Season" for the third time!) Show

Dragonhide Belt +3 from FR-DC-BG The Flying Flame + 20gp for 20DM Hours
Amethyst Lodestone PO-BK2-09 Star Crash + 10k gp for 20DM Hours
Bloodfury Tattoo from DDAL-DRW20 The Death of Sazz Tam for 40 DM Hours (+40 DT Days)

Rebuild Log Show

Character Build
.
Name: Master Oogwhey
.
Race: Agile Tortle (TCL)
.
Background: Giant Foundling
.
Level: Open Hand Monk 16

2025-03-01 17:25 Purchase Log Show Purchase

Bought 50 Potions of Pugilism

Bastion Log Show

Bastion Facilities:

Pub (Extended): Positive Reinforcement, Bigby’s Burden

Meditation Chamber

Training Area: Unarmed Combat Expert

Workshop

2025-03-16 20:32 Purchase Log Show Purchase

Bought 3 Spellscrolls of Death Ward
Bought 1 Potion of Greater Invisibility

2024-06-04 04:50 Service Reward Show DM Log

What: Belt of Fire Giant Strength + 10000gp
For: 20 Hours

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2024-11-01 01:04 Used 60DT for catching up 6 Levels -60 Show
2025-03-01 19:00 PS-DC-STRAT-UNDEAD-02 Liches Just Want To Have Fun 5000 -27 Show

Chest of Preserving, Rod of Hellish Flames

30DT Used for Catching up
.
Bastion Turn
Pub (Extended): Positive Reinforcement, Bigby’s Burden

Meditation Chamber (Int/Dex)

Training Area: Unarmed Combat Expert

Workshop: Crafted

2025-01-01 16:30 Trade Log -5 Ring of Shooting Stars > Belt of Fire Giant Strength Show Trade Log

Traded Ring of Shooting Stars for Belt of Fire Giant Strength
https://www.adventurersleaguelog.com/users/42333/characters/108980

2025-03-01 17:09 Trade Log 5 > Wraps of Unarmed Power +3 Show Trade Log

Traded Staff of Fate -> Wraps of Unarmed Power +3
With (Own Char Hiro Mareo) https://www.adventurersleaguelog.com/users/42333/characters/154523?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D

2024-09-07 16:24 DDHC-TftYP: White Plume Mountain (As if you were a Player Reward) 1 14357 10 Bracers of Defense, Boots of Striding and Springing Show

Loot:
1x potion of flying

600gp

12.000gp

spellscroll of fear

spellscroll of hold person

10.000sp

9.000gp

eine Potion of Mind Reading

drei Spell Scrolls Conjure minor Elementals, Dispel Magic, magic mouth

1x whelm

+600 gp

2.000gp

+1 chainmail

1.000gp

2.000gp

5.000gp

3935gp

1x goggles of night

1x stone of good luck

1x wave

+10gp

Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud

400ep

300gp

1.300gp

10.000gp

1x boots of striding & springing

750gp

6.000sp

3.000gp

1.000ep

200pp

11.000gp

1x potion of greater healing

1x scroll of protection against fiends

1x armor of invulnerability

1x ring of protection

1x ring of spellstoring( 2x mirror image)

1x armor of vulnerability

1x blackrazor

5.000gp

5x rare consumeable

Arrow catching shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer beads, Staff of the woodlands, +2 wand of the war mage oder +2 Waffe.

necklace: 3x planar ally, 2 branding smite, 1 bless

1x blessing of protection

on level 17: whelm, wave or blackrazor

14.357gp pro person

2025-01-17 19:00 As if you were a Player (DDHC-KGV-13 Fire and Darkness) 10736 10 Show

Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror, Rope of Entanglement,

Chosen: Blessing of Understanding

2024-11-04 14:28 DDHC-CM-14 The Canopic Being 1 8110 10 Staff of Fate (VR) Show

Loot:
Ring of Spell Storing, Staff of Fate, Watchful Helm, Crystal Ball of True Seeing, Eyes of Minute Seeing, Hat of Disguise, Ioun Stone of Awareness, Ring of Spell Storing, Sun Blade

2024-05-27 18:30 DDHC-CM-09 Lore of Lurue 1 1000 10 Ring of Shooting Stars Show

Teilnehmer:
(9) Bramymond - Prof. Alastor Jones - V.human - Wizard: School of Conjuration 9 - Harpers
(8) Arikatzi020 - Rashaa "Forgotten One" - Aasimar - The Genie Warlock lvl 8 - none
(8) Lichtkrieger - Morthos - Tiefling (Levistus) - Paladin 8
(10) Marcelinho700 - Leo - High-Elf - Thief Rogue 10 - 60ft Darkvision - none

Loot:
5.000gp
Ring of Shooting Stars
Ring, very rare (requires attunement outdoors at night)
While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.
The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.
Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.
Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.
Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.
As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 - 2d4
3 - 2d6
2 - 5d4
1 - 4d12
Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.

2024-06-10 19:06 CCC-HERO-BK-02-02 Flight of the Wyvern 1250 10 Show

Rod of the Pakt Keeper, Cloak of many fashions, Potion of Greater Healing, 1250gp

2025-03-18 20:44 DDAL05-18 The Mysterious Isle 25000 10 Robe of Stars Show

Loot: Robe of Stars

2025-05-06 19:06 FR-DC-CLWF-01 Passed Heroics 25000 10 Dawnreaver (Greatsword Moonblade of House Ithandoriel) Show

Loot:

Ring of Djinni Summoning (Harmonious)

Ring, legendary (requires attunement)

While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air. The djinni appears in an unoccupied space you choose within 120 feet of yourself. It remains as long as you maintain Concentration, to a maximum of 1 hour, or until it drops to 0 Hit Points.

While summoned, the djinni is Friendly to you and your allies, and it obeys your commands. If you fail to command it, the djinni defends itself against attackers but takes no other actions.

After the djinni departs, it can't be summoned again for 24 hours, and the ring becomes nonmagical if the djinni dies.

Rings of Djinni Summoning are often created by the djinn they summon and given to mortals as gifts of friendship or tokens of esteem.

Harmonious. Attuning to this item takes only 1 minute.
.
If the ring doesn't stay legal:
Dawnreaver (Greatsword Moonblade of House Ithandoriel)

Greatsword, legendary (requires attunement by a creature of the weapon's choice)

Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain.

Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn't want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make D20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you're accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.

A Moonblade has one rune on it for each bearer it has willingly served (in this case: 7). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the Moonblade Properties table.

Runes:

increase attack and damage by +1
increase attack and damage by +1
increase attack and damage by +1
deal an extra 1d6 force damage
deal an extra 1d6 force damage
deal an extra 1d6 force damage
score a critical hit on a roll of 19 or 20 on the d20
The next time any creature attunes to this item, it would gain the following rune: "The Moonblade gains Thrown with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack." (the DM may choose otherwise)

Minor Property. In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item's Minor Property table.

Sentinel: Undead. This item glows faintly when such creatures are within 120 feet of it.

Sentience. A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and Darkvision out to 120 feet. Its alignment matches that of its creator.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep.

Personality. A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it believes that only that person should wield it, even if the bearer's alignment differs from that of the weapon's or the bearer's goals later clash with the weapon's goals. Dawnreaver has been wielded by generations of elven paladins following Tyr, Helm and Lathander (and similar gods lost in tradition). Its ideals are protecting the weak, fighting for what is right and smiting those that wish harm upon the innocent. It will allow attunement by creatures that resemble these values.
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Potion of Heroism, Potion of Invuln,
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Plate d'Amour (Cast-Off Plate Armor, Guardian)

Heavy armor, common, AC 18

This set of plate armor has a special latch that can be pulled by the wearer to instantly rip off all armor parts if needed. You can doff this armor as a Magic action.

Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. (Caution: the item can not warn you about bad choices)

The wearer has Disadvantage on Dexterity (Stealth) checks.

If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

2024-06-18 19:58 DDHC-JRC-06 Sins of Our Elders 1000 10 Show

Teilnehmer
(10) Echo - Leodar Summersinger - Glamour Barde 10 - None (LFG Post)
(8) Marcelinho700 - Pan - Half-Orc - Path of the Beast Barbarian 6/ Fighter 2 - 60ft Drakvision - none
(6) Ineverexist - Ulgier - Kobold - Giants Barbarian 6 - none
(9) Pet_Kola - Sinvallas Faeoldur - Artificer 1 / Abjuration Wizard 8 - None
(10) Talak - Lucan Fawnshadow - Paladin 6 / Sorcerer 4 - Pancubus (TCL) - none - 60ft darkvision

Loot
1000GP
Memory of the Ancestors (Weapon of Warning of your Choice)
Lantern of Tracking Undead

2025-03-01 16:44 Character Creation Log (Created at lvl 5 with Catching Up to 8) (Old) 500 30 Show

Character Build
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Name: Daros Umbermane
.
Race: Satyr
.
Background: Rune Carver
.
Level: Dance Bard 16
.
AB Scores:
.
STR: 8 (25 Belt of Fire Giant Strength)
DEX: 15 (+1 from Background, +ASI, +2 Manual of Quickness of Action) (20)
CON: 9 (19 Amulet of Health) (9 from Resilient Con)
INT: 10
WIS: 14
CHA: 15 (+2 from Race) (+1 from War Caster) (+2 ASI) (+2 Tome of Leadership) (22)
.
Feats: Charisma ASI, Dex ASI, Resilient Con, War Caster Charisma
.
Skill Prof: Perception, Performance, Persuasion, Stealth, Acrobatics, Deception
.
Expertise: Performance, Perception, Persuasion, Stealth

2024-11-04 18:41 Purchase Log -10000 Show Purchase

Bought Potion of Speed

2025-02-27 16:33 Service Reward (VR) (50th Anniversary "Season" for the third time!) Amethyst Lodestone, Dragonhide Belt +3, Bloodfury Tattoo Show

Dragonhide Belt +3 from FR-DC-BG The Flying Flame + 20gp for 20DM Hours
Amethyst Lodestone PO-BK2-09 Star Crash + 10k gp for 20DM Hours
Bloodfury Tattoo from DDAL-DRW20 The Death of Sazz Tam for 40 DM Hours (+40 DT Days)

Rebuild Log Show

Character Build
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Name: Master Oogwhey
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Race: Agile Tortle (TCL)
.
Background: Giant Foundling
.
Level: Open Hand Monk 16

2025-03-01 17:25 Purchase Log -5000 Show Purchase

Bought 50 Potions of Pugilism

Bastion Log -2000 Show

Bastion Facilities:

Pub (Extended): Positive Reinforcement, Bigby’s Burden

Meditation Chamber

Training Area: Unarmed Combat Expert

Workshop

2025-03-16 20:32 Purchase Log -16000 Show Purchase

Bought 3 Spellscrolls of Death Ward
Bought 1 Potion of Greater Invisibility

2024-06-04 04:50 Service Reward Belt of Fire Giant Strength Show DM Log

What: Belt of Fire Giant Strength + 10000gp
For: 20 Hours