Hiro Mareo
Cube of Force,
Robe of Useful Items,
Headband of Intellect,
Lyre of Building,
Manual of Gainful Exercise,
Tome of Intellect,
Scaled Ornament (Very Rare),
Ring of Amity,
Forebreaker Warhammer,
Shard of the Ise Rune,
Barrier Tattoo (VR),
Staff of Fate,
Wraps of Unarmed Power, +3,
Candle of Invocation (Ysgard)
Log Entries
Date Played ▼ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2025-03-03 02:58 | Trade Log | -5 | > Staff of Fate | Show Trade Log | ||||
Traded Wraps of Unarmed Power +3 -> Staff of Fate |
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2025-03-02 19:00 | Service Reward (As if you were a Player) DDHC-CM-16 Alkazar's Apendix | 10855 | 10 | Wraps of Unarmed Power, +3, Candle of Invocation (Ysgard) | Show | |||
Magic Items Charm of the Mirage |
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2025-02-28 19:30 | Keys from the Golden Vault - Fire and Darkness | 9746 | 10 | Barrier Tattoo (VR) | Show | |||
Loot: GV Choice Reward: Barrier Tattoo (VR) |
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2025-02-27 02:08 | Purchase Log | Show Purchase | ||||||
Bought 10 Acid Vials for 250gp |
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2025-02-25 00:52 | Artificer Craft Log | -21000 | -50 | Ring of Amity, Forebreaker Warhammer, Scaled Ornament (Very Rare) | Show | |||
What: Lyre of Building What: Ring of Amity What: Forcebreaker Warhammer |
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2025-02-25 00:20 | Service Rewards (24.02.2025 Guidance) | 5 | 120000 | 170 | Shard of the Ise Rune, Manual of Gainful Exercise, Tome of Intellect | Show | ||
Service Rewards (24.02.2025 Guidance) For 130Hours Repeatable Reward (2) 100k gp + 5 Potions of Heroism + 5 Potions of Invulnerability |
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2025-02-24 19:15 | BMG-MOON-MD-03 The Lost Song | 1 | 1000 | 10 | Show | |||
Reveler’s Concertina Wondrous Item, Rare (Requires Attunement by a Bard) The bellows of this concertina display paintings of different fantastical locations each time they are closed and opened fully. While holding this concertina, you gain a +2 bonus to the saving throw DC of your bard spells. As an action, you can use the concertina to cast Otto’s irresistible dance from the item. This property of the concertina can’t be used again until the next dawn. You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. Weight: 0.5 |
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2025-02-22 12:56 | DDHC-TYP-4 - White Plume Mountain (As if you were a player reward) | 17946 | 10 | Show | ||||
Loot |
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2025-02-15 06:18 | Purchase Log | -94530 | Show Purchase | |||||
Bought 5 Potions of Superior Healing for 5000gp Bought 150 Modest Meals (2sp) Bought 2 Potions of Greater Invisibility for 20000 |
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2025-02-15 00:55 | Build Magic Item (Headband of Intellect + Lyre of Building) | -1000 | -30 | Headband of Intellect, Lyre of Building | Show | |||
Quelle: Artificers are the only characters who can create permanent* magic items outside a Bastion. Use DMG 2024’s “Crafting Magic Items” section (assistants can only be Bastion hirelings) and rules from their Magic Item Adept ability to create one item at each of the following levels—10th, 12th, 14th, 16th, 18th, and 20th. The item created must be tier appropriate (see the “Tier-Appropriate Rarities” table below), as described and found within the DMG 2024 and available campaign sources What: Lyre of Building |
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2025-02-15 00:42 | Trade Log | -5 | > Cube of Force | Show Trade Log | ||||
Traded: Necklace of Prayer Beads -> Cube of Force |
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2025-02-15 00:40 | Trade Log | -5 | > Ring of Spellstoring | Show Trade Log | ||||
Traded: Astromancy Archive -> Ring of Spellstoring |
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2025-01-31 19:30 | BMG-MOON-MD-01 Reverie and Murder (DT Used for Catching Up) | 2 | 800 | -16 | Robe of Useful Items | Show | ||
Bought Bastion Turn: Used for crafting a Sylvan Talon (Workshop) and Robe of useful Items (Arcane Study) |
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2025-01-22 00:11 | FR-DC-CTT Creepy Tavern Tales (Catching Up) | 2 | 1000 | Show | ||||
Teilnehmer: Datum: 2025-01-06 20:00 Info: verbraucht: Loot: 100gp Undeath Poisen (Restorative Ointment (5 Charges) This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. This Poison stems from the shadowfell and is used to poison undead creatures if applied correctly. Sadly it didn't came with a manual for how to use it but you found out through sheer morbid curiosity that it has quite the opposite effect on the living and cures them of any poison and disease. Tear of Selune (Gem of Brightness) This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects: The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem. This gem is a selunite artifact which contains the concentrated light of the moonmaiden. It can pierce even the darkest shadows and guides the way to safety. In cold moonlit nights when you hold this gem you feel as if someone is smiling down upon you. Story Award: Ageinst the Natural Order Story Aword: Eternel Love Story Award: The Art of Transmutation Story Award: Last Rest Stora Award: An unending Story Part of this Story Award is the magic consumable "Amu's fabulous Tales of Toril" which is a magic picture book capable of animating the characters of the stories in it. Though he will miss it Amu grants you this book as a token of your friendship. (Characters receive also a mundane version of the book (see adventuring gear) which gives a +5 to History Checks made to recall lore about famous fairy tales and heroic figures) Sarion´s Spare Helmet (Dreath Helm) This fearsome steel helm makes your eyes glow red while you wear it. Minor Property Language: Thayan This dark helmet is usually used to bind mighty undead heroes into eternal servitude by powerful necromancers. Gladly for you this curse has been long lifted from this dreadful helmet. Everything that is left is the power to wield the language spoken by the would be master, which in this case seems to be Thayan, who guessed? "Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards)) This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. Raven Queen´s Neckles of Prayerbeads (6 Beads) Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. 1 Bead of Windwalking Minor Property: Sentinel, the necklace is glowing in an eery purple color while undead are within 120ft of it While holding or wearing this necklace you feel numb towards the fate of undead, they are monsters which sheer existence goes against the natural order. Kill them without mercy. All of them. |
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2025-01-16 16:36 | Service Reward (Uncommon) | 2 | 100000 | 30 | Show | |||
What: 2 Necklace of Fireballs (9 Charges)+ 2 Bead of Force + 2 Topaz Elemental Gem (Earth Elemental) + 4 Dust of Sneezing and Choking + 100000gp |
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2025-01-12 19:33 | DC-FR-COR-01 Sowing the Shadow | 1 | 100 | 10 | Show | |||
Loot: Boots of Elvenkind, Moon Touched Shortsword |
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2025-01-07 21:49 | Purchase Log | -1000 | Show Purchase | |||||
gem for homunculus |
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2024-12-29 19:30 | As if you were a player Reward (WBW-DC-ZODIAC-01 The piper and the Rat King) | 1 | 81.6 | 10 | Show | |||
Teilnehmer: Info: There once was a Rat of the Fey. Loot: Fortune Points: 15 (-1 Für Aoras Wunschstein ausgegeben) and Magical Gift (AKA Story Award) You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn. Language. The bearer can speak and understand the Sylvan language while the item is on the bearer’s person. The bearer can also understand the language of rats and mice. This magic item can only be used in the Domain of Delight Samsara and ZODIAC adventures. Story Award: Shadow Rat Hat of Vermin "Piper´s Hat" This hat has 3 charges. While holding the hat, you can take a Magic action to expend 1 charge and summon your choice of a Bat, a Frog, or a Rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is Indifferent toward you and other creatures, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 Hit Points. The hat regains all expended charges daily at dawn. “The dark blue wizard’s hat, decorated with silvery moons and stars, has two adorable round black mouse ears. Using the command word ‘Fantasia’ summons a non-combatant shadow of rats.” Guardian. The item whispers and squeaks warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Doss Lute of the Bards An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Instruments of the Bards “The pipa is engraved with moons, stars, and musical notes; the rosette is heart-shaped.” Language. The bearer can speak and understand Sylvan as well as understand the language of rats and other rodents while the item is on the bearer’s person. Story Award: Pakt of the Piper |
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2024-12-27 19:58 | As if you were a player Reward: WBW-DC-ZODIAC-00 Luna Park | 1 | 1 | 249 | 10 | Show | ||
Teilnehmer: Info: Loot: 250gp, +10 Downtime, Fortune Points: 3 Luna Hony Milk Tea (Keoghtom's Ointment) 5 Ladungen This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. "A caramel-colored liquid filled with rainbow tapioca pearls." Bag of Holding “Luna Carnival Tote Bag” This bag has an interior space considerably larger than its outside dimensions roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. This silk bag is deep red with intricate embossed golden details of clouds, lanterns, and flowers, and a full moon in the center.” Language. The bearer can speak and understand Primordial while the item is on the bearer’s person. Story Aword: Luna Lightbearers Beacon. The bearer can use a bonus action to cause the item to shed bright moonlight in a 5-foot radius and dim light for an additional 5 feet, or to extinguish the light. Story Aword: Mask of the Zodiacs |
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2024-10-30 00:29 | Liar's Night Bingo (AL Liar's Night Reward) | Show | ||||||
6 Potions of Speed |
Date Played ▼ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
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2025-03-03 02:58 | Trade Log | -5 | Show Trade Log | |||||
Traded Wraps of Unarmed Power +3 -> Staff of Fate |
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2025-03-02 19:00 | Service Reward (As if you were a Player) DDHC-CM-16 Alkazar's Apendix | 10 | Show | |||||
Magic Items Charm of the Mirage |
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2025-02-28 19:30 | Keys from the Golden Vault - Fire and Darkness | 10 | Show | |||||
Loot: GV Choice Reward: Barrier Tattoo (VR) |
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2025-02-27 02:08 | Purchase Log | Show Purchase | ||||||
Bought 10 Acid Vials for 250gp |
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2025-02-25 00:52 | Artificer Craft Log | -50 | Show | |||||
What: Lyre of Building What: Ring of Amity What: Forcebreaker Warhammer |
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2025-02-25 00:20 | Service Rewards (24.02.2025 Guidance) | 170 | Show | |||||
Service Rewards (24.02.2025 Guidance) For 130Hours Repeatable Reward (2) 100k gp + 5 Potions of Heroism + 5 Potions of Invulnerability |
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2025-02-24 19:15 | BMG-MOON-MD-03 The Lost Song | 10 | Show | |||||
Reveler’s Concertina Wondrous Item, Rare (Requires Attunement by a Bard) The bellows of this concertina display paintings of different fantastical locations each time they are closed and opened fully. While holding this concertina, you gain a +2 bonus to the saving throw DC of your bard spells. As an action, you can use the concertina to cast Otto’s irresistible dance from the item. This property of the concertina can’t be used again until the next dawn. You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. Weight: 0.5 |
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2025-02-22 12:56 | DDHC-TYP-4 - White Plume Mountain (As if you were a player reward) | 10 | Show | |||||
Loot |
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2025-02-15 06:18 | Purchase Log | Show Purchase | ||||||
Bought 5 Potions of Superior Healing for 5000gp Bought 150 Modest Meals (2sp) Bought 2 Potions of Greater Invisibility for 20000 |
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2025-02-15 00:55 | Build Magic Item (Headband of Intellect + Lyre of Building) | -30 | Show | |||||
Quelle: Artificers are the only characters who can create permanent* magic items outside a Bastion. Use DMG 2024’s “Crafting Magic Items” section (assistants can only be Bastion hirelings) and rules from their Magic Item Adept ability to create one item at each of the following levels—10th, 12th, 14th, 16th, 18th, and 20th. The item created must be tier appropriate (see the “Tier-Appropriate Rarities” table below), as described and found within the DMG 2024 and available campaign sources What: Lyre of Building |
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2025-02-15 00:42 | Trade Log | -5 | Show Trade Log | |||||
Traded: Necklace of Prayer Beads -> Cube of Force |
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2025-02-15 00:40 | Trade Log | -5 | Show Trade Log | |||||
Traded: Astromancy Archive -> Ring of Spellstoring |
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2025-01-31 19:30 | BMG-MOON-MD-01 Reverie and Murder (DT Used for Catching Up) | -16 | Show | |||||
Bought Bastion Turn: Used for crafting a Sylvan Talon (Workshop) and Robe of useful Items (Arcane Study) |
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2025-01-22 00:11 | FR-DC-CTT Creepy Tavern Tales (Catching Up) | Show | ||||||
Teilnehmer: Datum: 2025-01-06 20:00 Info: verbraucht: Loot: 100gp Undeath Poisen (Restorative Ointment (5 Charges) This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. This Poison stems from the shadowfell and is used to poison undead creatures if applied correctly. Sadly it didn't came with a manual for how to use it but you found out through sheer morbid curiosity that it has quite the opposite effect on the living and cures them of any poison and disease. Tear of Selune (Gem of Brightness) This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects: The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem. This gem is a selunite artifact which contains the concentrated light of the moonmaiden. It can pierce even the darkest shadows and guides the way to safety. In cold moonlit nights when you hold this gem you feel as if someone is smiling down upon you. Story Award: Ageinst the Natural Order Story Aword: Eternel Love Story Award: The Art of Transmutation Story Award: Last Rest Stora Award: An unending Story Part of this Story Award is the magic consumable "Amu's fabulous Tales of Toril" which is a magic picture book capable of animating the characters of the stories in it. Though he will miss it Amu grants you this book as a token of your friendship. (Characters receive also a mundane version of the book (see adventuring gear) which gives a +5 to History Checks made to recall lore about famous fairy tales and heroic figures) Sarion´s Spare Helmet (Dreath Helm) This fearsome steel helm makes your eyes glow red while you wear it. Minor Property Language: Thayan This dark helmet is usually used to bind mighty undead heroes into eternal servitude by powerful necromancers. Gladly for you this curse has been long lifted from this dreadful helmet. Everything that is left is the power to wield the language spoken by the would be master, which in this case seems to be Thayan, who guessed? "Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards)) This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. Raven Queen´s Neckles of Prayerbeads (6 Beads) Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. 1 Bead of Windwalking Minor Property: Sentinel, the necklace is glowing in an eery purple color while undead are within 120ft of it While holding or wearing this necklace you feel numb towards the fate of undead, they are monsters which sheer existence goes against the natural order. Kill them without mercy. All of them. |
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2025-01-16 16:36 | Service Reward (Uncommon) | 30 | Show | |||||
What: 2 Necklace of Fireballs (9 Charges)+ 2 Bead of Force + 2 Topaz Elemental Gem (Earth Elemental) + 4 Dust of Sneezing and Choking + 100000gp |
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2025-01-12 19:33 | DC-FR-COR-01 Sowing the Shadow | 10 | Show | |||||
Loot: Boots of Elvenkind, Moon Touched Shortsword |
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2025-01-07 21:49 | Purchase Log | Show Purchase | ||||||
gem for homunculus |
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2024-12-29 19:30 | As if you were a player Reward (WBW-DC-ZODIAC-01 The piper and the Rat King) | 10 | Show | |||||
Teilnehmer: Info: There once was a Rat of the Fey. Loot: Fortune Points: 15 (-1 Für Aoras Wunschstein ausgegeben) and Magical Gift (AKA Story Award) You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn. Language. The bearer can speak and understand the Sylvan language while the item is on the bearer’s person. The bearer can also understand the language of rats and mice. This magic item can only be used in the Domain of Delight Samsara and ZODIAC adventures. Story Award: Shadow Rat Hat of Vermin "Piper´s Hat" This hat has 3 charges. While holding the hat, you can take a Magic action to expend 1 charge and summon your choice of a Bat, a Frog, or a Rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is Indifferent toward you and other creatures, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 Hit Points. The hat regains all expended charges daily at dawn. “The dark blue wizard’s hat, decorated with silvery moons and stars, has two adorable round black mouse ears. Using the command word ‘Fantasia’ summons a non-combatant shadow of rats.” Guardian. The item whispers and squeaks warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Doss Lute of the Bards An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Instruments of the Bards “The pipa is engraved with moons, stars, and musical notes; the rosette is heart-shaped.” Language. The bearer can speak and understand Sylvan as well as understand the language of rats and other rodents while the item is on the bearer’s person. Story Award: Pakt of the Piper |
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2024-12-27 19:58 | As if you were a player Reward: WBW-DC-ZODIAC-00 Luna Park | 1 | 10 | Show | ||||
Teilnehmer: Info: Loot: 250gp, +10 Downtime, Fortune Points: 3 Luna Hony Milk Tea (Keoghtom's Ointment) 5 Ladungen This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. "A caramel-colored liquid filled with rainbow tapioca pearls." Bag of Holding “Luna Carnival Tote Bag” This bag has an interior space considerably larger than its outside dimensions roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. This silk bag is deep red with intricate embossed golden details of clouds, lanterns, and flowers, and a full moon in the center.” Language. The bearer can speak and understand Primordial while the item is on the bearer’s person. Story Aword: Luna Lightbearers Beacon. The bearer can use a bonus action to cause the item to shed bright moonlight in a 5-foot radius and dim light for an additional 5 feet, or to extinguish the light. Story Aword: Mask of the Zodiacs |
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2024-10-30 00:29 | Liar's Night Bingo (AL Liar's Night Reward) | Show | ||||||
6 Potions of Speed |
Date Played ▼ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
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2025-03-03 02:58 | Trade Log | -5 | > Staff of Fate | Show Trade Log | ||||
Traded Wraps of Unarmed Power +3 -> Staff of Fate |
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2025-03-02 19:00 | Service Reward (As if you were a Player) DDHC-CM-16 Alkazar's Apendix | 10855 | 10 | Wraps of Unarmed Power, +3, Candle of Invocation (Ysgard) | Show | |||
Magic Items Charm of the Mirage |
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2025-02-28 19:30 | Keys from the Golden Vault - Fire and Darkness | 9746 | 10 | Barrier Tattoo (VR) | Show | |||
Loot: GV Choice Reward: Barrier Tattoo (VR) |
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2025-02-27 02:08 | Purchase Log | Show Purchase | ||||||
Bought 10 Acid Vials for 250gp |
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2025-02-25 00:52 | Artificer Craft Log | -21000 | -50 | Ring of Amity, Forebreaker Warhammer, Scaled Ornament (Very Rare) | Show | |||
What: Lyre of Building What: Ring of Amity What: Forcebreaker Warhammer |
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2025-02-25 00:20 | Service Rewards (24.02.2025 Guidance) | 120000 | 170 | Shard of the Ise Rune, Manual of Gainful Exercise, Tome of Intellect | Show | |||
Service Rewards (24.02.2025 Guidance) For 130Hours Repeatable Reward (2) 100k gp + 5 Potions of Heroism + 5 Potions of Invulnerability |
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2025-02-24 19:15 | BMG-MOON-MD-03 The Lost Song | 1000 | 10 | Show | ||||
Reveler’s Concertina Wondrous Item, Rare (Requires Attunement by a Bard) The bellows of this concertina display paintings of different fantastical locations each time they are closed and opened fully. While holding this concertina, you gain a +2 bonus to the saving throw DC of your bard spells. As an action, you can use the concertina to cast Otto’s irresistible dance from the item. This property of the concertina can’t be used again until the next dawn. You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. Weight: 0.5 |
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2025-02-22 12:56 | DDHC-TYP-4 - White Plume Mountain (As if you were a player reward) | 17946 | 10 | Show | ||||
Loot |
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2025-02-15 06:18 | Purchase Log | -94530 | Show Purchase | |||||
Bought 5 Potions of Superior Healing for 5000gp Bought 150 Modest Meals (2sp) Bought 2 Potions of Greater Invisibility for 20000 |
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2025-02-15 00:55 | Build Magic Item (Headband of Intellect + Lyre of Building) | -1000 | -30 | Headband of Intellect, Lyre of Building | Show | |||
Quelle: Artificers are the only characters who can create permanent* magic items outside a Bastion. Use DMG 2024’s “Crafting Magic Items” section (assistants can only be Bastion hirelings) and rules from their Magic Item Adept ability to create one item at each of the following levels—10th, 12th, 14th, 16th, 18th, and 20th. The item created must be tier appropriate (see the “Tier-Appropriate Rarities” table below), as described and found within the DMG 2024 and available campaign sources What: Lyre of Building |
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2025-02-15 00:42 | Trade Log | -5 | > Cube of Force | Show Trade Log | ||||
Traded: Necklace of Prayer Beads -> Cube of Force |
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2025-02-15 00:40 | Trade Log | -5 | > Ring of Spellstoring | Show Trade Log | ||||
Traded: Astromancy Archive -> Ring of Spellstoring |
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2025-01-31 19:30 | BMG-MOON-MD-01 Reverie and Murder (DT Used for Catching Up) | 800 | -16 | Robe of Useful Items | Show | |||
Bought Bastion Turn: Used for crafting a Sylvan Talon (Workshop) and Robe of useful Items (Arcane Study) |
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2025-01-22 00:11 | FR-DC-CTT Creepy Tavern Tales (Catching Up) | 1000 | Show | |||||
Teilnehmer: Datum: 2025-01-06 20:00 Info: verbraucht: Loot: 100gp Undeath Poisen (Restorative Ointment (5 Charges) This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. This Poison stems from the shadowfell and is used to poison undead creatures if applied correctly. Sadly it didn't came with a manual for how to use it but you found out through sheer morbid curiosity that it has quite the opposite effect on the living and cures them of any poison and disease. Tear of Selune (Gem of Brightness) This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects: The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem. This gem is a selunite artifact which contains the concentrated light of the moonmaiden. It can pierce even the darkest shadows and guides the way to safety. In cold moonlit nights when you hold this gem you feel as if someone is smiling down upon you. Story Award: Ageinst the Natural Order Story Aword: Eternel Love Story Award: The Art of Transmutation Story Award: Last Rest Stora Award: An unending Story Part of this Story Award is the magic consumable "Amu's fabulous Tales of Toril" which is a magic picture book capable of animating the characters of the stories in it. Though he will miss it Amu grants you this book as a token of your friendship. (Characters receive also a mundane version of the book (see adventuring gear) which gives a +5 to History Checks made to recall lore about famous fairy tales and heroic figures) Sarion´s Spare Helmet (Dreath Helm) This fearsome steel helm makes your eyes glow red while you wear it. Minor Property Language: Thayan This dark helmet is usually used to bind mighty undead heroes into eternal servitude by powerful necromancers. Gladly for you this curse has been long lifted from this dreadful helmet. Everything that is left is the power to wield the language spoken by the would be master, which in this case seems to be Thayan, who guessed? "Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards)) This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. Raven Queen´s Neckles of Prayerbeads (6 Beads) Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. 1 Bead of Windwalking Minor Property: Sentinel, the necklace is glowing in an eery purple color while undead are within 120ft of it While holding or wearing this necklace you feel numb towards the fate of undead, they are monsters which sheer existence goes against the natural order. Kill them without mercy. All of them. |
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2025-01-16 16:36 | Service Reward (Uncommon) | 100000 | 30 | Show | ||||
What: 2 Necklace of Fireballs (9 Charges)+ 2 Bead of Force + 2 Topaz Elemental Gem (Earth Elemental) + 4 Dust of Sneezing and Choking + 100000gp |
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2025-01-12 19:33 | DC-FR-COR-01 Sowing the Shadow | 100 | 10 | Show | ||||
Loot: Boots of Elvenkind, Moon Touched Shortsword |
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2025-01-07 21:49 | Purchase Log | -1000 | Show Purchase | |||||
gem for homunculus |
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2024-12-29 19:30 | As if you were a player Reward (WBW-DC-ZODIAC-01 The piper and the Rat King) | 81.6 | 10 | Show | ||||
Teilnehmer: Info: There once was a Rat of the Fey. Loot: Fortune Points: 15 (-1 Für Aoras Wunschstein ausgegeben) and Magical Gift (AKA Story Award) You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn. Language. The bearer can speak and understand the Sylvan language while the item is on the bearer’s person. The bearer can also understand the language of rats and mice. This magic item can only be used in the Domain of Delight Samsara and ZODIAC adventures. Story Award: Shadow Rat Hat of Vermin "Piper´s Hat" This hat has 3 charges. While holding the hat, you can take a Magic action to expend 1 charge and summon your choice of a Bat, a Frog, or a Rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is Indifferent toward you and other creatures, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 Hit Points. The hat regains all expended charges daily at dawn. “The dark blue wizard’s hat, decorated with silvery moons and stars, has two adorable round black mouse ears. Using the command word ‘Fantasia’ summons a non-combatant shadow of rats.” Guardian. The item whispers and squeaks warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Doss Lute of the Bards An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Instruments of the Bards “The pipa is engraved with moons, stars, and musical notes; the rosette is heart-shaped.” Language. The bearer can speak and understand Sylvan as well as understand the language of rats and other rodents while the item is on the bearer’s person. Story Award: Pakt of the Piper |
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2024-12-27 19:58 | As if you were a player Reward: WBW-DC-ZODIAC-00 Luna Park | 1 | 249 | 10 | Show | |||
Teilnehmer: Info: Loot: 250gp, +10 Downtime, Fortune Points: 3 Luna Hony Milk Tea (Keoghtom's Ointment) 5 Ladungen This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. "A caramel-colored liquid filled with rainbow tapioca pearls." Bag of Holding “Luna Carnival Tote Bag” This bag has an interior space considerably larger than its outside dimensions roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. This silk bag is deep red with intricate embossed golden details of clouds, lanterns, and flowers, and a full moon in the center.” Language. The bearer can speak and understand Primordial while the item is on the bearer’s person. Story Aword: Luna Lightbearers Beacon. The bearer can use a bonus action to cause the item to shed bright moonlight in a 5-foot radius and dim light for an additional 5 feet, or to extinguish the light. Story Aword: Mask of the Zodiacs |
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2024-10-30 00:29 | Liar's Night Bingo (AL Liar's Night Reward) | Show | ||||||
6 Potions of Speed |