Adventure Logsheet
Teilnehmer: (8) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 7 - Golden Vault (8) Ineverexist - Robin "tweet" Greyward - Kenku - Colege of Lore Bard 8 - Golden Vault (7) JinxedBear - Michael Meerbusen AKA "Frostnips" - Human (Tiefling) - School of Evocation Wizard 7 - none (7) Eike R - Rasna - Halforc - Ranger 5 / Cleric 2 - none (7) Marcelinho700 - Nadarr Myastan - Dragonborn - Champion Fighter 7 - none Loot: 22.4000gp (4.480gp/Person) Spell Scrolls: Charm person, Cure wounds, Detect magic, Dispel magic, False life, Identify, Invisibility, Lesser restoration and Nondetection 5x Acid Vials 1x Potion of Water breathing 1x Potion of Animal Friendship 1x Potions of Greater Healing (4d4+4) 2x Potions of Resistance (fire & poison) Scale Mail +1 Armor (medium), rare You have a +1 bonus to AC while wearing this armor. Shortsword +1 Weapon (shortsword), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Battleaxe +1 Weapon (battleaxe), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Spell Scroll of Sequester Scroll, very rare Save DC 18, Attack Bonus +10 Ring of Evasion Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. Gloves of Thievery Wondrous item, uncommon These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. Golden Vault Reward: Winged Boots
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Teilnehmer: (8) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 7 - Golden Vault (8) Ineverexist - Robin "tweet" Greyward - Kenku - Colege of Lore Bard 8 - Golden Vault (7) JinxedBear - Michael Meerbusen AKA "Frostnips" - Human (Tiefling) - School of Evocation Wizard 7 - none (7) Eike R - Rasna - Halforc - Ranger 5 / Cleric 2 - none (7) Marcelinho700 - Nadarr Myastan - Dragonborn - Champion Fighter 7 - none
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Amulet of Health + 2500gp For 10 Hours
Adventure Logsheet
Amulet of Health + 2500gp
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Bought 5 Potions of Superior Healing for 2500gp Bought 5 Potions of Greater Healing for 500gp
Teilnehmer: (9) Bramymond - Prof. Alastor Jones - V.human - Wizard: School of Conjuration 9 - Harpers (8) Arikatzi020 - Rashaa "Forgotten One" - Aasimar - The Genie Warlock lvl 8 - none (8) Lichtkrieger - Morthos - Tiefling (Levistus) - Paladin 8 (10) Marcelinho700 - Leo - High-Elf - Thief Rogue 10 - 60ft Darkvision - none Loot: 5.000gp Ring of Shooting Stars Ring, very rare (requires attunement outdoors at night) While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 - 2d4 3 - 2d6 2 - 5d4 1 - 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.
Adventure Logsheet
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Bought 4x 100gp diamond dust for 400gp total (For Greater Restoration) Bought 4 Potions of Superior Healing for 2000gp Bought 1 Spell Scroll of Revivify for 600gp Bought 1 Spell Scroll of Leomunds Tiny Hut for 300gp Bought 3 Spell Scrolls of Dispel Magic for 900gp Bought 1 Spell Scroll of Bigbys Hand for 1000 gp
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What: Belt of Fire Giant Strength + 10000gp For: 20 Hours
Nolzur's Marvelous Pigments + 10k gp Wraps of Unarmed Prowess +1
Adventure Logsheet
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Bought 2 Diamonds worth 500 each Bought 1 Spellscroll of Animate Objects for 1000gp
Rod of the Pakt Keeper, Cloak of many fashions, Potion of Greater Healing, 1250gp
Teilnehmer (10) Echo - Leodar Summersinger - Glamour Barde 10 - None (LFG Post) (8) Marcelinho700 - Pan - Half-Orc - Path of the Beast Barbarian 6/ Fighter 2 - 60ft Drakvision - none (6) Ineverexist - Ulgier - Kobold - Giants Barbarian 6 - none (9) Pet_Kola - Sinvallas Faeoldur - Artificer 1 / Abjuration Wizard 8 - None (10) Talak - Lucan Fawnshadow - Paladin 6 / Sorcerer 4 - Pancubus (TCL) - none - 60ft darkvision Loot 1000GP Memory of the Ancestors (Weapon of Warning of your Choice) Lantern of Tracking Undead
Adventure Logsheet
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Loot: 1x potion of flying 600gp 12.000gp spellscroll of fear spellscroll of hold person 10.000sp 9.000gp eine Potion of Mind Reading drei Spell Scrolls Conjure minor Elementals, Dispel Magic, magic mouth 1x whelm +600 gp 2.000gp +1 chainmail 1.000gp 2.000gp 5.000gp 3935gp 1x goggles of night 1x stone of good luck 1x wave +10gp Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud 400ep 300gp 1.300gp 10.000gp 1x boots of striding & springing 750gp 6.000sp 3.000gp 1.000ep 200pp 11.000gp 1x potion of greater healing 1x scroll of protection against fiends 1x armor of invulnerability 1x ring of protection 1x ring of spellstoring( 2x mirror image) 1x armor of vulnerability 1x blackrazor 5.000gp 5x rare consumeable Arrow catching shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer beads, Staff of the woodlands, +2 wand of the war mage oder +2 Waffe. necklace: 3x planar ally, 2 branding smite, 1 bless 1x blessing of protection on level 17: whelm, wave or blackrazor 14.357gp pro person
Loot: 1x potion of flying 600gp 12.000gp spellscroll of fear spellscroll of hold person 10.000sp 9.000gp eine Potion of Mind Reading drei Spell Scrolls Conjure minor Elementals, Dispel Magic, magic mouth 1x whelm +600 gp 2.000gp +1 chainmail 1.000gp 2.000gp 5.000gp 3935gp 1x goggles of night 1x stone of good luck 1x wave +10gp Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud 400ep 300gp 1.300gp 10.000gp 1x boots of striding & springing 750gp 6.000sp 3.000gp 1.000ep 200pp 11.000gp 1x potion of greater healing 1x scroll of protection against fiends 1x armor of invulnerability 1x ring of protection 1x ring of spellstoring( 2x mirror image) 1x armor of vulnerability 1x blackrazor 5.000gp 5x rare consumeable Arrow catching shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer beads, Staff of the woodlands, +2 wand of the war mage oder +2 Waffe. necklace: 3x planar ally, 2 branding smite, 1 bless 1x blessing of protection on level 17: whelm, wave or blackrazor 14.357gp pro person
Cape of the Mountebank+2500gp
Adventure Logsheet
Tome of Understanding from DDHC-QFTIS-04 for 20 Hours +10k gp Manual of Quickness of Action from DDHC-QFTIS-04 for 20 Hours +10k gp Insignia of Claws from DDHC-HotDQ-8 for 2 DM hours (End of the Season)
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Tome of Understanding from DDHC-QFTIS-04 for 20 Hours +10k gp Manual of Quickness of Action from DDHC-QFTIS-04 for 20 Hours +10k gp
Adventure Logsheet
Loot: Ring of Spell Storing, Staff of Fate, Watchful Helm, Crystal Ball of True Seeing, Eyes of Minute Seeing, Hat of Disguise, Ioun Stone of Awareness, Ring of Spell Storing, Sun Blade
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Bought Potion of Speed
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Traded Ring of Shooting Stars for Belt of Fire Giant Strength https://www.adventurersleaguelog.com/users/42333/characters/108980
Adventure Logsheet
Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror, Rope of Entanglement, Chosen: Blessing of Understanding
Dragonhide Belt +3 from FR-DC-BG The Flying Flame + 20gp for 20DM Hours Amethyst Lodestone PO-BK2-09 Star Crash + 10k gp for 20DM Hours Bloodfury Tattoo from DDAL-DRW20 The Death of Sazz Tam for 40 DM Hours (+40 DT Days)
Character Build . Name: Daros Umbermane . Race: Satyr . Background: Rune Carver . Level: Dance Bard 16 . AB Scores: . STR: 8 (25 Belt of Fire Giant Strength) DEX: 15 (+1 from Background, +ASI, +2 Manual of Quickness of Action) (20) CON: 9 (19 Amulet of Health) (9 from Resilient Con) INT: 10 WIS: 14 CHA: 15 (+2 from Race) (+1 from War Caster) (+2 ASI) (+2 Tome of Leadership) (22) . Feats: Charisma ASI, Dex ASI, Resilient Con, War Caster Charisma . Skill Prof: Perception, Performance, Persuasion, Stealth, Acrobatics, Deception . Expertise: Performance, Perception, Persuasion, Stealth
Adventure Logsheet
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Traded Staff of Fate -> Wraps of Unarmed Power +3 With (Own Char Hiro Mareo) https://www.adventurersleaguelog.com/users/42333/characters/154523?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D
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Bought 50 Potions of Pugilism
Chest of Preserving, Rod of Hellish Flames 30DT Used for Catching up . Bastion Turn Pub (Extended): Positive Reinforcement, Bigby’s Burden Meditation Chamber (Int/Dex) Training Area: Unarmed Combat Expert Workshop: Crafted
Adventure Logsheet
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Bought 3 Spellscrolls of Death Ward Bought 1 Potion of Greater Invisibility
Loot: Robe of Stars
Loot: Ring of Djinni Summoning (Harmonious) Ring, legendary (requires attunement) While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air. The djinni appears in an unoccupied space you choose within 120 feet of yourself. It remains as long as you maintain Concentration, to a maximum of 1 hour, or until it drops to 0 Hit Points. While summoned, the djinni is Friendly to you and your allies, and it obeys your commands. If you fail to command it, the djinni defends itself against attackers but takes no other actions. After the djinni departs, it can't be summoned again for 24 hours, and the ring becomes nonmagical if the djinni dies. Rings of Djinni Summoning are often created by the djinn they summon and given to mortals as gifts of friendship or tokens of esteem. Harmonious. Attuning to this item takes only 1 minute. . If the ring doesn't stay legal: Dawnreaver (Greatsword Moonblade of House Ithandoriel) Greatsword, legendary (requires attunement by a creature of the weapon's choice) Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain. Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn't want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make D20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you're accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen bearer. A Moonblade has one rune on it for each bearer it has willingly served (in this case: 7). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the Moonblade Properties table. Runes: increase attack and damage by +1 increase attack and damage by +1 increase attack and damage by +1 deal an extra 1d6 force damage deal an extra 1d6 force damage deal an extra 1d6 force damage score a critical hit on a roll of 19 or 20 on the d20 The next time any creature attunes to this item, it would gain the following rune: "The Moonblade gains Thrown with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack." (the DM may choose otherwise) Minor Property. In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item's Minor Property table. Sentinel: Undead. This item glows faintly when such creatures are within 120 feet of it. Sentience. A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and Darkvision out to 120 feet. Its alignment matches that of its creator. The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep. Personality. A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it believes that only that person should wield it, even if the bearer's alignment differs from that of the weapon's or the bearer's goals later clash with the weapon's goals. Dawnreaver has been wielded by generations of elven paladins following Tyr, Helm and Lathander (and similar gods lost in tradition). Its ideals are protecting the weak, fighting for what is right and smiting those that wish harm upon the innocent. It will allow attunement by creatures that resemble these values. . Potion of Heroism, Potion of Invuln, . Plate d'Amour (Cast-Off Plate Armor, Guardian) Heavy armor, common, AC 18 This set of plate armor has a special latch that can be pulled by the wearer to instantly rip off all armor parts if needed. You can doff this armor as a Magic action. Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. (Caution: the item can not warn you about bad choices) The wearer has Disadvantage on Dexterity (Stealth) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.
Adventure Logsheet
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Traded with: https://www.adventurersleaguelog.com/users/75992/characters/163268?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D What: Moonblade -> Plate Armor +3
Character Build . Name: Master Oogwhey . Race: Agile Tortle (TCL) . Background: Giant Foundling . Level: Open Hand Monk 16
Bastion Facilities: Pub (Extended): Positive Reinforcement, Bigby’s Burden Meditation Chamber Training Area: Unarmed Combat Expert Workshop