Ace

Season:
Race:
Human (Variant)
Class:
Artificer 20 (Armorer)
Background:
Outlander
Lifestyle:
Aristocratic
Current Level:
20
ACP to Level:
4.0
Total GP:
94015
Total Downtime:
135
Tag:
Faction:
Default
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
+1 Shield,
Ring of Mind Fortress (Ring of Mind Shielding),
Handy Haversack,
Tentacle Rod,
Elemental Essence Shard (Water),
Ring of Jumping,
Staff of Power,
Robe of Stars,
Belt of Fire Giant Strength,
Periapt of Health,
Staff of the Magi,
Starshot Crossbow (Hand Crossbow),
Belt of Storm Giant Strength,
Flametongue Longsword,
Pearl of Power,
Amulet of the Devout +2,
Astromancy Archive,
Scaled Ornament (Gold) (Crafted by Artificer),
Dragon Vessel (Crafted by Artificer),
Ring of Amity (Artificer Crafted),
Cloak of Invisibility,
Ring of Spell Turning

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
2025-02-17 02:51 Artificer Crafting Log (In Arbeit) -110000 Dragon Vessel (Crafted by Artificer), Ring of Amity (Artificer Crafted), Scaled Ornament (Gold) (Crafted by Artificer) Show

Rules: ARTIFICER (ALPG 1.5.1
Artificers are the only characters who can create permanent* magic items outside a Bastion. Use DMG 2024’s “Crafting Magic Items” section (assistants can only be Bastion hirelings) and rules from their Magic Item Adept ability to create one item at each of the following levels—10th, 12th, 14th, 16th, 18th, and 20th. The item created must be tier appropriate (see the “Tier-Appropriate Rarities” table below), as described and found within the DMG 2024 and available campaign sources*, and be of a type available for purchase in the campaign.
.
Bastion Hirelings: 6
.
Used Level: 20th
.
What: Gold (Scaled Ornament)
.
For: 35DT Days + 50k gp


Use Level: 18th
.
What: Dragon Vessel
.
For: 35DT Days + 50k gp


Used Level: 16th
.
What: Ring of Amity
.
For: 17DT Days + 10k gp

2024-03-29 10:34 Purchase Log -25700 Show Purchase

1 Warship for 25k gp made into a Spelljammer with a Spelljamming Helm Scroll from WPM
20 Mastiff and 1 Elefant for 700gp

2024-03-30 17:11 Purchase Log -5200 Show Purchase

3 Spell Scrolls of Catnap for 900gp
7 Potions of Superior Healing for 3500
1 Diamond worth 500
1 Diamond worth 300

2024-01-25 01:30 Purchase Log -1050 Show Purchase

Bought Half Plate for 750gp , Diamond for 300gp

2024-03-30 16:04 Purchase Log -500 Show Purchase

Bought 10 Antitoxin for 500gp

2024-02-10 14:53 Purchase Log -250 Show Purchase

Rowboat 50gp
Carriage 100gp
2 Draft Horses

Character Rebuild (Old) -125 Show

Ace

Race: Custom Lineage (Warcaster)
.
Starting Class: Artificer
.
Starting Ability Points:
.
8 Strength (0 Points)
15 Dex (+1 racial) (9 Points)
15 Con (+1 racial) (9 Points)
8 Int (0 Points)
13 Wis (5Points)
12 Char (4 Points)
Rechnung: 9+9+5+4 = 27
.
Proficiencies:
.
Proficiencies
Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: Thieves’ tools, tinker’s tools, Alchemist's tools
Saving Throws: Constitution, Intelligence
Skills: Perception (Artificer), Arcana (Artificer), Investigation (Background), Sleight of Hand(Background)
.
Languages: Common (Variant Human), Dwarvish (Variant Human), Giant (Outlander)
Artificer Feats: Magical Tinkering, Artificer Spellcasting
AL Starting Feat: tough
.
Start Equipment:
.
studded leather armor
two daggers
a dungeoneer's pack
Light Crossbow + 20 bolts
.
AL Start Gear:
.
Bag of Holding
.
Background:
.
Outlander
.
Feat: Wanderer
.
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
.

**Level Up (Artificer 1-16)

HP: 203 (8 from start level + 20x3 con + 19x5 from 15 artificer levels +40 tough )
.

Artificer: Artillerist
.

Feats for Level 4 / 8 / 12 / 16 / 19: Mobile, Shield Master, Resilient (Wis +1), Lucky, Alert
.

Artificer Infusions(Learned 8): Mind Sharpener, Enhanced arcana Focus, Alchemy Jug, Bag of Holding, Headband of intellect, Winged boots, Enhanced Defense, Enhanced Defense
Used Infusions: Enhanced Defense (Breastplate), Enhanced Defense (Shield), Mind Sharpener, Headband of intellect (Attuned), Winged Boots (Attuned)
Spellstoring Item: On the Shield (8x Cure Wounds)
.

Attuned Items:Winged Boots, Headband of Intellect, Belt of Storm Giant Strength, Staff of Power, Robe of Stars, Staff of the Magi

2023-08-15 07:00 Character Rebuild Log -45 +1 Shield Show

Race:

Name: Zain Ravenheart

Lineage: Lightfoot Halfling

Alignment: Chaotic Neutral

Skill Proficiency: -
Languages: Common, Halfling
Racial Feat: Nimble, Brave, Lucky, Naturally Stealthy

Ability Score:

Score (Point buy):
Str: 8
Dex: 18(15+2 Lineage+lvl4 ab. score increase)
Con: 14
Int: 12
Wis: 16 (15+1 Lineage)
Cha: 8

ASI: Dex

Class:

Class: Rogue
HP: 10(8base+2con)
Class Feat: Sneak Attack, Thieves Cant, Expertise, Skilled (AL Feat)
Lang: -

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Deception, Insight, Perception, Stealth
Extra feat: Tough
Expertise: Stealth, Perception
Spells: -

Starting Equipment:
rapier, shortbow + 20 arrows, studded leather (bought with gp), burglars pack, two daggers, thieves tools

Background:

Cleric of Dalla Thaun (Custom)
Feature: Contact (Criminal Contact)
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Skill Proficiencies: Investigation, Sleight of Hand
Tool Proficiencies: Dice Set
Languages: -
Equipment: -
Gold: -

Charakterbeschreibung und andere Trivia:


Level Up:

Class: Rogue 2
HP: 17 (+5base / +2con)
Feats: Cunning Action


Level Up:

Class: Rogue/Soulknife 3
HP: 24 (+5base / +2con)
Archetype: Soulknife
Feats: Steady Aim, Psionic Power, Psychic Blades


Level Up:

Class: Rogue/Soulknife 4
HP: 31 (+5base / +2con)
Feat: Squat Nimbleness (+1 Dex, Acrobatics Skill)


Level Up:

Class: Rogue/Soulknife 4 | Cleric/Twillight 1
HP: 38 (+5base / +2con)
Deity: Yondalla (Dalla Thaun)
Feat: Bonus Proficiencies (Heavy Armor, Martial Weapons), Eyes of Night, Vigilant Blessing
Cantrips: Sacred Flame, Spare the Dying, Guidance
Spells: Inflict Wounds, Bless, Cure Wounds, Shield of Faith, Fairie Fire, Sleep


Level Up:

Class: Rogue/Soulknife 4 | Cleric/Twillight 1 | Fighter 1
HP: 46 (+6base / +2con)
Feat: Fighting Style (Thrown Weapon), Second Wind


Level Up:

Class: Rogue/Soulknife 4 | Cleric/Twillight 1 | Fighter 2
HP: 56 (+6base / +2con)
Feat: Action Surge

2024-02-10 18:47 Purchase Log -11 Show Purchase

Purchased Shield 10gp
5 Quarterstaffs 1gp

2024-05-13 13:08 Purchase Log -2 Show Purchase

Bought 2 Robes for 2 gp

2023-03-01 20:23 Character Creation 4 20 Show

Race: Fairy

Alignment: Chaotic Neutral

Ability Score:

Str:8
Dex:14
Con:10
Int:8
Wis:16 (+1)
Cha:18 (+2) (+1 from Fey Touched feat)

ASI: Charisma, Wisdom
Skill Proficiency: ** Deception, Intimidation
**Racial Feat:
Flight, Fairy Magic
Class: Warlock
Class Feat: Pact of the Tome, Eldritch Invocations ( Book of Ancient Secrets, Agonizing Blast, Eldritch Spear)
Lang: Common, Dwarvish

Armor: Leather Armor
Weapons: Quarterstaff
Tools:
Saving Throws: Wisdom, Charisma
Skills: Deception, Intimidation, Performance, Perception
Spells:

Druidcraft (Fairy Magic), Enlarge|Reduce (Fairy Magic), Faerie Fire (Fairy Magic)
Shilelagh (Magic Initiate Druid), Guidance (Magic Initiate Druid), Cure Wounds (Magic Initiate Druid)
Misty Step (Fey Touched feat), Hex (Fey Touched feat)
Eldritch Blast (Warlock Cantrip), Prestidigitation (Warlock Cantrip), Mage Hand (Warlock Cantrip)
Charm Person (Warlock Spell), Armor of Agathys (Warlock Spell), Hideous Laughter (Warlock Spell), Invisibility (Warlock Spell), Hunger of Hadar (Warlock Spell), Summon Fey (Warlock Spell)
Pact of the Tome: Vicious Mockery, Spare the Dying, Minor Illusion, Find Familiar, Detect Magic

Starting Equipment:
Leather Armor
Quarterstaff
Dungeoneer´s Pack
Rod of the pact keeper (+1) (From the lvl 5 character creation)

Background: Feywild Native (Custom)
*Feature: * By popular Demand

You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Skill Proficiencies: Performance, Perception
*Tool Proficiencies: * Instrument: Flute
Languages: Sylvan
Equipment: 20gp, a flute

Gold: 20gp

2023-08-22 20:00 SJ-DC-RTR-PL-01 The Herd 1 100 10 Astromancy Archive Show
  • 1 Potion of Growth
2023-08-17 23:57 CCC-GHC-BK2-06_Eye_of_Darkness_Heart_of_Light 2 180 10 Ring of Mind Fortress (Ring of Mind Shielding) Show

Loot:

Ring of Mind Fortress
180gp
Potion of greater Healing 2
Potion of Climbing

Level Up (lvl 8):

Class: 4 rogue / 1 cleric / 3 fighter
HP: 64 (+8)
Archetype: Battle Master

Level Up (Catching Up):

Class: 4 rogue / 1 cleric / 4 fighter
HP: 72 (+8)
+2 Dex

2024-03-31 10:52 Service Reward 1 250 0 Show

Periapt of Health (Uncommon) + 250gp from JTRC-4 for 5hours

1 Service Reward Level

2023-03-11 01:21 CCC-GHC-BK1-03 - The Darkest Knight v1.2 2 376 Tentacle Rod Show

Loot:

Tentacle Rod
Rod, rare (requires attunement), Table G

Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you.

Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw.

On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
This item can be found on page 208 of the Dungeon Master's Guide.

Spell Scroll of Identify
Scroll, common, Table A
This scroll contains a single identify spell. This item can be found on page 200 of the
Dungeon Master's Guide.

5 rations

Downtime use: Catching up

2023-08-19 23:31 SJ-DC-KEEP- Kandlekeep Rekonstruktion 1 750 10 Elemental Essence Shard (Water) Show

Loot:

750gp
Elemental Essence Shard (Water)
Hat of Wizardry
Scroll of Air Bubble
Keoghtom's Ointment (3 doses)
Potion of Greater Healing

Used Items:

1 Potion of Greater Healing

Story Award:

Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge.

Level Up:

Class: 4 rogue, 1 cleric, 5 fighter
HP: 100 (+6/+2/+20| Class, Con, Tough) (Switched Skilled with Tough)
Skills: Second Attack

2024-01-26 00:43 CCC-GHC-BK1-04 I am the Fire 1 833 10 Show

Ring of Fire Resistance
Ring, rare (requires attunement), Table G

This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl.
The life and magic of mage and a fire elemental have formed this item.

You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.

This item can be found on page 192 of the Dungeon Master's Guide.

Burning Heart of Rymdyl
You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl.

833GP

2024-04-01 19:25 DDHC-CM-17 Xanthoria 0 4800 10 Staff of the Woodlands Show

Potion of Superior Healing
potion, rare

You regain 8d4+8 hit points when you drink this potion. Whatever its potency, the potion's red liquid glimmers when agitated.

Potion of Longevity
Potion, very rare

When you drink this potion, your physical age is reduced by 1d6 + 6 years, to a minimum of 13 years. Each time you subsequently drink a potion of longevity, there is 10 percent cumulative chance that you instead age by 1d6 + 6 years. Suspended in this amber liquid are a scorpion’s tail, an adder’s fang, a dead spider, and a tiny heart that, against all reason, is still beating. These ingredients vanish when the potion is opened.

Staff of the Woodlands
Staff, rare (requires attunement by a druid)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

2024-04-07 22:56 Service Reward: As if you played (DDAL07-17 Cauldron of Sapphire) 8000 10 Staff of the Magi Show

Players
(20)Trava - Kiyoshi - Winged Tiefling - Sorcerer 1 / Bard 19
(20) C0ldW0lf - Corellius - TCL (Aasimar/Tiefling) - Paladin 6/Sorcerer 14 - Harpers
(20) Folk2K - Mashon - Dragonborn - Paladin 20 - none
(18) thebaconing - Bumble - Fairy - Sorcerer 18
(20) Frederic T. - Glorindal - High-Elf - Wizard 20 - none
(18)Kiri - Wisteria Groveheart - Eladrin - Circle of Spores druid 18

Consumeables gained
1x Spellscroll of greater restauration
1x Quiver with 12 Arrows +2

Story Reward received
Atropal in a Cage: You have a portion of an atropal safely stored in an opal amulet.

2024-02-10 20:00 Bramymond's White Plume Mountain 1 10589 10 Show

Loot:

10.589 GP PRO PERSON

1x potion of greater healing

1x spellscroll of protection against fiends

1x armor of resistance(slashing)

1x ring of protection

1x ring of spell storing(1x mirror image)

1x blackrazor

1x boots of striding &springing

Ressources left:

First lvl Spell Slots: 3

Second lvl Spell Slots: 1

Third lvl Spell Slots: 0

Eldritch Cannon: 0

Winged Boots: 238min flying left

Tinkers, Flash of Genius, Mindsharpener: All Charges left

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2025-02-17 02:51 Artificer Crafting Log (In Arbeit) Show

Rules: ARTIFICER (ALPG 1.5.1
Artificers are the only characters who can create permanent* magic items outside a Bastion. Use DMG 2024’s “Crafting Magic Items” section (assistants can only be Bastion hirelings) and rules from their Magic Item Adept ability to create one item at each of the following levels—10th, 12th, 14th, 16th, 18th, and 20th. The item created must be tier appropriate (see the “Tier-Appropriate Rarities” table below), as described and found within the DMG 2024 and available campaign sources*, and be of a type available for purchase in the campaign.
.
Bastion Hirelings: 6
.
Used Level: 20th
.
What: Gold (Scaled Ornament)
.
For: 35DT Days + 50k gp


Use Level: 18th
.
What: Dragon Vessel
.
For: 35DT Days + 50k gp


Used Level: 16th
.
What: Ring of Amity
.
For: 17DT Days + 10k gp

2024-03-29 10:34 Purchase Log Show Purchase

1 Warship for 25k gp made into a Spelljammer with a Spelljamming Helm Scroll from WPM
20 Mastiff and 1 Elefant for 700gp

2024-03-30 17:11 Purchase Log Show Purchase

3 Spell Scrolls of Catnap for 900gp
7 Potions of Superior Healing for 3500
1 Diamond worth 500
1 Diamond worth 300

2024-01-25 01:30 Purchase Log Show Purchase

Bought Half Plate for 750gp , Diamond for 300gp

2024-03-30 16:04 Purchase Log Show Purchase

Bought 10 Antitoxin for 500gp

2024-02-10 14:53 Purchase Log Show Purchase

Rowboat 50gp
Carriage 100gp
2 Draft Horses

Character Rebuild (Old) Show

Ace

Race: Custom Lineage (Warcaster)
.
Starting Class: Artificer
.
Starting Ability Points:
.
8 Strength (0 Points)
15 Dex (+1 racial) (9 Points)
15 Con (+1 racial) (9 Points)
8 Int (0 Points)
13 Wis (5Points)
12 Char (4 Points)
Rechnung: 9+9+5+4 = 27
.
Proficiencies:
.
Proficiencies
Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: Thieves’ tools, tinker’s tools, Alchemist's tools
Saving Throws: Constitution, Intelligence
Skills: Perception (Artificer), Arcana (Artificer), Investigation (Background), Sleight of Hand(Background)
.
Languages: Common (Variant Human), Dwarvish (Variant Human), Giant (Outlander)
Artificer Feats: Magical Tinkering, Artificer Spellcasting
AL Starting Feat: tough
.
Start Equipment:
.
studded leather armor
two daggers
a dungeoneer's pack
Light Crossbow + 20 bolts
.
AL Start Gear:
.
Bag of Holding
.
Background:
.
Outlander
.
Feat: Wanderer
.
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
.

**Level Up (Artificer 1-16)

HP: 203 (8 from start level + 20x3 con + 19x5 from 15 artificer levels +40 tough )
.

Artificer: Artillerist
.

Feats for Level 4 / 8 / 12 / 16 / 19: Mobile, Shield Master, Resilient (Wis +1), Lucky, Alert
.

Artificer Infusions(Learned 8): Mind Sharpener, Enhanced arcana Focus, Alchemy Jug, Bag of Holding, Headband of intellect, Winged boots, Enhanced Defense, Enhanced Defense
Used Infusions: Enhanced Defense (Breastplate), Enhanced Defense (Shield), Mind Sharpener, Headband of intellect (Attuned), Winged Boots (Attuned)
Spellstoring Item: On the Shield (8x Cure Wounds)
.

Attuned Items:Winged Boots, Headband of Intellect, Belt of Storm Giant Strength, Staff of Power, Robe of Stars, Staff of the Magi

2023-08-15 07:00 Character Rebuild Log Show

Race:

Name: Zain Ravenheart

Lineage: Lightfoot Halfling

Alignment: Chaotic Neutral

Skill Proficiency: -
Languages: Common, Halfling
Racial Feat: Nimble, Brave, Lucky, Naturally Stealthy

Ability Score:

Score (Point buy):
Str: 8
Dex: 18(15+2 Lineage+lvl4 ab. score increase)
Con: 14
Int: 12
Wis: 16 (15+1 Lineage)
Cha: 8

ASI: Dex

Class:

Class: Rogue
HP: 10(8base+2con)
Class Feat: Sneak Attack, Thieves Cant, Expertise, Skilled (AL Feat)
Lang: -

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Deception, Insight, Perception, Stealth
Extra feat: Tough
Expertise: Stealth, Perception
Spells: -

Starting Equipment:
rapier, shortbow + 20 arrows, studded leather (bought with gp), burglars pack, two daggers, thieves tools

Background:

Cleric of Dalla Thaun (Custom)
Feature: Contact (Criminal Contact)
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Skill Proficiencies: Investigation, Sleight of Hand
Tool Proficiencies: Dice Set
Languages: -
Equipment: -
Gold: -

Charakterbeschreibung und andere Trivia:


Level Up:

Class: Rogue 2
HP: 17 (+5base / +2con)
Feats: Cunning Action


Level Up:

Class: Rogue/Soulknife 3
HP: 24 (+5base / +2con)
Archetype: Soulknife
Feats: Steady Aim, Psionic Power, Psychic Blades


Level Up:

Class: Rogue/Soulknife 4
HP: 31 (+5base / +2con)
Feat: Squat Nimbleness (+1 Dex, Acrobatics Skill)


Level Up:

Class: Rogue/Soulknife 4 | Cleric/Twillight 1
HP: 38 (+5base / +2con)
Deity: Yondalla (Dalla Thaun)
Feat: Bonus Proficiencies (Heavy Armor, Martial Weapons), Eyes of Night, Vigilant Blessing
Cantrips: Sacred Flame, Spare the Dying, Guidance
Spells: Inflict Wounds, Bless, Cure Wounds, Shield of Faith, Fairie Fire, Sleep


Level Up:

Class: Rogue/Soulknife 4 | Cleric/Twillight 1 | Fighter 1
HP: 46 (+6base / +2con)
Feat: Fighting Style (Thrown Weapon), Second Wind


Level Up:

Class: Rogue/Soulknife 4 | Cleric/Twillight 1 | Fighter 2
HP: 56 (+6base / +2con)
Feat: Action Surge

2024-02-10 18:47 Purchase Log Show Purchase

Purchased Shield 10gp
5 Quarterstaffs 1gp

2024-05-13 13:08 Purchase Log Show Purchase

Bought 2 Robes for 2 gp

2023-03-01 20:23 Character Creation Show

Race: Fairy

Alignment: Chaotic Neutral

Ability Score:

Str:8
Dex:14
Con:10
Int:8
Wis:16 (+1)
Cha:18 (+2) (+1 from Fey Touched feat)

ASI: Charisma, Wisdom
Skill Proficiency: ** Deception, Intimidation
**Racial Feat:
Flight, Fairy Magic
Class: Warlock
Class Feat: Pact of the Tome, Eldritch Invocations ( Book of Ancient Secrets, Agonizing Blast, Eldritch Spear)
Lang: Common, Dwarvish

Armor: Leather Armor
Weapons: Quarterstaff
Tools:
Saving Throws: Wisdom, Charisma
Skills: Deception, Intimidation, Performance, Perception
Spells:

Druidcraft (Fairy Magic), Enlarge|Reduce (Fairy Magic), Faerie Fire (Fairy Magic)
Shilelagh (Magic Initiate Druid), Guidance (Magic Initiate Druid), Cure Wounds (Magic Initiate Druid)
Misty Step (Fey Touched feat), Hex (Fey Touched feat)
Eldritch Blast (Warlock Cantrip), Prestidigitation (Warlock Cantrip), Mage Hand (Warlock Cantrip)
Charm Person (Warlock Spell), Armor of Agathys (Warlock Spell), Hideous Laughter (Warlock Spell), Invisibility (Warlock Spell), Hunger of Hadar (Warlock Spell), Summon Fey (Warlock Spell)
Pact of the Tome: Vicious Mockery, Spare the Dying, Minor Illusion, Find Familiar, Detect Magic

Starting Equipment:
Leather Armor
Quarterstaff
Dungeoneer´s Pack
Rod of the pact keeper (+1) (From the lvl 5 character creation)

Background: Feywild Native (Custom)
*Feature: * By popular Demand

You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Skill Proficiencies: Performance, Perception
*Tool Proficiencies: * Instrument: Flute
Languages: Sylvan
Equipment: 20gp, a flute

Gold: 20gp

2023-08-22 20:00 SJ-DC-RTR-PL-01 The Herd 1 10 Show
  • 1 Potion of Growth
2023-08-17 23:57 CCC-GHC-BK2-06_Eye_of_Darkness_Heart_of_Light 10 Show

Loot:

Ring of Mind Fortress
180gp
Potion of greater Healing 2
Potion of Climbing

Level Up (lvl 8):

Class: 4 rogue / 1 cleric / 3 fighter
HP: 64 (+8)
Archetype: Battle Master

Level Up (Catching Up):

Class: 4 rogue / 1 cleric / 4 fighter
HP: 72 (+8)
+2 Dex

2024-03-31 10:52 Service Reward 0 Show

Periapt of Health (Uncommon) + 250gp from JTRC-4 for 5hours

1 Service Reward Level

2023-03-11 01:21 CCC-GHC-BK1-03 - The Darkest Knight v1.2 Show

Loot:

Tentacle Rod
Rod, rare (requires attunement), Table G

Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you.

Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw.

On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
This item can be found on page 208 of the Dungeon Master's Guide.

Spell Scroll of Identify
Scroll, common, Table A
This scroll contains a single identify spell. This item can be found on page 200 of the
Dungeon Master's Guide.

5 rations

Downtime use: Catching up

2023-08-19 23:31 SJ-DC-KEEP- Kandlekeep Rekonstruktion 10 Show

Loot:

750gp
Elemental Essence Shard (Water)
Hat of Wizardry
Scroll of Air Bubble
Keoghtom's Ointment (3 doses)
Potion of Greater Healing

Used Items:

1 Potion of Greater Healing

Story Award:

Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge.

Level Up:

Class: 4 rogue, 1 cleric, 5 fighter
HP: 100 (+6/+2/+20| Class, Con, Tough) (Switched Skilled with Tough)
Skills: Second Attack

2024-01-26 00:43 CCC-GHC-BK1-04 I am the Fire 1 10 Show

Ring of Fire Resistance
Ring, rare (requires attunement), Table G

This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl.
The life and magic of mage and a fire elemental have formed this item.

You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.

This item can be found on page 192 of the Dungeon Master's Guide.

Burning Heart of Rymdyl
You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl.

833GP

2024-04-01 19:25 DDHC-CM-17 Xanthoria 10 Show

Potion of Superior Healing
potion, rare

You regain 8d4+8 hit points when you drink this potion. Whatever its potency, the potion's red liquid glimmers when agitated.

Potion of Longevity
Potion, very rare

When you drink this potion, your physical age is reduced by 1d6 + 6 years, to a minimum of 13 years. Each time you subsequently drink a potion of longevity, there is 10 percent cumulative chance that you instead age by 1d6 + 6 years. Suspended in this amber liquid are a scorpion’s tail, an adder’s fang, a dead spider, and a tiny heart that, against all reason, is still beating. These ingredients vanish when the potion is opened.

Staff of the Woodlands
Staff, rare (requires attunement by a druid)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

2024-04-07 22:56 Service Reward: As if you played (DDAL07-17 Cauldron of Sapphire) 10 Show

Players
(20)Trava - Kiyoshi - Winged Tiefling - Sorcerer 1 / Bard 19
(20) C0ldW0lf - Corellius - TCL (Aasimar/Tiefling) - Paladin 6/Sorcerer 14 - Harpers
(20) Folk2K - Mashon - Dragonborn - Paladin 20 - none
(18) thebaconing - Bumble - Fairy - Sorcerer 18
(20) Frederic T. - Glorindal - High-Elf - Wizard 20 - none
(18)Kiri - Wisteria Groveheart - Eladrin - Circle of Spores druid 18

Consumeables gained
1x Spellscroll of greater restauration
1x Quiver with 12 Arrows +2

Story Reward received
Atropal in a Cage: You have a portion of an atropal safely stored in an opal amulet.

2024-02-10 20:00 Bramymond's White Plume Mountain 1 10 Show

Loot:

10.589 GP PRO PERSON

1x potion of greater healing

1x spellscroll of protection against fiends

1x armor of resistance(slashing)

1x ring of protection

1x ring of spell storing(1x mirror image)

1x blackrazor

1x boots of striding &springing

Ressources left:

First lvl Spell Slots: 3

Second lvl Spell Slots: 1

Third lvl Spell Slots: 0

Eldritch Cannon: 0

Winged Boots: 238min flying left

Tinkers, Flash of Genius, Mindsharpener: All Charges left

Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
2025-02-17 02:51 Artificer Crafting Log (In Arbeit) -110000 Dragon Vessel (Crafted by Artificer), Ring of Amity (Artificer Crafted), Scaled Ornament (Gold) (Crafted by Artificer) Show

Rules: ARTIFICER (ALPG 1.5.1
Artificers are the only characters who can create permanent* magic items outside a Bastion. Use DMG 2024’s “Crafting Magic Items” section (assistants can only be Bastion hirelings) and rules from their Magic Item Adept ability to create one item at each of the following levels—10th, 12th, 14th, 16th, 18th, and 20th. The item created must be tier appropriate (see the “Tier-Appropriate Rarities” table below), as described and found within the DMG 2024 and available campaign sources*, and be of a type available for purchase in the campaign.
.
Bastion Hirelings: 6
.
Used Level: 20th
.
What: Gold (Scaled Ornament)
.
For: 35DT Days + 50k gp


Use Level: 18th
.
What: Dragon Vessel
.
For: 35DT Days + 50k gp


Used Level: 16th
.
What: Ring of Amity
.
For: 17DT Days + 10k gp

2024-03-29 10:34 Purchase Log -25700 Show Purchase

1 Warship for 25k gp made into a Spelljammer with a Spelljamming Helm Scroll from WPM
20 Mastiff and 1 Elefant for 700gp

2024-03-30 17:11 Purchase Log -5200 Show Purchase

3 Spell Scrolls of Catnap for 900gp
7 Potions of Superior Healing for 3500
1 Diamond worth 500
1 Diamond worth 300

2024-01-25 01:30 Purchase Log -1050 Show Purchase

Bought Half Plate for 750gp , Diamond for 300gp

2024-03-30 16:04 Purchase Log -500 Show Purchase

Bought 10 Antitoxin for 500gp

2024-02-10 14:53 Purchase Log -250 Show Purchase

Rowboat 50gp
Carriage 100gp
2 Draft Horses

Character Rebuild (Old) -125 Show

Ace

Race: Custom Lineage (Warcaster)
.
Starting Class: Artificer
.
Starting Ability Points:
.
8 Strength (0 Points)
15 Dex (+1 racial) (9 Points)
15 Con (+1 racial) (9 Points)
8 Int (0 Points)
13 Wis (5Points)
12 Char (4 Points)
Rechnung: 9+9+5+4 = 27
.
Proficiencies:
.
Proficiencies
Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: Thieves’ tools, tinker’s tools, Alchemist's tools
Saving Throws: Constitution, Intelligence
Skills: Perception (Artificer), Arcana (Artificer), Investigation (Background), Sleight of Hand(Background)
.
Languages: Common (Variant Human), Dwarvish (Variant Human), Giant (Outlander)
Artificer Feats: Magical Tinkering, Artificer Spellcasting
AL Starting Feat: tough
.
Start Equipment:
.
studded leather armor
two daggers
a dungeoneer's pack
Light Crossbow + 20 bolts
.
AL Start Gear:
.
Bag of Holding
.
Background:
.
Outlander
.
Feat: Wanderer
.
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
.

**Level Up (Artificer 1-16)

HP: 203 (8 from start level + 20x3 con + 19x5 from 15 artificer levels +40 tough )
.

Artificer: Artillerist
.

Feats for Level 4 / 8 / 12 / 16 / 19: Mobile, Shield Master, Resilient (Wis +1), Lucky, Alert
.

Artificer Infusions(Learned 8): Mind Sharpener, Enhanced arcana Focus, Alchemy Jug, Bag of Holding, Headband of intellect, Winged boots, Enhanced Defense, Enhanced Defense
Used Infusions: Enhanced Defense (Breastplate), Enhanced Defense (Shield), Mind Sharpener, Headband of intellect (Attuned), Winged Boots (Attuned)
Spellstoring Item: On the Shield (8x Cure Wounds)
.

Attuned Items:Winged Boots, Headband of Intellect, Belt of Storm Giant Strength, Staff of Power, Robe of Stars, Staff of the Magi

2023-08-15 07:00 Character Rebuild Log -45 +1 Shield Show

Race:

Name: Zain Ravenheart

Lineage: Lightfoot Halfling

Alignment: Chaotic Neutral

Skill Proficiency: -
Languages: Common, Halfling
Racial Feat: Nimble, Brave, Lucky, Naturally Stealthy

Ability Score:

Score (Point buy):
Str: 8
Dex: 18(15+2 Lineage+lvl4 ab. score increase)
Con: 14
Int: 12
Wis: 16 (15+1 Lineage)
Cha: 8

ASI: Dex

Class:

Class: Rogue
HP: 10(8base+2con)
Class Feat: Sneak Attack, Thieves Cant, Expertise, Skilled (AL Feat)
Lang: -

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Deception, Insight, Perception, Stealth
Extra feat: Tough
Expertise: Stealth, Perception
Spells: -

Starting Equipment:
rapier, shortbow + 20 arrows, studded leather (bought with gp), burglars pack, two daggers, thieves tools

Background:

Cleric of Dalla Thaun (Custom)
Feature: Contact (Criminal Contact)
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Skill Proficiencies: Investigation, Sleight of Hand
Tool Proficiencies: Dice Set
Languages: -
Equipment: -
Gold: -

Charakterbeschreibung und andere Trivia:


Level Up:

Class: Rogue 2
HP: 17 (+5base / +2con)
Feats: Cunning Action


Level Up:

Class: Rogue/Soulknife 3
HP: 24 (+5base / +2con)
Archetype: Soulknife
Feats: Steady Aim, Psionic Power, Psychic Blades


Level Up:

Class: Rogue/Soulknife 4
HP: 31 (+5base / +2con)
Feat: Squat Nimbleness (+1 Dex, Acrobatics Skill)


Level Up:

Class: Rogue/Soulknife 4 | Cleric/Twillight 1
HP: 38 (+5base / +2con)
Deity: Yondalla (Dalla Thaun)
Feat: Bonus Proficiencies (Heavy Armor, Martial Weapons), Eyes of Night, Vigilant Blessing
Cantrips: Sacred Flame, Spare the Dying, Guidance
Spells: Inflict Wounds, Bless, Cure Wounds, Shield of Faith, Fairie Fire, Sleep


Level Up:

Class: Rogue/Soulknife 4 | Cleric/Twillight 1 | Fighter 1
HP: 46 (+6base / +2con)
Feat: Fighting Style (Thrown Weapon), Second Wind


Level Up:

Class: Rogue/Soulknife 4 | Cleric/Twillight 1 | Fighter 2
HP: 56 (+6base / +2con)
Feat: Action Surge

2024-02-10 18:47 Purchase Log -11 Show Purchase

Purchased Shield 10gp
5 Quarterstaffs 1gp

2024-05-13 13:08 Purchase Log -2 Show Purchase

Bought 2 Robes for 2 gp

2023-03-01 20:23 Character Creation 20 Show

Race: Fairy

Alignment: Chaotic Neutral

Ability Score:

Str:8
Dex:14
Con:10
Int:8
Wis:16 (+1)
Cha:18 (+2) (+1 from Fey Touched feat)

ASI: Charisma, Wisdom
Skill Proficiency: ** Deception, Intimidation
**Racial Feat:
Flight, Fairy Magic
Class: Warlock
Class Feat: Pact of the Tome, Eldritch Invocations ( Book of Ancient Secrets, Agonizing Blast, Eldritch Spear)
Lang: Common, Dwarvish

Armor: Leather Armor
Weapons: Quarterstaff
Tools:
Saving Throws: Wisdom, Charisma
Skills: Deception, Intimidation, Performance, Perception
Spells:

Druidcraft (Fairy Magic), Enlarge|Reduce (Fairy Magic), Faerie Fire (Fairy Magic)
Shilelagh (Magic Initiate Druid), Guidance (Magic Initiate Druid), Cure Wounds (Magic Initiate Druid)
Misty Step (Fey Touched feat), Hex (Fey Touched feat)
Eldritch Blast (Warlock Cantrip), Prestidigitation (Warlock Cantrip), Mage Hand (Warlock Cantrip)
Charm Person (Warlock Spell), Armor of Agathys (Warlock Spell), Hideous Laughter (Warlock Spell), Invisibility (Warlock Spell), Hunger of Hadar (Warlock Spell), Summon Fey (Warlock Spell)
Pact of the Tome: Vicious Mockery, Spare the Dying, Minor Illusion, Find Familiar, Detect Magic

Starting Equipment:
Leather Armor
Quarterstaff
Dungeoneer´s Pack
Rod of the pact keeper (+1) (From the lvl 5 character creation)

Background: Feywild Native (Custom)
*Feature: * By popular Demand

You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Skill Proficiencies: Performance, Perception
*Tool Proficiencies: * Instrument: Flute
Languages: Sylvan
Equipment: 20gp, a flute

Gold: 20gp

2023-08-22 20:00 SJ-DC-RTR-PL-01 The Herd 1 100 10 Astromancy Archive Show
  • 1 Potion of Growth
2023-08-17 23:57 CCC-GHC-BK2-06_Eye_of_Darkness_Heart_of_Light 180 10 Ring of Mind Fortress (Ring of Mind Shielding) Show

Loot:

Ring of Mind Fortress
180gp
Potion of greater Healing 2
Potion of Climbing

Level Up (lvl 8):

Class: 4 rogue / 1 cleric / 3 fighter
HP: 64 (+8)
Archetype: Battle Master

Level Up (Catching Up):

Class: 4 rogue / 1 cleric / 4 fighter
HP: 72 (+8)
+2 Dex

2024-03-31 10:52 Service Reward 250 0 Show

Periapt of Health (Uncommon) + 250gp from JTRC-4 for 5hours

1 Service Reward Level

2023-03-11 01:21 CCC-GHC-BK1-03 - The Darkest Knight v1.2 376 Tentacle Rod Show

Loot:

Tentacle Rod
Rod, rare (requires attunement), Table G

Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you.

Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw.

On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
This item can be found on page 208 of the Dungeon Master's Guide.

Spell Scroll of Identify
Scroll, common, Table A
This scroll contains a single identify spell. This item can be found on page 200 of the
Dungeon Master's Guide.

5 rations

Downtime use: Catching up

2023-08-19 23:31 SJ-DC-KEEP- Kandlekeep Rekonstruktion 750 10 Elemental Essence Shard (Water) Show

Loot:

750gp
Elemental Essence Shard (Water)
Hat of Wizardry
Scroll of Air Bubble
Keoghtom's Ointment (3 doses)
Potion of Greater Healing

Used Items:

1 Potion of Greater Healing

Story Award:

Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge.

Level Up:

Class: 4 rogue, 1 cleric, 5 fighter
HP: 100 (+6/+2/+20| Class, Con, Tough) (Switched Skilled with Tough)
Skills: Second Attack

2024-01-26 00:43 CCC-GHC-BK1-04 I am the Fire 1 833 10 Show

Ring of Fire Resistance
Ring, rare (requires attunement), Table G

This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl.
The life and magic of mage and a fire elemental have formed this item.

You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.

This item can be found on page 192 of the Dungeon Master's Guide.

Burning Heart of Rymdyl
You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl.

833GP

2024-04-01 19:25 DDHC-CM-17 Xanthoria 4800 10 Staff of the Woodlands Show

Potion of Superior Healing
potion, rare

You regain 8d4+8 hit points when you drink this potion. Whatever its potency, the potion's red liquid glimmers when agitated.

Potion of Longevity
Potion, very rare

When you drink this potion, your physical age is reduced by 1d6 + 6 years, to a minimum of 13 years. Each time you subsequently drink a potion of longevity, there is 10 percent cumulative chance that you instead age by 1d6 + 6 years. Suspended in this amber liquid are a scorpion’s tail, an adder’s fang, a dead spider, and a tiny heart that, against all reason, is still beating. These ingredients vanish when the potion is opened.

Staff of the Woodlands
Staff, rare (requires attunement by a druid)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

2024-04-07 22:56 Service Reward: As if you played (DDAL07-17 Cauldron of Sapphire) 8000 10 Staff of the Magi Show

Players
(20)Trava - Kiyoshi - Winged Tiefling - Sorcerer 1 / Bard 19
(20) C0ldW0lf - Corellius - TCL (Aasimar/Tiefling) - Paladin 6/Sorcerer 14 - Harpers
(20) Folk2K - Mashon - Dragonborn - Paladin 20 - none
(18) thebaconing - Bumble - Fairy - Sorcerer 18
(20) Frederic T. - Glorindal - High-Elf - Wizard 20 - none
(18)Kiri - Wisteria Groveheart - Eladrin - Circle of Spores druid 18

Consumeables gained
1x Spellscroll of greater restauration
1x Quiver with 12 Arrows +2

Story Reward received
Atropal in a Cage: You have a portion of an atropal safely stored in an opal amulet.

2024-02-10 20:00 Bramymond's White Plume Mountain 1 10589 10 Show

Loot:

10.589 GP PRO PERSON

1x potion of greater healing

1x spellscroll of protection against fiends

1x armor of resistance(slashing)

1x ring of protection

1x ring of spell storing(1x mirror image)

1x blackrazor

1x boots of striding &springing

Ressources left:

First lvl Spell Slots: 3

Second lvl Spell Slots: 1

Third lvl Spell Slots: 0

Eldritch Cannon: 0

Winged Boots: 238min flying left

Tinkers, Flash of Genius, Mindsharpener: All Charges left