Show Log Entry

Adventure Title
Artificer Crafting Log (In Arbeit)
Session
Date Played
2025-02-17 02:51:00 UTC
Levels Gained
GP +/-
-110000
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
Rules: ARTIFICER (ALPG 1.5.1 Artificers are the only characters who can create permanent* magic items outside a Bastion. Use DMG 2024’s “Crafting Magic Items” section (assistants can only be Bastion hirelings) and rules from their Magic Item Adept ability to create one item at each of the following levels—10th, 12th, 14th, 16th, 18th, and 20th. The item created must be tier appropriate (see the “Tier-Appropriate Rarities” table below), as described and found within the DMG 2024 and available campaign sources*, and be of a type available for purchase in the campaign. . Bastion Hirelings: 6 . Used Level: 20th . What: Gold (Scaled Ornament) . For: 35DT Days + 50k gp ___________________________________________________________________________________________________________ Use Level: 18th . What: Dragon Vessel . For: 35DT Days + 50k gp ___________________________________________________________________________________________________________ Used Level: 16th . What: Ring of Amity . For: 17DT Days + 10k gp

Magic Items

Name Rarity Location Table Result Counts?
Dragon Vessel (Crafted by Artificer) Legendary true
Ring of Amity (Artificer Crafted) Very Rare true
Ring, Very Rare (Requires Attunement) This ring is carved from hematite and bears an engraving of the friend rune. When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect. You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing. A creature can benefit from only one ring of amity’s bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action. Invoking the Rune. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring’s rune if you are within 60 feet of the bonded creature. The bonded creature’s attack is then turned into a critical hit. Once the rune has been invoked, it can’t be invoked again until the next dawn.
Scaled Ornament (Gold) (Crafted by Artificer) Legendary true
Wondrous Item, Rarity Varies (Requires Attunement) This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon’s scale, tooth, or claw, or it incorporates images in those shapes. Slumbering (Uncommon). You have advantage on saving throws you make to avoid being charmed or frightened or to end those conditions on you. Stirring (Rare). You gain a +1 bonus to AC, and you can’t be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself. Wakened (Very Rare). The Wakened ornament has the Stirring property. In addition, when you would take damage of the type dealt by the breath of the dragon in whose hoard the ornament became Wakened, you can use your reaction to take no damage instead, and you regain hit points equal to the damage you would have taken. Once this property is used, it can’t be used again until the next dawn. Ascendant (Legendary). The Ascendant ornament has the Stirring and Wakened properties. In addition, while you are wearing the ornament, you gain a flying speed equal to your walking speed and can hover. While you are flying using this speed, spectral dragon wings appear on your back.