Adventure Logsheet
Race: Fairy Alignment: Chaotic Neutral Ability Score: Str:8 Dex:14 Con:10 Int:8 Wis:16 (+1) Cha:18 (+2) (+1 from Fey Touched feat) ASI: Charisma, Wisdom Skill Proficiency: ** Deception, Intimidation **Racial Feat: Flight, Fairy Magic Class: Warlock Class Feat: Pact of the Tome, Eldritch Invocations ( Book of Ancient Secrets, Agonizing Blast, Eldritch Spear) Lang: Common, Dwarvish Armor: Leather Armor Weapons: Quarterstaff Tools: Saving Throws: Wisdom, Charisma Skills: Deception, Intimidation, Performance, Perception Spells: Druidcraft (Fairy Magic), Enlarge|Reduce (Fairy Magic), Faerie Fire (Fairy Magic) Shilelagh (Magic Initiate Druid), Guidance (Magic Initiate Druid), Cure Wounds (Magic Initiate Druid) Misty Step (Fey Touched feat), Hex (Fey Touched feat) Eldritch Blast (Warlock Cantrip), Prestidigitation (Warlock Cantrip), Mage Hand (Warlock Cantrip) Charm Person (Warlock Spell), Armor of Agathys (Warlock Spell), Hideous Laughter (Warlock Spell), Invisibility (Warlock Spell), Hunger of Hadar (Warlock Spell), Summon Fey (Warlock Spell) Pact of the Tome: Vicious Mockery, Spare the Dying, Minor Illusion, Find Familiar, Detect Magic Starting Equipment: Leather Armor Quarterstaff Dungeoneer´s Pack Rod of the pact keeper (+1) (From the lvl 5 character creation) Background: Feywild Native (Custom) *Feature: * By popular Demand You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. Skill Proficiencies: Performance, Perception *Tool Proficiencies: * Instrument: Flute Languages: Sylvan Equipment: 20gp, a flute Gold: 20gp
Loot: Tentacle Rod Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide. Spell Scroll of Identify Scroll, common, Table A This scroll contains a single identify spell. This item can be found on page 200 of the Dungeon Master's Guide. 5 rations Downtime use: Catching up
Race: Name: Zain Ravenheart Lineage: Lightfoot Halfling Alignment: Chaotic Neutral Skill Proficiency: - Languages: Common, Halfling Racial Feat: Nimble, Brave, Lucky, Naturally Stealthy Ability Score: Score (Point buy): Str: 8 Dex: 18(15+2 Lineage+lvl4 ab. score increase) Con: 14 Int: 12 Wis: 16 (15+1 Lineage) Cha: 8 ASI: Dex Class: Class: Rogue HP: 10(8base+2con) Class Feat: Sneak Attack, Thieves Cant, Expertise, Skilled (AL Feat) Lang: - Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: Thieves' tools Saving Throws: Dexterity, Intelligence Skills: Deception, Insight, Perception, Stealth Extra feat: Tough Expertise: Stealth, Perception Spells: - Starting Equipment: rapier, shortbow + 20 arrows, studded leather (bought with gp), burglars pack, two daggers, thieves tools Background: Cleric of Dalla Thaun (Custom) Feature: Contact (Criminal Contact) You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. Skill Proficiencies: Investigation, Sleight of Hand Tool Proficiencies: Dice Set Languages: - Equipment: - Gold: - Charakterbeschreibung und andere Trivia: Level Up: Class: Rogue 2 HP: 17 (+5base / +2con) Feats: Cunning Action Level Up: Class: Rogue/Soulknife 3 HP: 24 (+5base / +2con) Archetype: Soulknife Feats: Steady Aim, Psionic Power, Psychic Blades Level Up: Class: Rogue/Soulknife 4 HP: 31 (+5base / +2con) Feat: Squat Nimbleness (+1 Dex, Acrobatics Skill) Level Up: Class: Rogue/Soulknife 4 | Cleric/Twillight 1 HP: 38 (+5base / +2con) Deity: Yondalla (Dalla Thaun) Feat: Bonus Proficiencies (Heavy Armor, Martial Weapons), Eyes of Night, Vigilant Blessing Cantrips: Sacred Flame, Spare the Dying, Guidance Spells: Inflict Wounds, Bless, Cure Wounds, Shield of Faith, Fairie Fire, Sleep Level Up: Class: Rogue/Soulknife 4 | Cleric/Twillight 1 | Fighter 1 HP: 46 (+6base / +2con) Feat: Fighting Style (Thrown Weapon), Second Wind Level Up: Class: Rogue/Soulknife 4 | Cleric/Twillight 1 | Fighter 2 HP: 56 (+6base / +2con) Feat: Action Surge
Adventure Logsheet
Loot: Ring of Mind Fortress 180gp Potion of greater Healing 2 Potion of Climbing Level Up (lvl 8): Class: 4 rogue / 1 cleric / 3 fighter HP: 64 (+8) Archetype: Battle Master Level Up (Catching Up): Class: 4 rogue / 1 cleric / 4 fighter HP: 72 (+8) +2 Dex
Loot: 750gp Elemental Essence Shard (Water) Hat of Wizardry Scroll of Air Bubble Keoghtom's Ointment (3 doses) Potion of Greater Healing Used Items: 1 Potion of Greater Healing Story Award: Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge. Level Up: Class: 4 rogue, 1 cleric, 5 fighter HP: 100 (+6/+2/+20| Class, Con, Tough) (Switched Skilled with Tough) Skills: Second Attack
1 Potion of Growth
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Bought Half Plate for 750gp , Diamond for 300gp
Ring of Fire Resistance Ring, rare (requires attunement), Table G This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item. You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped. This item can be found on page 192 of the Dungeon Master's Guide. Burning Heart of Rymdyl You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl. 833GP
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Traded with https://www.adventurersleaguelog.com/users/42333/characters/103487 (own Character)
Adventure Logsheet
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Rowboat 50gp Carriage 100gp 2 Draft Horses
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Purchased Shield 10gp 5 Quarterstaffs 1gp
Loot: 10.589 GP PRO PERSON 1x potion of greater healing 1x spellscroll of protection against fiends 1x armor of resistance(slashing) 1x ring of protection 1x ring of spell storing(1x mirror image) 1x blackrazor 1x boots of striding &springing Ressources left: First lvl Spell Slots: 3 Second lvl Spell Slots: 1 Third lvl Spell Slots: 0 Eldritch Cannon: 0 Winged Boots: 238min flying left Tinkers, Flash of Genius, Mindsharpener: All Charges left
Adventure Logsheet
Loot: Chain Mail +1 1x goggles of night 1x stone of good luck 1x spellscroll of fear 1x potion of flying 1x spellscroll of hold person 1x potion of mindreading 1x spellscroll of conjure minor elemental 1x spellscroll of disepl magic 1x spellscroll of magic mouth Choice Rewards (From returning the legendary Weapons) -Spellscroll Create Spelljammer -2 Potions of Invulnerability -2 Potions of Heroism -Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk) Each character receives a Blessing of Protection (!) and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.(!) You gain a permanent +1 bonus to AC and saving throws. on level 17: blackrazor, wave or Whelm
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Traded Necklace of Prayer Beads against Tentacle Rod with https://www.adventurersleaguelog.com/users/42333/characters/103487 (Fin)
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Traded: Ring of Mind Shielding + Astromancy Archive Against: Armor of Vulnerability + Bag of Tricks Rust With: https://www.adventurersleaguelog.com/users/28480/characters/89988
Adventure Logsheet
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Traded with own Character https://www.adventurersleaguelog.com/users/42333/characters/103318 Wildcard Traded: Bag of Tricks + Elemental Essence Shard Water For: Ring of Jumping + Quiver of Ehlohna
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Robe of Stars + 30 Downtime for 20 hours from 50th Anniversary Service Rewards Staff of Power + 10000gp from DDHC-CoS-4 Belt of Fire Giant Strength + 10000gp from DDHC-DIA-3
Belt of Fire Giant Strength +10k gp Staff of Power + 10k gp Robe of Stars + 30 Downtime 3 Levels from the Service Rewards 2 Levels from Catching Up (20 Robe of Stars Downtime)
Adventure Logsheet
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1 Warship for 25k gp made into a Spelljammer with a Spelljamming Helm Scroll from WPM 20 Mastiff and 1 Elefant for 700gp
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Periapt of Health (Uncommon) + 250gp from JTRC-4 for 5hours
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Bought 10 Antitoxin for 500gp
Adventure Logsheet
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3 Spell Scrolls of Catnap for 900gp 7 Potions of Superior Healing for 3500 1 Diamond worth 500 1 Diamond worth 300
Periapt of Health (Uncommon) + 250gp from JTRC-4 for 5hours 1 Service Reward Level
Potion of Superior Healing potion, rare You regain 8d4+8 hit points when you drink this potion. Whatever its potency, the potion's red liquid glimmers when agitated. Potion of Longevity Potion, very rare When you drink this potion, your physical age is reduced by 1d6 + 6 years, to a minimum of 13 years. Each time you subsequently drink a potion of longevity, there is 10 percent cumulative chance that you instead age by 1d6 + 6 years. Suspended in this amber liquid are a scorpion’s tail, an adder’s fang, a dead spider, and a tiny heart that, against all reason, is still beating. These ingredients vanish when the potion is opened. Staff of the Woodlands Staff, rare (requires attunement by a druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Adventure Logsheet
1 x Potion of Fire Giant Strength 1 x Potion of Flying Magic Items: Ring of Resistance (Pearl, Acid), Quaal's Feather Token (Tree) Choice Item: Starshot Crossbow . . 3x Catching up for 30 Downtime
Players (20)Trava - Kiyoshi - Winged Tiefling - Sorcerer 1 / Bard 19 (20) C0ldW0lf - Corellius - TCL (Aasimar/Tiefling) - Paladin 6/Sorcerer 14 - Harpers (20) Folk2K - Mashon - Dragonborn - Paladin 20 - none (18) thebaconing - Bumble - Fairy - Sorcerer 18 (20) Frederic T. - Glorindal - High-Elf - Wizard 20 - none (18)Kiri - Wisteria Groveheart - Eladrin - Circle of Spores druid 18 Consumeables gained 1x Spellscroll of greater restauration 1x Quiver with 12 Arrows +2 Story Reward received Atropal in a Cage: You have a portion of an atropal safely stored in an opal amulet.
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(20)Trava - Kiyoshi - Winged Tiefling - Sorcerer 1 / Bard 19 (20) C0ldW0lf - Corellius - TCL (Aasimar/Tiefling) - Paladin 6/Sorcerer 14 - Harpers (20) Folk2K - Mashon - Dragonborn - Paladin 20 - none (18) thebaconing - Bumble - Fairy - Sorcerer 18 (20) Frederic T. - Glorindal - High-Elf - Wizard 20 - none (18)Kiri - Wisteria Groveheart - Eladrin - Circle of Spores Druid 18 - Emerald Conclave . Reward: As if you were a player
Adventure Logsheet
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What: Belt of Storm Giant Strength Legendary + 40 Downtime From: DDAL06-03
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Bought 2 Robes for 2 gp
Adventure Logsheet
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Traded Staff of the Woodlands for Flametongue Longsword with Marcelinho (Dreyad) https://www.adventurersleaguelog.com/users/44297/characters/109504
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Armor of Fungal Spores (Breastplate) + 10 Downtime
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Traded Armor of Fungal Spores for Pearl of Power with Marcelinho https://www.adventurersleaguelog.com/users/44297/characters/109504
Adventure Logsheet
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Amulet of the Devout + 10k gp for 10hours from DDAL-DRW11
Amulet of the Devout +2 and 10k gp from DDAL-DRW11 for 10 Service Hours 2x 50k gp + 10 Potion of Invulnerability from Repeatable Reward
Teilnehmer: (20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave (17) - Stephan - Quarion - Halfelf - Warlock (The celestial) 17 - none (20) Raimundo_O - Grimbash - Half-Orc - Path of the Zealot Barbarian 20 - none (18) KaNarlist - Damodar Silverfist - Aasimar Paladin 11 / Fighter 7 (18) - OotG (20) Echo - Ace - Custom Lineage - Artificer Artillerist 20 - None Loot: 100.000gp 1x Elixir of Health 1x Oil of Sharpness 1x Potion of Heroism Tome of the Stilled Tongue Wondrous item, major tier, legendary (requires attunement by a wizard) This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it's unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of secrets. The tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine. If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can't be used again until the next dawn. While attuned to the book, you can remove the tongue from the book's cover. If you do so, all spells written in the book are permanently erased. This specific tome belongs to Szass Tam, leader of the Red Wizards of Thay. He watches anyone using this tome and can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read. Consumables expended: 1x Spell Scroll: Revivify (+Diamond) 1x Potion of Supreme Healing (10d4+20) Charakter Changes: Shapechange - Ancient Brass Dragon seen
Adventure Logsheet
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Traded: Ring of Spellstoring -> Astromancy Archive With: https://www.adventurersleaguelog.com/users/42333/characters/154523?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D
Rules: ARTIFICER (ALPG 1.5.1 Artificers are the only characters who can create permanent* magic items outside a Bastion. Use DMG 2024’s “Crafting Magic Items” section (assistants can only be Bastion hirelings) and rules from their Magic Item Adept ability to create one item at each of the following levels—10th, 12th, 14th, 16th, 18th, and 20th. The item created must be tier appropriate (see the “Tier-Appropriate Rarities” table below), as described and found within the DMG 2024 and available campaign sources*, and be of a type available for purchase in the campaign. . Bastion Hirelings: 6 . Used Level: 20th . What: Gold (Scaled Ornament) . For: 35DT Days + 50k gp Use Level: 18th . What: Dragon Vessel . For: 35DT Days + 50k gp Used Level: 16th . What: Ring of Amity . For: 17DT Days + 10k gp
Cloak of Invisibility + 40DT Days for 40DM Hours Ring of Spell Turning + 40DT Days for 40DM Hours Repeatable Reward 50k gp + 5 Potions of Invulnerability
Adventure Logsheet
Ace Race: Custom Lineage (Warcaster) . Starting Class: Artificer . Starting Ability Points: . 8 Strength (0 Points) 15 Dex (+1 racial) (9 Points) 15 Con (+1 racial) (9 Points) 8 Int (0 Points) 13 Wis (5Points) 12 Char (4 Points) Rechnung: 9+9+5+4 = 27 . Proficiencies: . Proficiencies Armor: Light armor, medium armor, shields Weapons: Simple weapons Tools: Thieves’ tools, tinker’s tools, Alchemist's tools Saving Throws: Constitution, Intelligence Skills: Perception (Artificer), Arcana (Artificer), Investigation (Background), Sleight of Hand(Background) . Languages: Common (Variant Human), Dwarvish (Variant Human), Giant (Outlander) Artificer Feats: Magical Tinkering, Artificer Spellcasting AL Starting Feat: tough . Start Equipment: . studded leather armor two daggers a dungeoneer's pack Light Crossbow + 20 bolts . AL Start Gear: . Bag of Holding . Background: . Outlander . Feat: Wanderer . You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. . **Level Up (Artificer 1-16) HP: 203 (8 from start level + 20x3 con + 19x5 from 15 artificer levels +40 tough ) . Artificer: Artillerist . Feats for Level 4 / 8 / 12 / 16 / 19: Mobile, Shield Master, Resilient (Wis +1), Lucky, Alert . Artificer Infusions(Learned 8): Mind Sharpener, Enhanced arcana Focus, Alchemy Jug, Bag of Holding, Headband of intellect, Winged boots, Enhanced Defense, Enhanced Defense Used Infusions: Enhanced Defense (Breastplate), Enhanced Defense (Shield), Mind Sharpener, Headband of intellect (Attuned), Winged Boots (Attuned) Spellstoring Item: On the Shield (8x Cure Wounds) . Attuned Items:Winged Boots, Headband of Intellect, Belt of Storm Giant Strength, Staff of Power, Robe of Stars, Staff of the Magi