Aster Grünzweig

Season:
Forgotten Realms
Race:
Ghostwise Halfling
Class:
Druid: Circle of the Moon
Background:
Outlander
Lifestyle:
Modest
Current Level:
20
Total GP:
134101
Total Downtime:
205
Tag:
DDAL
Faction:
Emerald Enclave
Faction Rank:
Winterstalker (rank 4)
Magic Item Count:
14
Magic Item Limit:
10
Sentinel Shield,
Staff of the Woodlands,
Necklace of Prayer Beads,
Tome of Understanding,
Barrier Tattoo,
Blessing of Understanding,
Blessing of Protection,
Bracers of Defense,
Wraps of Unarmed Power, +3,
Insignia of Claws,
Platinum Scarf,
Blessing of Magic Resistance,
Staff of the Magi,
Boon of High Magic,
Blood Fury Tattoo,
Reginleif (Vorpal Glaive)

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2023-07-20 19:00 DDHC-CM Xanthoria 5000 10 Staff of the Woodlands Show

Teilnehmer:

(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave
(15) Jannis D. - Kaiser Soße - Human - Warlock (Genie) 15
(16) C0ldW0lf - Oleander Dazzleflame - Fairy - Bladesinger 16
(16) Eisenbrei - Amara "The Tiger" - Woodelf - Monk, Way of Astral Self 14, Warlock, Hexblade 2 - None
(16) Raimundo_O - Murmel - Topaz Dragonborn - Oath of Conquest Paladin 7 - Aberrant Mind Sorcerer 9 - Lord's Alliance

Loot:

25.000gp
1x Potion of Superior Healing (8d4+8)
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
* animal friendship (1 charge)
* awaken (5 charges)
* barkskin (2 charges)
* locate animals or plants (2 charges)
* speak with animals (1 charge)
* speak with plants (3 charges)
* wall of thorns (6 charges)
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding

Consumables expended:

1x Gem encrusted Bowl worth 1000gp (Heroes' Feast component)
1x Potion of Superior Healing (8d4+8)
1x Spell Scroll: Revivify (includes Diamonds), returned from the recipient
1x Charge: Necklace of Prayer Beads - Greater Restoration, recharged

Charakter-Tode:

(15) Jannis D. - Kaiser Soße - Human - Warlock (Genie) 15; revived

2023-06-16 19:00 DDHC-CM Alkazaar's Appendix 2270 10 Longbow +2, Splint Mithral Armor, Animated Shield, Ring of Acid Resistance, Horn of Blasting, Wand of Polymorph, Staff of Withering, Spell Scroll of Wish, Dwarven Plate Show

Teilnehmer:

(16) C0ldW0lf - Oleander Dazzleflame - Fairy - Bladesinger 16
(16) Maluku Seito - Prof. Dr. Faust md. - Half-Elf - Mercy Monk 16 - None
(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave
(11) KaNarlist - Borim Deeprock - Dwarf Fighter 11 - LA
(16) Folk2K - Mashon - Dragonborn - Paladin 16- none

Loot:

11350gp
...
1x Potion of Growth
When you drink this potion, you gain the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion’s liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
...
1x Spell Scroll (Speak with Dead)
1x Spell Scroll (Longstrider)
...
1x Splint Mithral Armor
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.
If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
...
Animated Shield
Armor (shield), very rare (requires attunement)
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
...
Ring of Acid Resistance
Ring, rare (requires attunement)
You have resistance to acid damage while wearing this ring.
...
Dwarven Plate
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
...
Horn of Blasting
Wondrous item, rare
You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.
Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.
...
Wand of Polymorph
Wand, very rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
...
Staff of Withering
Staff, rare (requires attunement by a cleric, druid, or warlock)
This staff has 3 charges and regains 1d3 expended charges daily at dawn.
The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.
...
Longbow +2
Weapon (longbow), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
...
Spell Scroll of Wish
Scroll, legendary
Save DC 19, Attack Bonus +11
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Story Award:

Charm of the Mirage. This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Consumables expended:

1x Gem encrusted Bowl worth 1000gp (Heroes' Feast component)
1x Spell Scroll of Greater Restoration

2023-06-15 21:00 Purchase Log -22876 Show Purchase

Buying:
5x Diamonds worth 300gp each (Revivify component)
10x Diamond Dust worth 100gp each (Greater Restoration component)
2x Rare oils and unguents worth 1000gp (Reincarnate component)
1x Agate worth 1000gp (Awaken component)
1x Mercury, Phosphorus, and Powdered Diamond & Opal worth 1000gp (Symbol component)
5x Holy Water and Incense worth 125gp total
10x Gem encrusted Bowl worth 1000gp each (Heroes' Feast component)
25x Plane Shift Forked Metal Rods (25x 250gp = 6250gp) [Material Plane, Feywild, Shadowfell, Astral Plane, Ethereal Plane, Elemental Plane of Fire/Earth/Water/Air, Limbo, Mechanus, Acheron, Nine Hells, Gehenna, Hades, Carceri, Abyss, Pandemonium, Arcadia, Mount Celestia, Bytopia, Elysium, Beastlands, Aborea, Ysgard]
1x Sprig of Mistletoe, harvested with a Golden Sickle under the Full Moon worth 1gp (Druid Grove component)

2023-06-08 10:55 Downtime: Catching up 6 -60 Show

Charakter Changes:

Level up - Druid level 16
Wild Shape Improvement (CR5)
ASI - Feat 12th Level: Resilient (Constitution)
Source: Player's Handbook
Choose one ability score. You gain the following benefits:
* Increase the chosen ability score by 1, to a maximum of 20.
* You gain proficiency in saving throws using the chosen ability.
ASI - Feat 16th Level:Mobile
Source: Player's Handbook
You are exceptionally speedy and agile. You gain the following benefits:
Your speed increases by 10 feet.
When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

2023-05-28 20:00 DM Reward 10000 Tome of Understanding Show DM Log

Reward:

Price: 30 hours
Tome of Understanding
Wondrous item, very rare
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
+10.000 gp

2023-05-28 14:00 DDHC-TYP White Plume Mountain 3 5320 10 Boots of Striding and Springing, Ring of Protection, Ring of Spell Storing, Necklace of Prayer Beads, Blessing of Protection Show

Teilnehmer:

(10) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(8) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 8 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(6) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 6

Loot:

26.600gp
1x Potion of Greater Healing (4d4+4)
Spell Scroll: Protection from Fiends
Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Ring of Protection
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Spell Storing
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. (With two mirror image spells in it)
Armor of Vulnerability
Armor (plate), legendary (requires attunement)
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).


Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts.
2x Spell Scroll of Revivify
2x Spell Scroll of Greater Restoration
1x Spell Scroll auf Raise Dead


Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk), Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon.


Each character receives a Blessing of Protection (!) and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.
(!) You gain a permanent +1 bonus to AC and saving throws.

Quest Objective:

Blackrazor
Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment)
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

Consumables expended:

1x Superior Healing Potion (8d4+8)

2023-05-22 19:00 DDHC-TYP White Plume Mountain 2 2867 10 Chain shirt+1, Stone of Good Luck, Goggles of Night Show

Teilnehmer:

(10) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(6) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 6 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(6) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 6

Loot:

14.335gp
Chain shirt+1
Type: Medium, Armor Cost: 50 gp, Weight: 20 lbs
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Spellbook:
* 1st Level: Magic Missile, shield, thunderwave
* 2nd Level: mirror image, web
* 3rd Level: displel magic, fear, stinking cloud
Goggles of Night
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Stone of Good Luck
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Quest Objective:

Wave
Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea)
Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.

Consumables expended:

1x Spell Scroll: Aura of Vitality

2023-05-17 18:30 DDHC-TYP White Plume Mountain 1 4520 10 Show

Teilnehmer:

(10) Bramymond - Aster - Ghostwise Halfling - Circle of the Moon Druid lvl 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(5) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 5 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(5) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 5

Loot:

22.600 gp
Potion of Flying
Potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Potion of Mind Reading
Potion, rare
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
Spell Scroll of Fear
Spell Scroll of Hold Person
Spell Scroll Minor Elementals
Spell Scroll Dispell Magic
Spell Scroll Magic Mouth

Quest Objective:

Whelm
Weapon (warhammer), legendary (requires attunement by a dwarf)
Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.

2023-04-29 21:00 DDAL-DRW10 & DDAL-DRW11 2 250 20 Ring of X-ray Vision, Moon Sickle, Amulet of the Devout, Mantle of Spell Resistance Show

Teilnehmer:

(10)Arikatzi020 - Neve Elura - TCL - Beastmaster Ranger lvl 10
(10) C0ldW0lf - Cy'lixx - Shadar-Kai - Fighter 6/Ranger 4
(10) Christian K. - Godfrey - Orc - Wizard 10
(10) Bramymond - Aster - Ghostwise Halfling - Circle of the Moon Druid lvl 10 - Emerald Enclave
(10) thebaconing - Jimmy Plane - Yuan Ti - Bard 10

Loot:

250gp
...
Moon Sickle +1
Source: Tasha's Cauldron of Everything
Weapon (sickle), uncommon (+1), rare (+2), very rare (+3) (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. The bonus is determined by the weapon's rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.
When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
Ring of X-ray Vision
Ring, rare (requires attunement)
This ring bears a topaz in the shape of a jack-o’-lantern. Its command word is “pumpkin.”
While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.
Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.
Amulet of the Devout +2
Source: Tasha's Cauldron of Everything
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
Mantle of Spell Resistance
Wondrous Item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak.
Notes: Advantage: Saving Throws, Warding, Outerwear

Story Award:

Wanted by the Waterdeep Watch. You were caught breaking the law in Waterdeep and didn’t serve out your sentence. Perhaps something more urgent came up or the ruling was unjust, maybe imprisonment just isn’t your style. Regardless, the Waterdeep City Watch is looking for you. Life in the City of Splendors has gotten harder for you.
[Ein Barde, ein Ranger und ein Druide kommen in einen Laden.]
* 10 Jahre Verbannung aus Waterdeep
...
Jimmy, Neve und Aster stehen vor den Toren der Stadt. "Was genau war an "Verzauberungen von Personen ist strengstens untersagt" nicht zu verstehen?", fragt Neve Jimmy noch gequält von ihrer Auspeitschung. "Naja, man hätte ihn vielleicht auch nicht entzaubern sollen", schaut dieser zu Aster, der sich ebenfalls vor Schmerzen krümmt. "Also, ich glaube das hätte letztenendes nichts geändert, außer dass wir zwei vielleicht wenigstens straffrei davongekommen wären, hätten wir nicht falsche Papiere dabei gehabt.", meint Aster. Cy'lixx unterdessen, wartet einfach stummt vorm Eingang zur Kanalisation, um die Gefährten zurück in die Stadt zu führen. Ihre Hand weicht ihr dabei nicht vom Gesicht, einfach nur sprachlos.

2023-04-28 18:50 Trade Log -5 > Sending Stones Show Trade Log

Sasagan Sunguard [https://www.adventurersleaguelog.com/users/42275/characters/103372]
Bracers of Archery > Sending Stones

2023-04-18 10:00 Purchase Log -800 Show Purchase

Gilded Flower worth 300 gp (Summon Fey component)
Dragon Statuette worth 500 gp (Summon Draconic Spirit & Draconic Transformation component)

2023-04-16 19:30 DDAL-DRW09 Vile Bounty 59 10 Mariner’s Armor, Amulet of Health Show

Teilnehmer:

Cy'lixx [C0ldW0lf]: Level 10
Aster Grünzweig (Bramymond): 10 lvl Moon Druide
Gor "Gator" Rok (Ineverexist): 8 lvl Barbarian
Meryl Brumblewynn (TimoL) : 9 Paladin
Orianna (Sofgam): lvl 6 Socerer
Neve Elura (Arikatzi020): 10 lvl Beast Master Ranger

Loot:

59gp
...
1x Elixir of Health
1x Potion of Herosim
1x Potion of Mind Control (Beast)

...
Mariner’s Armor
Armor (studded leather), uncommon
Made from tough, flexible shark leather, this armor is reinforced with close-set coral spikes.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
...
Amulet of Health
Wondrous item, rare (requires attunement)
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.

Legacy Story Award:

Bond of Fellowship:You encountered three Harper agents during your time in Isolation (Amri Thistlebrick, Salros Eventide, Tua)
Redspear’s Ring: Northlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths.

Consumables expended:

Rare oils, herbs and incense worth 1,000 gp (Reincarnate) - NPC

2023-04-16 19:00 Purchase Log -3000 Show Purchase

Buying:
1x Spell Scroll of Greater Restoration (1100gp)
2x Potion of Superior Healing (8d4+8) (1000gp)
1x Spell Scroll Aura of Vitality (300gp)
2x Spell Scroll Conjure Animals (600gp)

2023-04-07 18:00 DDAL08-08 & DDAL08-09 1500 20 Ring of Fire Resistance, Wand of Lightning Bolt Show

Teilnehmer:

(10) Bramymond - Aster Grünzweig - Moon Druid 10 - Emerald Enclave
(8) Maluku Seito - Ka’Norra - Tiefling - Bard 8 - Lords Alliance
(10) C0ldW0lf - Leonidas - Custom Lineage (Halb-Aasimar) - Paladin 6/Sorcerer 4
(8) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 8 - none
(10) Folk2K - Varis -Eladrin - Rouge5 Fighter5 - none
(10) Alvar -Whisker-Tabaxi-rouge Stufe-10-none

Loot:

Teil 1:
700gp
Ring of Fire Resistance
Ring, rare (requires attunement)
You have resistance to fire damage while wearing this garnet ring.
Notes: Resistance: Fire, Warding, Jewelry
...
Teil 2:
800gp
Wand of Lightning Bolts
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Consumables expended:

1x Potion of Necrotic Resistance

2023-03-28 19:30 CCC-TRI-05 The Hunt for Malar 0 0 Horn of Valhalla Show

Teilnehmer:

(9) Bramymond - Aster - Ghostwise Halfling - Moon Druid 9 - Emerald Enclave
(8) thebaconing - Jhank Korth - Lizardfolk - Cleric 8
(7) Folk2K - Guttrr - Halbork - Babar 7 - none
(9) Nils D. - Hadar Wolfspelz - Half-Orc - Zealot Barbarian 9 - none
(10) Arikatzi020 - Neve Elura - TCL - Beastmaster Ranger lvl 10 - none

Loot:

Horn of Valhalla (Silver)
Wondrous Item, rare
You can use an action to blow this horn. In response, 2d4 + 2 warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.
A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar.
This item can be found in the Dungeon Master’s Guide.

Adventure Result:

TPK vs "Beast of Malar"

2023-03-28 16:50 Purchase Log -2000 Show Purchase

Crystal Ball worth 1000gp (Scrying component)
Herbs, oil and incense worth 1000gp (Reincarnate component)

2023-03-10 22:00 DM Reward 1 2500 Staff of the Woodlands Show DM Log

Reward:

Price: 20 hours
.....
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spell. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
Animal Friendship (1 charge)
Awaken (5 charges)
Barkskin (2 charges)
Locate Animals or Plants (2 charges)
Speak with Animals (1 charge)
Speak with Plants (3 charges)
Wall of Thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Spell Attacks, Bonus: Magic, Druid, Creation, Control, Communication, Detection, Warding
.....
+2.500 gp
+1 Level

Charakter Changes:

Level Up - Druid level 10
Elemental Wild Shape

2023-01-31 19:30 DDAL-DRW-01 Breaking Umberlee's Resolve 1 280 10 Iron Bands of Bilarro Show

Teilnehmer:

(8)thebaconing - Jhank Korth - Lizardfolk - Cleric 8
(6) Ineverexist - Sheila Elacs - TCL Awakened Cobra - Fighter Battle Master 6 - none
(8) JinxedBear - Sylvie Brightscale - Astral Elf - Oath of the Crown Paladin 5, College of Whisper Bard 3 - Harpers
(8) Bramymond - Aster Grünzweig - Ghostwise Halfling - Moon Druid 8 - Emerald Enclave
(7) happy - Zhartus - Tiefling - Warlock (Celestial Patron) 7 - none

Loot:

280gp
...
Iron Bands of Bilarro
Wondrous item, rare, Table G
This rusty Iron Sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the Command Word and throw the Sphere at a Huge or smaller creature you can see within 60 feet of you. As the Sphere moves through the air, it opens into a tangle of metal bands.
Make a ranged Attack roll with an Attack bonus equal to your Dexterity modifier plus your Proficiency Bonus. On a hit, the target is Restrained until you take a Bonus Action to speak the Command Word again to release it. Doing so, or missing with the Attack, causes the bands to contract and become a Sphere once more.
A creature, including the one Restrained, can use an action to make a DC 20 Strength check to break the
iron bands. On a success, the item is destroyed, and the Restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.
Once the bands are used, they can’t be used again until the next dawn.

Charakter Changes:

Level Up - Druid level 9

2023-01-15 18:30 DDHC-CM Book of Cylinders 1 550 10 Serpent Scale Armor, Lantern of Revealing, Chime of Opening, Serpent's Fang Show

Teilnehmer:

(7) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid - Level 7 - Emerald Enclave
(7) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 7 - none
(7) thebaconing - Rob'Heem - Goblin - Ranger 7

Loot:

550gp
...
Lantern of Revealing
Wondrous item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
...
Chime of Opening
Wondrous item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.
...
Serpent's Fang
Weapon (longsword), rare
This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.
...
Serpent Scale Armor
Armor (scale mail), uncommon
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
...
Story Award: Grateful Grippli
Having done what they came to do, the characters are free to take their leave of the grippli anytime; once regular traffic resumes between the trading post and Candlekeep, the heroes have no trouble finding a ship that will carry them back to the library.
In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home at midnight. The grippli, croaking sonorously, surround the characters while they stand in the warm water and Pond Mother pours the contents of a jar into the pool. The liquid swirls, and motes of light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.

Charakter Changes:

Level up - Druid Level 8
ASI - Wisdom (WIS+2)

2022-12-07 19:30 DDHC-CM: Candlekeep Mysteries - Kandlekeep Dekonstruktion 1 856 10 Ring of Telekinesis Show

Teilnehmer:

(6) Bramymond - Aster Grünzweig - Ghostwise Halfling - Circle of the Moon Druid - Level 6 - Emerald Enclave
(9) Nils D. - Eghan Lathalas - Variant Human - Battlemaster Fighter 9 - none
(10) Raimundo_O - Murmel- Dragonborn- Paladin 6 Sorcerer 4 - Lord's Alliance
(10) Trava - Iriana Nox - Half Elf - Artificer 10 

Loot:

856 gp
...
Ring of Telekinesis
Ring, very rare (requires attunement)
While wearing this ring, you can cast the Telekinesis spell at will, but you can target only Objects that aren’t being worn or carried.

Charakter Changes:

Level up - Druid Level 7

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2023-07-20 19:00 DDHC-CM Xanthoria 10 Show

Teilnehmer:

(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave
(15) Jannis D. - Kaiser Soße - Human - Warlock (Genie) 15
(16) C0ldW0lf - Oleander Dazzleflame - Fairy - Bladesinger 16
(16) Eisenbrei - Amara "The Tiger" - Woodelf - Monk, Way of Astral Self 14, Warlock, Hexblade 2 - None
(16) Raimundo_O - Murmel - Topaz Dragonborn - Oath of Conquest Paladin 7 - Aberrant Mind Sorcerer 9 - Lord's Alliance

Loot:

25.000gp
1x Potion of Superior Healing (8d4+8)
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
* animal friendship (1 charge)
* awaken (5 charges)
* barkskin (2 charges)
* locate animals or plants (2 charges)
* speak with animals (1 charge)
* speak with plants (3 charges)
* wall of thorns (6 charges)
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding

Consumables expended:

1x Gem encrusted Bowl worth 1000gp (Heroes' Feast component)
1x Potion of Superior Healing (8d4+8)
1x Spell Scroll: Revivify (includes Diamonds), returned from the recipient
1x Charge: Necklace of Prayer Beads - Greater Restoration, recharged

Charakter-Tode:

(15) Jannis D. - Kaiser Soße - Human - Warlock (Genie) 15; revived

2023-06-16 19:00 DDHC-CM Alkazaar's Appendix 10 Show

Teilnehmer:

(16) C0ldW0lf - Oleander Dazzleflame - Fairy - Bladesinger 16
(16) Maluku Seito - Prof. Dr. Faust md. - Half-Elf - Mercy Monk 16 - None
(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave
(11) KaNarlist - Borim Deeprock - Dwarf Fighter 11 - LA
(16) Folk2K - Mashon - Dragonborn - Paladin 16- none

Loot:

11350gp
...
1x Potion of Growth
When you drink this potion, you gain the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion’s liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
...
1x Spell Scroll (Speak with Dead)
1x Spell Scroll (Longstrider)
...
1x Splint Mithral Armor
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.
If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
...
Animated Shield
Armor (shield), very rare (requires attunement)
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
...
Ring of Acid Resistance
Ring, rare (requires attunement)
You have resistance to acid damage while wearing this ring.
...
Dwarven Plate
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
...
Horn of Blasting
Wondrous item, rare
You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.
Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.
...
Wand of Polymorph
Wand, very rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
...
Staff of Withering
Staff, rare (requires attunement by a cleric, druid, or warlock)
This staff has 3 charges and regains 1d3 expended charges daily at dawn.
The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.
...
Longbow +2
Weapon (longbow), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
...
Spell Scroll of Wish
Scroll, legendary
Save DC 19, Attack Bonus +11
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Story Award:

Charm of the Mirage. This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Consumables expended:

1x Gem encrusted Bowl worth 1000gp (Heroes' Feast component)
1x Spell Scroll of Greater Restoration

2023-06-15 21:00 Purchase Log Show Purchase

Buying:
5x Diamonds worth 300gp each (Revivify component)
10x Diamond Dust worth 100gp each (Greater Restoration component)
2x Rare oils and unguents worth 1000gp (Reincarnate component)
1x Agate worth 1000gp (Awaken component)
1x Mercury, Phosphorus, and Powdered Diamond & Opal worth 1000gp (Symbol component)
5x Holy Water and Incense worth 125gp total
10x Gem encrusted Bowl worth 1000gp each (Heroes' Feast component)
25x Plane Shift Forked Metal Rods (25x 250gp = 6250gp) [Material Plane, Feywild, Shadowfell, Astral Plane, Ethereal Plane, Elemental Plane of Fire/Earth/Water/Air, Limbo, Mechanus, Acheron, Nine Hells, Gehenna, Hades, Carceri, Abyss, Pandemonium, Arcadia, Mount Celestia, Bytopia, Elysium, Beastlands, Aborea, Ysgard]
1x Sprig of Mistletoe, harvested with a Golden Sickle under the Full Moon worth 1gp (Druid Grove component)

2023-06-08 10:55 Downtime: Catching up -60 Show

Charakter Changes:

Level up - Druid level 16
Wild Shape Improvement (CR5)
ASI - Feat 12th Level: Resilient (Constitution)
Source: Player's Handbook
Choose one ability score. You gain the following benefits:
* Increase the chosen ability score by 1, to a maximum of 20.
* You gain proficiency in saving throws using the chosen ability.
ASI - Feat 16th Level:Mobile
Source: Player's Handbook
You are exceptionally speedy and agile. You gain the following benefits:
Your speed increases by 10 feet.
When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

2023-05-28 20:00 DM Reward Show DM Log

Reward:

Price: 30 hours
Tome of Understanding
Wondrous item, very rare
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
+10.000 gp

2023-05-28 14:00 DDHC-TYP White Plume Mountain 3 10 Show

Teilnehmer:

(10) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(8) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 8 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(6) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 6

Loot:

26.600gp
1x Potion of Greater Healing (4d4+4)
Spell Scroll: Protection from Fiends
Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Ring of Protection
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Spell Storing
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. (With two mirror image spells in it)
Armor of Vulnerability
Armor (plate), legendary (requires attunement)
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).


Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts.
2x Spell Scroll of Revivify
2x Spell Scroll of Greater Restoration
1x Spell Scroll auf Raise Dead


Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk), Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon.


Each character receives a Blessing of Protection (!) and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.
(!) You gain a permanent +1 bonus to AC and saving throws.

Quest Objective:

Blackrazor
Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment)
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

Consumables expended:

1x Superior Healing Potion (8d4+8)

2023-05-22 19:00 DDHC-TYP White Plume Mountain 2 10 Show

Teilnehmer:

(10) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(6) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 6 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(6) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 6

Loot:

14.335gp
Chain shirt+1
Type: Medium, Armor Cost: 50 gp, Weight: 20 lbs
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Spellbook:
* 1st Level: Magic Missile, shield, thunderwave
* 2nd Level: mirror image, web
* 3rd Level: displel magic, fear, stinking cloud
Goggles of Night
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Stone of Good Luck
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Quest Objective:

Wave
Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea)
Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.

Consumables expended:

1x Spell Scroll: Aura of Vitality

2023-05-17 18:30 DDHC-TYP White Plume Mountain 1 10 Show

Teilnehmer:

(10) Bramymond - Aster - Ghostwise Halfling - Circle of the Moon Druid lvl 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(5) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 5 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(5) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 5

Loot:

22.600 gp
Potion of Flying
Potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Potion of Mind Reading
Potion, rare
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
Spell Scroll of Fear
Spell Scroll of Hold Person
Spell Scroll Minor Elementals
Spell Scroll Dispell Magic
Spell Scroll Magic Mouth

Quest Objective:

Whelm
Weapon (warhammer), legendary (requires attunement by a dwarf)
Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.

2023-04-29 21:00 DDAL-DRW10 & DDAL-DRW11 2 20 Show

Teilnehmer:

(10)Arikatzi020 - Neve Elura - TCL - Beastmaster Ranger lvl 10
(10) C0ldW0lf - Cy'lixx - Shadar-Kai - Fighter 6/Ranger 4
(10) Christian K. - Godfrey - Orc - Wizard 10
(10) Bramymond - Aster - Ghostwise Halfling - Circle of the Moon Druid lvl 10 - Emerald Enclave
(10) thebaconing - Jimmy Plane - Yuan Ti - Bard 10

Loot:

250gp
...
Moon Sickle +1
Source: Tasha's Cauldron of Everything
Weapon (sickle), uncommon (+1), rare (+2), very rare (+3) (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. The bonus is determined by the weapon's rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.
When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
Ring of X-ray Vision
Ring, rare (requires attunement)
This ring bears a topaz in the shape of a jack-o’-lantern. Its command word is “pumpkin.”
While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.
Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.
Amulet of the Devout +2
Source: Tasha's Cauldron of Everything
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
Mantle of Spell Resistance
Wondrous Item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak.
Notes: Advantage: Saving Throws, Warding, Outerwear

Story Award:

Wanted by the Waterdeep Watch. You were caught breaking the law in Waterdeep and didn’t serve out your sentence. Perhaps something more urgent came up or the ruling was unjust, maybe imprisonment just isn’t your style. Regardless, the Waterdeep City Watch is looking for you. Life in the City of Splendors has gotten harder for you.
[Ein Barde, ein Ranger und ein Druide kommen in einen Laden.]
* 10 Jahre Verbannung aus Waterdeep
...
Jimmy, Neve und Aster stehen vor den Toren der Stadt. "Was genau war an "Verzauberungen von Personen ist strengstens untersagt" nicht zu verstehen?", fragt Neve Jimmy noch gequält von ihrer Auspeitschung. "Naja, man hätte ihn vielleicht auch nicht entzaubern sollen", schaut dieser zu Aster, der sich ebenfalls vor Schmerzen krümmt. "Also, ich glaube das hätte letztenendes nichts geändert, außer dass wir zwei vielleicht wenigstens straffrei davongekommen wären, hätten wir nicht falsche Papiere dabei gehabt.", meint Aster. Cy'lixx unterdessen, wartet einfach stummt vorm Eingang zur Kanalisation, um die Gefährten zurück in die Stadt zu führen. Ihre Hand weicht ihr dabei nicht vom Gesicht, einfach nur sprachlos.

2023-04-28 18:50 Trade Log -5 Show Trade Log

Sasagan Sunguard [https://www.adventurersleaguelog.com/users/42275/characters/103372]
Bracers of Archery > Sending Stones

2023-04-18 10:00 Purchase Log Show Purchase

Gilded Flower worth 300 gp (Summon Fey component)
Dragon Statuette worth 500 gp (Summon Draconic Spirit & Draconic Transformation component)

2023-04-16 19:30 DDAL-DRW09 Vile Bounty 10 Show

Teilnehmer:

Cy'lixx [C0ldW0lf]: Level 10
Aster Grünzweig (Bramymond): 10 lvl Moon Druide
Gor "Gator" Rok (Ineverexist): 8 lvl Barbarian
Meryl Brumblewynn (TimoL) : 9 Paladin
Orianna (Sofgam): lvl 6 Socerer
Neve Elura (Arikatzi020): 10 lvl Beast Master Ranger

Loot:

59gp
...
1x Elixir of Health
1x Potion of Herosim
1x Potion of Mind Control (Beast)

...
Mariner’s Armor
Armor (studded leather), uncommon
Made from tough, flexible shark leather, this armor is reinforced with close-set coral spikes.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
...
Amulet of Health
Wondrous item, rare (requires attunement)
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.

Legacy Story Award:

Bond of Fellowship:You encountered three Harper agents during your time in Isolation (Amri Thistlebrick, Salros Eventide, Tua)
Redspear’s Ring: Northlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths.

Consumables expended:

Rare oils, herbs and incense worth 1,000 gp (Reincarnate) - NPC

2023-04-16 19:00 Purchase Log Show Purchase

Buying:
1x Spell Scroll of Greater Restoration (1100gp)
2x Potion of Superior Healing (8d4+8) (1000gp)
1x Spell Scroll Aura of Vitality (300gp)
2x Spell Scroll Conjure Animals (600gp)

2023-04-07 18:00 DDAL08-08 & DDAL08-09 20 Show

Teilnehmer:

(10) Bramymond - Aster Grünzweig - Moon Druid 10 - Emerald Enclave
(8) Maluku Seito - Ka’Norra - Tiefling - Bard 8 - Lords Alliance
(10) C0ldW0lf - Leonidas - Custom Lineage (Halb-Aasimar) - Paladin 6/Sorcerer 4
(8) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 8 - none
(10) Folk2K - Varis -Eladrin - Rouge5 Fighter5 - none
(10) Alvar -Whisker-Tabaxi-rouge Stufe-10-none

Loot:

Teil 1:
700gp
Ring of Fire Resistance
Ring, rare (requires attunement)
You have resistance to fire damage while wearing this garnet ring.
Notes: Resistance: Fire, Warding, Jewelry
...
Teil 2:
800gp
Wand of Lightning Bolts
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Consumables expended:

1x Potion of Necrotic Resistance

2023-03-28 19:30 CCC-TRI-05 The Hunt for Malar 0 Show

Teilnehmer:

(9) Bramymond - Aster - Ghostwise Halfling - Moon Druid 9 - Emerald Enclave
(8) thebaconing - Jhank Korth - Lizardfolk - Cleric 8
(7) Folk2K - Guttrr - Halbork - Babar 7 - none
(9) Nils D. - Hadar Wolfspelz - Half-Orc - Zealot Barbarian 9 - none
(10) Arikatzi020 - Neve Elura - TCL - Beastmaster Ranger lvl 10 - none

Loot:

Horn of Valhalla (Silver)
Wondrous Item, rare
You can use an action to blow this horn. In response, 2d4 + 2 warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.
A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar.
This item can be found in the Dungeon Master’s Guide.

Adventure Result:

TPK vs "Beast of Malar"

2023-03-28 16:50 Purchase Log Show Purchase

Crystal Ball worth 1000gp (Scrying component)
Herbs, oil and incense worth 1000gp (Reincarnate component)

2023-03-10 22:00 DM Reward Show DM Log

Reward:

Price: 20 hours
.....
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spell. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
Animal Friendship (1 charge)
Awaken (5 charges)
Barkskin (2 charges)
Locate Animals or Plants (2 charges)
Speak with Animals (1 charge)
Speak with Plants (3 charges)
Wall of Thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Spell Attacks, Bonus: Magic, Druid, Creation, Control, Communication, Detection, Warding
.....
+2.500 gp
+1 Level

Charakter Changes:

Level Up - Druid level 10
Elemental Wild Shape

2023-01-31 19:30 DDAL-DRW-01 Breaking Umberlee's Resolve 10 Show

Teilnehmer:

(8)thebaconing - Jhank Korth - Lizardfolk - Cleric 8
(6) Ineverexist - Sheila Elacs - TCL Awakened Cobra - Fighter Battle Master 6 - none
(8) JinxedBear - Sylvie Brightscale - Astral Elf - Oath of the Crown Paladin 5, College of Whisper Bard 3 - Harpers
(8) Bramymond - Aster Grünzweig - Ghostwise Halfling - Moon Druid 8 - Emerald Enclave
(7) happy - Zhartus - Tiefling - Warlock (Celestial Patron) 7 - none

Loot:

280gp
...
Iron Bands of Bilarro
Wondrous item, rare, Table G
This rusty Iron Sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the Command Word and throw the Sphere at a Huge or smaller creature you can see within 60 feet of you. As the Sphere moves through the air, it opens into a tangle of metal bands.
Make a ranged Attack roll with an Attack bonus equal to your Dexterity modifier plus your Proficiency Bonus. On a hit, the target is Restrained until you take a Bonus Action to speak the Command Word again to release it. Doing so, or missing with the Attack, causes the bands to contract and become a Sphere once more.
A creature, including the one Restrained, can use an action to make a DC 20 Strength check to break the
iron bands. On a success, the item is destroyed, and the Restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.
Once the bands are used, they can’t be used again until the next dawn.

Charakter Changes:

Level Up - Druid level 9

2023-01-15 18:30 DDHC-CM Book of Cylinders 10 Show

Teilnehmer:

(7) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid - Level 7 - Emerald Enclave
(7) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 7 - none
(7) thebaconing - Rob'Heem - Goblin - Ranger 7

Loot:

550gp
...
Lantern of Revealing
Wondrous item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
...
Chime of Opening
Wondrous item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.
...
Serpent's Fang
Weapon (longsword), rare
This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.
...
Serpent Scale Armor
Armor (scale mail), uncommon
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
...
Story Award: Grateful Grippli
Having done what they came to do, the characters are free to take their leave of the grippli anytime; once regular traffic resumes between the trading post and Candlekeep, the heroes have no trouble finding a ship that will carry them back to the library.
In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home at midnight. The grippli, croaking sonorously, surround the characters while they stand in the warm water and Pond Mother pours the contents of a jar into the pool. The liquid swirls, and motes of light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.

Charakter Changes:

Level up - Druid Level 8
ASI - Wisdom (WIS+2)

2022-12-07 19:30 DDHC-CM: Candlekeep Mysteries - Kandlekeep Dekonstruktion 10 Show

Teilnehmer:

(6) Bramymond - Aster Grünzweig - Ghostwise Halfling - Circle of the Moon Druid - Level 6 - Emerald Enclave
(9) Nils D. - Eghan Lathalas - Variant Human - Battlemaster Fighter 9 - none
(10) Raimundo_O - Murmel- Dragonborn- Paladin 6 Sorcerer 4 - Lord's Alliance
(10) Trava - Iriana Nox - Half Elf - Artificer 10 

Loot:

856 gp
...
Ring of Telekinesis
Ring, very rare (requires attunement)
While wearing this ring, you can cast the Telekinesis spell at will, but you can target only Objects that aren’t being worn or carried.

Charakter Changes:

Level up - Druid Level 7

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2023-07-20 19:00 DDHC-CM Xanthoria 5000 10 Staff of the Woodlands Show

Teilnehmer:

(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave
(15) Jannis D. - Kaiser Soße - Human - Warlock (Genie) 15
(16) C0ldW0lf - Oleander Dazzleflame - Fairy - Bladesinger 16
(16) Eisenbrei - Amara "The Tiger" - Woodelf - Monk, Way of Astral Self 14, Warlock, Hexblade 2 - None
(16) Raimundo_O - Murmel - Topaz Dragonborn - Oath of Conquest Paladin 7 - Aberrant Mind Sorcerer 9 - Lord's Alliance

Loot:

25.000gp
1x Potion of Superior Healing (8d4+8)
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
* animal friendship (1 charge)
* awaken (5 charges)
* barkskin (2 charges)
* locate animals or plants (2 charges)
* speak with animals (1 charge)
* speak with plants (3 charges)
* wall of thorns (6 charges)
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding

Consumables expended:

1x Gem encrusted Bowl worth 1000gp (Heroes' Feast component)
1x Potion of Superior Healing (8d4+8)
1x Spell Scroll: Revivify (includes Diamonds), returned from the recipient
1x Charge: Necklace of Prayer Beads - Greater Restoration, recharged

Charakter-Tode:

(15) Jannis D. - Kaiser Soße - Human - Warlock (Genie) 15; revived

2023-06-16 19:00 DDHC-CM Alkazaar's Appendix 2270 10 Longbow +2, Splint Mithral Armor, Animated Shield, Ring of Acid Resistance, Horn of Blasting, Wand of Polymorph, Staff of Withering, Spell Scroll of Wish, Dwarven Plate Show

Teilnehmer:

(16) C0ldW0lf - Oleander Dazzleflame - Fairy - Bladesinger 16
(16) Maluku Seito - Prof. Dr. Faust md. - Half-Elf - Mercy Monk 16 - None
(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave
(11) KaNarlist - Borim Deeprock - Dwarf Fighter 11 - LA
(16) Folk2K - Mashon - Dragonborn - Paladin 16- none

Loot:

11350gp
...
1x Potion of Growth
When you drink this potion, you gain the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion’s liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
...
1x Spell Scroll (Speak with Dead)
1x Spell Scroll (Longstrider)
...
1x Splint Mithral Armor
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.
If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
...
Animated Shield
Armor (shield), very rare (requires attunement)
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
...
Ring of Acid Resistance
Ring, rare (requires attunement)
You have resistance to acid damage while wearing this ring.
...
Dwarven Plate
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
...
Horn of Blasting
Wondrous item, rare
You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.
Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.
...
Wand of Polymorph
Wand, very rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
...
Staff of Withering
Staff, rare (requires attunement by a cleric, druid, or warlock)
This staff has 3 charges and regains 1d3 expended charges daily at dawn.
The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.
...
Longbow +2
Weapon (longbow), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
...
Spell Scroll of Wish
Scroll, legendary
Save DC 19, Attack Bonus +11
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Story Award:

Charm of the Mirage. This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Consumables expended:

1x Gem encrusted Bowl worth 1000gp (Heroes' Feast component)
1x Spell Scroll of Greater Restoration

2023-06-15 21:00 Purchase Log -22876 Show Purchase

Buying:
5x Diamonds worth 300gp each (Revivify component)
10x Diamond Dust worth 100gp each (Greater Restoration component)
2x Rare oils and unguents worth 1000gp (Reincarnate component)
1x Agate worth 1000gp (Awaken component)
1x Mercury, Phosphorus, and Powdered Diamond & Opal worth 1000gp (Symbol component)
5x Holy Water and Incense worth 125gp total
10x Gem encrusted Bowl worth 1000gp each (Heroes' Feast component)
25x Plane Shift Forked Metal Rods (25x 250gp = 6250gp) [Material Plane, Feywild, Shadowfell, Astral Plane, Ethereal Plane, Elemental Plane of Fire/Earth/Water/Air, Limbo, Mechanus, Acheron, Nine Hells, Gehenna, Hades, Carceri, Abyss, Pandemonium, Arcadia, Mount Celestia, Bytopia, Elysium, Beastlands, Aborea, Ysgard]
1x Sprig of Mistletoe, harvested with a Golden Sickle under the Full Moon worth 1gp (Druid Grove component)

2023-06-08 10:55 Downtime: Catching up -60 Show

Charakter Changes:

Level up - Druid level 16
Wild Shape Improvement (CR5)
ASI - Feat 12th Level: Resilient (Constitution)
Source: Player's Handbook
Choose one ability score. You gain the following benefits:
* Increase the chosen ability score by 1, to a maximum of 20.
* You gain proficiency in saving throws using the chosen ability.
ASI - Feat 16th Level:Mobile
Source: Player's Handbook
You are exceptionally speedy and agile. You gain the following benefits:
Your speed increases by 10 feet.
When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

2023-05-28 20:00 DM Reward 10000 Tome of Understanding Show DM Log

Reward:

Price: 30 hours
Tome of Understanding
Wondrous item, very rare
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
+10.000 gp

2023-05-28 14:00 DDHC-TYP White Plume Mountain 3 5320 10 Boots of Striding and Springing, Ring of Protection, Ring of Spell Storing, Necklace of Prayer Beads, Blessing of Protection Show

Teilnehmer:

(10) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(8) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 8 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(6) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 6

Loot:

26.600gp
1x Potion of Greater Healing (4d4+4)
Spell Scroll: Protection from Fiends
Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Ring of Protection
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Spell Storing
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. (With two mirror image spells in it)
Armor of Vulnerability
Armor (plate), legendary (requires attunement)
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).


Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 Potions of Superior Healing, 2 Spells Scroll of Greater Restoration, and 1d6 +2 Crossbow Bolts.
2x Spell Scroll of Revivify
2x Spell Scroll of Greater Restoration
1x Spell Scroll auf Raise Dead


Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk), Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon.


Each character receives a Blessing of Protection (!) and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.
(!) You gain a permanent +1 bonus to AC and saving throws.

Quest Objective:

Blackrazor
Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment)
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

Consumables expended:

1x Superior Healing Potion (8d4+8)

2023-05-22 19:00 DDHC-TYP White Plume Mountain 2 2867 10 Chain shirt+1, Stone of Good Luck, Goggles of Night Show

Teilnehmer:

(10) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(6) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 6 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(6) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 6

Loot:

14.335gp
Chain shirt+1
Type: Medium, Armor Cost: 50 gp, Weight: 20 lbs
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Spellbook:
* 1st Level: Magic Missile, shield, thunderwave
* 2nd Level: mirror image, web
* 3rd Level: displel magic, fear, stinking cloud
Goggles of Night
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Stone of Good Luck
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Quest Objective:

Wave
Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea)
Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.

Consumables expended:

1x Spell Scroll: Aura of Vitality

2023-05-17 18:30 DDHC-TYP White Plume Mountain 1 4520 10 Show

Teilnehmer:

(10) Bramymond - Aster - Ghostwise Halfling - Circle of the Moon Druid lvl 10 - Emerald Enclave
(9) TimoL - Niamh Fortescue - Aasimar - Paladin 3 / Warlock 6 - Harpers
(5) Yaidz - Blaze Cindercoal - Custom Lineage - Drakewarden Ranger 5 mit Lady Giggles
(7) Claudia N. - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 7
(5) Sorcex - Luthos - Tasha's Custom Lineage - Divine Soul Sorcerer lvl 5

Loot:

22.600 gp
Potion of Flying
Potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Potion of Mind Reading
Potion, rare
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
Spell Scroll of Fear
Spell Scroll of Hold Person
Spell Scroll Minor Elementals
Spell Scroll Dispell Magic
Spell Scroll Magic Mouth

Quest Objective:

Whelm
Weapon (warhammer), legendary (requires attunement by a dwarf)
Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.

2023-04-29 21:00 DDAL-DRW10 & DDAL-DRW11 2 250 20 Ring of X-ray Vision, Moon Sickle, Amulet of the Devout, Mantle of Spell Resistance Show

Teilnehmer:

(10)Arikatzi020 - Neve Elura - TCL - Beastmaster Ranger lvl 10
(10) C0ldW0lf - Cy'lixx - Shadar-Kai - Fighter 6/Ranger 4
(10) Christian K. - Godfrey - Orc - Wizard 10
(10) Bramymond - Aster - Ghostwise Halfling - Circle of the Moon Druid lvl 10 - Emerald Enclave
(10) thebaconing - Jimmy Plane - Yuan Ti - Bard 10

Loot:

250gp
...
Moon Sickle +1
Source: Tasha's Cauldron of Everything
Weapon (sickle), uncommon (+1), rare (+2), very rare (+3) (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. The bonus is determined by the weapon's rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.
When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
Ring of X-ray Vision
Ring, rare (requires attunement)
This ring bears a topaz in the shape of a jack-o’-lantern. Its command word is “pumpkin.”
While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.
Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.
Amulet of the Devout +2
Source: Tasha's Cauldron of Everything
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
Mantle of Spell Resistance
Wondrous Item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak.
Notes: Advantage: Saving Throws, Warding, Outerwear

Story Award:

Wanted by the Waterdeep Watch. You were caught breaking the law in Waterdeep and didn’t serve out your sentence. Perhaps something more urgent came up or the ruling was unjust, maybe imprisonment just isn’t your style. Regardless, the Waterdeep City Watch is looking for you. Life in the City of Splendors has gotten harder for you.
[Ein Barde, ein Ranger und ein Druide kommen in einen Laden.]
* 10 Jahre Verbannung aus Waterdeep
...
Jimmy, Neve und Aster stehen vor den Toren der Stadt. "Was genau war an "Verzauberungen von Personen ist strengstens untersagt" nicht zu verstehen?", fragt Neve Jimmy noch gequält von ihrer Auspeitschung. "Naja, man hätte ihn vielleicht auch nicht entzaubern sollen", schaut dieser zu Aster, der sich ebenfalls vor Schmerzen krümmt. "Also, ich glaube das hätte letztenendes nichts geändert, außer dass wir zwei vielleicht wenigstens straffrei davongekommen wären, hätten wir nicht falsche Papiere dabei gehabt.", meint Aster. Cy'lixx unterdessen, wartet einfach stummt vorm Eingang zur Kanalisation, um die Gefährten zurück in die Stadt zu führen. Ihre Hand weicht ihr dabei nicht vom Gesicht, einfach nur sprachlos.

2023-04-28 18:50 Trade Log -5 > Sending Stones Show Trade Log

Sasagan Sunguard [https://www.adventurersleaguelog.com/users/42275/characters/103372]
Bracers of Archery > Sending Stones

2023-04-18 10:00 Purchase Log -800 Show Purchase

Gilded Flower worth 300 gp (Summon Fey component)
Dragon Statuette worth 500 gp (Summon Draconic Spirit & Draconic Transformation component)

2023-04-16 19:30 DDAL-DRW09 Vile Bounty 59 10 Mariner’s Armor, Amulet of Health Show

Teilnehmer:

Cy'lixx [C0ldW0lf]: Level 10
Aster Grünzweig (Bramymond): 10 lvl Moon Druide
Gor "Gator" Rok (Ineverexist): 8 lvl Barbarian
Meryl Brumblewynn (TimoL) : 9 Paladin
Orianna (Sofgam): lvl 6 Socerer
Neve Elura (Arikatzi020): 10 lvl Beast Master Ranger

Loot:

59gp
...
1x Elixir of Health
1x Potion of Herosim
1x Potion of Mind Control (Beast)

...
Mariner’s Armor
Armor (studded leather), uncommon
Made from tough, flexible shark leather, this armor is reinforced with close-set coral spikes.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
...
Amulet of Health
Wondrous item, rare (requires attunement)
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.

Legacy Story Award:

Bond of Fellowship:You encountered three Harper agents during your time in Isolation (Amri Thistlebrick, Salros Eventide, Tua)
Redspear’s Ring: Northlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths.

Consumables expended:

Rare oils, herbs and incense worth 1,000 gp (Reincarnate) - NPC

2023-04-16 19:00 Purchase Log -3000 Show Purchase

Buying:
1x Spell Scroll of Greater Restoration (1100gp)
2x Potion of Superior Healing (8d4+8) (1000gp)
1x Spell Scroll Aura of Vitality (300gp)
2x Spell Scroll Conjure Animals (600gp)

2023-04-07 18:00 DDAL08-08 & DDAL08-09 1500 20 Ring of Fire Resistance, Wand of Lightning Bolt Show

Teilnehmer:

(10) Bramymond - Aster Grünzweig - Moon Druid 10 - Emerald Enclave
(8) Maluku Seito - Ka’Norra - Tiefling - Bard 8 - Lords Alliance
(10) C0ldW0lf - Leonidas - Custom Lineage (Halb-Aasimar) - Paladin 6/Sorcerer 4
(8) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 8 - none
(10) Folk2K - Varis -Eladrin - Rouge5 Fighter5 - none
(10) Alvar -Whisker-Tabaxi-rouge Stufe-10-none

Loot:

Teil 1:
700gp
Ring of Fire Resistance
Ring, rare (requires attunement)
You have resistance to fire damage while wearing this garnet ring.
Notes: Resistance: Fire, Warding, Jewelry
...
Teil 2:
800gp
Wand of Lightning Bolts
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Consumables expended:

1x Potion of Necrotic Resistance

2023-03-28 19:30 CCC-TRI-05 The Hunt for Malar 0 Horn of Valhalla Show

Teilnehmer:

(9) Bramymond - Aster - Ghostwise Halfling - Moon Druid 9 - Emerald Enclave
(8) thebaconing - Jhank Korth - Lizardfolk - Cleric 8
(7) Folk2K - Guttrr - Halbork - Babar 7 - none
(9) Nils D. - Hadar Wolfspelz - Half-Orc - Zealot Barbarian 9 - none
(10) Arikatzi020 - Neve Elura - TCL - Beastmaster Ranger lvl 10 - none

Loot:

Horn of Valhalla (Silver)
Wondrous Item, rare
You can use an action to blow this horn. In response, 2d4 + 2 warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.
A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar.
This item can be found in the Dungeon Master’s Guide.

Adventure Result:

TPK vs "Beast of Malar"

2023-03-28 16:50 Purchase Log -2000 Show Purchase

Crystal Ball worth 1000gp (Scrying component)
Herbs, oil and incense worth 1000gp (Reincarnate component)

2023-03-10 22:00 DM Reward 2500 Staff of the Woodlands Show DM Log

Reward:

Price: 20 hours
.....
Staff of the Woodlands
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spell. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
Animal Friendship (1 charge)
Awaken (5 charges)
Barkskin (2 charges)
Locate Animals or Plants (2 charges)
Speak with Animals (1 charge)
Speak with Plants (3 charges)
Wall of Thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Spell Attacks, Bonus: Magic, Druid, Creation, Control, Communication, Detection, Warding
.....
+2.500 gp
+1 Level

Charakter Changes:

Level Up - Druid level 10
Elemental Wild Shape

2023-01-31 19:30 DDAL-DRW-01 Breaking Umberlee's Resolve 280 10 Iron Bands of Bilarro Show

Teilnehmer:

(8)thebaconing - Jhank Korth - Lizardfolk - Cleric 8
(6) Ineverexist - Sheila Elacs - TCL Awakened Cobra - Fighter Battle Master 6 - none
(8) JinxedBear - Sylvie Brightscale - Astral Elf - Oath of the Crown Paladin 5, College of Whisper Bard 3 - Harpers
(8) Bramymond - Aster Grünzweig - Ghostwise Halfling - Moon Druid 8 - Emerald Enclave
(7) happy - Zhartus - Tiefling - Warlock (Celestial Patron) 7 - none

Loot:

280gp
...
Iron Bands of Bilarro
Wondrous item, rare, Table G
This rusty Iron Sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the Command Word and throw the Sphere at a Huge or smaller creature you can see within 60 feet of you. As the Sphere moves through the air, it opens into a tangle of metal bands.
Make a ranged Attack roll with an Attack bonus equal to your Dexterity modifier plus your Proficiency Bonus. On a hit, the target is Restrained until you take a Bonus Action to speak the Command Word again to release it. Doing so, or missing with the Attack, causes the bands to contract and become a Sphere once more.
A creature, including the one Restrained, can use an action to make a DC 20 Strength check to break the
iron bands. On a success, the item is destroyed, and the Restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.
Once the bands are used, they can’t be used again until the next dawn.

Charakter Changes:

Level Up - Druid level 9

2023-01-15 18:30 DDHC-CM Book of Cylinders 550 10 Serpent Scale Armor, Lantern of Revealing, Chime of Opening, Serpent's Fang Show

Teilnehmer:

(7) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid - Level 7 - Emerald Enclave
(7) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 7 - none
(7) thebaconing - Rob'Heem - Goblin - Ranger 7

Loot:

550gp
...
Lantern of Revealing
Wondrous item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
...
Chime of Opening
Wondrous item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.
...
Serpent's Fang
Weapon (longsword), rare
This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.
...
Serpent Scale Armor
Armor (scale mail), uncommon
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
...
Story Award: Grateful Grippli
Having done what they came to do, the characters are free to take their leave of the grippli anytime; once regular traffic resumes between the trading post and Candlekeep, the heroes have no trouble finding a ship that will carry them back to the library.
In the meantime, if the characters prevented one or more eggs in the brood pools from being killed, the returning grippli are so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home at midnight. The grippli, croaking sonorously, surround the characters while they stand in the warm water and Pond Mother pours the contents of a jar into the pool. The liquid swirls, and motes of light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.

Charakter Changes:

Level up - Druid Level 8
ASI - Wisdom (WIS+2)

2022-12-07 19:30 DDHC-CM: Candlekeep Mysteries - Kandlekeep Dekonstruktion 856 10 Ring of Telekinesis Show

Teilnehmer:

(6) Bramymond - Aster Grünzweig - Ghostwise Halfling - Circle of the Moon Druid - Level 6 - Emerald Enclave
(9) Nils D. - Eghan Lathalas - Variant Human - Battlemaster Fighter 9 - none
(10) Raimundo_O - Murmel- Dragonborn- Paladin 6 Sorcerer 4 - Lord's Alliance
(10) Trava - Iriana Nox - Half Elf - Artificer 10 

Loot:

856 gp
...
Ring of Telekinesis
Ring, very rare (requires attunement)
While wearing this ring, you can cast the Telekinesis spell at will, but you can target only Objects that aren’t being worn or carried.

Charakter Changes:

Level up - Druid Level 7