Show Log Entry

Adventure Title
DDAL08-08 & DDAL08-09
Session
Date Played
2023-04-07 18:00:00 UTC
Levels Gained
GP +/-
1500
Downtime +/-
20.0
Location Played
Roll20
DM Name
KaNarlist
DM DCI Number
0000
Notes
# Teilnehmer: (10) Bramymond - Aster Grünzweig - Moon Druid 10 - Emerald Enclave (8) Maluku Seito - Ka’Norra - Tiefling - Bard 8 - Lords Alliance (10) C0ldW0lf - Leonidas - Custom Lineage (Halb-Aasimar) - Paladin 6/Sorcerer 4 (8) Arikatzi020 - Ssakiel - Yuan-ti - College Of Eloquence Bard 8 - none (10) Folk2K - Varis -Eladrin - Rouge5 Fighter5 - none (10) Alvar -Whisker-Tabaxi-rouge Stufe-10-none # Loot: **Teil 1:** **700gp** **Ring of Fire Resistance** *Ring, rare (requires attunement)* You have resistance to fire damage while wearing this garnet ring. *Notes: Resistance: Fire, Warding, Jewelry* ... **Teil 2:** **800gp** **Wand of Lightning Bolts** *Wand, rare (requires attunement by a spellcaster)* This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. # Consumables expended: **1x Potion of Necrotic Resistance**

Magic Items

Name Rarity Location Table Result Counts?
Ring of Fire Resistance Rare DDAL08-08 false
Ring, rare (requires attunement) You have resistance to fire damage while wearing this garnet ring. Notes: Resistance: Fire, Warding, Jewelry
Wand of Lightning Bolt Rare DDAL08-09 false
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.