Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Wraps of Unarmed Power, +3 very_rare Trade Log Show
Wand of Web uncommon DDAL05-7 Chelimber’s Descent DDAL05-7 Chelimber’s Descent Show
Wand of Web uncommon Trade Log Show
Wand of the War Mage, +3 very_rare DDEP07-02 Drums of the Dead DDEP07-02 Drums of the Dead Show
Notes:

This thick wand is made of polished steel with a sword-like pommel and can be used as a mace in melee combat.

Wand of Secrets uncommon DDAL08-01 The Map with No Names Show
Wand of Fireballs rare SJ-DC-NMB1-01 An Enemy SJ-DC-NMB1-01 An Enemy Show
Notes:

Wand, rare (requires attunement by a Spellcaster)

Weight: 1 lb.

This wand has 7 charges. While holding it, you can use an

action to expend 1 or more of its charges to cast the fireball

spell (save DC 15) from it. For 1 charge, you can cast the 3rd-

level version of the spell. You can increase the spell slot

level by one for each additional charge you expend.

The wand regains 1d6+1 expended charges daily at

dawn. If you expend the wand’s last charge, roll a d20. On a

1, the wand crumbles into ashes and is destroyed.

Source: Dungeon Master’s Guide p.210

This magic wand has been fashioned into a metal piece that

looks identical to a small, black pistol. When the trigger is

pulled, the fireball is shot out of the barrel like a bullet.

Wand of Entanglement uncommon DDHC-TYP Tales from the Yawning Portal-Sunless Citadel DDHC-TYP Tales from the Yawning Portal-Sunless Citadel, Session 3 Show
Wand of Enemy Detection common BMG-MOON-SOC-03 / PO-MOON-03- A Collection of Truths BMG-MOON-SOC-03 / PO-MOON-03- A Collection of Truths Show
Notes:

Wand, uncommon
This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

Wand of Binding rare DDHC-KGV-Prisoner 13 Trade Log Show
Notes:

Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.

Velahr'Kerym (Flametongue Longsword)* rare DDAL00-02D Lost Tales of Myth Drannor Trade Log Show
Notes:

This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Tome of Understanding very_rare DDAL05-19 The Eye of Xxiphu DDAL05-19 Eye of Xxiphu Show
Tome of Leadership and Influence very_rare CCC-ROZK-01-02 Zhentarim's Lament Trade Log Show
The Simbul's Guise (Cloak of Invisibility, Guardian) legendary BMG-DRW-OD-11 Summit at Tantras BMG-DRW-OD-11 Summit at Tantras Show
Notes:

Wondrous Item, Legendary (Requires Attunement)

While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action.

Deduct the time you are invisible, in increments of 1 minute, from the cloak's maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak goes unused, it regains 1 hour of duration.

Guardian. This cloak warns of impending threats through a litany of vengeful proclamations that only the bearer can hear, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

This tattered mantle of gossamer white silk once adorned the shoulders of The Simbul’s vengeful simulacrum. An echo of the construct’s animating force has suffused the fabric, causing the hem of the garment to glow with a faint, silvery sheen.

(Art: Johanna Johnson)

Thermal Cube (Rashemi Hot Stone) common Trade Log Show
The Eye of Xxiphu legendary DDAL05-19 The Eye of Xxiphu DDAL05-19 Eye of Xxiphu Show
Notes:

Wondrous item, legendary While not a truly intelligent item, the Eye of Xxiphu bestows terrifying insight into the true nature of the nightmarish aboleths. The attuned possessor of the Eye gains telepathy out to a range of 120 feet, and may cover themselves in coat of mucous that allows them to breathe underwater as well as on land. The petrified orb is large and heavy, but does not need to be held in order to use its powers. Additionally, aboleths have disadvantage when attacking the owner of the Eye, and the owner has advantage on ability checks in regards to knowledge-based ability checks about aboleths and the Far Realm when they are not in combat.

Thayan Plate, +1 (Vultharks Armor) rare DWB Discord AL Trading Post Trade Log Show
Notes:

This fell suit of armor once belonged to a Thayan Knight Vulthark (equivalent to a Lieutenant General) under the command of Dar'lon Ma, before Dar'lon Ma split from Thay. This armor is completely black and bears a circle device of eight red flames to represent the eight schools of magic/zulkirates.

Tentacle Rod rare DDEP-DRW01 Assault on Myth Nantar DDEP-DRW01 Assault on Myth Nantar Show
Notes:

Rod, rare (requires attunement).

Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

Tearulai, Longsword of Sharpness very_rare DDHC-DMM Trade Log Show
Sword of Vengeance uncommon DDHC-TYP Tales from the Yawning Portal-Tomb of Horror DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Show
Notes:

Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Studded Leather, +1 rare BMG VDDW Trading Post Event Trade Log Show
Notes:

This set of armor dyed in emerald greens and deep blues is crafted from a supple, thin leather of a sylvan creature, giving comfort and flexibility rarely found in armor. It is, of course, perfectly fashionable in any situation, befitting a bounty hunter who may need to go from chatting to stabbing in the span of a second. An inner panel of leather reads, in golden embroidery thread "Made by T'kaiya", accompanied by an embroidery of an incredibly round, friend-shaped bird.

Unlocked Magic Items